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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Aug 4 2017, 12:05
Post #4781
KitsuneAbby



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QUOTE(Scremaz @ Aug 3 2017, 22:27) *

my wild guess, he has many functions to implehement and some ideas on how to do it, but he prefers to add only a few tested ones per release. therefore, many releases in sort of little time.


*le me too lazy to update his installed monsterbation, so le me still use 1.1.2. (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(DJNoni @ Aug 3 2017, 22:42) *

it's called "agile" I believe, and it's quite hot in RL.


Agility is completely unrelated to this. It is related to the way how a project is handled between you and your customer.

This post has been edited by decondelite: Aug 4 2017, 12:06
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post Aug 4 2017, 12:34
Post #4782
Usagi =



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Agile...

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post Aug 4 2017, 17:26
Post #4783
Noni



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QUOTE(sickentide @ Aug 4 2017, 11:02) *

done Attached File  HentaiverseMonsterbation.1.1.8.0.user.js.zip ( 12.66k ) Number of downloads: 142

and proficiencySidebar option is in, happy staff grinding everyone
when you set bigRoundCounter = true, now it will appear in the upper right corner and you can edit the css in the ShowRound function to place it anywhere you like, and there is now a speedFontSize option


small bug: battle log goes on below exp blue bar

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I was wondering; Maybe we can now stop adding features? All things done. Naturally, there will be request, we have so many opinions, but it works now so can we call it finished?
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post Aug 4 2017, 18:30
Post #4784
Scremaz



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seems that monsterbation's TrackProf function is eligible to for Prof Gain Sidebar, but i didn't test the old script. DJNoni gave me his feedback, can i have some other ones please?

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post Aug 4 2017, 20:11
Post #4785
lololo16




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QUOTE(sickentide @ Aug 4 2017, 06:02) *

done Attached File  HentaiverseMonsterbation.1.1.8.0.user.js.zip ( 12.66k ) Number of downloads: 142

and proficiencySidebar option is in, happy staff grinding everyone


Thank you very much!

Just two things:

Why does the buffs start blinking when using ajaxRound?

and can this be fixed?

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post Aug 4 2017, 23:25
Post #4786
Maharid



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@sickentide: For me the battle log don't go below the experience line but it reach it.

Everything else work like a charm and the new autoresume for hover have finally fixed my cast problem once and for all, great job.

BUT

In the end i decided to keep using the RiddleLimiter Plus, now is nearly the same but i really like what you dislike in it, the fact that make you understand that you can click the name with the two line above and below ALL the namens with only the one you are on sparkled.

I find it visually more pleasant. (IMG:[invalid] style_emoticons/default/duck.gif)
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post Aug 5 2017, 13:47
Post #4787
sickentide



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QUOTE(DJNoni @ Aug 4 2017, 18:26) *

small bug: battle log goes on below exp blue bar

I was wondering; Maybe we can now stop adding features? All things done. Naturally, there will be request, we have so many opinions, but it works now so can we call it finished?

ah yes, this should fix it Attached File  HentaiverseMonsterbation.1.1.8.1.user.js.zip ( 12.67k ) Number of downloads: 155

i can't think of any more features i want to add apart from the monster scanner, and that will most likely take me a while, so updates in the near future will probably just be small bug fixes

QUOTE(lololo16 @ Aug 4 2017, 21:11) *

Why does the buffs start blinking when using ajaxRound?

i'm not entirely sure, something with the blinking script being loaded multiple times? i don't think it's a big problem, but i'll see if i can fix it
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post Aug 5 2017, 14:11
Post #4788
Noni



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QUOTE(sickentide @ Aug 5 2017, 13:47) *

ah yes, this should fix it Attached File  HentaiverseMonsterbation.1.1.8.1.user.js.zip ( 12.67k ) Number of downloads: 155

i can't think of any more features i want to add apart from the monster scanner, and that will most likely take me a while, so updates in the near future will probably just be small bug fixes
i'm not entirely sure, something with the blinking script being loaded multiple times? i don't think it's a big problem, but i'll see if i can fix it


Thanks again. The blinking doens't bother me personally. What would help is when updating; could you tell us if you made any changes in the "settings" area? Because if no changes thare, I can just copy the previous settings area and paste over the settings area in the new version.
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post Aug 5 2017, 14:18
Post #4789
sickentide



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QUOTE(DJNoni @ Aug 5 2017, 15:11) *

What would help is when updating; could you tell us if you made any changes in the "settings" area?

all right, i'll keep that in mind
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post Aug 5 2017, 15:46
Post #4790
sky15jam



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QUOTE(tatarime @ Apr 29 2016, 10:17) *

HV_ColorDebuff 0.3

Attached File  HV_ColorDebuff_0.3.user.zip ( 722bytes ) Number of downloads: 52


FEATURES:
  • Paint monsters in different colors
  • Silence: Red / Imperil: Green / Weaken: Blue
  • Support Reloader
Support: Firefox / Chrome
(This script is another player's request)

I like this script. (IMG:[invalid] style_emoticons/default/laugh.gif)

for 0.85
Line: 14
monsterpane -> pane_monster

Default Setting
if (mon.querySelector("img[onmouseover*=\"'Silence\"]")) r = COLOR;
if (mon.querySelector("img[onmouseover*=\"'Imperil\"]")) g = COLOR;
if (mon.querySelector("img[onmouseover*=\"'Weaken\"]")) b = COLOR;

My Setting
if (mon.querySelector("img[onmouseover*=\"'MagNet\"]")) r = COLOR;
if (mon.querySelector("img[onmouseover*=\"'Imperil\"]")) g = COLOR;
if (mon.querySelector("img[onmouseover*=\"'Penetrated Armor\"]")) g = COLOR;
if (mon.querySelector("img[onmouseover*=\"'Weaken\"]")) b = COLOR;
if (mon.querySelector("img[onmouseover*=\"'Asleep\"]")) b = COLOR;
if (mon.querySelector("img[onmouseover*=\"'Silence\"]")) b = COLOR;
if (mon.querySelector("img[onmouseover*=\"'Slowed\"]")) b = COLOR;
if (mon.querySelector("img[onmouseover*=\"'Blind\"]")) b = COLOR;

screenshot
Attached Image

please Setting you like.
thank you for reading. (IMG:[invalid] style_emoticons/default/laugh.gif)
-----------------------------------------------------
I am not good at English.
I translate it in Google Translate.

This post has been edited by sky15jam: Aug 5 2017, 16:01
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post Aug 5 2017, 19:25
Post #4791
sickentide



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QUOTE(decondelite @ Jul 1 2017, 12:41) *

Nope. Neither of settings helped. The issue I see here is not the font, but the CSS that gives too big of a box.

i kind of forgot about this in the rush to finalise monsterbation, but here's an update that should look nicer, both for default and custom font
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post Aug 6 2017, 16:00
Post #4792
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Is there a way to delay each request for the item manager script? I would rather spend some time waiting for several hundred items to be salvaged than selecting 10-20 of them at a time.
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post Aug 6 2017, 18:29
Post #4793
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QUOTE(as013 @ Aug 6 2017, 14:00) *

Is there a way to delay each request for the item manager script? I would rather spend some time waiting for several hundred items to be salvaged than selecting 10-20 of them at a time.

In Item Manager, search for the following lines:
CODE

   function FormAJAX(path) {
      var MAX_CONN = 20;


and change the MAX_CONN value to 2 or lower.
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post Aug 6 2017, 19:16
Post #4794
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QUOTE(Kadokura @ Aug 6 2017, 18:29) *

In Item Manager, search for the following lines:
CODE

   function FormAJAX(path) {
      var MAX_CONN = 20;


and change the MAX_CONN value to 2 or lower.

Thanks!
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post Aug 7 2017, 03:43
Post #4795
sickentide



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i got a feature request so here's more stuff Attached File  HentaiverseMonsterbation1.1.9.1.user.js.zip ( 14.28k ) Number of downloads: 105

deleteLog and dropFontSize options to choose when to purge the log and at what size to display it
edConfirm now affects restoratives out of combat too and defaults to true
profbarInMainpane now defaults to false, to free up space for future monster info. this places it below the usual location for the RE timer, so you probably won't have to resize your window
instantSellall option to get the sale confirm right after clicking "sell all"
i have integrated HV Monster Lab Numbers with this script, controlled by the labNumbers, labBarFontSize and labGainFontSize options
crystallLink, crystallKey, crystallNowaste and crystallLevelcap options to choose how to feed crystals to all monsters. i don't have enough crystals to fully test this feature, so let me know if something unusual happens

edit: small adjustment to make the crystal feeding mechanism more robust

This post has been edited by sickentide: Aug 7 2017, 09:15
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post Aug 7 2017, 04:23
Post #4796
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QUOTE(sickentide @ Aug 7 2017, 01:43) *

i got a feature request so here's more stuff
deleteLog and dropFontSize options to choose when to purge the log and at what size to display it


Thank you for considering and implementing my request. (IMG:[invalid] style_emoticons/default/happy.gif)
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post Aug 7 2017, 04:40
Post #4797
sickentide



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QUOTE(Kadokura @ Aug 7 2017, 05:23) *

Thank you for considering and implementing my request. (IMG:[invalid] style_emoticons/default/happy.gif)

you're welcome. by the way, if you're one of the 3 people who downloaded the update before i released a stealth fix, you may wish to download it again if you want the crystallLevelcap option to work properly. sorry about that
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post Aug 7 2017, 07:41
Post #4798
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QUOTE(sickentide @ Aug 4 2017, 05:02) *

done Attached File  HentaiverseMonsterbation.1.1.8.1.user.js.zip ( 12.67k ) Number of downloads: 155

and proficiencySidebar option is in, happy staff grinding everyone
when you set bigRoundCounter = true, now it will appear in the upper right corner and you can edit the css in the ShowRound function to place it anywhere you like, and there is now a speedFontSize option


How can I change the position of the proficiency Sidebar to somewhere inside the box or maybe right next to the monster boxes. As it stands right now it is off the edge of the screen where I cannot see it, but just barely able to tell it's there. Thanks.

Edit: Nevermind. I found the correct setting to activate to see them.

I have however noticed that buff expiration warnings don't alert until it shows 1 turn where it used to be 3. How can I change that back?

Edit: Okay, looks like I found where to change the turns, but I noticed it also now includes draughts as well as spells. Are scrolls and infusions also included? I normally don't need to know when a draught expires.

Also, for some reason Crystals are not showing up with the list of drops. Do you know what might be causing this?

This post has been edited by Gambit126: Aug 7 2017, 09:06
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post Aug 7 2017, 07:47
Post #4799
sickentide



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QUOTE(Gambit126 @ Aug 7 2017, 08:41) *

How can I change the position of the proficiency Sidebar to somewhere inside the box or maybe right next to the monster boxes. As it stands right now it is off the edge of the screen where I cannot see it, but just barely able to tell it's there. Thanks.

setting profbarInMainpane = true should do it. if that isn't enough, go to line 351 where it says
CODE
'#profbar { position: absolute; left: ' + (profbarInMainpane ? '1140' : '1240') + 'px; top: 50px }' +

and replace 1140 with a lower number
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post Aug 7 2017, 10:36
Post #4800
Benny-boy



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QUOTE(sickentide @ Aug 7 2017, 04:43) *
let me know if something unusual happens



(IMG:[i.imgur.com] http://i.imgur.com/mPWPaXb.png)

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