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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Aug 22 2017, 16:48
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Noni
Group: Catgirl Camarilla
Posts: 12,924
Joined: 19-February 16
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I was able to get the server error on phone without any script. Bad connection and reloading after any command in battle gives the connection failed error. And at home it happens always when my crappy wireless router fails temporarily, during battle. I think it must be server side.
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Aug 22 2017, 21:16
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Maharid
Group: Catgirl Camarilla
Posts: 2,369
Joined: 27-April 10
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Ok, done some try with Mosnterbation.
Starting MMM 1.2.0.4 = Problems. MMM 1.1.3.1 = Few problems MMM 1.1.4.0 = Few problems MMM 1.1.5.0 = Few problems MMM 1.1.5.1 = Few problems MMM 1.1.6.0 = Problems MMM 1.1.6.1 = Problems MMM 1.1.5.1 = Big Problems, not even advancing rounds ... What? MMM 1.1.3.1 = Big Problems, not even advancing rounds ... ! MMM 1.2.0.4 = Big Problems, not even advancing rounds ... !!!
Restored a previous version of FF! MMM 1.2.0.1 inside. Installed MMM 1.2.0.4 (with already all setting) = Problems but working as before the big break with 1.1.6.1->1.1.5.1.
I don't know what to think about that.
Anyway it seem that hangs are more commen with more monsters on screen and immediatly after advancing a round.
I still think there are server problems but maybe there is also something inside MMM that need to be removed or changed.
I want to add a thing: Setting MMM to be the last script executed reduce the problems.
EDIT: I made a slight change because the old verion were still having some minor problem but tolerable.
This post has been edited by Maharid: Aug 23 2017, 00:02
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Aug 23 2017, 16:08
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bensalenkkari
Group: Catgirl Camarilla
Posts: 874
Joined: 30-January 17
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I was using 1.1.2 and decided to get newer version. For some reason 1.2.0.4 doesn't advance rounds but forces me to manually advance all the time. I'll stick with 1.1.2 for the time being as it was working just fine and I didn't really have any particular reason to update anyway.
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Aug 23 2017, 17:27
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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QUOTE(bensalenkkari @ Aug 23 2017, 16:08) I was using 1.1.2 and decided to get newer version. For some reason 1.2.0.4 doesn't advance rounds but forces me to manually advance all the time. I'll stick with 1.1.2 for the time being as it was working just fine and I didn't really have any particular reason to update anyway.
did you check if the option was enabled?
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Aug 23 2017, 18:34
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bensalenkkari
Group: Catgirl Camarilla
Posts: 874
Joined: 30-January 17
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QUOTE(Scremaz @ Aug 23 2017, 18:27) did you check if the option was enabled?
Yes, that was the first thing I did.
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Aug 23 2017, 19:26
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lololo16
Group: Gold Star Club
Posts: 2,836
Joined: 5-March 12
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QUOTE(bensalenkkari @ Aug 23 2017, 13:34) Yes, that was the first thing I did.
Try in an incognito window?
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Aug 23 2017, 19:55
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(Colman @ Aug 22 2017, 16:22) Can I also use power up gem, potion, scroll, melee skill and also normal attack with the same keyword?
skills can be used the same as spells with Cast, for gem/potions/scrolls you use Use (Use('p'), Use(1), Use('s1') etc.), a Strongest attack will default to the normal attack when all spells/skills are on cooldown, or you can manually select it with Toggle('attack') QUOTE(Maharid @ Aug 22 2017, 16:40) From the console the only error that monsterbation commit is that: CODE 14:14:39.205 TypeError: monsters[target] is undefined 1 HentaiverseMonsterbation.1.2.0.4.user.js:279:29 CODE if ( hoverAction && !interruptAlert && monsters[target].hasAttribute('onclick') ) { CODE https://developer.mozilla.org/it/docs/Web/JavaScript/Reference/Errors/Unexpected_type that happen when you click\wheel outside the hover area. (even on a live monster). ah yes, this is just a minor thing that shouldn't cause any problems, but here's a fix anyway
HentaiverseMonsterbation.1.2.0.5.user.js.zip ( 14.89k )
Number of downloads: 166QUOTE(bensalenkkari @ Aug 23 2017, 17:08) I was using 1.1.2 and decided to get newer version. For some reason 1.2.0.4 doesn't advance rounds but forces me to manually advance all the time. I'll stick with 1.1.2 for the time being as it was working just fine and I didn't really have any particular reason to update anyway.
have you tried setting ajaxRound = false in the newer version? oh, and if you copy/paste your options from the old version you should make sure that options that were added in the new version are all set This post has been edited by sickentide: Aug 23 2017, 20:03
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Aug 23 2017, 19:59
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Maharid
Group: Catgirl Camarilla
Posts: 2,369
Joined: 27-April 10
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@bensalenkkari: In the test i have done the same happened to me, plus it affected old versons too.
Maybe removing the script, adding it anew and do the option setting once done it can fix it... or not.
Anoter way is to make a backup of all the browser folders (program and profile) and try a fresh start setting everything anew (long but more secure).
A middle thing can be make the backup+refresh, rewrite the new files with the older ones with the sxeption of the script program+scripts, install the script program and add the scrip one by one while trying them.
@sickentide: Whe i got the problem it presented with and without Ayax Round, i also changed the no pop-up to false, restarted browser and after one round reverted it, not working. I really don't know why this happen, it don't make any sense.
This post has been edited by Maharid: Aug 23 2017, 20:02
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Aug 23 2017, 20:05
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(Maharid @ Aug 23 2017, 20:59) @sickentide: Whe i got the problem it presented with and without Ayax Round, i also changed the no pop-up to false, restarted browser and after one round reverted it, not working. I really don't know why this happen, it don't make any sense.
i see. does the server communication failure also occur when you disable the script altogether? This post has been edited by sickentide: Aug 23 2017, 20:08
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Aug 23 2017, 22:58
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Maharid
Group: Catgirl Camarilla
Posts: 2,369
Joined: 27-April 10
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Now is fixed, i will not retry to make it happen, maybe i'll get stuck in it.
Anyway, the hang problem is NOT a problem of MMM, and this is offical.
Reading other users i made a try, on alt.hentaiverse i played "A Rolling Stone" and "Fresh Meat" without a single hang, rallenty and so on.
Also sold some equip on hentaiverse getting hangs (seconds before sellling even a single equipment) and on alt.hentaiverse, the action was immediate.
It seem we have huge server issue on the main domain, or at least this is my guess.
This post has been edited by Maharid: Aug 23 2017, 22:58
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Aug 23 2017, 23:22
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bensalenkkari
Group: Catgirl Camarilla
Posts: 874
Joined: 30-January 17
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QUOTE(Maharid @ Aug 23 2017, 23:58) snip
Well, after reading that I decided to try 1204 again. Works perfectly, with no changes made to the script compared to earlier. Not really sure what caused the problem in the first place - I doubt server issues would affect only the newer version. (IMG:[ invalid] style_emoticons/default/blink.gif) I guess I won't delete the 1.1.2 just in case I run into the same problem again.
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Aug 24 2017, 01:39
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sigo8
Group: Gold Star Club
Posts: 3,422
Joined: 9-November 11
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QUOTE(bensalenkkari @ Aug 23 2017, 15:22) Well, after reading that I decided to try 1204 again. Works perfectly, with no changes made to the script compared to earlier. Not really sure what caused the problem in the first place - I doubt server issues would affect only the newer version. (IMG:[ invalid] style_emoticons/default/blink.gif) I guess I won't delete the 1.1.2 just in case I run into the same problem again. It's just your internet contention just randomly being shitty. A few days ago I updated Monsterbation to the newest version and right after my internet became absolutely horrible (DwD took over an hour, normally it's only 22 mins). I knew how to check were the problem actually was so I knew MB wasn't the cause but the instinct to blame the most recent change (updating MB) was still strong.
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Aug 24 2017, 01:50
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Maharid
Group: Catgirl Camarilla
Posts: 2,369
Joined: 27-April 10
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Actually not, i don't know what's happening but...
I updated to 1.2.0.5 and "shortenHPbars" got broke, on RE some monter will not show HP bars. Reinstalled 1.2.0.4, same problem, 1.2.0.1 too, nothing worked.
I put back a backup made some hour ago... broke.
I put back a backup made two week ago, working.
I upgraded everything, but in place of adding 1.2.0.5 i opened the old version and copied the new script inside... working.
Finally made a try by updating the scrpt directly to see if that broke something... seem working.
What! The! Hell!
For now i will always keep two older version of all the browser settings so i have more option to recover in case someting go bananas.
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Aug 24 2017, 02:08
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(Maharid @ Aug 24 2017, 02:50) I updated to 1.2.0.5 and "shortenHPbars" got broke, on RE some monter will not show HP bars.
if you uninstall the script during battle and finish battle without it, old monster data will remain in local storage and screw with the script when you reinstall it. as long as the script is running, this data will be deleted automatically at the end of each round, so if this happens again try finishing the round and see if that fixes it
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Aug 24 2017, 02:10
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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QUOTE(sickentide @ Aug 24 2017, 02:08) if you uninstall the script during battle and finish battle without it, old monster data will remain in local storage and screw with the script when you reinstall it. as long as the script is running, this data will be deleted automatically at the end of each round, so if this happens again try finishing the round and see if that fixes it
would refreshing the page work as well?
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Aug 24 2017, 02:13
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(Scremaz @ Aug 24 2017, 03:10) would refreshing the page work as well?
i'm sorry no, the point of keeping the monsters' max hp (as well as cooldowns, drops etc.) in local storage is for the data to persist between page refreshes
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Aug 24 2017, 02:39
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Maharid
Group: Catgirl Camarilla
Posts: 2,369
Joined: 27-April 10
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Nope, it was not working, i made like 4 RE, so i reverted.
Now that i know that is due to localstorage i know how to solve the problem if this happen again, normally i will also save the file separately cause it contain things i need and i don't wank to break it so i can recover only that if needed.
Probably the no-advance is happened for the same thing.
EDIT: I can confirm that removing webappsstore.sqlite from profile folder and recreating it the problem solve, the only thing is that i need to remake the Item manager database... well, i'll save only this so i can revert at any moment without problems.
This post has been edited by Maharid: Aug 24 2017, 11:05
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Aug 24 2017, 11:07
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Maharid
Group: Catgirl Camarilla
Posts: 2,369
Joined: 27-April 10
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HV_Inline_Difficulty_Changer.user.js.txt ( 3.43k )
Number of downloads: 6082This work only one Hentaiverse, somene is able to make it work in alt.hentaiverse? I think it will be an easy fix but i know too little about scripting to do it.
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Aug 24 2017, 11:11
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Superlatanium
Group: Gold Star Club
Posts: 7,573
Joined: 27-November 13
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CODE // @match *://*.hentaiverse.org/* It's just that part there, so you can make a new line right below it with something like CODE // @match https://alt.hentaiverse.org/* Some browsers don't support protocol wildcard, maybe?
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Aug 24 2017, 11:37
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Maharid
Group: Catgirl Camarilla
Posts: 2,369
Joined: 27-April 10
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Nope, first thing done, not working, also changing the url to "http" or "*." or changing the url inside the script to match alt.
@sickentide: I was thinking, how ca it be saving all the things of MMM on one\more separate file only for him?
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