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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Aug 4 2017, 12:05
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,566
Joined: 12-July 14
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QUOTE(Scremaz @ Aug 3 2017, 22:27) my wild guess, he has many functions to implehement and some ideas on how to do it, but he prefers to add only a few tested ones per release. therefore, many releases in sort of little time.
*le me too lazy to update his installed monsterbation, so le me still use 1.1.2. (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(DJNoni @ Aug 3 2017, 22:42) it's called "agile" I believe, and it's quite hot in RL.
Agility is completely unrelated to this. It is related to the way how a project is handled between you and your customer. This post has been edited by decondelite: Aug 4 2017, 12:06
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Aug 4 2017, 12:34
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13
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Agile...
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Aug 4 2017, 17:26
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Noni
Group: Catgirl Camarilla
Posts: 12,928
Joined: 19-February 16
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QUOTE(sickentide @ Aug 4 2017, 11:02) done
HentaiverseMonsterbation.1.1.8.0.user.js.zip ( 12.66k )
Number of downloads: 142and proficiencySidebar option is in, happy staff grinding everyone when you set bigRoundCounter = true, now it will appear in the upper right corner and you can edit the css in the ShowRound function to place it anywhere you like, and there is now a speedFontSize option small bug: battle log goes on below exp blue bar I was wondering; Maybe we can now stop adding features? All things done. Naturally, there will be request, we have so many opinions, but it works now so can we call it finished?
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Aug 4 2017, 18:30
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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seems that monsterbation's TrackProf function is eligible to for Prof Gain Sidebar, but i didn't test the old script. DJNoni gave me his feedback, can i have some other ones please?
This post has been edited by Scremaz: Aug 4 2017, 18:30
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Aug 4 2017, 20:11
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lololo16
Group: Gold Star Club
Posts: 2,836
Joined: 5-March 12
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QUOTE(sickentide @ Aug 4 2017, 06:02) done
HentaiverseMonsterbation.1.1.8.0.user.js.zip ( 12.66k )
Number of downloads: 142and proficiencySidebar option is in, happy staff grinding everyone Thank you very much! Just two things: Why does the buffs start blinking when using ajaxRound? and can this be fixed?
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Aug 4 2017, 23:25
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Maharid
Group: Catgirl Camarilla
Posts: 2,369
Joined: 27-April 10
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@sickentide: For me the battle log don't go below the experience line but it reach it. Everything else work like a charm and the new autoresume for hover have finally fixed my cast problem once and for all, great job. BUT In the end i decided to keep using the RiddleLimiter Plus, now is nearly the same but i really like what you dislike in it, the fact that make you understand that you can click the name with the two line above and below ALL the namens with only the one you are on sparkled. I find it visually more pleasant. (IMG:[ invalid] style_emoticons/default/duck.gif)
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Aug 5 2017, 13:47
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(DJNoni @ Aug 4 2017, 18:26) small bug: battle log goes on below exp blue bar
I was wondering; Maybe we can now stop adding features? All things done. Naturally, there will be request, we have so many opinions, but it works now so can we call it finished?
ah yes, this should fix it
HentaiverseMonsterbation.1.1.8.1.user.js.zip ( 12.67k )
Number of downloads: 155i can't think of any more features i want to add apart from the monster scanner, and that will most likely take me a while, so updates in the near future will probably just be small bug fixes QUOTE(lololo16 @ Aug 4 2017, 21:11) Why does the buffs start blinking when using ajaxRound?
i'm not entirely sure, something with the blinking script being loaded multiple times? i don't think it's a big problem, but i'll see if i can fix it
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Aug 5 2017, 14:11
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Noni
Group: Catgirl Camarilla
Posts: 12,928
Joined: 19-February 16
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QUOTE(sickentide @ Aug 5 2017, 13:47) ah yes, this should fix it
HentaiverseMonsterbation.1.1.8.1.user.js.zip ( 12.67k )
Number of downloads: 155i can't think of any more features i want to add apart from the monster scanner, and that will most likely take me a while, so updates in the near future will probably just be small bug fixes i'm not entirely sure, something with the blinking script being loaded multiple times? i don't think it's a big problem, but i'll see if i can fix it Thanks again. The blinking doens't bother me personally. What would help is when updating; could you tell us if you made any changes in the "settings" area? Because if no changes thare, I can just copy the previous settings area and paste over the settings area in the new version.
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Aug 5 2017, 14:18
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(DJNoni @ Aug 5 2017, 15:11) What would help is when updating; could you tell us if you made any changes in the "settings" area?
all right, i'll keep that in mind
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Aug 5 2017, 15:46
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sky15jam
Group: Members
Posts: 761
Joined: 13-February 11
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QUOTE(tatarime @ Apr 29 2016, 10:17) HV_ColorDebuff 0.3
HV_ColorDebuff_0.3.user.zip ( 722bytes )
Number of downloads: 52FEATURES: - Paint monsters in different colors
- Silence: Red / Imperil: Green / Weaken: Blue
- Support Reloader
Support: Firefox / Chrome (This script is another player's request) I like this script. (IMG:[ invalid] style_emoticons/default/laugh.gif) for 0.85 Line: 14 monsterpane -> pane_monster Default Setting if (mon.querySelector("img[onmouseover*=\"'Silence\"]")) r = COLOR; if (mon.querySelector("img[onmouseover*=\"'Imperil\"]")) g = COLOR; if (mon.querySelector("img[onmouseover*=\"'Weaken\"]")) b = COLOR; My Setting if (mon.querySelector("img[onmouseover*=\"'MagNet\"]")) r = COLOR; if (mon.querySelector("img[onmouseover*=\"'Imperil\"]")) g = COLOR; if (mon.querySelector("img[onmouseover*=\"'Penetrated Armor\"]")) g = COLOR; if (mon.querySelector("img[onmouseover*=\"'Weaken\"]")) b = COLOR; if (mon.querySelector("img[onmouseover*=\"'Asleep\"]")) b = COLOR; if (mon.querySelector("img[onmouseover*=\"'Silence\"]")) b = COLOR; if (mon.querySelector("img[onmouseover*=\"'Slowed\"]")) b = COLOR; if (mon.querySelector("img[onmouseover*=\"'Blind\"]")) b = COLOR; screenshot please Setting you like. thank you for reading. (IMG:[ invalid] style_emoticons/default/laugh.gif) ----------------------------------------------------- I am not good at English. I translate it in Google Translate. This post has been edited by sky15jam: Aug 5 2017, 16:01
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Aug 5 2017, 19:25
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(decondelite @ Jul 1 2017, 12:41) Nope. Neither of settings helped. The issue I see here is not the font, but the CSS that gives too big of a box.
i kind of forgot about this in the rush to finalise monsterbation, but here's an update that should look nicer, both for default and custom font
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Aug 6 2017, 16:00
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Ass Spanker
Group: Gold Star Club
Posts: 4,118
Joined: 25-July 12
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Is there a way to delay each request for the item manager script? I would rather spend some time waiting for several hundred items to be salvaged than selecting 10-20 of them at a time.
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Aug 6 2017, 18:29
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Kadokura
Group: Gold Star Club
Posts: 1,619
Joined: 28-September 10
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QUOTE(as013 @ Aug 6 2017, 14:00) Is there a way to delay each request for the item manager script? I would rather spend some time waiting for several hundred items to be salvaged than selecting 10-20 of them at a time.
In Item Manager, search for the following lines: CODE function FormAJAX(path) { var MAX_CONN = 20;
and change the MAX_CONN value to 2 or lower.
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Aug 6 2017, 19:16
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Ass Spanker
Group: Gold Star Club
Posts: 4,118
Joined: 25-July 12
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QUOTE(Kadokura @ Aug 6 2017, 18:29) In Item Manager, search for the following lines: CODE function FormAJAX(path) { var MAX_CONN = 20;
and change the MAX_CONN value to 2 or lower. Thanks!
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Aug 7 2017, 03:43
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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i got a feature request so here's more stuff
HentaiverseMonsterbation1.1.9.1.user.js.zip ( 14.28k )
Number of downloads: 105deleteLog and dropFontSize options to choose when to purge the log and at what size to display it edConfirm now affects restoratives out of combat too and defaults to true profbarInMainpane now defaults to false, to free up space for future monster info. this places it below the usual location for the RE timer, so you probably won't have to resize your window instantSellall option to get the sale confirm right after clicking "sell all" i have integrated HV Monster Lab Numbers with this script, controlled by the labNumbers, labBarFontSize and labGainFontSize options crystallLink, crystallKey, crystallNowaste and crystallLevelcap options to choose how to feed crystals to all monsters. i don't have enough crystals to fully test this feature, so let me know if something unusual happens edit: small adjustment to make the crystal feeding mechanism more robust This post has been edited by sickentide: Aug 7 2017, 09:15
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Aug 7 2017, 04:23
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Kadokura
Group: Gold Star Club
Posts: 1,619
Joined: 28-September 10
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QUOTE(sickentide @ Aug 7 2017, 01:43) i got a feature request so here's more stuff deleteLog and dropFontSize options to choose when to purge the log and at what size to display it
Thank you for considering and implementing my request. (IMG:[ invalid] style_emoticons/default/happy.gif)
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Aug 7 2017, 04:40
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(Kadokura @ Aug 7 2017, 05:23) Thank you for considering and implementing my request. (IMG:[ invalid] style_emoticons/default/happy.gif) you're welcome. by the way, if you're one of the 3 people who downloaded the update before i released a stealth fix, you may wish to download it again if you want the crystallLevelcap option to work properly. sorry about that
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Aug 7 2017, 07:41
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Gambit126
Group: Members
Posts: 301
Joined: 27-September 15
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QUOTE(sickentide @ Aug 4 2017, 05:02) done
HentaiverseMonsterbation.1.1.8.1.user.js.zip ( 12.67k )
Number of downloads: 155and proficiencySidebar option is in, happy staff grinding everyone when you set bigRoundCounter = true, now it will appear in the upper right corner and you can edit the css in the ShowRound function to place it anywhere you like, and there is now a speedFontSize option How can I change the position of the proficiency Sidebar to somewhere inside the box or maybe right next to the monster boxes. As it stands right now it is off the edge of the screen where I cannot see it, but just barely able to tell it's there. Thanks. Edit: Nevermind. I found the correct setting to activate to see them. I have however noticed that buff expiration warnings don't alert until it shows 1 turn where it used to be 3. How can I change that back? Edit: Okay, looks like I found where to change the turns, but I noticed it also now includes draughts as well as spells. Are scrolls and infusions also included? I normally don't need to know when a draught expires. Also, for some reason Crystals are not showing up with the list of drops. Do you know what might be causing this? This post has been edited by Gambit126: Aug 7 2017, 09:06
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Aug 7 2017, 07:47
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(Gambit126 @ Aug 7 2017, 08:41) How can I change the position of the proficiency Sidebar to somewhere inside the box or maybe right next to the monster boxes. As it stands right now it is off the edge of the screen where I cannot see it, but just barely able to tell it's there. Thanks.
setting profbarInMainpane = true should do it. if that isn't enough, go to line 351 where it says CODE '#profbar { position: absolute; left: ' + (profbarInMainpane ? '1140' : '1240') + 'px; top: 50px }' + and replace 1140 with a lower number
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Aug 7 2017, 10:36
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Benny-boy
Group: Gold Star Club
Posts: 1,887
Joined: 27-December 10
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QUOTE(sickentide @ Aug 7 2017, 04:43) let me know if something unusual happens
(IMG:[ i.imgur.com] http://i.imgur.com/mPWPaXb.png) Like this?
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