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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jul 9 2017, 23:47
Post #4601
RoadShoe



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QUOTE(Trifle @ Jul 7 2017, 20:43) *

Fixed battle stat ex for 0.85 with other's help
[attachmentid=105367]


One small glitch that shows up in Item World:

HV battle stat ON:


Attached Image


HV battle stat off:


Attached Image

This post has been edited by RoadShoe: Jul 9 2017, 23:49
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post Jul 10 2017, 07:31
Post #4602
sickentide



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QUOTE(gynew @ Jul 9 2017, 21:37) *

I've been trying Hentaiverse Monsterbation and is fantastic (IMG:[invalid] style_emoticons/default/smile.gif)

However some questions:

1. How can I change the color of the cooldown numbers? I see I can change the size and font but I dunno how to personalize it more, ideally I would like it to look just like all the other durations.

lines 270-271, where it says
CODE
        '.effect_duration > div { border: 1px solid black; } .cooldown { width: 37px; margin-top: ' + cdTopAdjust +
        'px; position: relative; z-index: 3; color: black; font-size: ' + cdFontSize + '%; font-weight: bold; }' +

add or change any css in the .cooldown section to change their appearance. to make them look more like the durations, replace the above code with this:
CODE
        '.effect_duration > div { border: 1px solid black; } .cooldown { background: #EDEBDF; width: 21px; margin-top: 23px;' +
        'position: relative; z-index: 3; color: black; font-size: 100%; font-weight: bold; left: 7px; border: 1px solid black; }' +

QUOTE(gynew @ Jul 9 2017, 21:37) *

2. Regarding the drops tracker, how can I make it to always show me in the popup the amount of artifacts dropped (even if its 0)?

lines 668-672, replace this:
CODE
    if ( artifact = droplog['Artifact'] ) {
        btcp.appendChild(document.createElement('br'));
        var span = btcp.appendChild(document.createElement('span'));
        span.setAttribute('style', 'color: #0000FF');
        span.innerHTML = artifact.toLocaleString() + ' Artifact' + (artifact > 1 ? 's' : ''); }

with this:
CODE
    var artifact = droplog['Artifact'] || 0;
        btcp.appendChild(document.createElement('br'));
        var span = btcp.appendChild(document.createElement('span'));
        span.setAttribute('style', 'color: #0000FF');
        span.innerHTML = artifact.toLocaleString() + ' Artifact' + (artifact == 1 ? '' : 's'); }

QUOTE(gynew @ Jul 9 2017, 21:37) *

3. And the dumb question: Where do I find the values I should put in here: "mpboost = 100, spboost = 80 , // set to match player stats"

Thanks (IMG:[invalid] style_emoticons/default/laugh.gif)

add up any boosts from abilities and capacitor. do not add hath perk bonuses, as those increase the base stats
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post Jul 10 2017, 10:49
Post #4603
gynew



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QUOTE(sickentide @ Jul 10 2017, 00:31) *

snip

Thanks a lot! (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jul 10 2017, 11:35
Post #4604
manga522



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may i ask for code master to make a tiny script called "death counter"

it can save how many times your been killed in the battlefield and what monster kills you
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post Jul 10 2017, 20:27
Post #4605
conundrum



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QUOTE(lololo16 @ Jul 6 2017, 21:07) *

It doesn't work with the default font
Character > Settings > Font Engine - Use Custom Font (IMG:[invalid] style_emoticons/default/wink.gif)


That fixed it, thanks. Wasn't aware that it needs a custom font; I believe the currently preferred one is... Verdana, 8pt, -5 adjust, right?

QUOTE(Scremaz @ Jul 6 2017, 17:45) *

i don't have it installed, so i cannot say anything for sure. could you please try to run it on:
1. a suffixed Average
2. a Superior
3. a suffixed Fair


Don't have any suffixed Fairs available, and the only ones in the market don't appear to be compatible with the script (it works on weapons, shields, phase cloth armour, shade light armour, powered heavy armour, and... cotton pants at the moment, it appears). It appears to be working for everything else after changing the font, though. Thanks anyways, though.

QUOTE(Maharid @ Jul 8 2017, 13:23) *
My question is: Can the Percentile Ranges script be changed so it take the values automatically from wiki and make them all visible?


Hmm... probably, by having it open the wiki page, and parse the tables on it for the necessary info. With additional effort, this could also be used to have it compare each item to its rarity tier's listed stats, rather than comparing everything to Peerless. I imagine it would take a lot of work to do so, though (just a guess, though; not particularly familiar with JS, so I'm not sure how easy or difficult it would be), and it would likely slow the script down, as well.
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post Jul 10 2017, 23:26
Post #4606
Maharid



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In my opinion is better to compare on Peerless only cause it is the most interesting stats for items that really matter (Magnificent and up).

Anyway, "tiered" or "peerless only" i think that Percentile with all stats for all items will be the best solution for all players, maybe we can bribe Superlatanium in making the change.

Crowfunding TBA.

This post has been edited by Maharid: Jul 10 2017, 23:36
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post Jul 10 2017, 23:28
Post #4607
Scremaz



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QUOTE(Maharid @ Jul 10 2017, 23:26) *

In my opinion is better to compare on Peerless only cause it is the most interesting stats for items that really matter (Magnificent and up).

Anyway, "tiered" or "peerless only" i think that Percentile with all stats for all items will be the best solution for all players, maybe we can bribe Superlatanium in making the change.

I pledge 500K for it, anyone else interested?

just make me finish the hovering script thing before starting a new crowdfunding, please (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jul 10 2017, 23:40
Post #4608
Maharid



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Ok, i'll wait, i have different thing to ask for that i think will be done better and faster with some funds.
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post Jul 10 2017, 23:41
Post #4609
Scremaz



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and there's even the item manager meanwhile... gosh, things keep piling up (IMG:[invalid] style_emoticons/default/dry.gif)
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post Jul 11 2017, 00:04
Post #4610
Scremaz



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QUOTE(Trifle @ Jul 8 2017, 05:43) *

Fixed battle stat ex for 0.85 with other's help
[attachmentid=105367]

how is this related to hvstat? successor? alternative?

someone asked me about HVStat, so if this does the same work i may simply unpin the other topic and replace with this
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post Jul 11 2017, 02:01
Post #4611
Maharid



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@Scremaz: HV Battle Stats tracks those info (added on the lower left on the screen):

[Damage] Average: 873 (873 / 0) / Piercing: 70% / Slashing: 23% / Crushing: 5%
[Used Item]
[Skill & Spell] Heartseeker: 1 / Imperil: 4 / OFC: 1 / Protection: 1 / Regen: 1 / Silence: 1 / Sleep: 1 / Spark of Life: 1 / SP Shield: 1

And a button with Turn Played, Total time Played and T/s on the lower right (clicking on it it ask if you want to reset the stats).

The info above are just a singe round of RE.

It will not do anything else so HVStats is far superior.

Anyway, i now iunderstand that HVStats greatly hindered the playing speed and the overall browser speed, it is better to let it die and recover interesting functions using scripts that ae much faster.

This post has been edited by Maharid: Jul 11 2017, 02:01
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post Jul 11 2017, 11:50
Post #4612
Gundo Misuzu



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QUOTE(RoadShoe @ Jul 9 2017, 23:47) *

One small glitch that shows up in Item World:

HV battle stat ON:
Attached Image
HV battle stat off:
Attached Image

Fixed click
THX

QUOTE(Scremaz @ Jul 11 2017, 00:04) *

how is this related to hvstat? successor? alternative?
someone asked me about HVStat, so if this does the same work i may simply unpin the other topic and replace with this

(IMG:[invalid] style_emoticons/default/tongue.gif) It was named by taritarime,you could ask him.

This post has been edited by Trifle: Jul 11 2017, 17:11
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post Jul 11 2017, 12:08
Post #4613
Scremaz



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QUOTE(Trifle @ Jul 11 2017, 11:50) *

(IMG:[invalid] style_emoticons/default/tongue.gif) It was named by taritarime,you could ask him.

already tried, guess he didn't see the pm. but he's online now, better to retry.

btw, any datas about your last runs?
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post Jul 11 2017, 13:29
Post #4614
Gundo Misuzu



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QUOTE(Scremaz @ Jul 11 2017, 12:08) *

already tried, guess he didn't see the pm. but he's online now, better to retry.

btw, any datas about your last runs?

The data is the same as usual,but i forgot to record.
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post Jul 11 2017, 14:04
Post #4615
Scremaz



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QUOTE(Trifle @ Jul 11 2017, 13:29) *

The data is the same as usual,but i forgot to record.

only Friday differs then? nothing about Monday? i ask because i have datas pointing at both days.

This post has been edited by Scremaz: Jul 11 2017, 14:05
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post Jul 11 2017, 14:36
Post #4616
Gundo Misuzu



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QUOTE(Scremaz @ Jul 11 2017, 14:04) *

only Friday differs then? nothing about Monday? i ask because i have datas pointing at both days.

(IMG:[invalid] style_emoticons/default/ohmy.gif) emm.. I'm sorry to tell you about I tried DWD without imperil on Friday, so it's a wrong data.
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post Jul 12 2017, 03:22
Post #4617
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hello guys.

I'm using Monsterbation 1.1.3.3 and very satisfied.

but I have one problem.

I want stop on equipdrop but only when Magnificent or Lengendary equipdrop.

How do I do that?

stopOnEquipDrop = true, < this makes me stop too often(sup or exq... etc)
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post Jul 12 2017, 11:05
Post #4618
sickentide



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some minor adjustments to the alert system and round counter Attached File  HentaiverseMonsterbation.1.1.3.4.user.js.zip ( 8.83k ) Number of downloads: 300

QUOTE(daldallover @ Jul 12 2017, 03:22) *

I want stop on equipdrop but only when Magnificent or Lengendary equipdrop.

line 720, replace this:
CODE
if ( noPopup && (!stopOnEquipDrop || !document.querySelector('span[style$="#FF0000"]')) )

with this:
CODE
if ( noPopup && (!stopOnEquipDrop || !/(Peerless|Legendary|Magnificent)/.test(document.getElementById('textlog').innerHTML)) )
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post Jul 12 2017, 12:29
Post #4619
daldallover



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QUOTE(sickentide @ Jul 12 2017, 18:05) *

some minor adjustments to the alert system and round counter Attached File  HentaiverseMonsterbation.1.1.3.4.user.js.zip ( 8.83k ) Number of downloads: 300


line 720, replace this:
CODE
if ( noPopup && (!stopOnEquipDrop || !document.querySelector('span[style$="#FF0000"]')) )

with this:
CODE
if ( noPopup && (!stopOnEquipDrop || !/(Peerless|Legendary|Magnificent)/.test(document.getElementById('textlog').innerHTML)) )



Thank you (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 12 2017, 15:40
Post #4620
gynew



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QUOTE(sickentide @ Jul 12 2017, 04:05) *

some minor adjustments to the alert system and round counter Attached File  HentaiverseMonsterbation.1.1.3.4.user.js.zip ( 8.83k ) Number of downloads: 300

Great! Thank you (IMG:[invalid] style_emoticons/default/smile.gif)

Another question regarding your Hentaiverse Monsterbation script:

Is it possible to have 2 different color alerts for different expiration buffs?
Or in case that's too complicated, is it possible to have an alert color if a certain buff is not found in the effect panel? (just like with the channeling effect alert but when not found)

Thanks a lot,
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