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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Jul 9 2017, 23:47
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15
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QUOTE(Trifle @ Jul 7 2017, 20:43) Fixed battle stat ex for 0.85 with other's help [attachmentid=105367]
One small glitch that shows up in Item World: HV battle stat ON: HV battle stat off: This post has been edited by RoadShoe: Jul 9 2017, 23:49
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Jul 10 2017, 07:31
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(gynew @ Jul 9 2017, 21:37) I've been trying Hentaiverse Monsterbation and is fantastic (IMG:[ invalid] style_emoticons/default/smile.gif) However some questions: 1. How can I change the color of the cooldown numbers? I see I can change the size and font but I dunno how to personalize it more, ideally I would like it to look just like all the other durations. lines 270-271, where it says CODE '.effect_duration > div { border: 1px solid black; } .cooldown { width: 37px; margin-top: ' + cdTopAdjust + 'px; position: relative; z-index: 3; color: black; font-size: ' + cdFontSize + '%; font-weight: bold; }' + add or change any css in the .cooldown section to change their appearance. to make them look more like the durations, replace the above code with this: CODE '.effect_duration > div { border: 1px solid black; } .cooldown { background: #EDEBDF; width: 21px; margin-top: 23px;' + 'position: relative; z-index: 3; color: black; font-size: 100%; font-weight: bold; left: 7px; border: 1px solid black; }' + QUOTE(gynew @ Jul 9 2017, 21:37) 2. Regarding the drops tracker, how can I make it to always show me in the popup the amount of artifacts dropped (even if its 0)?
lines 668-672, replace this: CODE if ( artifact = droplog['Artifact'] ) { btcp.appendChild(document.createElement('br')); var span = btcp.appendChild(document.createElement('span')); span.setAttribute('style', 'color: #0000FF'); span.innerHTML = artifact.toLocaleString() + ' Artifact' + (artifact > 1 ? 's' : ''); } with this: CODE var artifact = droplog['Artifact'] || 0; btcp.appendChild(document.createElement('br')); var span = btcp.appendChild(document.createElement('span')); span.setAttribute('style', 'color: #0000FF'); span.innerHTML = artifact.toLocaleString() + ' Artifact' + (artifact == 1 ? '' : 's'); } QUOTE(gynew @ Jul 9 2017, 21:37) 3. And the dumb question: Where do I find the values I should put in here: "mpboost = 100, spboost = 80 , // set to match player stats" Thanks (IMG:[ invalid] style_emoticons/default/laugh.gif) add up any boosts from abilities and capacitor. do not add hath perk bonuses, as those increase the base stats
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Jul 10 2017, 11:35
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manga522
Group: Gold Star Club
Posts: 517
Joined: 2-January 17
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may i ask for code master to make a tiny script called "death counter"
it can save how many times your been killed in the battlefield and what monster kills you
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Jul 10 2017, 20:27
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conundrum
Newcomer
Group: Members
Posts: 92
Joined: 15-March 12
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QUOTE(lololo16 @ Jul 6 2017, 21:07) It doesn't work with the default font Character > Settings > Font Engine - Use Custom Font (IMG:[ invalid] style_emoticons/default/wink.gif) That fixed it, thanks. Wasn't aware that it needs a custom font; I believe the currently preferred one is... Verdana, 8pt, -5 adjust, right? QUOTE(Scremaz @ Jul 6 2017, 17:45) i don't have it installed, so i cannot say anything for sure. could you please try to run it on: 1. a suffixed Average 2. a Superior 3. a suffixed Fair
Don't have any suffixed Fairs available, and the only ones in the market don't appear to be compatible with the script (it works on weapons, shields, phase cloth armour, shade light armour, powered heavy armour, and... cotton pants at the moment, it appears). It appears to be working for everything else after changing the font, though. Thanks anyways, though. QUOTE(Maharid @ Jul 8 2017, 13:23) My question is: Can the Percentile Ranges script be changed so it take the values automatically from wiki and make them all visible?
Hmm... probably, by having it open the wiki page, and parse the tables on it for the necessary info. With additional effort, this could also be used to have it compare each item to its rarity tier's listed stats, rather than comparing everything to Peerless. I imagine it would take a lot of work to do so, though (just a guess, though; not particularly familiar with JS, so I'm not sure how easy or difficult it would be), and it would likely slow the script down, as well.
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Jul 10 2017, 23:26
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Maharid
Group: Catgirl Camarilla
Posts: 2,374
Joined: 27-April 10
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In my opinion is better to compare on Peerless only cause it is the most interesting stats for items that really matter (Magnificent and up).
Anyway, "tiered" or "peerless only" i think that Percentile with all stats for all items will be the best solution for all players, maybe we can bribe Superlatanium in making the change.
Crowfunding TBA.
This post has been edited by Maharid: Jul 10 2017, 23:36
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Jul 10 2017, 23:28
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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QUOTE(Maharid @ Jul 10 2017, 23:26) In my opinion is better to compare on Peerless only cause it is the most interesting stats for items that really matter (Magnificent and up).
Anyway, "tiered" or "peerless only" i think that Percentile with all stats for all items will be the best solution for all players, maybe we can bribe Superlatanium in making the change.
I pledge 500K for it, anyone else interested?
just make me finish the hovering script thing before starting a new crowdfunding, please (IMG:[ invalid] style_emoticons/default/heh.gif)
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Jul 10 2017, 23:40
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Maharid
Group: Catgirl Camarilla
Posts: 2,374
Joined: 27-April 10
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Ok, i'll wait, i have different thing to ask for that i think will be done better and faster with some funds.
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Jul 10 2017, 23:41
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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and there's even the item manager meanwhile... gosh, things keep piling up (IMG:[ invalid] style_emoticons/default/dry.gif)
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Jul 11 2017, 00:04
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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QUOTE(Trifle @ Jul 8 2017, 05:43) Fixed battle stat ex for 0.85 with other's help [attachmentid=105367]
how is this related to hvstat? successor? alternative? someone asked me about HVStat, so if this does the same work i may simply unpin the other topic and replace with this
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Jul 11 2017, 02:01
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Maharid
Group: Catgirl Camarilla
Posts: 2,374
Joined: 27-April 10
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@Scremaz: HV Battle Stats tracks those info (added on the lower left on the screen):
[Damage] Average: 873 (873 / 0) / Piercing: 70% / Slashing: 23% / Crushing: 5% [Used Item] [Skill & Spell] Heartseeker: 1 / Imperil: 4 / OFC: 1 / Protection: 1 / Regen: 1 / Silence: 1 / Sleep: 1 / Spark of Life: 1 / SP Shield: 1
And a button with Turn Played, Total time Played and T/s on the lower right (clicking on it it ask if you want to reset the stats).
The info above are just a singe round of RE.
It will not do anything else so HVStats is far superior.
Anyway, i now iunderstand that HVStats greatly hindered the playing speed and the overall browser speed, it is better to let it die and recover interesting functions using scripts that ae much faster.
This post has been edited by Maharid: Jul 11 2017, 02:01
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Jul 11 2017, 11:50
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Gundo Misuzu
Group: Catgirl Camarilla
Posts: 439
Joined: 2-May 13
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QUOTE(RoadShoe @ Jul 9 2017, 23:47) One small glitch that shows up in Item World: HV battle stat ON: HV battle stat off: Fixed clickTHX QUOTE(Scremaz @ Jul 11 2017, 00:04) how is this related to hvstat? successor? alternative? someone asked me about HVStat, so if this does the same work i may simply unpin the other topic and replace with this
(IMG:[ invalid] style_emoticons/default/tongue.gif) It was named by taritarime,you could ask him. This post has been edited by Trifle: Jul 11 2017, 17:11
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Jul 11 2017, 12:08
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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QUOTE(Trifle @ Jul 11 2017, 11:50) (IMG:[ invalid] style_emoticons/default/tongue.gif) It was named by taritarime,you could ask him. already tried, guess he didn't see the pm. but he's online now, better to retry. btw, any datas about your last runs?
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Jul 11 2017, 13:29
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Gundo Misuzu
Group: Catgirl Camarilla
Posts: 439
Joined: 2-May 13
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QUOTE(Scremaz @ Jul 11 2017, 12:08) already tried, guess he didn't see the pm. but he's online now, better to retry.
btw, any datas about your last runs?
The data is the same as usual,but i forgot to record.
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Jul 11 2017, 14:04
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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QUOTE(Trifle @ Jul 11 2017, 13:29) The data is the same as usual,but i forgot to record.
only Friday differs then? nothing about Monday? i ask because i have datas pointing at both days. This post has been edited by Scremaz: Jul 11 2017, 14:05
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Jul 11 2017, 14:36
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Gundo Misuzu
Group: Catgirl Camarilla
Posts: 439
Joined: 2-May 13
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QUOTE(Scremaz @ Jul 11 2017, 14:04) only Friday differs then? nothing about Monday? i ask because i have datas pointing at both days.
(IMG:[ invalid] style_emoticons/default/ohmy.gif) emm.. I'm sorry to tell you about I tried DWD without imperil on Friday, so it's a wrong data.
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Jul 12 2017, 03:22
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daldallover
Newcomer
Group: Gold Star Club
Posts: 97
Joined: 4-December 16
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hello guys.
I'm using Monsterbation 1.1.3.3 and very satisfied.
but I have one problem.
I want stop on equipdrop but only when Magnificent or Lengendary equipdrop.
How do I do that?
stopOnEquipDrop = true, < this makes me stop too often(sup or exq... etc)
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Jul 12 2017, 11:05
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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some minor adjustments to the alert system and round counter
HentaiverseMonsterbation.1.1.3.4.user.js.zip ( 8.83k )
Number of downloads: 300QUOTE(daldallover @ Jul 12 2017, 03:22) I want stop on equipdrop but only when Magnificent or Lengendary equipdrop.
line 720, replace this: CODE if ( noPopup && (!stopOnEquipDrop || !document.querySelector('span[style$="#FF0000"]')) ) with this: CODE if ( noPopup && (!stopOnEquipDrop || !/(Peerless|Legendary|Magnificent)/.test(document.getElementById('textlog').innerHTML)) )
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Jul 12 2017, 12:29
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daldallover
Newcomer
Group: Gold Star Club
Posts: 97
Joined: 4-December 16
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QUOTE(sickentide @ Jul 12 2017, 18:05) some minor adjustments to the alert system and round counter
HentaiverseMonsterbation.1.1.3.4.user.js.zip ( 8.83k )
Number of downloads: 300line 720, replace this: CODE if ( noPopup && (!stopOnEquipDrop || !document.querySelector('span[style$="#FF0000"]')) ) with this: CODE if ( noPopup && (!stopOnEquipDrop || !/(Peerless|Legendary|Magnificent)/.test(document.getElementById('textlog').innerHTML)) ) Thank you (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jul 12 2017, 15:40
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gynew
Group: Members
Posts: 2,019
Joined: 27-December 08
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QUOTE(sickentide @ Jul 12 2017, 04:05) some minor adjustments to the alert system and round counter
HentaiverseMonsterbation.1.1.3.4.user.js.zip ( 8.83k )
Number of downloads: 300Great! Thank you (IMG:[ invalid] style_emoticons/default/smile.gif) Another question regarding your Hentaiverse Monsterbation script: Is it possible to have 2 different color alerts for different expiration buffs? Or in case that's too complicated, is it possible to have an alert color if a certain buff is not found in the effect panel? (just like with the channeling effect alert but when not found) Thanks a lot,
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