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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Aug 3 2017, 04:31
Post #4761
rhudson765



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QUOTE(LOL50015 @ Jul 1 2017, 09:53) *

Sure, you can modify and share it as you please.


It doesn't work on Comodo or firefox
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post Aug 3 2017, 12:38
Post #4762
sickentide



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some time ago there was a request for an alert when potions can be used to their full effect, but i wasn't sure how to present this information to the user. now if you put a mana/spirit potion on the quickbar, the icon's border will change colour when it's fully usable, and the same system is now in use for mana/spirit gems Attached File  HentaiverseMonsterbation.1.1.6.1.user.js.zip ( 11.03k ) Number of downloads: 89

also, edConfirm and fleeConfirm options to ask for confirmation before using an energy drink or fleeing. i still think these are useless, but they were the last ones missing among the optional features from the crowdfunding thread, so here you go

This post has been edited by sickentide: Aug 3 2017, 13:33
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post Aug 3 2017, 12:44
Post #4763
Benny-boy



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QUOTE(sickentide @ Aug 3 2017, 00:51) *

detailedDroplog and detailedCrystlog options to list each drop type individually (excluding lesser gear), monsterNumbers option to show monster numbers instead of letters, riddleBoxes alternative to arrows where i addressed the aligning problem by giving the boxes fuzzy edges, and hoverAutoresume option to reactivate hover automatically after releasing any key. when used with hoverShiftAction = Strongest([ToggleHover, Cast('Imperil')]), you can now hold shift and hover for the first cast, leave hover area, momentarily release shift, hold it again and hover for the second cast etc. and finally release shift to resume attacking, or do the usual shift/hover/Z thing with one less press of Z at the end Attached File  HentaiverseMonsterbation.1.1.6.0.user.js.zip ( 10.65k ) Number of downloads: 98



Yay, this version works for me! (IMG:[invalid] style_emoticons/default/happy.gif)

QUOTE(sickentide @ Aug 3 2017, 13:38) *

some time ago there was a request for an alert when potions can be used to their full effect, but i wasn't sure how to present this information to the user. now if you put a mana/spirit potion on the quickbar, the icon's border will change colour when it's fully usable, and the same system is now in use for mana/spirit gems [attachmentid=106436]
also, edConfirm and fleeConfirm options to ask for confirmation before using an energy drink or fleeing. i still think these are useless, but they were the last ones missing among the optional features from the crowdfunding thread, so here you go


And this one doesn't. Well, can't have all at once (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(Gambit126 @ Aug 3 2017, 05:04) *

what I do in the case of a zip file is extract the js file, open chrome, open tampermonkey dashboard, open folder with js file and right click on it and tell it to open with chrome. that usually always takes it straight to tampermonkey for install.


QUOTE(Benny-boy @ Jul 31 2017, 19:48) *

Yep, tampermonkey don't care how you import, you'll get same mistake (IMG:[invalid] style_emoticons/default/rolleyes.gif)


(IMG:[i.imgur.com] http://i.imgur.com/m4XdMwP.png)

This post has been edited by Benny-boy: Aug 3 2017, 12:46
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post Aug 3 2017, 20:44
Post #4764
Noni



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QUOTE(sickentide @ Aug 3 2017, 12:38) *

some time ago there was a request for an alert when potions can be used to their full effect, but i wasn't sure how to present this information to the user. now if you put a mana/spirit potion on the quickbar, the icon's border will change colour when it's fully usable, and the same system is now in use for mana/spirit gems Attached File  HentaiverseMonsterbation.1.1.6.1.user.js.zip ( 11.03k ) Number of downloads: 89

also, edConfirm and fleeConfirm options to ask for confirmation before using an energy drink or fleeing. i still think these are useless, but they were the last ones missing among the optional features from the crowdfunding thread, so here you go



You didn't incorporate Interround Ajax, did you? Please note that the combination doesn't work anymore: if you have iterround ajax running, the end of round pop up pops up with the setting set to don't show pop up at end of round.

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post Aug 3 2017, 20:57
Post #4765
sickentide



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QUOTE(DJNoni @ Aug 3 2017, 21:44) *

You didn't incorporate Interround Ajax, did you?

no worries, i have that planned for 1.1.8
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post Aug 3 2017, 22:14
Post #4766
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logColours, turnDividers and trackProficiency options. i think these should be self-explanatory. turned off by default, use at your own peril Attached File  HentaiverseMonsterbation.1.1.7.0.user.js.zip ( 11.74k ) Number of downloads: 112
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post Aug 3 2017, 22:25
Post #4767
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QUOTE(sickentide @ Aug 3 2017, 13:14) *

logColours, turnDividers and trackProficiency options. i think these should be self-explanatory. turned off by default, use at your own peril Attached File  HentaiverseMonsterbation.1.1.7.0.user.js.zip ( 11.74k ) Number of downloads: 112




Not to sound like a jerk or anything but...

WAY TOO MANY VERSIONS!

As a (failed) programmer, it bugs me.

All statements made in jest, no malice is being directed your way, only happy thoughts.
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post Aug 3 2017, 22:27
Post #4768
Scremaz



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QUOTE(SidZBear @ Aug 3 2017, 22:25) *

Not to sound like a jerk or anything but...

WAY TOO MANY VERSIONS!

As a (failed) programmer, it bugs me.

All statements made in jest, no malice is being directed your way, only happy thoughts.

my wild guess, he has many functions to implehement and some ideas on how to do it, but he prefers to add only a few tested ones per release. therefore, many releases in sort of little time.
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post Aug 3 2017, 22:32
Post #4769
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QUOTE(Scremaz @ Aug 3 2017, 13:27) *

my wild guess, he has many functions to implehement and some ideas on how to do it, but he prefers to add only a few tested ones per release. therefore, many releases in sort of little time.


Yea, I figured. Like I said, no malice or discontent intended.
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post Aug 3 2017, 22:34
Post #4770
sickentide



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QUOTE(Scremaz @ Aug 3 2017, 23:27) *

my wild guess, he has many functions to implehement and some ideas on how to do it, but he prefers to add only a few tested ones per release. therefore, many releases in sort of little time.

yeah, once i have a major improvement fully ready and tested, i want to roll it out as fast as possible
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post Aug 3 2017, 22:42
Post #4771
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QUOTE(sickentide @ Aug 3 2017, 22:34) *

yeah, once i have a major improvement fully ready and tested, i want to roll it out as fast as possible


it's called "agile" I believe, and it's quite hot in RL.
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post Aug 3 2017, 22:46
Post #4772
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QUOTE(DJNoni @ Aug 3 2017, 13:42) *

it's called "agile" I believe, and it's quite hot in RL.



Is this a fantasy? Are we caught in a landslide? o.o

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post Aug 3 2017, 23:29
Post #4773
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QUOTE(SidZBear @ Aug 3 2017, 15:46) *

Is this a fantasy? Are we caught in a landslide? o.o



whoa...
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post Aug 3 2017, 23:54
Post #4774
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QUOTE(yami_zetsu @ Aug 3 2017, 23:29) *



whoa...



Nightmares! Nightmares everywhere!!!
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post Aug 4 2017, 01:11
Post #4775
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@sickentide: The last version is fantastic, most thing work flawlessy.
But i cannot be satisfied, ever, so i'll ask two little things:

1) Is possible to insert a way to move the turn counter around?
I don't really like how is it positioned so making it mavable will be perfect.

2) It is possbile to add the option to make the speed\turn counter line at the end of the battle somewhat bigger?

I still have to test the new riddlemaster.
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post Aug 4 2017, 11:02
Post #4776
sickentide



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QUOTE(LOL50015 @ Jul 6 2017, 23:04) *

I think might be easier to just incorporate the ajax round thingy directly into monsterbation.

done Attached File  HentaiverseMonsterbation.1.1.8.1.user.js.zip ( 12.67k ) Number of downloads: 155

and proficiencySidebar option is in, happy staff grinding everyone

QUOTE(Maharid @ Aug 4 2017, 02:11) *

1) Is possible to insert a way to move the turn counter around?
I don't really like how is it positioned so making it mavable will be perfect.

2) It is possbile to add the option to make the speed\turn counter line at the end of the battle somewhat bigger?

when you set bigRoundCounter = true, now it will appear in the upper right corner and you can edit the css in the ShowRound function to place it anywhere you like, and there is now a speedFontSize option

This post has been edited by sickentide: Aug 5 2017, 14:19
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post Aug 4 2017, 11:32
Post #4777
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just wondering, sickentide: what's the difference between your prof gain function and prof gain sidebar? isn't yours real-time, perhaps?
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post Aug 4 2017, 11:51
Post #4778
sickentide



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QUOTE(Scremaz @ Aug 4 2017, 12:32) *

just wondering, sickentide: what's the difference between your prof gain function and prof gain sidebar? isn't yours real-time, perhaps?

i have both options: to show the total at the end of battle or to show live gains updated in real time during battle
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post Aug 4 2017, 11:56
Post #4779
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QUOTE(sickentide @ Aug 4 2017, 11:51) *

i have both options: to show the total at the end of battle or to show live gains updated in real time during battle

so, people in the other thread could already be fine...
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post Aug 4 2017, 12:01
Post #4780
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QUOTE(Scremaz @ Aug 4 2017, 12:56) *

so, people in the other thread could already be fine...

yeah, just set proficiencySidebar = true, and you're good to go
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