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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Aug 14 2017, 22:15
Post #4881
Maharid



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Important question: Before 0.85 update Spirit Toggle exausted by reaching 10% Overcharge (cause it will be automatically used to mantain it, with 11% 1% will remain and let 1H style have the possibility of refilling it).

Now it get exausted by reaching 20% overcharge?

Is this something done by Monsterbation?
I think not cause i disabled Greasemonkey and worked in the same way.

Is is another script?
I think no for the above reson.

If this is the case and no one know a reason i'll ask Tenobo in the release thread (this change is not in the change log so it can be incidental).
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post Aug 14 2017, 22:22
Post #4882
Scremaz



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QUOTE(Maharid @ Aug 14 2017, 22:15) *

Important question: Before 0.85 update Spirit Toggle exausted by reaching 10% Overcharge (cause it will be automatically used to mantain it, with 11% 1% will remain and let 1H style have the possibility of refilling it).

Now it get exausted by reaching 20% overcharge?

Is this something done by Monsterbation?
I think not cause i disabled Greasemonkey and worked in the same way.

Is is another script?
I think no for the above reson.

If this is the case and no one know a reason i'll ask Tenobo in the release thread (this change is not in the change log so it can be incidental).

i guess this is due to pipes. if so, it should be 25% or so.
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post Aug 14 2017, 22:55
Post #4883
Maharid



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Oh right, but i think this is not really supposed to be this way?

For skill ok but for normal uses it can go below 25.
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post Aug 15 2017, 00:06
Post #4884
Scremaz



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QUOTE(Maharid @ Aug 14 2017, 22:55) *

Oh right, but i think this is not really supposed to be this way?

For skill ok but for normal uses it can go below 25.

don't know. it's the only thing i could think that had a sense. i too noted that spirit stance depleted at some random values, but it was so quick that i couldn't actually check the number.
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post Aug 15 2017, 00:44
Post #4885
Maharid



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I checked some times in some arena rounds, it seem that it will deplete the first time it fully go under 30, so if the remaining value is 28 it will automatically toggle off.

In my opinion not it work good for skills (10+skill cost) but bad for simple attack (10+At least 1).
Even in the worst scenario a threashold of 20 will be much better.
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post Aug 15 2017, 07:41
Post #4886
simrock87



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QUOTE(Maharid @ Aug 14 2017, 20:55) *

Oh right, but i think this is not really supposed to be this way?

For skill ok but for normal uses it can go below 25.

Iirc that's working as intended. There was something in regard to this in the update thread (can't find it though on the fly).
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post Aug 15 2017, 21:10
Post #4887
Mantra64



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Is there a working script where I can organize my monster lab?

Monsters sort by power level, morale, hunger, wins, kills...
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post Aug 15 2017, 21:44
Post #4888
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QUOTE(Mantra64 @ Aug 15 2017, 12:10) *

Is there a working script where I can organize my monster lab?

Monsters sort by power level, morale, hunger, wins, kills...



smart monster lab was updated for .85, but when I came back to HV after a week of not being able to really do much, i discovered it was broken. no idea what happened.
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post Aug 15 2017, 21:49
Post #4889
KitsuneAbby



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QUOTE(Mantra64 @ Aug 15 2017, 21:10) *

Is there a working script where I can organize my monster lab?

Monsters sort by power level, morale, hunger, wins, kills...


Frankly, it'd be great if 10B could allow us to move them up/down in our list. Such a thing needs to be vanilla, period.
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post Aug 15 2017, 21:55
Post #4890
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Any news on the HV IM script? (IMG:[invalid] style_emoticons/default/unsure.gif)
last time it was supposed to be fixed in 1 week... a month ago... (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Aug 15 2017, 22:20
Post #4891
Scremaz



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five days ago i posted that ssss2 is optimizing his HVUT, and most likely he'll implehement Item Manager functions as well. he also told me that it was a bit harder than what he expected, but i guess he should almost have finished it.
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post Aug 15 2017, 23:32
Post #4892
piyin



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QUOTE(Scremaz @ Aug 15 2017, 22:20) *

five days ago i posted that ssss2 is optimizing his HVUT, and most likely he'll implehement Item Manager functions as well. he also told me that it was a bit harder than what he expected, but i guess he should almost have finished it.


(IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Aug 16 2017, 10:43
Post #4893
friggo



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QUOTE(sickentide @ Aug 13 2017, 09:24) *

monster scanner is live. let's all hope it doesn't make a boohbah of jenga's database


After some field testing, I've gotta say the scanner works great. Two VERY minor points:

1) is there a way to make the highlight last for the entire round, not just the first turn? I'm sure most people (myself included) start hovering right away and it's quite easy to miss the first-turn highlight.
2) there seems to be a minor "boohbah" with jenga's database, as user names with kanji and symbols (like ☆) aren't displayed properly (symbols are replaced with ?).

Still, great work (IMG:[invalid] style_emoticons/default/happy.gif)
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post Aug 16 2017, 15:20
Post #4894
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Can add the use of numbers to Hentaiverse Monsterbation and The wheel of the mouse to function as in cracklingcast?
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post Aug 16 2017, 15:46
Post #4895
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It looks like part of the HV update was prof listings.

That's a good thing! (IMG:[invalid] style_emoticons/default/smile.gif)

Attached Image
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post Aug 16 2017, 16:25
Post #4896
Scremaz



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tbh i didn't try sickentide's, so i don't really know. what's the difference with monsterbation function?
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post Aug 16 2017, 16:30
Post #4897
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QUOTE(Scremaz @ Aug 16 2017, 16:25) *

tbh i didn't try sickentide's, so i don't really know. what's the difference with monsterbation function?


I tried:

1. prof gain monitoring in Monsterbation is broken.
2. Without script, you see only prof gain per round
3. Not possible to see overall increase, only in difference befor / after battle
4. Prof sidebar is not useful anymore for mage, because you can't really grind prof anymore.


Question: what is best way to gain staff prof? I tried changing Monsterbation keybind such that I can do one blow on the head in each round. But I'm affraid to test that in PFfest, because I might die during that action. Any better ideas?
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post Aug 16 2017, 16:36
Post #4898
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QUOTE(DJNoni @ Aug 16 2017, 16:30) *

I tried:

1. prof gain monitoring in Monsterbation is broken.
2. Without script, you see only prof gain per round
3. Not possible to see overall increase, only in difference befor / after battle
4. Prof sidebar is not useful anymore for mage, because you can't really grind prof anymore.

basically, vanilla feature works, but if monsterbation's function could be repaired it would work better?

QUOTE(DJNoni @ Aug 16 2017, 16:30) *

Question: what is best way to gain staff prof? I tried changing Monsterbation keybind such that I can do one blow on the head in each round. But I'm affraid to test that in PFfest, because I might die during that action. Any better ideas?

start an arena with staff and leather armors?

This post has been edited by Scremaz: Aug 16 2017, 16:37
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post Aug 16 2017, 18:28
Post #4899
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QUOTE(DJNoni @ Aug 16 2017, 11:30) *

1. prof gain monitoring in Monsterbation is broken.
2. Without script, you see only prof gain per round
3. Not possible to see overall increase, only in difference befor / after battle


I hope this can get fixed soon (IMG:[invalid] style_emoticons/default/cry.gif)
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post Aug 16 2017, 20:32
Post #4900
Noni



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QUOTE(Scremaz @ Aug 16 2017, 16:36) *

basically, vanilla feature works, but if monsterbation's function could be repaired it would work better?


Only the summary at the end of battle need repairing. The sidebar is now useless. If anyone thinks otherwise, they could, bu they'd be wrong.
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