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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Aug 7 2017, 11:07
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(Benny-boy @ Aug 7 2017, 11:36) Like this?
oh well. does it help if you take line 1074, CODE '.gain { max-width: 0px; margin-top: 2px; position: absolute; font-size: ' + and change it like this? CODE '.gain { margin-top: 2px; position: absolute; font-size: ' +
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Aug 7 2017, 11:33
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Benny-boy
Group: Gold Star Club
Posts: 1,887
Joined: 27-December 10
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QUOTE(sickentide @ Aug 7 2017, 12:07) oh well. does it help if you take line 1074, CODE '.gain { max-width: 0px; margin-top: 2px; position: absolute; font-size: ' + and change it like this? CODE '.gain { margin-top: 2px; position: absolute; font-size: ' + No (IMG:[ invalid] style_emoticons/default/unsure.gif)
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Aug 7 2017, 11:53
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(Benny-boy @ Aug 7 2017, 12:33) if you change "position: absolute" to "position: relative", does that make it at least somewhat usable?
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Aug 7 2017, 12:03
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Benny-boy
Group: Gold Star Club
Posts: 1,887
Joined: 27-December 10
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QUOTE(sickentide @ Aug 7 2017, 12:53) if you change "position: absolute" to "position: relative", does that make it at least somewhat usable?
(IMG:[ i.imgur.com] http://i.imgur.com/v4BGc5V.png) Yes, I think it works properly now. It shows morale per crystal upgrade? This post has been edited by Benny-boy: Aug 7 2017, 12:03
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Aug 7 2017, 12:07
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(Benny-boy @ Aug 7 2017, 13:03) Yes, I think it works properly now. It shows morale per crystal upgrade?
yes, black when no morale is wasted, grey otherwise
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Aug 7 2017, 20:18
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Maharid
Group: Catgirl Camarilla
Posts: 2,369
Joined: 27-April 10
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@sickentide: Can i make a suggestion?
Let Monsterbation be a script for battle and make another script for the Bazar\Forge with the various option form monster, selling and so on.
This way the script will remain more user-friendly being focused only one aspect of the game and will not become heavy bahamuths.
I will gladly add the new options to my arrows but i think i will not update Monsterbation above 1.1.8.1 for non-battle-eriented things.
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Aug 7 2017, 22:24
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Noni
Group: Catgirl Camarilla
Posts: 12,928
Joined: 19-February 16
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QUOTE(Maharid @ Aug 7 2017, 20:18) @sickentide: Can i make a suggestion?
Let Monsterbation be a script for battle and make another script for the Bazar\Forge with the various option form monster, selling and so on.
This way the script will remain more user-friendly being focused only one aspect of the game and will not become heavy bahamuths.
+1
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Aug 7 2017, 22:37
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Superlatanium
Group: Gold Star Club
Posts: 7,573
Joined: 27-November 13
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Agree, it's sensible for a battle script to have everything compiled together because many interactions depend on each other or use a similar framework, but non-battle scripts aren't like that, and work just fine when standalone.
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Aug 8 2017, 08:05
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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all right, i thought it would be most convenient for users to have as may useful features in a single script as possible, but if this is what you want i have no problem listening to your suggestions: the usual minus the out-of-battle stuff:
HentaiverseMonsterbation1.1.9.3.user.js.zip ( 12.93k )
Number of downloads: 211the rest: [attachmentid=106688] edit: and i was able to fix the weird effect flashing when using ajaxRound This post has been edited by sickentide: Aug 8 2017, 10:51
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Aug 8 2017, 10:25
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manga522
Group: Gold Star Club
Posts: 517
Joined: 2-January 17
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is there a script can show stamina points in the battle ?
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Aug 8 2017, 17:18
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Maharid
Group: Catgirl Camarilla
Posts: 2,369
Joined: 27-April 10
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@sickentide; Perfect, another two script removed and repleced with HVCrunkJuice.
Also removed another put inside MMM, good.
This post has been edited by Maharid: Aug 8 2017, 17:29
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Aug 8 2017, 17:23
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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QUOTE(Maharid @ Aug 8 2017, 17:18) @sickentide; Perfect, another two script removed and repleced with HVCrunkJuice.
which ones exactly?
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Aug 8 2017, 17:31
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Maharid
Group: Catgirl Camarilla
Posts: 2,369
Joined: 27-April 10
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HV Monster Lab Numbers (precursor of CrunkJuice) and Monster Helper that i was not using.
Ands HV Confirmer removed due to its effects added to the confirmer of Monsterbation that now work outside battle too.
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Aug 8 2017, 17:37
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Gundo Misuzu
Group: Catgirl Camarilla
Posts: 439
Joined: 2-May 13
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MonsterLab BabySitter for 0.85 Support gifts statistic and press F to feed all monster happy pill.
MonsterLab_BabySitter.txt ( 3.64k )
Number of downloads: 139Also,you can save function of gifts statistic only.
HV___track_gifts.txt ( 1.33k )
Number of downloads: 7159This post has been edited by Trifle: Aug 8 2017, 17:45
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Aug 8 2017, 18:02
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Maharid
Group: Catgirl Camarilla
Posts: 2,369
Joined: 27-April 10
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Great, i'll use those two until (if) the function will be added to other cumulative scripts like HVCrunkJuice or HVUT.
A great thing will be a script that let use left-right arrow to travel from monster to monster, up for feed, down for pill and als have pill all on main page (possibly with the same down function or with an added link).
This post has been edited by Maharid: Aug 8 2017, 18:05
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Aug 8 2017, 19:33
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Maharid
Group: Catgirl Camarilla
Posts: 2,369
Joined: 27-April 10
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Ok, i'll really need a script that do two things:
1) Completely prevent the right click menu to be shown on battle (with the dom.event.contextmenu.enabled is still shown sometime when i kill al monster with OFC or another skill).
Really,m this is unnerving.
2) Add Max HP/MP/SP near the current one (i use utilitarian mode but is better if it work for both bars).
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Aug 8 2017, 19:55
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(Maharid @ Aug 8 2017, 20:33) Ok, i'll really need a script that do two things:
1) Completely prevent the right click menu to be shown on battle (with the dom.event.contextmenu.enabled is still shown sometime when i kill al monster with OFC or another skill).
Really,m this is unnerving.
2) Add Max HP/MP/SP near the current one (i use utilitarian mode but is better if it work for both bars).
2) i'll see what i can do, and for 1), does it help if you go to line 312 where it says CODE document.addEventListener('mouseover', ClearTarget, true); and add this right after? CODE document.addEventListener('contextmenu', e => { e.preventDefault(); });
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Aug 8 2017, 20:09
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Maharid
Group: Catgirl Camarilla
Posts: 2,369
Joined: 27-April 10
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Seem that 1 is fixed, but i have used it only two times, i will try it some more to be sure.
Thanks.
EDIT: i can confirm that the right-click menu will not pop-up in page where MMM is active, thanks again.
This post has been edited by Maharid: Aug 8 2017, 21:06
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Aug 8 2017, 21:09
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Maharid
Group: Catgirl Camarilla
Posts: 2,369
Joined: 27-April 10
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Two little bugs on MMM:
1) For some reason the "riddleBoxes" option seem to not work in the last version, even if set true the arrows will be used.
2) When an item change it's border to show it can be full used it will not revert to black border if this is no more the case due to riddlemaster\draught.
Also, is it possible to give borders to draughts too?
...
How many spelling errors, even in italian i'll di them a lot but in english....
This post has been edited by Maharid: Aug 8 2017, 21:37
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Aug 8 2017, 22:02
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(Maharid @ Aug 8 2017, 22:09) Two little bugs on MMM:
1) For some reason the "riddleBoxes" option seem to not work in the last version, even if set true the arrows will be used.
2) When an item change it's border to show it can be full used it will not revert to black border if this is no more the case due to riddlemaster\draught.
Also, is it possible to give borders to draughts too?
...
How many spelling errors, even in italian i'll di them a lot but in english....
1) i removed riddleBoxes since it seemed like unnecessary clutter and i much prefer the arrows, and if people want a specific different indicator, they can just customise the css in the Riddlemaster function or ask me to do that for them. for example, you could try changing the style.innerHTML = ... part around line 390 to something like this (untested, but should work, may need to tweak the numbers a bit): CODE style.innerHTML = '.riddlelink { display: inline-block; position: relative; top: -585px; }' + '.riddlelink > div { width: 180; height: 20; border: 3px solid red; }' + '.riddlelink:nth-child(2) { left: -20px; } .riddlelink:nth-child(4) { left: 20px; }'; 2) edit: i just tried to replicate the bug and it's working as intended. this may be a problem unique to your browser. i can try making some adjustments to the function but i can't promise anything under what conditions would draughts have borders? This post has been edited by sickentide: Aug 8 2017, 22:25
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