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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jul 5 2017, 14:51
Post #4541
Scremaz



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QUOTE(adz @ Jul 5 2017, 14:48) *

As of today, no scripts are working for me in battle for HV. I'm using Chrome with Tampermonkey. All Scripts meant for Bazaar, Forge etc. are still working fine.

The issue does not occur with Firefox.

did you try monsterbation? it's right above your post.
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post Jul 5 2017, 14:53
Post #4542
adz



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I use it since day one.

Yesterday everything was working fine, but now Scripts like Round Counter and Monsterbation are borked for Chrome and only work with firefox for me.

Edit:

Magic! After reinstalling Tampermonkey, it works mostly, but only Monsterbation 1.1.2. Version 1.1.3 is not working for me.

This post has been edited by adz: Jul 5 2017, 14:58
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post Jul 5 2017, 15:05
Post #4543
Scremaz



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QUOTE(adz @ Jul 5 2017, 14:53) *

I use it since day one.

Yesterday everything was working fine, but now Scripts like Round Counter and Monsterbation are borked for Chrome and only work with firefox for me.

Edit:

Magic! After reinstalling Tampermonkey, it works mostly, but only Monsterbation 1.1.2. Version 1.1.3 is not working for me.

hmmm... probably some functions that were added meanwhile. anyone else, the same problem?
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post Jul 5 2017, 15:38
Post #4544
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QUOTE(Scremaz @ Jul 5 2017, 15:05) *

hmmm... probably some functions that were added meanwhile. anyone else, the same problem?

i just tested it in chrome and it didn't run so i fixed it Attached File  HentaiverseMonsterbation.1.1.3.user.js.zip ( 8.77k ) Number of downloads: 160
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post Jul 5 2017, 15:41
Post #4545
Scremaz



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QUOTE(sickentide @ Jul 5 2017, 15:38) *

i just tested it in chrome and it didn't run so i fixed it Attached File  HentaiverseMonsterbation.1.1.3.user.js.zip ( 8.77k ) Number of downloads: 160


so quick. thank you for your dedication (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jul 5 2017, 15:57
Post #4546
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QUOTE(sickentide @ Jul 5 2017, 15:38) *

i just tested it in chrome and it didn't run so i fixed it Attached File  HentaiverseMonsterbation.1.1.3.user.js.zip ( 8.77k ) Number of downloads: 160



Thanks, everything is good after this update.
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post Jul 5 2017, 15:59
Post #4547
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QUOTE(Scremaz @ Jul 5 2017, 15:41) *

so quick. thank you for your dedication (IMG:[invalid] style_emoticons/default/smile.gif)


Question: where do i find the latest uodate/new version of the scripts?
Is there any post with all of them?
or we have to keep trying beta version every time?

Hope to see a locked thread with the scripts and nt keep looking for every single pdated version... if possible (IMG:[invalid] style_emoticons/default/biggrin.gif) .
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post Jul 5 2017, 16:07
Post #4548
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QUOTE(piyin @ Jul 5 2017, 15:59) *

Question: where do i find the latest uodate/new version of the scripts?
Is there any post with all of them?
or we have to keep trying beta version every time?

Hope to see a locked thread with the scripts and nt keep looking for every single pdated version... if possible (IMG:[invalid] style_emoticons/default/biggrin.gif) .

most updated version is always in sickentide's sig.
as for me, all the requirements are filled, so further releases will most likely be bugfixes, maintenance versions, optimizations etc etc.

if you're referring to all the other ones, now that this project is somehow filled, i have another couple of things going on and then we may have a solid base to start a proper compendium on wiki.
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post Jul 5 2017, 18:57
Post #4549
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QUOTE(Scremaz @ Jul 5 2017, 16:07) *

most updated version is always in sickentide's sig.
as for me, all the requirements are filled, so further releases will most likely be bugfixes, maintenance versions, optimizations etc etc.

if you're referring to all the other ones, now that this project is somehow filled, i have another couple of things going on and then we may have a solid base to start a proper compendium on wiki.



Don't forget to pay the man. He deserves it, Imperil Mage is completely fixed. I mentioned this before, but the way he fixed 'stop imperil upon emergency' is an impressive bit of logic!
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post Jul 5 2017, 19:24
Post #4550
Scremaz



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QUOTE(DJNoni @ Jul 5 2017, 18:57) *

Don't forget to pay the man. He deserves it, Imperil Mage is completely fixed. I mentioned this before, but the way he fixed 'stop imperil upon emergency' is an impressive bit of logic!

worry not, we already discussed about that (IMG:[invalid] style_emoticons/default/wink.gif)

and if nothing else, i have a page full of MMs to remind me about that. i couldn't forget it even if i wanted! (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jul 5 2017, 20:35
Post #4551
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QUOTE(sickentide @ Jul 5 2017, 15:38) *

i just tested it in chrome and it didn't run so i fixed it Attached File  HentaiverseMonsterbation.1.1.3.user.js.zip ( 8.77k ) Number of downloads: 160



Now it doesn't start directly after starting arena and directly after riddlemanster. When I refresh the browser then it loads.

Edit: the LOL script solves this for the start of the arena

Edit2: the LOL script doesn't solve the failing restart of script after riddlemaster....

This post has been edited by DJNoni: Jul 5 2017, 21:02
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post Jul 5 2017, 21:34
Post #4552
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Does the script HentaiverseMonsterbation and mousemagelee give double a ajax speed ?

I am asking because reloader and cracklingcast script together made the gameplay faster before now its slow for me
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post Jul 5 2017, 22:38
Post #4553
sickentide



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QUOTE(DJNoni @ Jul 5 2017, 20:35) *

Now it doesn't start directly after starting arena and directly after riddlemanster. When I refresh the browser then it loads.

Edit: the LOL script solves this for the start of the arena

Edit2: the LOL script doesn't solve the failing restart of script after riddlemaster....

it works for me, but here's a version without the ajax round change support to fix this for now Attached File  HentaiverseMonsterbation.1.1.3.1.user.js.zip ( 8.76k ) Number of downloads: 102
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post Jul 5 2017, 22:53
Post #4554
piyin



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QUOTE(Scremaz @ Jul 5 2017, 16:07) *

1.- most updated version is always in sickentide's sig.



2.- as for me, all the requirements are filled, so further releases will most likely be bugfixes, maintenance versions, optimizations etc etc.


3.- if you're referring to all the other ones, now that this project is somehow filled, i have another couple of things going on and then we may have a solid base to start a proper compendium on wiki.


1.- Would it be too much to ask for a Script ONLY post updated with the most new version? it would help ppl that doesnt know the part about sickentide's sig thing.

2.- "Bugfixes"... im really glad about the "all the requirements are filled"... but if this is a "work" and it has involved a "Payment"... i will not "Pay anything if the product has any issue"... and i think "bugfixes" (as in the new 0.85), are issues.

3.- The other ones and the main one... i mean ALL... whats a compendium if it doesnt have only those things that are supposed to compilate?
Also who or whom are supposed to have the power to edit the Wiki?
There has been some pretty old script still hanging around... like pretty old ones, (0.81?... da heck?) and i think is time to clean those... i think (IMG:[invalid] style_emoticons/default/tongue.gif) .
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post Jul 5 2017, 23:30
Post #4555
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provided that i gave plenty of time for users to voice their opinions in moderation notes thread (btw, time's up. we'll go as i wrote there)...

QUOTE(piyin @ Jul 5 2017, 22:53) *

1.- Would it be too much to ask for a Script ONLY post updated with the most new version? it would help ppl that doesnt know the part about sickentide's sig thing.

2.- "Bugfixes"... im really glad about the "all the requirements are filled"... but if this is a "work" and it has involved a "Payment"... i will not "Pay anything if the product has any issue"... and i think "bugfixes" (as in the new 0.85), are issues.

3.- The other ones and the main one... i mean ALL... whats a compendium if it doesnt have only those things that are supposed to compilate?
Also who or whom are supposed to have the power to edit the Wiki?
There has been some pretty old script still hanging around... like pretty old ones, (0.81?... da heck?) and i think is time to clean those... i think (IMG:[invalid] style_emoticons/default/tongue.gif) .

1. too late, i already put a link in the hovering thread. thank you for pointing out though. it currently redirects to sickentide's profile, btw

2. it may be shocking, so brace yourself. allow me to remember you that the perfect software doesn't exist. apart for the fact that you cannot predict how the same software will behave on many different pcs (read carefully the license agreement of the next software you install, nobody gives you such a warranty!), every new feature can potentially bring up an error. logical ones are the most tricky to find, and you cannot do it without extensive tries.
also, given the general satisfaction and the lack of big claims (code is open source, so if something bad is in there it would've surely been caught by now), i don't see a reason because he shouldn't be rewarded for what he did. now, about bugfixes... currently we are at version 1.1.3.1. something like, what, 10 versions? already took place. as far as i know, coder is quick to fix bugs that are reported.
anything else?

3. finishing this comprehensive hovering script project (read: getting rid of all the anarchy of the old hovering scripts from 0.84, who drove mad a bit of people who tried) was the first step. now i'm pretty confident that a compendium could actually be written. but i wanted for people to have a bit more of a surprise. you killjoy! (IMG:[invalid] style_emoticons/default/dry.gif)
3b. all authorized people can edit wiki. list should be this one: roughly 50, so plenty of them.

This post has been edited by Scremaz: Jul 5 2017, 23:35
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post Jul 5 2017, 23:43
Post #4556
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QUOTE(Scremaz @ Jul 5 2017, 23:30) *

provided that i gave plenty of time for users to voice their opinions in moderation notes thread (btw, time's up. we'll go as i wrote there)...
1. if he decides to always update the same post, i guess a link may be put in the hovering thread, yep. thank you for pointing out.

2. it may be shocking, so brace yourself. allow me to remember you that the perfect software doesn't exist. apart for the fact that you cannot predict how the same software will behave on many different pcs (read carefully the license agreement of the next software you install, nobody gives you such a warranty!), every new feature can potentially bring up an error. logical ones are the most tricky to find, and you cannot do it without extensive tries.
also, given the general satisfaction and the lack of big claims (code is open source, so if something bad is in there it would've surely been caught by now), i don't see a reason because he shouldn't be rewarded for what he did. now, about bugfixes... currently we are at version 1.1.3.1. something like, what, 10 versions? already took place. as far as i know, coder is quick to fix bugs that are reported.
anything else?

3. finishing this comprehensive hovering script project (read: getting rid of all the anarchy of the old hovering scripts from 0.84, who drove mad a bit of people who tried) was the first step. now i'm pretty confident that a compendium could actually be written. but i wanted for people to have a bit more of a surprise. you killjoy! (IMG:[invalid] style_emoticons/default/dry.gif)
3b. all authorized people can edit wiki. list should be this one: roughly 50, so plenty of them.


1.- Nice!

2.- True... if every donator agrees with the almost perfect stuff im not against it... im just saying: "if it has been tested enought and most ppl aproves it, then ok, DEMOCRACY!"

3.- "you killjoy!"

(IMG:[media.tenor.com] https://media.tenor.com/images/b110a535215f928039544f3621eca826/tenor.gif)

Also, it cant be a surprise if everyone know what have being happening in here... Surprise was 0.85... and not a lot of ppl like that kind of surprises... (IMG:[invalid] style_emoticons/default/tongue.gif)

3b.- 50 ppl are in charge of the wiki?!?!? and none of them (my guess) have edited those old scripts???
jesus... and i thought i was lazy for not editing Fs on time every week... (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Jul 6 2017, 00:17
Post #4557
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QUOTE(piyin @ Jul 5 2017, 23:43) *

3b.- 50 ppl are in charge of the wiki?!?!?

of *editing* the wiki. in charge, they are only 5, afaik.

QUOTE(piyin @ Jul 5 2017, 23:43) *

and none of them (my guess) have edited those old scripts???

feel free to ask all of them why they didn't do it

also, more serious yet longer version:
Spoiler text - Highlight to read...

because not all of them are still active and/or fond of HV, letting apart of scripts. also, at first we were going with our own script thread and compendium, here in this section. since it worked, everyone was fine with that. if you remember, f4tal worked quite a lot on that and earned quite a lot of consensuous. then, shit happened. namely, a mod merged the two script threads (minor trouble, but still one of the many things that led to another major change here. oh well, not the place to discuss about it) and the author of that thread went AFK (really big trouble. we could name another one, but what if that one went AFK too?).

then, i started the brainstorming about how script thread should've been dealt with. feel free to check on moderation notes (btw, i don't remember having seen your opinion). among the others, joe proposed to switch the compendium on wiki, and this didn't find major objections. thus, a few tries have been done to start redacting the new provisory thread, the most notable by juggy santa (feel free to check brief script compendium). because of reasons, he had to drop that, but meanwhile the number of scripts continued to grow. just think about all the reloader forks, combined with cracklingcast, fixes, blah, blah. meanwhile, every now and then i tried to scout some volounteer for the work.

then, 0.85 came. all the script were fucked. read: golden chance for keeping the number of scripts low and increasing the chances for that review to happen. now, i plan to use a week to try to discover the mage buff thing and to hear the mod team about their eventual opinions on the hovering script. then the compendium project will start. possibly even the HV FAQ review, if needed. with this, the list on moderation notes should be filled for a while.

that's pretty much the short version. if you want further details, feel free to ask via pm. we bothered our readers enough, i guess...


This post has been edited by Scremaz: Jul 6 2017, 01:44
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post Jul 6 2017, 01:33
Post #4558
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putting support for ajax round advance back in, this time it shouldn't break for anyone who was previously able to run it Attached File  HentaiverseMonsterbation.1.1.3.2.user.js.zip ( 8.8k ) Number of downloads: 178
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post Jul 6 2017, 07:19
Post #4559
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The old problem is back, when i stop for channeling i cannot target a monster with a deprecating spell if i set a command to Left Click.

Before with MonsterAction i was able to solve this but now what can i do?
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post Jul 6 2017, 17:58
Post #4560
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QUOTE(sickentide @ Jul 6 2017, 01:33) *

putting support for ajax round advance back in, this time it shouldn't break for anyone who was previously able to run it Attached File  HentaiverseMonsterbation.1.1.3.2.user.js.zip ( 8.8k ) Number of downloads: 178



Bug in this one: startRoundWithHover = false does nothing. Round starts with hover anyways.

Edit: only in combination with the LOL ajax script. Without that one, it works fine. Bugged in combination.

This post has been edited by DJNoni: Jul 6 2017, 18:08
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