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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Jul 29 2017, 08:41
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bensalenkkari
Group: Catgirl Camarilla
Posts: 934
Joined: 30-January 17

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Why won't item managers list-option work with all the equipment? Using the list feature on some items just leads to empty page with no link.
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Jul 29 2017, 10:54
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(bensalenkkari @ Jul 29 2017, 08:41)  Why won't item managers list-option work with all the equipment? Using the list feature on some items just leads to empty page with no link.
more infos, please? it may help the debuggers.
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Jul 29 2017, 11:02
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16

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QUOTE(Scremaz @ Jul 28 2017, 14:45)  legendary range, ie: Lmin to Lmax.
So You means 0%= min of legendary and 100%=max of legendary ? Am i right? so what of pearless equipments . will it be more than 100% like 170%? This post has been edited by ALL_MIGHT: Jul 29 2017, 11:02
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Jul 29 2017, 11:09
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Superlatanium
Group: Gold Star Club
Posts: 7,615
Joined: 27-November 13

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QUOTE(ALL_MIGHT @ Jul 29 2017, 09:02)  So You means 0%= min of legendary and 100%=max of legendary ? Am i right? so what of pearless equipments . will it be more than 100% like 170%? Lmax = Peerless stat, so Peerless should say 100% for all stats
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Jul 29 2017, 11:40
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lololo16
Group: Gold Star Club
Posts: 2,875
Joined: 5-March 12

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QUOTE(bensalenkkari @ Jul 29 2017, 03:41)  Why won't item managers list-option work with all the equipment? Using the list feature on some items just leads to empty page with no link.
the one modified by hc br works fine in the equipments section; sorry Superlatanium u_u. Does this count as NTR? (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jul 29 2017, 13:13
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FabulousCupcake
Group: Gold Star Club
Posts: 495
Joined: 15-April 14

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Updated tatarime's HV_SmartMonsterLab again: [ gist.github.com] HV_SmartMonsterLab 2.0.13c- Readjusted more selectors that got changed in HV 0.85; this fixes monster level and class display - Readjusted selectors for StateCheck and SkillCheck (they are working now) - Fixed the issue where Feed/Drug monster rows overlap full list of features here: https://forums.e-hentai.org/index.php?s=&am...t&p=4403137This post has been edited by Scremaz: Sep 8 2017, 14:24
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Jul 29 2017, 15:56
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Maharid
Group: Catgirl Camarilla
Posts: 2,402
Joined: 27-April 10

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QUOTE(sickentide @ Jul 29 2017, 05:33)  more performance stuff (thanks to some valuable input from simrock87), clickable riddlemaster (don't ask me how much stamina i spent going in and out of grindfest to make this happen) and the raiseGem option to make the gem icon stand out more
HentaiverseMonsterbation.1.1.5.0.user.js.zip ( 9.78k )
Number of downloads: 135Again, thanks to you're hard work, i think this script is nearly a piece of art. And after the thanks a little question: There is a way to make "shortenHPbars" ignore Rare\Legendary\Ultimate Monsters? At as it is now when those monster pop up, like in DwD, all the other bars will be like 2 millimeters long and we already know that those monster are the top by the different letter color. EDIT: "clickableRiddlemaster = true," seem to not work, reverted to HV RiddleLimiter Plus for now. This post has been edited by Maharid: Jul 29 2017, 17:20
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Jul 29 2017, 17:07
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bensalenkkari
Group: Catgirl Camarilla
Posts: 934
Joined: 30-January 17

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QUOTE(lololo16 @ Jul 29 2017, 12:40)  the one modified by hc br works fine in the equipments section; sorry Superlatanium u_u. Does this count as NTR? (IMG:[ invalid] style_emoticons/default/tongue.gif) That seems to do the trick. QUOTE(Scremaz @ Jul 29 2017, 11:54)  more infos, please? it may help the debuggers.
Idk what to add. Using chrome, and I was using the superlataniums version until now. Instead of desired info, the list button just opened blank page for some items. The items on which the script didn't work on had seemingly nothing in common - type of the item didn't matter, being soulfused didn't matter, forging didn't matter, quality didn't matter, being new/old didn't matter.
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Jul 29 2017, 17:42
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(Maharid @ Jul 29 2017, 16:56)  Again, thanks to you're hard work, i think this script is nearly a piece of art.
And after the thanks a little question: There is a way to make "shortenHPbars" ignore Rare\Legendary\Ultimate Monsters?
At as it is now when those monster pop up, like in DwD, all the other bars will be like 2 millimeters long and we already know that those monster are the top by the different letter color.
i'll have a look and see what i can do QUOTE(Maharid @ Jul 29 2017, 16:56)  EDIT: "clickableRiddlemaster = true," seem to not work, reverted to HV RiddleLimiter Plus for now.
are you sure? there should be three clickable letters next to the answer field. i thought this would be more intuitive than adding invisible boxes over the image and less garish than adding visible boxes, but i'm open to changing it depending on what people think
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Jul 29 2017, 18:08
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(bensalenkkari @ Jul 29 2017, 17:07)  Idk what to add. Using chrome, and I was using the superlataniums version until now. Instead of desired info, the list button just opened blank page for some items. The items on which the script didn't work on had seemingly nothing in common - type of the item didn't matter, being soulfused didn't matter, forging didn't matter, quality didn't matter, being new/old didn't matter.
interesting. it has always worked for me, and i just discovered i was using hc br's fix all along. now, i wonder if this could solve the problems of a certain someone...
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Jul 29 2017, 18:19
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Maharid
Group: Catgirl Camarilla
Posts: 2,402
Joined: 27-April 10

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@sickentide: I was expecting something like HV RiddleLimiter Plus, i search better the next time and see if i have missed something.
Anyway i fundamentally go click on the pony name automally, i think giving this option will be the best course being that the most eye-catching place.
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Jul 29 2017, 18:38
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sigo8
Group: Gold Star Club
Posts: 3,630
Joined: 9-November 11

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Fixed tatarime's confirmer script. MM part removed because that's vanilla now. CODE // ==UserScript== // @name HV_Confirmer // @namespace tatarime // @author tatarime // @description alert: "Energy Drink" / "Flee" // @match *://*.hentaiverse.org/* // @version 0.4 // @grant None // ==/UserScript==
var log = document.querySelector('#textlog > tbody'); if(!log) { var rp = document.querySelector('[src="/y/userestorative.png"]'); if(rp) { var func = rp.onclick; rp.onclick = function() { if(confirm("Are you sure you want to use \"Energy Drink\" ?")) { func.call(this); } } } } else {
function main() { var flee = document.getElementById("1001"); if(flee) { var func = flee.onclick; flee.onclick = function() { if(confirm("Are you sure you want to Flee?")) { func.call(this); } }; } }
main();
var mo = new MutationObserver(main); mo.observe(log, {childList: true}); }
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Jul 30 2017, 02:20
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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boss monsters no longer affect hp bar shortening and i found a non-garish way to make apparent that you can click the pony names
HentaiverseMonsterbation.1.1.5.1.user.js.zip ( 9.88k )
Number of downloads: 180
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Jul 30 2017, 03:36
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SidZBear
Group: Gold Star Club
Posts: 560
Joined: 31-May 16

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QUOTE(sickentide @ Jul 29 2017, 17:20)  boss monsters no longer affect hp bar shortening and i found a non-garish way to make apparent that you can click the pony names
HentaiverseMonsterbation.1.1.5.1.user.js.zip ( 9.88k )
Number of downloads: 180So on my lap[top, v1.3.4 or so, when I hit full overcharge with SS off, it turns everything light blue. With 1.4 and now 1.5 on my main computer, it doesn't do this. same browser and OS on both. Any chance you can tell me what I'm doing wrong?
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Jul 30 2017, 11:28
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Cleavs
Group: Gold Star Club
Posts: 24,313
Joined: 18-January 07

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QUOTE(SidZBear @ Jul 30 2017, 03:36)  So on my lap[top, v1.3.4 or so, when I hit full overcharge with SS off, it turns everything light blue. With 1.4 and now 1.5 on my main computer, it doesn't do this. same browser and OS on both. Any chance you can tell me what I'm doing wrong?
maybe the setting is now disabled by default?
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Jul 30 2017, 14:41
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Maharid
Group: Catgirl Camarilla
Posts: 2,402
Joined: 27-April 10

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QUOTE(sickentide @ Jul 30 2017, 02:20)  boss monsters no longer affect hp bar shortening and i found a non-garish way to make apparent that you can click the pony names
HentaiverseMonsterbation.1.1.5.1.user.js.zip ( 9.88k )
Number of downloads: 180Boss monster work like a charm, thanks. For Riddlemaster, better but i still don't like how it look. I don't think there is a better way to do it compared to "HV RiddleLimiter Plus" so why not just ask permission to incorporate this script directly? For now i will use it until something similar or better come out.
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Jul 30 2017, 18:23
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(SidZBear @ Jul 30 2017, 04:36)  So on my lap[top, v1.3.4 or so, when I hit full overcharge with SS off, it turns everything light blue. With 1.4 and now 1.5 on my main computer, it doesn't do this. same browser and OS on both. Any chance you can tell me what I'm doing wrong?
this is odd, i haven't changed the code relating to that. do the other alert colours still work? QUOTE(Maharid @ Jul 30 2017, 15:41)  I don't think there is a better way to do it compared to "HV RiddleLimiter Plus" so why not just ask permission to incorporate this script directly?
i tried HV RiddleLimiter Plus and i don't like how it looks with the boxes misaligning with the pony names. for now i like my solution because it gives you an indication where to click without covering up anything QUOTE(Benny-boy @ Jul 30 2017, 17:07)  replace line 10 with this: CODE if ( !document.getElementById('textlog') && !document.getElementById('riddlebot') ) throw new Error('out of battle');
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Jul 30 2017, 19:59
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SidZBear
Group: Gold Star Club
Posts: 560
Joined: 31-May 16

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QUOTE(sickentide @ Jul 30 2017, 09:23)  this is odd, i haven't changed the code relating to that. do the other alert colours still work?
Everything else works as far as I can tell. The only thing I change that's not an obvious setting is upping the 'large battle round' from 200 to 300. And that is consistent on both computers.
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Jul 30 2017, 20:15
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(SidZBear @ Jul 30 2017, 20:59)  Everything else works as far as I can tell. The only thing I change that's not an obvious setting is upping the 'large battle round' from 200 to 300. And that is consistent on both computers.
if you set stopOnFullOvercharge = true, does it still interrupt hover when oc is full?
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