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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Jul 2 2017, 20:20
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(Maharid @ Jul 2 2017, 19:21) Not much intuitive.
There is a way to make the hover action use the spell once and stop until you release shift?
This will be the better way, at least fo me, maybe it will take jist a slight more time to do the whole thing but i will make errors over errors in the "Z Key Mode".
it's the best i could do within the framework of what's allowed, and i don't think it's that complicated: holding shift changes the hover action to cast imperil once and disable hover immediately afterwards and hitting Z turns hover back on (for one cast only while holding shift). it should be very fast and efficient once you get the hang of it QUOTE(DJNoni @ Jul 2 2017, 19:43) A final option could be maybe a picture appearing in front of the monster area in case of emergency
disabling all offensive actions based on certain conditions? i think that's a bit much This post has been edited by sickentide: Jul 2 2017, 20:22
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Jul 2 2017, 20:21
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Maharid
Group: Catgirl Camarilla
Posts: 2,373
Joined: 27-April 10
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Ok, thanks for the response. Now, i give up, how i bind "Use 1" to the mouse wheel\click? I have this : CODE // mouse binding and hover settings clickLeft = false, // default clickMiddle = Strongest (Use('2')), clickRight = Nothing, // turn hoverplay on or off wheelUp = Strongest (Use('1')), wheelDown = Strongest (Use('3')), wheelLeft = Nothing, wheelRight = Nothing, hoverAction = Nothing, //Attack hoverShiftAction = Cast('Imperil'), // alternate hover action when holding shift // these can be set to any bindable action that can be followed up with targeting a monster, // as explained in the keybind section // examples: // hoverAction = false, // disable hover // hoverAction = Nothing, // Attack // hoverAction = Strongest([Cast('Ragnarok'), Cast('Disintegrate'), Cast('Corruption')]), // Dark spell rotation hoverArea = 1, // slect which part of the monster activates hover // 1: whole box, 2: icon, 3: name, 4: status, 6: effects I want to bind 'Use 2' (Mana Draught) to clickMiddle, 'Use 1' (Health Draught) to wheelUp and 'Use 3' (Spirit Draught) to wheelDown but depending on what i write it won't work or it will break the script. Also, do i have to do some special action to use the item (like click and then mouseove, or mousover and then click) or i can simply bind the action to the click alone? This post has been edited by Maharid: Jul 2 2017, 20:22
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Jul 2 2017, 20:27
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(Maharid @ Jul 2 2017, 20:21) Ok, thanks for the response.
Now, i give up, how i bind "Use 1" to the mouse wheel\click?
Also, do i have to do some special action to use the item (like click and then mouseove, or mousover and then click) or i can simply bind the action to the click alone?
no need to use Strongest for a single action, just wheelUp = Use('1'), to avoid breaking the game completely, mouse actions are only available while the mouse is over a live monster. it helps to set hoverArea to a value other than 1 if you want to use it that way if you have a gaming mouse you could also assign a mouse button to a keystroke and bind an action to that
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Jul 2 2017, 21:15
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Maharid
Group: Catgirl Camarilla
Posts: 2,373
Joined: 27-April 10
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Great, now i have those bind:
- Imperil on Left Click - Mana Draught on Middle Click - Health Draught on Wheelup - Spirit Draught on WheelDown - Weaken on Shift
This is fundamentally all i cast in nomral situatuons, Sleep and Silence are extras so this setting is really good for me for multi-round battles.
I'd like to add Silence to Right Click but the Right-Click Menu will bother me and i don't know how to stop it to pop-up.
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Jul 2 2017, 21:19
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(Maharid @ Jul 2 2017, 21:15) I'd like to add Silence to Right Click but the Right-Click Menu will bother me and i don't know how to stop it to pop-up.
if you right click on a live monster it should prevent the context menu, at least it does for me. maybe some browsers block this behaviour due to security concerns
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Jul 2 2017, 21:53
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Noni
Group: Catgirl Camarilla
Posts: 12,957
Joined: 19-February 16
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QUOTE(sickentide @ Jul 2 2017, 20:20) it's the best i could do within the framework of what's allowed, and i don't think it's that complicated: holding shift changes the hover action to cast imperil once and disable hover immediately afterwards and hitting Z turns hover back on (for one cast only while holding shift).
I tested it, and I have to apologize for my initial reaction. This actually works quite well! Ipressive bit of logic. Great work, I cincerely hope that the PM from Scremaz is about getting credtis! tl,dr: thanks.
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Jul 2 2017, 21:55
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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QUOTE(DJNoni @ Jul 2 2017, 21:53) I tested it, and I have to apologize for my initial reaction. This actually works quite well! Ipressive bit of logic.
so, everything fine for the Imperil-Imperil-Imperil-Shoot thing? This post has been edited by Scremaz: Jul 2 2017, 22:01
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Jul 2 2017, 22:03
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Maharid
Group: Catgirl Camarilla
Posts: 2,373
Joined: 27-April 10
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Nope, Pale Moon will not stop che right click menu to appear so i cannot use it in a good way.
Everyting else work fine and i also downloaded Pale Moon Portable to dedicate it fully on the HV to have better speed (removing all the extensions and scripts i use during my normal browsing).
Now i will wait a bit to see if the last things i really need will pop out or i will make my own pay-for-script thread.
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Jul 2 2017, 22:17
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Noni
Group: Catgirl Camarilla
Posts: 12,957
Joined: 19-February 16
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QUOTE(Scremaz @ Jul 2 2017, 21:55) so, everything fine for the Imperil-Imperil-Imperil-Shoot thing?
Fine - or at least fine within the rules. I still feel that you should have made a case for stopping imperil to the mods... But worry not, you're still my favorite mod. My conclusion is that 0.85 has sped up 1h melee and slowed down mage. Hell fest was nerfed very badly, and PFUDOR fest was nerfed very badly. Only Nintendo-fest and IWBTH-fest are feasible. Anyone see this differently?
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Jul 2 2017, 22:52
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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QUOTE(Maharid @ Jul 2 2017, 22:03) Now i will wait a bit to see if the last things i really need will pop out
such as? QUOTE(DJNoni @ Jul 2 2017, 22:17) Fine - or at least fine within the rules. I still feel that you should have made a case for stopping imperil to the mods...
it's not "to the mods". there aren't many mods who can help me here. it's more "to the admin" (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(DJNoni @ Jul 2 2017, 22:17) My conclusion is that 0.85 has sped up 1h melee and slowed down mage. Hell fest was nerfed very badly, and PFUDOR fest was nerfed very badly. Only Nintendo-fest and IWBTH-fest are feasible. Anyone see this differently?
but afaik mages are still better than melees, so somehow's alright, isn't it? (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jul 3 2017, 01:29
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Maharid
Group: Catgirl Camarilla
Posts: 2,373
Joined: 27-April 10
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Ok, two little problem with Monsterbation 1.1.2 . First: I have "showCooldowns = true" but normally the cooldowns are not shown, they appear only sometme at random, i really don't know why. Second: I have this now CODE // mouse binding and hover settings clickLeft = Cast('Imperil'), // default clickMiddle = Use('2'), clickRight = Nothing, wheelUp = Use('1'), wheelDown = Use('3'), wheelLeft = Nothing, wheelRight = Nothing, hoverAction = Nothing, //Attack hoverShiftAction = Cast('Weaken'), // alternate hover action when holding shift // these can be set to any bindable action that can be followed up with targeting a monster, // as explained in the keybind section // examples: // hoverAction = false, // disable hover // hoverAction = Nothing, // Attack // hoverAction = Strongest([Cast('Ragnarok'), Cast('Disintegrate'), Cast('Corruption')]), // Dark spell rotation hoverArea = 4, // slect which part of the monster activates hover // 1: whole box, 2: icon, 3: name, 4: status, 6: effects // hoverplay interrupt settings // if hoverplay is interrupted for whatever reason, // it has to be reactivated with the bindable ToggleHover function startRoundWithHover = true, // have hoverplay active at the beginning of each round // or require a kepress to start, in case you want to imperil first minHP = 0.3, minMP = 0.0, minSP = 0.0-0.5*spboost/(spboost+100), stopOnEmergency = true, // sparked or low vitals stopOnChannelling = true, // gained the channelling effect stopOnUsableGem = false, // mana or spirit gem can be used to their full effect stopOnFullOvercharge = false, // overcharge full So Imperil on LeftClick but if Channelling i will not be able to select another Deprecating Spell, even if i click on a spell and click the mosnter Imperill will be cast. This happen with everything i put on LeftClick, the command take precedence over the normal "Select Spell -> Click Monster" behavior. Binding a spell to a key is the same, with hover stopped it will not be cast. Any workaround? This post has been edited by Maharid: Jul 3 2017, 01:30
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Jul 3 2017, 01:36
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15
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QUOTE(DJNoni @ Jul 2 2017, 13:17)
My conclusion is that 0.85 has sped up 1h melee and slowed down mage. Hell fest was nerfed very badly, and PFUDOR fest was nerfed very badly. Only Nintendo-fest and IWBTH-fest are feasible. Anyone see this differently?
Nada on seeing it differently. My experience this weekend is right on track with your statement. PFUDORfest does seem to have a noticeably better return on token/artifact drops though.
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Jul 3 2017, 01:38
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(Maharid @ Jul 3 2017, 01:29) Ok, two little problem with Monsterbation 1.1.2 .
First: I have "showCooldowns = true" but normally the cooldowns are not shown, they appear only sometme at random, i really don't know why.
seems to be a problem with a nonstandard browser. i'm not really sure what to do here QUOTE(Maharid @ Jul 3 2017, 01:29) Second: I have this now
So Imperil on LeftClick but if Channelling i will not be able to select another Deprecating Spell, even if i click on a spell and click the mosnter Imperill will be cast. This happen with everything i put on LeftClick, the command take precedence over the normal "Select Spell -> Click Monster" behavior.
Binding a spell to a key is the same, with hover stopped it will not be cast.
Any workaround?
apart from assigning spells to other mouse buttons, you can also bind keys to target monsters with a spell directly: CODE Bind(KEY_1, Strongest([TargetMonster(1), Cast('Imperil')])); or bind a monster action, move the mouse over a monster's hover area and press the key: CODE Bind(KEY_I, MonsterAction(Cast('Imperil'))); code for turning hover back on right after the monster action: CODE Bind(KEY_I, MonsterAction(Strongest([ToggleHover, Cast('Imperil')]))); This post has been edited by sickentide: Jul 3 2017, 01:44
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Jul 3 2017, 02:13
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09
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QUOTE(DJNoni @ Jul 2 2017, 22:17) My conclusion is that 0.85 has sped up 1h melee and slowed down mage. Hell fest was nerfed very badly, and PFUDOR fest was nerfed very badly. Only Nintendo-fest and IWBTH-fest are feasible. Anyone see this differently?
No, I don't see a single change helping 1H, and since max speed is lower 1H is easily getting 10+% nerf. Mages on the other hand have: - free mana/sp refill (for 1H is useless, I can do nearly all first page arena with 1H without using a single draught) - 1 day of the week with kickass mode - 1500 free HP (yeah, 1H too, but I forgot the last time I cured with 1H) Which at least help to compensate the max speed nerf (which is less damaging to clear speed since mages from the start could not reach 1H t/s). The change in Monster HP sucks for mages but at least they got something out of 0.85. Mages are probably even more disgustingly OP than the rest. This post has been edited by Sapo84: Jul 3 2017, 02:13
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Jul 3 2017, 02:20
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Maharid
Group: Catgirl Camarilla
Posts: 2,373
Joined: 27-April 10
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CODE Bind(KEY_Z, MonsterAction(Cast('Sleep'))); Bind(KEY_Z, MonsterAction(Strongest([ToggleHover, Cast('Sleep')]))); Bind(KEY_X, MonsterAction(Cast('Silence'))); Bind(KEY_X, MonsterAction(Strongest([ToggleHover, Cast('Silence')]))); Bind(KEY_C, MonsterAction(Cast('Slow'))); Bind(KEY_C, MonsterAction(Strongest([ToggleHover, Cast('Slow')]))); Bind(KEY_V, MonsterAction(Cast('MagNet'))); Bind(KEY_V, MonsterAction(Strongest([ToggleHover, Cast('MagNet')]))); This work to cast spell, but ToggleHover will not work, i need to hit the W Key. For the Cooldowns, ClearUI worked but it was the last thing i let it do so i uninstalled it when i got Monsterbation running, i don't know if the code is the same or if i messed up something.
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Jul 3 2017, 02:29
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09
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QUOTE(End Of All Hope @ Jul 3 2017, 02:14) Wait...what max speed nerf? (IMG:[ invalid] style_emoticons/default/ohmy.gif) You can't get 3.9 t/s on 0.85.
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Jul 3 2017, 02:33
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,129
Joined: 26-April 12
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QUOTE(Sapo84 @ Jul 3 2017, 02:29) You can't get 3.9 t/s on 0.85.
I never got to 3.9...so, now how high t/s can you get? (IMG:[ invalid] style_emoticons/default/ohmy.gif)
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Jul 3 2017, 02:36
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09
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QUOTE(End Of All Hope @ Jul 3 2017, 02:33) I never got to 3.9...so, now how high t/s can you get? (IMG:[ invalid] style_emoticons/default/ohmy.gif) 3.2/3.3 it's probably the limit. I'll test tomorrow with no casting no OFC 1H FSM RoB (with 0.84 I could easily get 3.8/3.9 in it).
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Jul 3 2017, 02:43
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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QUOTE(Sapo84 @ Jul 3 2017, 02:13) No, I don't see a single change helping 1H, and since max speed is lower 1H is easily getting 10+% nerf.
Mages on the other hand have: - free mana/sp refill (for 1H is useless, I can do nearly all first page arena with 1H without using a single draught) - 1 day of the week with kickass mode - 1500 free HP (yeah, 1H too, but I forgot the last time I cured with 1H)
Which at least help to compensate the max speed nerf (which is less damaging to clear speed since mages from the start could not reach 1H t/s). The change in Monster HP sucks for mages but at least they got something out of 0.85.
Mages are probably even more disgustingly OP than the rest.
yet some of them are whining. seems legit. @juggy santa: did your t/s skyrocket as well with this patch?
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