Loading. Please Wait... 
 |
 |
 |
HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
|
Apr 27 2012, 19:00
|
hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

|
Messing with the page that's supposed to stop botters may be a bit.. reckless. You may want to check with Tenboro first.
|
|
|
Apr 27 2012, 19:02
|
ChosenUno
Group: Gold Star Club
Posts: 4,170
Joined: 23-February 10

|
QUOTE((Cheater) Tiap @ Apr 28 2012, 00:00)  Messing with the page that's supposed to stop botters may be a bit.. reckless. You may want to check with Tenboro first.
All I'm doing is replacing the text field with 4 radio buttons of the same name. Technically it's the same thing. If Tenboro is worried that I'm including malicious code, it is easy to check. Just install the extension. The source code will be in the extension directory (IMG:[ invalid] style_emoticons/default/laugh.gif)
|
|
|
|
 |
|
Apr 27 2012, 19:11
|
varst
Group: Gold Star Club
Posts: 11,561
Joined: 30-March 10

|
QUOTE((Cheater) Tiap @ Apr 28 2012, 01:00)  Messing with the page that's supposed to stop botters may be a bit.. reckless. You may want to check with Tenboro first.
I tried that. What it did is to change the input into 4 choices. You still need to choose the correct answer and confirm. As it has nothing to do with solving the riddles, I think it's a UI change? (IMG:[ invalid] style_emoticons/default/unsure.gif) P.S. I just don't want to disturb him when there are issues with the site. This post has been edited by varst: Apr 27 2012, 19:19
|
|
|
|
 |
|
Apr 28 2012, 03:43
|
Raidy
Group: Members
Posts: 12,814
Joined: 8-July 08

|
QUOTE(ChosenUno @ Apr 27 2012, 23:07)  You mean like tick-boxes? That's a great idea! Hold on, be right back (IMG:[ invalid] style_emoticons/default/laugh.gif) EDIT: And it's done! RiddleLimiter replaces the input field with 4 tickboxes. You tick and click on answer and voila! No more fuscking mistypes (IMG:[ invalid] style_emoticons/default/laugh.gif)
RiddleLimiter.zip ( 34.49k )
Number of downloads: 543thanks, been waiting for the UI to change to something like this for a while
|
|
|
|
 |
|
May 1 2012, 19:39
|
LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

|
QUOTE(teeeen @ May 1 2012, 22:22)  [Suggestion] request change UI about monster lab list please add " next monster" in primary stats page that 's make player more easier to check next monster also get loot gift (IMG:[ invalid] style_emoticons/default/smile.gif) Done: Monster lab next-previous links. The script adds 2 links to move to the next or previous monsters. Edit the loop variable at the start for 2 modes: loop mode: pressing next on the last monster brings you back to the first, and vice versa as pressing previous on the first monster. No loop mode: pressing next on the last monster and previous on the first monster do nothing. Default is loop mode. Visit the main monster list once for it to remember the number of monsters.Screenshot: Download:
monsterlabnextprev1.0.zip ( 890bytes )
Number of downloads: 337
If it doesn't work in your FF, use this version
monsterlabnextprev1.1forFF.zip ( 901bytes )
Number of downloads: 335
QUOTE(trikon000 @ May 2 2012, 02:29)  chrome scripts file name must end in scripname.user.js otherwise it opens it as a text file. So rename it as: monsterlabnextprev1.0.user.js after that it will work.
This post has been edited by LangTuTaiHoa: May 2 2012, 05:15
|
|
|
|
 |
|
May 1 2012, 19:59
|
Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

|
Is this for Chrome?
|
|
|
May 1 2012, 20:19
|
LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

|
QUOTE(Ichy @ May 2 2012, 00:59)  Is this for Chrome?
It's intended for chrome, but should work in FF too. Unfortunately FF doesn't seem to understand innerText, so I added a version with it changed to textContent. Works for FF now. Use the new version if you're using FF (IMG:[ invalid] style_emoticons/default/happy.gif)
|
|
|
May 1 2012, 20:32
|
Ichy
Group: Catgirl Camarilla
Posts: 13,061
Joined: 19-February 09

|
Does not work on Chrome. It opens a page full of weird codes but does not want to install the script (IMG:[ invalid] style_emoticons/default/mad.gif)
|
|
|
|
 |
|
May 1 2012, 20:35
|
LangTuTaiHoa
Group: Banned
Posts: 1,792
Joined: 8-June 10

|
QUOTE(Ichy @ May 2 2012, 01:32)  Does not work on Chrome. It opens a page full of weird codes but does not want to install the script (IMG:[ invalid] style_emoticons/default/mad.gif) Use it with tampermonkey. Use chrome webstore to install tampermonkey first, then go to its option, choose add new script (the small tab leftmost with a plus sign) and it will open an editing tab with a few default lines already there. Open my .js file with any text editor (notepad, notepad++). Copy all the content and override the existing lines in the new script tab. Ctrl-S or press the save button, confirm and voila! (IMG:[ invalid] style_emoticons/default/happy.gif) This post has been edited by LangTuTaiHoa: May 1 2012, 20:36
|
|
|
|
 |
|
May 1 2012, 21:29
|
trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

|
chrome scripts file name must end in scripname.user.js otherwise it opens it as a text file.
So rename it as: monsterlabnextprev1.0.user.js after that it will work.
This post has been edited by trikon000: May 1 2012, 21:35
|
|
|
|
 |
|
May 2 2012, 02:47
|
eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10

|
QUOTE(LangTuTaiHoa @ May 2 2012, 01:39)  Done: Monster lab next-previous links. The script adds 2 links to move to the next or previous monsters. Edit the loop variable at the start for 2 modes: loop mode: pressing next on the last monster brings you back to the first, and vice versa as pressing previous on the first monster. No loop mode: pressing next on the last monster and previous on the first monster do nothing. Default is loop mode. Visit the main monster list once for it to remember the number of monsters.Screenshot: Download:
monsterlabnextprev1.0.zip ( 890bytes )
Number of downloads: 337
If it doesn't work in your FF, use this version
monsterlabnextprev1.1forFF.zip ( 901bytes )
Number of downloads: 335
that's just great job here ! thank you very much K+ (IMG:[ invalid] style_emoticons/default/smile.gif)
|
|
|
|
 |
|
May 3 2012, 18:52
|
hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09

|
sortbydate.user.zip ( 485bytes )
Number of downloads: 273Mini-script that sorts the equipment inventory by generation date (instead of by type as it is now).
|
|
|
May 3 2012, 19:27
|
rkinasz
Group: Members
Posts: 501
Joined: 8-March 12

|
Equipment Filter I assume this script is within the rules. It just makes finding (your own) specific equipment easier. Adds a box like this to your own equipment lists (including moogle attach). Never adds to shops. [ clucksoft.com] DownloadThere is one problem. If you mouseover a piece of equipment, then press C while typing in the box, it will bring up the regular window thing. Trying to find a workaround.
|
|
|
May 4 2012, 08:53
|
trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

|
override the hotkey and add a launch button at the end of the item text to deal with the overriding of the C hotkey.
|
|
|
May 6 2012, 17:40
|
Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

|
It would be nice if somebody modified the HV STAT a little to show 2H chain skill names properly. (IMG:[ invalid] style_emoticons/default/rolleyes.gif) This post has been edited by Evil Scorpio: May 6 2012, 17:54
|
|
|
May 6 2012, 20:09
|
grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

|
QUOTE(Jonavrek @ May 6 2012, 13:20)  And it would be nice if Tenboro revamping the Ability and Skill system so we can QB Skills and Spells and get that second bar he promised us forever ago (IMG:[ invalid] style_emoticons/default/wub.gif) FTFY.
|
|
|
May 6 2012, 21:11
|
Evil Scorpio
Group: Gold Star Club
Posts: 6,565
Joined: 9-May 10

|
QUOTE(derpymal @ May 6 2012, 22:09)  FTFY. I doubt he have any intention to make it since we have QuickBar2 now.
|
|
|
May 6 2012, 22:55
|
Coma
Group: Members
Posts: 1,575
Joined: 16-September 08

|
QUOTE(Evil Scorpio @ May 6 2012, 21:11)  I doubt he have any intention to make it since we have QuickBar2 now.
Which is the problem: there is no Firefox version for QuickBar2.
|
|
|
May 7 2012, 00:20
|
grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08

|
QUOTE(Evil Scorpio @ May 6 2012, 15:11)  I doubt he have any intention to make it since we have QuickBar2 now.
That is a really stupid reason. See: QUOTE(Coma @ May 6 2012, 16:55)  Which is the problem: there is no Firefox version for QuickBar2.
QB2 is a third-party add-on that is only supported on one browser. Not only that, but it is easily broken if there is a change to underlying page code of the spell pane or if there are any changes to the Abilities tree (like when Shield/Barrier went away and Protection was brought in).
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
|
 |
 |
 |
|
|
|