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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Aug 16 2017, 20:46
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lololo16
Group: Gold Star Club
Posts: 2,836
Joined: 5-March 12
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QUOTE The sidebar is now useless. If anyone thinks otherwise, they could, bu they'd be wrong. No, you are wrong (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Aug 16 2017, 21:45
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(friggo @ Aug 16 2017, 11:43) 1) is there a way to make the highlight last for the entire round, not just the first turn? I'm sure most people (myself included) start hovering right away and it's quite easy to miss the first-turn highlight.
QUOTE(lololo16 @ Aug 16 2017, 19:28) I hope this can get fixed soon (IMG:[ invalid] style_emoticons/default/cry.gif) done and done
HentaiverseMonsterbation.1.2.0.3.user.js.zip ( 14.81k )
Number of downloads: 219QUOTE(friggo @ Aug 16 2017, 11:43) 2) there seems to be a minor "boohbah" with jenga's database, as user names with kanji and symbols (like ☆) aren't displayed properly (symbols are replaced with ?).
i am yet to encounter a monster of such peculiar disposition. if you bump into one it would be cool if you could pass me its ID QUOTE(edu5ardo @ Aug 16 2017, 16:20) Can add the use of numbers to Hentaiverse Monsterbation and The wheel of the mouse to function as in cracklingcast?
i'm not sure what you mean by numbers, but you can bind all sorts of things to the number keys, like this: Bind(KEY_1, Strongest([TargetMonster(0), Cast('Imperil')])); i saw disabling the wheel's default function everywhere on the page as such a pain that i haven't considered including it, but if people find it useful i can add it as a future option
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Aug 16 2017, 21:55
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08
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QUOTE(Superlatanium @ Aug 1 2017, 05:28) To all those who offer Dark Descent reforge services: Here is a 0.85 compliant one-button reforge script, shown on the MM inbox mail page.
Reforge.user.js.txt ( 3.48k )
Number of downloads: 63(I can kinda do it myself but I probably don't check MM quite often enough for people to be happy) Stupid question. Considering that i'm running the game on iron, hence the scripts are added as extensions, when the script is in the form of text and not a downloadable version, how do i create a JScript Script File (.js) to save the text in? Tried to download a random one, cleaned it and renamed it after i placed inside the script i needed but the script was not working.
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Aug 16 2017, 21:56
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friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14
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QUOTE(sickentide @ Aug 16 2017, 22:45) i am yet to encounter a monster of such peculiar disposition. if you bump into one it would be cool if you could pass me its ID It's not an issue with the monsters, but with their creators. Some examples from the hvlist.niblseed.com database: Before: Mina☆linsky Now: Mina?linsky Before: 陨石月 Now: ??? Not really a pressing issue for most people, I suppose, but I still thought I'd mention it (IMG:[ invalid] style_emoticons/default/rolleyes.gif) Anyway, thanks for the update (IMG:[ invalid] style_emoticons/default/happy.gif)
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Aug 16 2017, 22:03
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(friggo @ Aug 16 2017, 22:56) It's not an issue with the monsters, but with their creators.
this i understand, but with their IDs i could look up their info in the database which includes their trainer names, to see if the problem is client- or server-side. since you gave some examples, it is clear now that the database itself was affected and i'll have to encounter one of the offending monsters to fix it, thanks This post has been edited by sickentide: Aug 16 2017, 22:05
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Aug 16 2017, 22:08
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friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14
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QUOTE(sickentide @ Aug 16 2017, 23:03) this i understand, but with their IDs i could look up their info in the database which includes their trainer names, to see if the problem is client- or server-side. since you gave some examples, it is clear now that the database itself was affected and i'll have to encounter one of the offending monsters to fix it, thanks
nevermind (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by friggo: Aug 16 2017, 22:13
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Aug 16 2017, 23:53
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11
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QUOTE(Epion @ Aug 16 2017, 19:55) Stupid question. Considering that i'm running the game on iron, hence the scripts are added as extensions, when the script is in the form of text and not a downloadable version, how do i create a JScript Script File (.js) to save the text in?
Tried to download a random one, cleaned it and renamed it after i placed inside the script i needed but the script was not working.
if there is a txt version, the file name usually ends with ".user.js.txt" . In those cases, you just rename the file (select it in explorer > press F2) after downloading/saving it and remove the ".txt" . If you're copy pasting directly, you create a new text document und name it somethingsomething.user.js (don't forget to remove the .txt at the end of the file-name) and then paste the javascript stuff (and the big header with @author and so on) in there before drag/dropping it into iron. Do note, some scripts only work with Tampermonkey or Greasemonkey as they use some additional stuff that's usually forbidden for user scripts (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Aug 16 2017, 23:56
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08
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QUOTE(simrock87 @ Aug 16 2017, 21:53) if there is a txt version, the file name usually ends with ".user.js.txt" . In those cases, you just rename the file (select it in explorer > press F2) after downloading/saving it and remove the ".txt" . If you're copy pasting directly, you create a new text document und name it somethingsomething.user.js (don't forget to remove the .txt at the end of the file-name) and then paste the javascript stuff (and the big header with @author and so on) in there before drag/dropping it into iron. Do note, some scripts only work with Tampermonkey or Greasemonkey as they use some additional stuff that's usually forbidden for user scripts (IMG:[ invalid] style_emoticons/default/unsure.gif) Thanks. On it.
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Aug 17 2017, 00:37
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diodo
Group: Catgirl Camarilla
Posts: 515
Joined: 2-September 11
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0.86 patch DJNoni: How are we supposed to increase Staff proficiency? We don't get that during normal play, because wacking monsters on their head with a staff won't kill them. Staff grinding as we used to do is sooooo slooooow now at my level, it it even possible? I suppose you'd better kill the staff proficiency completely, because now it's quite useless so it seems. was this intended? Tenboro: Whacking one enemy with your staff once will give you 100% staff exp for that battle. May we have a script that could attack monster with staff just once at each turn beginning for the staff profs ? (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by diodo: Aug 17 2017, 00:52
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Aug 17 2017, 00:44
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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QUOTE(diodo @ Aug 17 2017, 00:37) May we have a script that could auto attack monster with staff just once at each turn beginning for the staff profs ? (IMG:[ invalid] style_emoticons/default/laugh.gif) i didn't read auto attack, did i?
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Aug 17 2017, 00:53
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diodo
Group: Catgirl Camarilla
Posts: 515
Joined: 2-September 11
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QUOTE(Scremaz @ Aug 17 2017, 06:44) i didn't read auto attack, did i?
my mistake (IMG:[ invalid] style_emoticons/default/cool.gif)
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Aug 17 2017, 00:59
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09
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QUOTE(diodo @ Aug 17 2017, 00:37) May we have a script that could attack monster with staff just once at each turn beginning for the staff profs ? (IMG:[ invalid] style_emoticons/default/laugh.gif) Nope, it has been disallowed since a year or so.
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Aug 17 2017, 01:04
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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QUOTE(diodo @ Aug 17 2017, 00:53) yes, it's 1 AM and a mistake can happen, i guess...
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Aug 17 2017, 01:07
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diodo
Group: Catgirl Camarilla
Posts: 515
Joined: 2-September 11
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QUOTE(Sapo84 @ Aug 17 2017, 06:59) Nope, it has been disallowed since a year or so.
sad to know (IMG:[ invalid] style_emoticons/default/cry.gif)
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Aug 17 2017, 04:02
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(friggo @ Aug 16 2017, 11:43) 2) there seems to be a minor "boohbah" with jenga's database, as user names with kanji and symbols (like ☆) aren't displayed properly (symbols are replaced with ?).
ran into one such monster, did some testing, and it would seem that the problem lies with the database API rather than the script. i will ask jenga about it
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Aug 17 2017, 04:45
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sigo8
Group: Gold Star Club
Posts: 3,422
Joined: 9-November 11
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QUOTE(sickentide @ Aug 16 2017, 20:02) ran into one such monster, did some testing, and it would seem that the problem lies with the database API rather than the script. i will ask jenga about it
Try setting the charset. Change CODE xmlhttp.setRequestHeader('Content-Type', 'application/json'); to CODE xmlhttp.setRequestHeader('Content-Type', 'application/json; charset=UTF-8');
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Aug 17 2017, 04:53
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(sigo8 @ Aug 17 2017, 05:45) Try setting the charset.
already tried that, no effect. the error occurs even if i post to the database by the swagger ui This post has been edited by sickentide: Aug 17 2017, 04:57
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Aug 17 2017, 07:32
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SidZBear
Group: Gold Star Club
Posts: 560
Joined: 31-May 16
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sickentide;
anyway to move the big round counter from the top right corner to the bottom right? I'm poking around at the code and none of the changes I make seem to affect it.
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