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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Aug 17 2017, 07:59
Post #4921
friggo



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QUOTE(sickentide @ Aug 16 2017, 22:45) *
done and done Attached File  HentaiverseMonsterbation.1.2.0.3.user.js.zip ( 14.81k ) Number of downloads: 219


I just found out that this update actually helped fix another issue with the scanner.

Previously, scanned monsters sometimes weren't recorded in the database even though the battle log showed the monsters being scanned (lag issue I suppose?). Before the latest Monsterbation update, there was no way of knowing whether the scanned monster was actually updated in jenga's database too, but now it's easy to see: if the outline border remains after scanning the monster, it wasn't updated, and if the border disappears, it was scanned properly.

So thanks again for the update (IMG:[invalid] style_emoticons/default/happy.gif)

This post has been edited by friggo: Aug 17 2017, 08:02
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post Aug 17 2017, 08:15
Post #4922
sickentide



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QUOTE(SidZBear @ Aug 17 2017, 08:32) *

sickentide;

anyway to move the big round counter from the top right corner to the bottom right?
I'm poking around at the code and none of the changes I make seem to affect it.

change line 861:
CODE
div.setAttribute('style', 'position: absolute; left: 1110px; top: 10px; font-size: 200%; font-weight: bold'); }}

to this:
CODE
div.setAttribute('style', 'position: absolute; left: 1110px; top: 650px; font-size: 200%; font-weight: bold'); }}


QUOTE(friggo @ Aug 17 2017, 08:59) *

Previously, scanned monsters sometimes weren't recorded in the database even though the battle log showed the monsters being scanned (lag issue I suppose?).

this can happen due to them being affected by spike shield, which would falsify the data so it has to be discarded
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post Aug 17 2017, 08:22
Post #4923
SidZBear



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QUOTE(sickentide @ Aug 16 2017, 23:15) *

change line 861:
CODE
div.setAttribute('style', 'position: absolute; left: 1110px; top: 10px; font-size: 200%; font-weight: bold'); }}

to this:
CODE
div.setAttribute('style', 'position: absolute; left: 1110px; top: 650px; font-size: 200%; font-weight: bold'); }}




Sweet, exactly what I wanted. You are awesome, I don't care what anyone else says.
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post Aug 17 2017, 08:32
Post #4924
friggo



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QUOTE(sickentide @ Aug 17 2017, 09:15) *
this can happen due to them being affected by spike shield, which would falsify the data so it has to be discarded


Just had an opportunity to test it, seems that this is indeed the case.

Thanks for the heads-up (IMG:[invalid] style_emoticons/default/happy.gif)
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post Aug 17 2017, 16:05
Post #4925
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jenga fixed his end of the transantarctic pipeline, so now the "unicode characters replaced with question marks" problem no longer occurs, with no need to update the script. we just need to re-scan the damaged monsters

This post has been edited by sickentide: Aug 17 2017, 16:07
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post Aug 17 2017, 17:29
Post #4926
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So with the latest changes from .84 to .85 and now .86, how smoothly is HV running for people on desktops and laptops?

When using scripts I used to get about 3.3-3.5 attacks per second, and it was down to around 2.4 with mansterbation under .85 and with the latest changes its up to about 2.5-2.6. Anybody else see a similar change?
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post Aug 17 2017, 18:24
Post #4927
Scremaz



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roughly the same as 0.85 here
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post Aug 17 2017, 18:56
Post #4928
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QUOTE(Scremaz @ Aug 17 2017, 18:24) *

roughly the same as 0.85 here


me too, no change. Maybe a little bit faster if anything. But that can be randomness
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post Aug 18 2017, 15:07
Post #4929
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For some reason the server problem is killing me, while playing with MMM hovering on a monster somtime (too much) the server seem to go idle, expecially at a new round.

To reduce this problem or to make the server respond faster i have to move the mouse over monsters.

It is possible to add a sort of "keep-alive" to prevent or reduce this?
It is quite stressing having to continuosly move around.
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post Aug 18 2017, 16:42
Post #4930
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QUOTE(Maharid @ Aug 18 2017, 15:07) *

For some reason the server problem is killing me, while playing with MMM hovering on a monster somtime (too much) the server seem to go idle, expecially at a new round.

To reduce this problem or to make the server respond faster i have to move the mouse over monsters.

It is possible to add a sort of "keep-alive" to prevent or reduce this?
It is quite stressing having to continuosly move around.


WAIT!

so your monsterbation is full Auto???

i thought all of us have to move the mouse over monsters.
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post Aug 18 2017, 16:55
Post #4931
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QUOTE(piyin @ Aug 18 2017, 17:42) *

WAIT!

so your monsterbation is full Auto???

i thought all of us have to move the mouse over monsters.


I thought that was intentional...
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post Aug 18 2017, 17:04
Post #4932
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QUOTE(Maharid @ Aug 18 2017, 16:07) *

For some reason the server problem is killing me, while playing with MMM hovering on a monster somtime (too much) the server seem to go idle, expecially at a new round.

To reduce this problem or to make the server respond faster i have to move the mouse over monsters.

It is possible to add a sort of "keep-alive" to prevent or reduce this?
It is quite stressing having to continuosly move around.

setting ajaxRound = true eliminates the need to wiggle the mouse a little when a new round loads
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post Aug 18 2017, 17:29
Post #4933
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if i understood it right we're merely speaking about server lags or something like that, nothing particular...
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post Aug 18 2017, 19:32
Post #4934
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It is not what you think (auto-atack from any point of the page or auto-sorting of monster, using a similar feature will result in a ban), i have to put the mouse over the monster i want to attack and move on another one when the monster die.

But for me (and someone else, i don't remember the user that said to have the sam problem) for some reason the page somtime stop responding.

To reduce this or to recover faster when it happen i need to move the mouse pointer in long strides, horizontally over a single monster or vertically over different monsters, the faster i move the better.

It's like the page lose track of the cursor and i have to move it for it to track it up again.

This post has been edited by Maharid: Aug 18 2017, 19:33
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post Aug 18 2017, 19:42
Post #4935
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yep. as i wrote above, i think we're simply speaking about a server lag or so.

did you try sickentide's solution?
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post Aug 18 2017, 20:30
Post #4936
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It seem to go better BUT, if nothing changed RiddleLimiter will have problems, i'll try it and give conclusions laters.
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post Aug 18 2017, 20:58
Post #4937
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Attached File  Percentile_Ranges_1.3.1.user.js.txt ( 20.17k ) Number of downloads: 5485


[attachembed=107135]

Add "Shielding Plate"

加入盾化重甲
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post Aug 18 2017, 21:45
Post #4938
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Thanks hc br.

This post has been edited by Maharid: Aug 18 2017, 21:45
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post Aug 18 2017, 23:56
Post #4939
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Inline Difficulty Changer already exist, it was fixed by another user, don't remember who, and i made just a quick change to make it line better in the screen.

Attached File  HV_Inline_Difficulty_Changer.user.js.txt ( 3.43k ) Number of downloads: 6082

Change those lines to make it look different and change it's position.
CODE
    dd.select.selectedIndex = dd.difficulties.indexOf(currentDifficulty);
    dd.select.style.cssText = 'position:absolute; margin:0; padding:0; width: 100px;';
    var elRect = dd.el.getBoundingClientRect();
    dd.select.style.top = elRect.top-6 + 'px';
    dd.select.style.left = elRect.left + 'px';
    //dd.el.style.display = 'none';


CODE
    iframeLoad.difficulty = e.target.children[e.target.selectedIndex].innerHTML;
    // always reload to prevent stale settings
    changeDifficulty.iframe.src = 'https://hentaiverse.org/?s=Character&ss=se';
    changeDifficulty.iframe.src = 'http://alt.hentaiverse.org/?s=Character&ss=se';

Add the last line to make it work on al.hentaiverse.

This post has been edited by Maharid: Aug 24 2017, 17:42
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post Aug 19 2017, 00:04
Post #4940
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It was fixed by Nekolor, link - https://forums.e-hentai.org/index.php?s=&am...t&p=4886135

Author should take his part of fame =)

Thanks, Maharid, for reporting it, and also thanks for changing meta-match from ~https://hentaiverse.org/*~ to ~ *://*.hentaiverse.org/* - that is (I think) the most correct syntax for our game. (of course I assume - it was you, who changed that).

This post has been edited by f4tal: Aug 19 2017, 00:14
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