some time ago there was a request for an alert when potions can be used to their full effect, but i wasn't sure how to present this information to the user. now if you put a mana/spirit potion on the quickbar, the icon's border will change colour when it's fully usable, and the same system is now in use for mana/spirit gems HentaiverseMonsterbation.1.1.6.1.user.js.zip ( 11.03k )
Number of downloads: 89
also, edConfirm and fleeConfirm options to ask for confirmation before using an energy drink or fleeing. i still think these are useless, but they were the last ones missing among the optional features from the crowdfunding thread, so here you go
This post has been edited by sickentide: Aug 3 2017, 13:33
detailedDroplog and detailedCrystlog options to list each drop type individually (excluding lesser gear), monsterNumbers option to show monster numbers instead of letters, riddleBoxes alternative to arrows where i addressed the aligning problem by giving the boxes fuzzy edges, and hoverAutoresume option to reactivate hover automatically after releasing any key. when used with hoverShiftAction = Strongest([ToggleHover, Cast('Imperil')]), you can now hold shift and hover for the first cast, leave hover area, momentarily release shift, hold it again and hover for the second cast etc. and finally release shift to resume attacking, or do the usual shift/hover/Z thing with one less press of Z at the end HentaiverseMonsterbation.1.1.6.0.user.js.zip ( 10.65k )
Number of downloads: 98
some time ago there was a request for an alert when potions can be used to their full effect, but i wasn't sure how to present this information to the user. now if you put a mana/spirit potion on the quickbar, the icon's border will change colour when it's fully usable, and the same system is now in use for mana/spirit gems [attachmentid=106436] also, edConfirm and fleeConfirm options to ask for confirmation before using an energy drink or fleeing. i still think these are useless, but they were the last ones missing among the optional features from the crowdfunding thread, so here you go
what I do in the case of a zip file is extract the js file, open chrome, open tampermonkey dashboard, open folder with js file and right click on it and tell it to open with chrome. that usually always takes it straight to tampermonkey for install.
some time ago there was a request for an alert when potions can be used to their full effect, but i wasn't sure how to present this information to the user. now if you put a mana/spirit potion on the quickbar, the icon's border will change colour when it's fully usable, and the same system is now in use for mana/spirit gems HentaiverseMonsterbation.1.1.6.1.user.js.zip ( 11.03k )
Number of downloads: 89
also, edConfirm and fleeConfirm options to ask for confirmation before using an energy drink or fleeing. i still think these are useless, but they were the last ones missing among the optional features from the crowdfunding thread, so here you go
You didn't incorporate Interround Ajax, did you? Please note that the combination doesn't work anymore: if you have iterround ajax running, the end of round pop up pops up with the setting set to don't show pop up at end of round.
logColours, turnDividers and trackProficiency options. i think these should be self-explanatory. turned off by default, use at your own peril HentaiverseMonsterbation.1.1.7.0.user.js.zip ( 11.74k )
Number of downloads: 112
logColours, turnDividers and trackProficiency options. i think these should be self-explanatory. turned off by default, use at your own peril HentaiverseMonsterbation.1.1.7.0.user.js.zip ( 11.74k )
Number of downloads: 112
Not to sound like a jerk or anything but...
WAY TOO MANY VERSIONS!
As a (failed) programmer, it bugs me.
All statements made in jest, no malice is being directed your way, only happy thoughts.
All statements made in jest, no malice is being directed your way, only happy thoughts.
my wild guess, he has many functions to implehement and some ideas on how to do it, but he prefers to add only a few tested ones per release. therefore, many releases in sort of little time.
my wild guess, he has many functions to implehement and some ideas on how to do it, but he prefers to add only a few tested ones per release. therefore, many releases in sort of little time.
Yea, I figured. Like I said, no malice or discontent intended.
my wild guess, he has many functions to implehement and some ideas on how to do it, but he prefers to add only a few tested ones per release. therefore, many releases in sort of little time.
yeah, once i have a major improvement fully ready and tested, i want to roll it out as fast as possible
and proficiencySidebar option is in, happy staff grinding everyone
QUOTE(Maharid @ Aug 4 2017, 02:11)
1) Is possible to insert a way to move the turn counter around? I don't really like how is it positioned so making it mavable will be perfect.
2) It is possbile to add the option to make the speed\turn counter line at the end of the battle somewhat bigger?
when you set bigRoundCounter = true, now it will appear in the upper right corner and you can edit the css in the ShowRound function to place it anywhere you like, and there is now a speedFontSize option
This post has been edited by sickentide: Aug 5 2017, 14:19