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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Jul 25 2017, 17:10
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Noni
Group: Catgirl Camarilla
Posts: 13,044
Joined: 19-February 16
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QUOTE(Hakrei @ Jul 25 2017, 15:50)  A quick question to those knowledgeable about coding since I'm a complete amateur to scripts. Is there a working script or settings for any current scripts that has the restoration/spell function? Technically the function that places an expired spell(heartseeker, arcane focus, regen, haste,etc) and/or restoration draught/pot/elixir in the display gem area that only required one to hover over the spell or click space bar like the old crackling cast had
that function has been re-evaluated by the mods and Tenb himself, and it is now "Bannable Botting". You can use the Monsterbation Script, which is pretty close to what you want and the maximum automation that is allowed. Check the sig of Sickentide
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Jul 25 2017, 17:19
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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yep. cracklingcast and other scripts had quite borderline functions. now we're on the safest possible side with all the aids while still keeping a bit of purpose in the game - which is what admin wanted.
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Jul 26 2017, 19:11
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12
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Is it possible to have a script that shows the experience gained along a certain period of time, mostly a day?
Like showing the experience gained in another color on the bar that shows up during battle, and refreshing the marker upon every Dawn of a New Day.
More information would be nice to have too, like the EXP percentage appearing on hover, along with the gained experience separated as well.
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Jul 26 2017, 19:23
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Maharid
Group: Catgirl Camarilla
Posts: 2,377
Joined: 27-April 10
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QUOTE(sickentide @ Jul 24 2017, 15:37)  it seems to me that you're using two different scripts that modify the end-of-battle popup in conflicting manners. mine normally allows it to expand as needed, but the other script may expand it by a fixed amount. you may be able to fix this by removing all modifications to the popup's size from your speed statistic/round counter script In the Script report thread i mentioned that the Final Victory Pop-Up was limited in dimension letting out part of the extra test added by other scripts and with the help of sickentide that pointed me the fact thet Monsterbation allow it expand i foun the culprit, HV - Counter Plus (by OMP). The script fix the max length of the Pop-Up, to change it we need to modify this line CODE if (len > 2) pop.style.height = len > 3? '205px': '170px'; in this way CODE if (len > 2) pop.style.height = len > 3? '600px': '170px'; The number can be changed to fit any user need. Hope this to be useful. This post has been edited by Maharid: Jul 26 2017, 19:27
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Jul 27 2017, 01:32
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Chronos0510
Group: Members
Posts: 156
Joined: 23-January 17
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is there any scripts that show monster HP with number?
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Jul 27 2017, 04:59
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Ms.Bunny
Group: Gold Star Club
Posts: 257
Joined: 6-February 14
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I'm using a new Monsterbation 1.1.4.0 But, something happend.... Bind(KEY_1, Strongest([TargetMonster(1), Cast('Imperil')])); Bind(KEY_2, Strongest([TargetMonster(2), Cast('Imperil')])); Bind(KEY_3, Strongest([TargetMonster(3), Cast('Imperil')])); Bind(KEY_4, Strongest([TargetMonster(4), Cast('Imperil')])); Bind(KEY_5, Strongest([TargetMonster(5), Cast('Imperil')])); Bind(KEY_6, Strongest([TargetMonster(6), Cast('Imperil')])); Bind(KEY_7, Strongest([TargetMonster(7), Cast('Imperil')])); Bind(KEY_8, Strongest([TargetMonster(8), Cast('Imperil')])); Bind(KEY_9, Strongest([TargetMonster(9), Cast('Imperil')])); Bind(KEY_0, Strongest([TargetMonster(0), Cast('Imperil')])); I used to cast Imperil skill by using numkeys. But, If I input "no1" key, imperil cast on "no2" monster - not "no1" monster (IMG:[ invalid] style_emoticons/default/wink.gif) Somebody can solve this problems?
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Jul 27 2017, 07:22
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Noni
Group: Catgirl Camarilla
Posts: 13,044
Joined: 19-February 16
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QUOTE(Ms.Bunny @ Jul 27 2017, 04:59)  I'm using a new Monsterbation 1.1.4.0 But, something happend.... Bind(KEY_1, Strongest([TargetMonster(1), Cast('Imperil')])); Bind(KEY_2, Strongest([TargetMonster(2), Cast('Imperil')])); Bind(KEY_3, Strongest([TargetMonster(3), Cast('Imperil')])); Bind(KEY_4, Strongest([TargetMonster(4), Cast('Imperil')])); Bind(KEY_5, Strongest([TargetMonster(5), Cast('Imperil')])); Bind(KEY_6, Strongest([TargetMonster(6), Cast('Imperil')])); Bind(KEY_7, Strongest([TargetMonster(7), Cast('Imperil')])); Bind(KEY_8, Strongest([TargetMonster(8), Cast('Imperil')])); Bind(KEY_9, Strongest([TargetMonster(9), Cast('Imperil')])); Bind(KEY_0, Strongest([TargetMonster(0), Cast('Imperil')])); I used to cast Imperil skill by using numkeys. But, If I input "no1" key, imperil cast on "no2" monster - not "no1" monster (IMG:[ invalid] style_emoticons/default/wink.gif) Somebody can solve this problems? Didn't you just miss? Imperil hits 3 monsters, if you press 1 you target 1,2 and 3. Often one will resist. This post has been edited by DJNoni: Jul 27 2017, 07:23
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Jul 27 2017, 09:35
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Ms.Bunny
Group: Gold Star Club
Posts: 257
Joined: 6-February 14
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QUOTE(DJNoni @ Jul 27 2017, 14:22)  Didn't you just miss? Imperil hits 3 monsters, if you press 1 you target 1,2 and 3. Often one will resist.
NO Buddy If I press no "1", cast imperil no"2" monster ,press no "2" cast imperil no "3" and last~! press no"0", cast no"1" "All numkeys pushed back one by one "Ex-version has no problem (IMG:[ invalid] style_emoticons/default/wink.gif)
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Jul 27 2017, 09:36
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16
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QUOTE(Chronos0510 @ Jul 27 2017, 05:02)  is there any scripts that show monster HP with number?
You can use the Monsterbation Script, which has what you want and for it Check the sig of Sickentide (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Jul 27 2017, 20:11
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(Ms.Bunny @ Jul 27 2017, 05:59)  I used to cast Imperil skill by using numkeys. But, If I input "no1" key, imperil cast on "no2" monster - not "no1" monster (IMG:[ invalid] style_emoticons/default/wink.gif) Somebody can solve this problems? i changed the way monsters are targeted, so now count starts at 0 for A up to 9 for J. you can change your bindings to work like before: CODE Bind(KEY_1, Strongest([TargetMonster(0), Cast('Imperil')])); Bind(KEY_2, Strongest([TargetMonster(1), Cast('Imperil')])); Bind(KEY_3, Strongest([TargetMonster(2), Cast('Imperil')])); Bind(KEY_4, Strongest([TargetMonster(3), Cast('Imperil')])); Bind(KEY_5, Strongest([TargetMonster(4), Cast('Imperil')])); Bind(KEY_6, Strongest([TargetMonster(5), Cast('Imperil')])); Bind(KEY_7, Strongest([TargetMonster(6), Cast('Imperil')])); Bind(KEY_8, Strongest([TargetMonster(7), Cast('Imperil')])); Bind(KEY_9, Strongest([TargetMonster(8), Cast('Imperil')])); Bind(KEY_0, Strongest([TargetMonster(9), Cast('Imperil')]));
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Jul 27 2017, 23:16
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Ms.Bunny
Group: Gold Star Club
Posts: 257
Joined: 6-February 14
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QUOTE(sickentide @ Jul 28 2017, 03:11)  i changed the way monsters are targeted, so now count starts at 0 for A up to 9 for J. you can change your bindings to work like before
Wow~!! It works!! Thank U~ Sickentide (IMG:[ invalid] style_emoticons/default/smile.gif) I really appreciate it!!
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Jul 28 2017, 00:28
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StrayMav7
Newcomer
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Posts: 23
Joined: 10-March 17
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This is mainly @sickentide but I'll post here as anyone could conceivably answer.
I'm trying to get better at scripting for other games, and perhaps eventually for this one. Although everything at the moment I would want is already done.
How, would you manage/did you manage, to solve the issue of having to move the mouse after each attack while hovering to retarget/attack an opponent? Where in the code is this kind of function buried away?
I know it was also done before, when the whole page would refresh, which seems even more ludicrous for myself to figure out unless they were detecting the initial hover, target monster under mouse, attack, and then on load detect if the mouse has moved off the target and if not automatically set the monster target and attack, which I believe would break the rules now as it's two steps *shrug*.
Also thank you for the modification of the script you created earlier at my request. It was incredibly helpful.
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Jul 28 2017, 00:40
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(StrayMav7 @ Jul 28 2017, 01:28)  How, would you manage/did you manage, to solve the issue of having to move the mouse after each attack while hovering to retarget/attack an opponent? Where in the code is this kind of function buried away?
the current target is stored in a variable by the SetTarget function when the mouse cursor enters a monster, and the script keeps attacking the selected target by calling the Monsters function at the beginning of every turn until the target is changed, which is done by moving the cursor over a different monster for a new SetTarget call or away from the monsters, which invokes the ClearTarget function. you can find the relevant functions around lines 447-487
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Jul 28 2017, 05:56
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ALL_MIGHT
Group: Gold Star Club
Posts: 1,548
Joined: 14-October 16
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I knew base value systems of equip comparison script(R.I.P.) But in case of percentile ranges Could some one explain These percentages are compared to what?Is it peerless values ? or highest possible value ? or it compare value of magnificent to highest magnificent only? or something else? When i used on an auction item i get  Here values are 421, EDB 38%, Int 45%, Wis 71%, Agi 30%, Evd 93%, Pmit 45% But in aution mentioned values are (Lv.421, EDB 38%, CS 25%, Agi 30%, Evd 93%) Here CS % are not in my Scripts result but was in Kedama's AuctionIs there a new version of this script I am using Percentile Ranges 1.2.1 of hc br
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Jul 28 2017, 11:15
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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QUOTE(ALL_MIGHT @ Jul 28 2017, 05:56)  These percentages are compared to what?
legendary range, ie: Lmin to Lmax.
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Jul 28 2017, 21:29
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esam
Group: Members
Posts: 2,193
Joined: 23-January 16
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May I trouble someone with a few minutes to spare to help me? I am a very casual player, I always do my daily XP bonus along with one battle or two, but ever since that update all my scripts are outdated. I know I could probably go through thread and check, but I've tried that before and have a knack of turning something simple to hours of frustration and headaches. So if I could be directed to what I should change the scripts I have to, I would be extremely grateful. Thanks in advance, Sam (IMG:[ i.imgur.com] http://i.imgur.com/78djHEbh.png) [edit]: horizontal scrolling. cheers. This post has been edited by Scremaz: Jul 29 2017, 11:15
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Jul 28 2017, 21:48
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friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14
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QUOTE(esam @ Jul 28 2017, 22:29)  May I trouble someone with a few minutes to spare to help me?
I am a very casual player, I always do my daily XP bonus along with one battle or two, but ever since that update all my scripts are outdated.
I know I could probably go through thread and check, but I've tried that before and have a knack of turning something simple to hours of frustration and headaches. So if I could be directed to what I should change the scripts I have to, I would be extremely grateful.
Thanks in advance, Sam
In short, the 0.85 update broke all the old scripts. None of those scripts in your screenshot work any longer. For the all-inclusive, crowdfunded hoverplay/tracking script, see sickentide's sig. For percentile ranges, see Super's sig. Latest versions here: Monsterbation: https://forums.e-hentai.org/index.php?showt...p;#entry4887617Percentile ranges: https://forums.e-hentai.org/index.php?showt...p;#entry4887299EDIT: typo (IMG:[ invalid] style_emoticons/default/blush.gif) This post has been edited by friggo: Jul 28 2017, 21:51
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Jul 28 2017, 21:49
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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QUOTE(esam @ Jul 28 2017, 21:29)  May I trouble someone with a few minutes to spare to help me?
I am a very casual player, I always do my daily XP bonus along with one battle or two, but ever since that update all my scripts are outdated.
I know I could probably go through thread and check, but I've tried that before and have a knack of turning something simple to hours of frustration and headaches. So if I could be directed to what I should change the scripts I have to, I would be extremely grateful.
cracklingcast and reloaded are outdated and have both been replaced by Monsterbation. you can find it in sickentide's sig. it's quite powerful, but initial configuration may scare you a bit. it's totally worth it though. equip comparison should still be broken. a crowdfunding to repair it (tohether with other scripts) may start in the next few days. percentile ranges *should* have been updated, but not sure. check superlatanium's sig. as for HP potion bar, what did it do? [edit]: oh, ninja'ed This post has been edited by Scremaz: Jul 28 2017, 21:50
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Jul 29 2017, 05:33
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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more performance stuff (thanks to some valuable input from simrock87), clickable riddlemaster (don't ask me how much stamina i spent going in and out of grindfest to make this happen) and the raiseGem option to make the gem icon stand out more
HentaiverseMonsterbation.1.1.5.0.user.js.zip ( 9.78k )
Number of downloads: 135
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