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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Aug 12 2017, 06:07
Post #4841
Maharid



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1) Ensure you are using the right link to come to hentaiverse\e-hentai 8i was using one that made me come on hentaiverse.org without anything first making script not running).
CODE
https://e-hentai.org/news.php                   for RE
https://hentaiverse.org/                             for HV

2) Ensure that the right address is set in Monsterbation
CODE
// @match       *://*.hentaiverse.org/*

3) When you install a new version that add things try it without any cange first and after that change manually some stings at a time to test the scrit is still working (just go in battle, chenge settings on the script and save it without closing the writer screen, refresh page and see if it work... repeat until all is set).

This post has been edited by Maharid: Aug 12 2017, 06:13
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post Aug 12 2017, 06:45
Post #4842
sigo8



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QUOTE(RoadShoe @ Aug 11 2017, 21:43) *

What gets me, is it acts as if it completely ignores the entire script. Like I'm running straight HV verse.
It's not just the hoveraction, the entire thing is being ignored.

If it's not running at all then it could be a syntax error you introduce when changing settings, one tiny barely noticeable error and the whole thing won't run.

Try the newest version with no changes.
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post Aug 12 2017, 06:53
Post #4843
piyin



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RoadShoe, Question!
Mac or PC?
Some issues have show up in a recent Mac update, so just wondering if that could have anything to do with your case.
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post Aug 12 2017, 07:55
Post #4844
Noni



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QUOTE(RoadShoe @ Aug 12 2017, 05:43) *

Hmm... let me keep fiddling with it. I may screw up and accidentally learn something.


what kills it is copy/paste the settings. In one version Hoveraction was renamed monsteraction or something like that. If the script finds a function that it doesn't know, it stops.

Same for comma's and semicolons. If you accidentally delete one, the script stops.

What works for me is:
- install the script as it was downloaded. No changes.
- Play HV - check if script is running (should be yes or it's something on your systems side)
- Change one setting
- reload HV - chekc script is running
- change 2nd setting
- reload HV
etc.

Then you may find the error in the settings.
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post Aug 12 2017, 08:00
Post #4845
Superlatanium



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Check javascript console for errors. If needed, insert some
console.log('script is running at line ##');
to find where problems are.
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post Aug 12 2017, 13:47
Post #4846
simrock87



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QUOTE(Superlatanium @ Aug 12 2017, 06:00) *

Check javascript console for errors. If needed, insert some
console.log('script is running at line ##');
to find where problems are.

I've been running a really old Iron version and it didn't support the arrow-syntax ( x => y ), so that broke quite a bit. Fix was easy, just take a recent Chromium version and keep auto-update turned on. (Chromium doesn't disable extensions not from store like Chrome does)
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post Aug 12 2017, 16:21
Post #4847
RoadShoe



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Fixed!

I did as you guys suggested, and ran it while setting one parameter at a time and typing everything manually.

It flew through like clockwork, not a glitch.

Of course, I have no idea what the actual glitch was last night.

Last night, before I deleted the first version, I used notepad to copy and paste rotations and bindings.

I'm assuming there was a syntax in there somewhere.

Thanks to all! I really appreciate it!
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post Aug 12 2017, 22:04
Post #4848
SidZBear



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I noticed today that SmartMonsterLab has completely stopped working. anyone have any idea what's going on?
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post Aug 12 2017, 22:21
Post #4849
piyin



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QUOTE(SidZBear @ Aug 12 2017, 22:04) *

I noticed today that SmartMonsterLab has completely stopped working. anyone have any idea what's going on?



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post Aug 13 2017, 06:00
Post #4850
Maharid



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@RoadShoe: When new settings are added if some line are different everything can broke so is always better to keep the old version to check the wanted setting and remake them manually in the new.
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post Aug 13 2017, 07:09
Post #4851
hc br



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http://hentaiverse.org/?s=Character&ss=se

Attached Image

Check it to work

Attached File  Percentile_Ranges_1.3.user.js.txt ( 19.78k ) Number of downloads: 214


add to
Staff "EProf DProf FProf"

phase "CS"

cotton "CS"

and "shade ADB-MAX" revise

This post has been edited by hc br: Aug 13 2017, 07:16
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post Aug 13 2017, 07:50
Post #4852
RoadShoe



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QUOTE(Maharid @ Aug 12 2017, 21:00) *

@RoadShoe: When new settings are added if some line are different everything can broke so is always better to keep the old version to check the wanted setting and remake them manually in the new.


Cool! Will do. Thank you!! (IMG:[invalid] style_emoticons/default/smile.gif)
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post Aug 13 2017, 08:24
Post #4853
sickentide



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monster scanner is live. let's all hope it doesn't make a boohbah of jenga's database Attached File  HentaiverseMonsterbation.1.2.0.2.user.js.zip ( 14.79k ) Number of downloads: 175

option monsterInfo displays information from the database. if the monster has a PL below 2250 and hasn't been scanned in the last 2 months, the right part of the info box will have a light red text colour. if the monster has been scanned recently, the text will appear white

option submitScans automatically submits info to the database when scanning. for this to succeed, the monster must not be affected by any mitigation debuffs (i only made one boohbah before realising the need for this failsafe and was able to fix it later)

other changes:
noPopup now hides the end-of-round popup on top of dismissing it
option hoverGem to activate the gem icon by hovering
option clickEverywhere to use middle and right click bindings and disable the context menu everywhere

This post has been edited by sickentide: Aug 13 2017, 11:17
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post Aug 13 2017, 08:57
Post #4854
friggo



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QUOTE(sickentide @ Aug 13 2017, 09:24) *

monster scanner is live. let's all hope it doesn't make a boohbah of jenga's database Attached File  HentaiverseMonsterbation.1.2.0.user.js.zip ( 14.59k ) Number of downloads: 69

option monsterInfo displays information from the database. if the monster has a PL below 2250 and hasn't been scanned in the last 2 months, the right part of the info box will have a light red text colour. if the monster has been scanned recently, the text will appear white

option submitScans automatically submits info to the database when scanning. for this to succeed, the monster must not be affected by any mitigation debuffs (i only made one boohbah before realising the need for this failsafe and was able to fix it later)

other changes:
noPopup now hides the end-of-round popup on top of dismissing it
option hoverGem to activate the gem icon by hovering
option clickEverywhere to use middle and right click bindings and disable the context menu everywhere


This is a great update, thanks (IMG:[invalid] style_emoticons/default/biggrin.gif)

One question though: is it possible to highlight the non-scanned monsters without having the monsterinfo enabled? (like the previous scanner script did it, just by highlighting the monster box at the beginning of the round?)
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post Aug 13 2017, 09:21
Post #4855
sickentide



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QUOTE(friggo @ Aug 13 2017, 09:57) *

One question though: is it possible to highlight the non-scanned monsters without having the monsterinfo enabled? (like the previous scanner script did it, just by highlighting the monster box at the beginning of the round?)

ah, noted as a thing for a future update

edit: screw it, i'll release it now and deal with complaints about excessive updating later Attached File  HentaiverseMonsterbation.1.2.0.2.user.js.zip ( 14.79k ) Number of downloads: 175

edit: just ran into white bunneh, noticed its scan data differs from regular monsters and made the needed adjustments. hopefully this will be the finishing touch for the time being

This post has been edited by sickentide: Aug 13 2017, 11:17
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post Aug 13 2017, 09:59
Post #4856
Noni



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QUOTE(sickentide @ Aug 13 2017, 09:21) *

ah, noted as a thing for a future update

edit: screw it, i'll release it now and deal with complaints about excessive updating later [attachmentid=106883]


I hereby state a formal complait about excessive updating (IMG:[invalid] style_emoticons/default/tongue.gif)

No, seriously, great work!
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post Aug 13 2017, 10:07
Post #4857
Scremaz



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QUOTE(sickentide @ Aug 13 2017, 09:21) *

ah, noted as a thing for a future update

edit: screw it, i'll release it now and deal with complaints about excessive updating later Attached File  HentaiverseMonsterbation.1.2.0.1.user.js.zip ( 14.75k ) Number of downloads: 63


Screw it, it's a big function so bugfixes are a good thing
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post Aug 13 2017, 12:26
Post #4858
friggo



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QUOTE(sickentide @ Aug 13 2017, 10:21) *
edit: just ran into white bunneh, noticed its scan data differs from regular monsters and made the needed adjustments. hopefully this will be the finishing touch for the time being


Was just about to mention this after failing to scan Dalek.

Updated to newest version, did a quick TT&T, seems to work fine now (IMG:[invalid] style_emoticons/default/happy.gif)
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post Aug 13 2017, 14:27
Post #4859
KitsuneAbby



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I'm surprised that someone scanned one of my monsters on april. They're not high PL.
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post Aug 13 2017, 15:17
Post #4860
Maharid



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I don't use monster scan at all, if i let both "monsterInfo" and "submitScans" no database is created and used, right?

If not, how i remove the function completely from the script?
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