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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jul 8 2017, 00:03
Post #4581
Scremaz



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QUOTE(Superlatanium @ Jul 7 2017, 23:12) *

No, I always preferred percentiles, Hentaiverse Equipment Comparison was someone else's.

oh. sorry (IMG:[invalid] style_emoticons/default/heh.gif)


either way, as i said there's an alternative, for how "laborious" it may be. and it doesn't even rely on a database updated every so often, so even more reliable imo. guess it can wait a bit.
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post Jul 8 2017, 01:03
Post #4582
gynew



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Hello! I've been away some months, I see there is finally a new update, so regarding scripts:

Is reloader still functioning / being helpful?
This new script Hentaiverse Monsterbation is the "newer" version of reloader or it has nothing to do with improving fast times?

Thanks (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 8 2017, 01:07
Post #4583
Scremaz



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QUOTE(gynew @ Jul 8 2017, 01:03) *

Is reloader still functioning / being helpful?

reloader, cracklingcast and similar are dead

QUOTE(gynew @ Jul 8 2017, 01:03) *

This new script Hentaiverse Monsterbation is the "newer" version of reloader

more like the successor. and quite improved, while we were at it. props to sickentide.

QUOTE(gynew @ Jul 8 2017, 01:03) *

or it has nothing to do with improving fast times?

that should be done natively, afaik. tenboro implehemented some types of instructions that... uh, do things. and HV should be faster on average. kinda. you'd better find someone more technical than me to explain this better (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jul 8 2017, 01:29
Post #4584
Superlatanium



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QUOTE(Scremaz @ Jul 7 2017, 23:07) *
that should be done natively, afaik. tenboro implehemented some types of instructions that... uh, do things. and HV should be faster on average. kinda. you'd better find someone more technical than me to explain this better (IMG:[invalid] style_emoticons/default/heh.gif)
Somewhat similar to what those prior scripts did, HV now replaces only parts of the page when a turn is submitted, rather than reloading the whole page's data. Since there's less stuff for your browser to parse and repaint on each turn, and since it stays on the same page (for each round), each turn takes less time and fewer resources.

Those with extremely crappy hardware will see a big improvement. Those with decent or better hardware might not notice a difference.

There might be other factors too, but this is the effect of the new native turn-submit method.
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post Jul 8 2017, 03:43
Post #4585
RoadShoe



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QUOTE(xcaliber9999 @ Jul 7 2017, 13:32) *

Well tried with monsterbation alone and it seems fine now. Btw what is the setting for holy mage ? it doesn't cast smite when i hover over monsters it only do physical staff damage. also no right click cure


Copy and paste this line in the area where you have your Hover attacks.

hoverAction = Strongest([Cast('Paradise Lost'), Cast('Banishment'), Cast('Smite')]), // Holy spell rotation

Forward slash the hover action you already had enabled.

It's also wise to swap ClickLeft and ClickMiddle, and add the above line on ClickLeft.

They look like this:
clickMiddle = false, // default
clickLeft = Strongest([Cast('Paradise Lost'), Cast('Banishment'), Cast('Drain'), Cast('Smite')]),
clickRight = Strongest([Cast('Full-Cure'), Cast('Cure')]);
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post Jul 8 2017, 05:43
Post #4586
Gundo Misuzu



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Fixed battle stat ex for 0.85 with other's help
Fixed something wrong in item world
Attached File  HV_battle_stat_ex_for_0.85.user.js.txt ( 8.73k ) Number of downloads: 12557


List of features:
  • Detail of total damage, average and type
  • Used item
  • Casted Skill & Spell
  • Turn and speed counter
  • SORT_BY_NAME switch
  • SUPPORTS: Firefox / Chrome
  • SUPPOSRT: https / alt HentaiVerse


This post has been edited by Scremaz: Sep 8 2017, 13:55
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post Jul 8 2017, 11:37
Post #4587
Scremaz



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QUOTE(Trifle @ Jul 8 2017, 05:43) *

Fixed battle stat ex for 0.85 with other's help
[attachmentid=105367]

not using it, but some users asked for it, so thank you.
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post Jul 8 2017, 14:22
Post #4588
karyl123



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QUOTE(Superlatanium @ Jun 28 2017, 15:00) *

Attached File  Percentile_Ranges_1.2.1.user.js.txt ( 16.24k ) Number of downloads: 13833


This script now properly calculates forged values; the error is now on the order of 0.01-0.03 rather than up to 10%. Thanks to Scremaz for the data.


will this be updated to have all ranges ?

for example rapier, it only show adb, parry.
didnt show any str dex agi ranges.
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post Jul 8 2017, 16:03
Post #4589
chjj30



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I tried to use Keybinds with DeBuffes in HentaiverseMonsterbation.1.1.3.3,
but I failed.

Did I write it right?

Bind(KEY_D, HoverAction(Cast('MagNet')));
Bind(KEY_A, HoverAction(Cast('Silence')));

But when I move my Mouse to Monsters and press D or A, nothing happens,
Even when I copy and paste
Bind(KEY_I, HoverAction(Cast('Imperil')));
in the Examples, it still doesn't work.

But before it I use HentaiverseMonsterbation.1.1.1

and

Bind(KEY_D, MonsterAction(Cast('MagNet')));
Bind(KEY_A, MonsterAction(Cast('Silence')));

can work.

Is it only my own Problem?
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post Jul 8 2017, 18:38
Post #4590
sickentide



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QUOTE(chjj30 @ Jul 8 2017, 16:03) *

Is it only my own Problem?

did you change the hoverArea setting or interrupt hover during play? the mouse has to be over the area that triggers hover and hover must be active for HoverAction to work, since unlike MonsterAction it temporarily changes the default hover action. my preferred way of using it is with a setup like this:
CODE
Bind(KEY_A, HoverAction(Strongest([ToggleHover, Cast('Imperil')])));
Bind(KEY_Z, ToggleHover);

hold A, hover over the first monster you want to imperil while hover is active, mover over to the second monster to imperil, hit Z, do the same with the third, release A and hit Z again to resume attacking
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post Jul 8 2017, 18:53
Post #4591
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QUOTE(karyl123 @ Jul 8 2017, 14:22) *

will this be updated to have all ranges ?

for example rapier, it only show adb, parry.
didnt show any str dex agi ranges.


That was ny main reason to use Hentaiverse Equipment Comparison, i'd like to have a fast lok on all stats, not only the main.

My question is: Can the Percentile Ranges script be changed so it take the values automatically from wiki and make them all visible?
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post Jul 8 2017, 18:55
Post #4592
chjj30



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QUOTE(sickentide @ Jul 9 2017, 00:38) *

did you change the hoverArea setting or interrupt hover during play? the mouse has to be over the area that triggers hover and hover must be active for HoverAction to work, since unlike MonsterAction it temporarily changes the default hover action. my preferred way of using it is with a setup like this:
CODE
Bind(KEY_A, HoverAction(Strongest([ToggleHover, Cast('Imperil')])));
Bind(KEY_Z, ToggleHover);

hold A, hover over the first monster you want to imperil while hover is active, mover over to the second monster to imperil, hit Z, do the same with the third, release A and hit Z again to resume attacking


Thank you for the Reply.

I don't change the hoverArea, it is still
hoverArea = 1,
And other hover still works.
Oh, then I think I find the Reason. I don't aktiv hover before I cast MagNet and Silence.
I just think HoverAction is a new Name for the old MonsterAction, it's my Fault.

I think I can't use this Code
CODE
Bind(KEY_A, HoverAction(Strongest([ToggleHover, Cast('Imperil')])));
Bind(KEY_Z, ToggleHover);

for Magnet and Silence because of their Cooldown Time. Thank you for your Suggestion.

Now I use
clickRight = Strongest([Cast('MagNet'), Cast('Silence'),]),
as an Alternative.
I only need to use this twice a day for FSM, it's not a big Problem.
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post Jul 9 2017, 02:25
Post #4593
Usagi =



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QUOTE(Maharid @ Jul 9 2017, 00:53) *

My question is: Can the Percentile Ranges script be changed so it take the values automatically from wiki and make them all visible?


It is possible but it can be a messy affair since the equipment popup and wiki are on different domains.
I once tried to make one a long time ago but give up because I didn't want it badly enough (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jul 9 2017, 03:23
Post #4594
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CODE
java script: ((function() {
    if (!document.getElementById("repairall")) {
        console.log("Go to Repair Page!");
        return;
    }

    var url = window.location.protocol + "//" + window.location.hostname;
    var processing = true;
    var queue = 0;
    var msg = "";

    var mats_needed = document.querySelectorAll("#rightpane span");
    var mat_name = [];
    var mat_need = [];
    var mat_have = [];
    var mat_id = [];

    for (var i = 0; i < mats_needed.length; i++) {
        var split = mats_needed[i].textContent.split("x ");
        mat_name.push(split[1]);
        mat_need.push(split[0]);
        mat_have.push(0);
    }

    if (mat_name.length === 0) {
        alert("No Repairs Needed!");
        return;
    }

    var x = new XMLHttpRequest();
    x.open("GET", url + "/?s=Bazaar&ss=is&filter=ma", true);
    x.onreadystatechange = (function() {
        if (x.readyState == 4) {
            if (x.status == 200) { process(x.responseText); } else { alert("Error Retrieving Bazaar Page!") }
        }
    });
    x.send();

    function process(htmlStr) {
        var doc = (new DOMParser()).parseFromString(htmlStr, "text/html");

        var left_items = doc.querySelectorAll("#item_pane tr");
        var right_items = doc.querySelectorAll("#shop_pane tr");

        var count = 0;
        var index;

        for (var i = 0; i < left_items.length && count < mat_name.length; i++) {
            index = mat_name.indexOf(left_items[i].firstChild.textContent);
            if (index > -1) {
                mat_have[index] = left_items[i].lastChild.textContent;
                count++;
            }
        }

        count = 0;

        for (var k = 0; k < right_items.length && count < mat_name.length; k++) {
            index = mat_name.indexOf(right_items[k].firstChild.textContent);
            if (index > -1) {
                mat_id[index] = right_items[k].firstChild.firstChild.outerHTML.split("('shop_pane',")[1].split(",999")[0];
                count++;
            }
        }

        for (var j = 0; j < mat_name.length; j++) {
            msg += "You have " + mat_have[j] + " " + mat_name[j] + "\n";
            msg += "You need " + mat_need[j] + " " + mat_name[j] + "\n";
            if (mat_need[j] - mat_have[j] > 0) {
                queue++;
                buy(mat_name[j], mat_need[j] - mat_have[j], mat_id[j], doc.getElementsByName("storetoken")[0].value);
            }
            msg += "\n";
        }

        processing = false;
        done(0);
    }

    function buy(name, qty, id, token) {
        msg += "Bought " + qty + " " + name + " (ID: " + id + ")\n";
        var x = new XMLHttpRequest();
        x.onload = function() { done(1); };
        x.open("POST", url + "/?s=Bazaar&ss=is&filter=ma", true);
        x.setRequestHeader('Content-type', 'application/x-www-form-urlencoded');
        x.send("storetoken=" + token + "&select_mode=shop_pane&select_item=" + id + "&select_count=" + qty);
    }

    function done(n) {
        if (n === 0 && queue == -1) {
            return;
        }
        queue -= n;
        if (queue === 0 && !processing) {
            alert("Done!\n\n" + msg);
            queue = -1;
            document.getElementById('repairall').submit();
        }
    }
})())


This is a fix of my repair bookmarklet for 0.85

What it does is it automatically buys any scraps and energy cells you need to repair your gear from the bazaar before repairing it.

It will work with any build as there is no hardcoded value in it and should work even when new materials are introduced.

To use, just go to your repair page and click on the bookmarklet.
After its done, a popup will appear detailing what you had, what you needed and what it bought.

Do note that it does not check if you have enough credits before buying.
Also remember to delete the white space between java and script in the first line added by the forums.
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post Jul 9 2017, 08:20
Post #4595
sssss2



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Where is 0.85 Equip Compare script?

Not yet?

=====

I fixed it for personal use - but it is temporary and defective, so I hope someone do it.

This post has been edited by sssss2: Jul 9 2017, 11:59
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post Jul 9 2017, 20:49
Post #4596
ALL_MIGHT



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@Superlatanium
Script SmartSearch 1.3.1 is not working.
I searched for selling binding of slaughter in wtb.
when i used script i get following
Attached Image
i these result all are closed or not buying now.
and

when i used normal search i gets.
Attached Image
here multiple buyers are present.

I Like SmartSearch 1.3.1 So please improve it and remove this error.
Please
(IMG:[invalid] style_emoticons/default/rolleyes.gif)
(PS: it also show wrong result when search happy or pills or happy pills)

This post has been edited by ALL_MIGHT: Jul 9 2017, 21:00
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post Jul 9 2017, 21:25
Post #4597
friggo



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QUOTE(ALL_MIGHT @ Jul 9 2017, 21:49) *

@Superlatanium
Script SmartSearch 1.3.1 is not working.

You do realize that you haven't updated the database in 29 days, right? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Here's what I get:

Attached Image

Just click "Save" next to the search button to update the trade threads.
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post Jul 9 2017, 21:37
Post #4598
gynew



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I've been trying Hentaiverse Monsterbation and is fantastic (IMG:[invalid] style_emoticons/default/smile.gif)

However some questions:

1. How can I change the color of the cooldown numbers? I see I can change the size and font but I dunno how to personalize it more, ideally I would like it to look just like all the other durations.
2. Regarding the drops tracker, how can I make it to always show me in the popup the amount of artifacts dropped (even if its 0)?

3. And the dumb question: Where do I find the values I should put in here: "mpboost = 100, spboost = 80 , // set to match player stats"

Thanks (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jul 9 2017, 22:22
Post #4599
ALL_MIGHT



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QUOTE(friggo @ Jul 10 2017, 00:55) *

You do realize that you haven't updated the database in 29 days, right? (IMG:[invalid] style_emoticons/default/rolleyes.gif)

Here's what I get:

Attached Image

Just click "Save" next to the search button to update the trade threads.

Thanks (IMG:[invalid] style_emoticons/default/biggrin.gif)
I totally forgot about "saved" option and was using same old database (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jul 9 2017, 22:50
Post #4600
RoadShoe



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QUOTE(Trifle @ Jul 7 2017, 20:43) *

Fixed battle stat ex for 0.85 with other's help
[attachmentid=105367]


Yes!! Thank you!

If using the script that puts the credit amount at the lower left corner:

Change line 26 from 12px/1px to 20px/7px respectively for the bottom positions of the lines.

Thanks to both Trifle and Tatarime!! Yay!! (IMG:[invalid] style_emoticons/default/biggrin.gif) (IMG:[invalid] style_emoticons/default/biggrin.gif)

Edit: Changed to 20px/7px

This post has been edited by RoadShoe: Jul 9 2017, 23:05
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