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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jun 29 2017, 20:59
Post #4361
Scremaz



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QUOTE(hc br @ Jun 29 2017, 20:55) *

[attachembed=104981]

[attachembed=104982]
CODE

   function createToolbox() {
      addCSSRule(".item_toolbox{position: fixed; display: block; border: 2px solid; padding:2px; background: #EDEBDF; width:70px; left: 5px; top: 5px; z-index: 10; color:#5C0D12; font: bold normal 16px 'Arial';}");
      addCSSRule(".item_toolbox button {width:65px; cursor:pointer; z-index:inherit; font: bolder normal 14px 'Consolas';}");
      addCSSRule(".item_toolbox input,.item_toolbox textarea{font: normal normal 15px 'Consolas';}");
      addCSSRule(".item_modal {position: absolute; display:block; border:inherit; padding:2px; background:inherit; left: 75px; top: 0px; width:300px; z-index:inherit; font: bolder normal 16px 'Arial';}");
      addCSSRule(".item_modal button {float:left}");


sweet!
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post Jun 29 2017, 20:59
Post #4362
piyin



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QUOTE(hc br @ Jun 29 2017, 20:55) *

[attachembed=104981]

[attachembed=104982]
CODE

   function createToolbox() {
      addCSSRule(".item_toolbox{position: fixed; display: block; border: 2px solid; padding:2px; background: #EDEBDF; width:70px; left: 5px; top: 5px; z-index: 10; color:#5C0D12; font: bold normal 16px 'Arial';}");
      addCSSRule(".item_toolbox button {width:65px; cursor:pointer; z-index:inherit; font: bolder normal 14px 'Consolas';}");
      addCSSRule(".item_toolbox input,.item_toolbox textarea{font: normal normal 15px 'Consolas';}");
      addCSSRule(".item_modal {position: absolute; display:block; border:inherit; padding:2px; background:inherit; left: 75px; top: 0px; width:300px; z-index:inherit; font: bolder normal 16px 'Arial';}");
      addCSSRule(".item_modal button {float:left}");



WOOT! (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jun 29 2017, 21:08
Post #4363
KitsuneAbby



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QUOTE(sickentide @ Jun 28 2017, 23:17) *


(IMG:[i.imgur.com] http://i.imgur.com/HLj4q2C.jpg)

(IMG:[i.imgur.com] http://i.imgur.com/fPR8BkA.png)

(IMG:[invalid] style_emoticons/default/laugh.gif)

Thanks for your efforts.

This post has been edited by decondelite: Jun 29 2017, 21:09
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post Jun 29 2017, 21:54
Post #4364
sickentide



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QUOTE(decondelite @ Jun 29 2017, 21:08) *

Thanks for your efforts.

this is what it looks like for me...

(IMG:[i.imgur.com] http://i.imgur.com/LrrthiB.png)
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post Jun 29 2017, 22:00
Post #4365
Scremaz



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QUOTE(decondelite @ Jun 29 2017, 21:08) *

(IMG:[i.imgur.com] http://i.imgur.com/HLj4q2C.jpg)

seems a formatting problem. which zoom are you playing at?

also, a while ago there was someone who found a font which is really similar to the default one. don't remember the name but i'm pretty sure someone out there does.

This post has been edited by Scremaz: Jun 29 2017, 22:03
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post Jun 29 2017, 22:35
Post #4366
sickentide



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option to stop on full overcharge, slightly smarter alert handling, proper handling of the energized riddlemaster icon Attached File  HentaiverseMonsterbation.1.0.4.user.js.zip ( 6.54k ) Number of downloads: 126


This post has been edited by sickentide: Jun 29 2017, 23:41
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post Jun 29 2017, 23:24
Post #4367
sigo8



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Monsterbation is bugged with 10 monster on screen, and constantly use the hover action on the monster in the tenth position.

the fix it to change this line (around line 354)
CODE
            if ( target == i && hoverAction && !interruptHover && !interruptAlert && monster.hasAttribute('onclick') ) {

to
CODE
            if ( target === i && hoverAction && !interruptHover && !interruptAlert && monster.hasAttribute('onclick') ) {


In Javascript == does type conversion so 0 == false, you need to use === if you care about the difference.
[developer.mozilla.org] https://developer.mozilla.org/en-US/docs/We...rison_Operators
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post Jun 29 2017, 23:28
Post #4368
Superlatanium



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QUOTE(piyin @ Jun 29 2017, 18:58) *
Thanks! but what are the codes? $adb or what?
I'm waiting to post it until the problem you're having is identified so I can fix it without pushing out a (possibly broken) intermediate version, I'll explain everything about what I added then

(unless the problem is only on your end? has anyone else had any problems with inventory refreshing or failed salvaging? I haven't heard anyone else...)

This post has been edited by Superlatanium: Jun 29 2017, 23:30
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post Jun 29 2017, 23:37
Post #4369
piyin



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QUOTE(Superlatanium @ Jun 29 2017, 23:28) *

I'm waiting to post it until the problem you're having is identified so I can fix it without pushing out a (possibly broken) intermediate version, I'll explain everything about what I added then

(unless the problem is only on your end? has anyone else had any problems with inventory refreshing or failed salvaging? I haven't heard anyone else...)


Just to let you know: The salvagin problem look to be fixed; I didnt do anything, i think, but now the multi selection bazzar do the same (says sold, but refresing, the equipment is still there).



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post Jun 29 2017, 23:43
Post #4370
sickentide



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QUOTE(sigo8 @ Jun 29 2017, 23:24) *

Monsterbation is bugged with 10 monster on screen, and constantly use the hover action on the monster in the tenth position.

the fix it to change this line (around line 354)
CODE
            if ( target == i && hoverAction && !interruptHover && !interruptAlert && monster.hasAttribute('onclick') ) {

to
CODE
            if ( target === i && hoverAction && !interruptHover && !interruptAlert && monster.hasAttribute('onclick') ) {


In Javascript == does type conversion so 0 == false, you need to use === if you care about the difference.
[developer.mozilla.org] https://developer.mozilla.org/en-US/docs/We...rison_Operators

fixed, thank you
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post Jun 29 2017, 23:54
Post #4371
Superlatanium



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QUOTE(piyin @ Jun 29 2017, 21:37) *
Just to let you know: The salvagin problem look to be fixed; I didnt do anything, i think, but now the multi selection bazzar do the same (says sold, but refresing, the equipment is still there).
Uhm, OK. What about the inventory refreshing issue you were having?

When it finds an item that doesn't have an ID attached to it in the item inventory, it's supposed to GET https://hentaiverse.org/?s=Bazaar&ss=mm&filter=new to check for item IDs and save them, and then refresh the item inventory now that the information is gotten.

But if there's something it can't find an ID for in the item inventory or in MM, then I guess it would keep refreshing like that. But I haven't found any items that do that (yet). Any idea?
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post Jun 30 2017, 00:00
Post #4372
friggo



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QUOTE(DJNoni @ Jun 25 2017, 11:39) *

I have installe Ajax API + HV Counter from above: the time at end of battle is each time very long: over 16 hrs for 20 rounds, over 24 hrs for 50 rounds. Does this need the end-of round pop-ups that are removed by MouseMagelee 0.85?


Did you ever get HVCounter working? I'm having the same issue, with it displaying nonsense values (20h+ completion, 0.00 t/s), even with NoPopup turned off.
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post Jun 30 2017, 00:34
Post #4373
KitsuneAbby



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QUOTE(sickentide @ Jun 29 2017, 21:54) *

this is what it looks like for me...

(IMG:[i.imgur.com] http://i.imgur.com/LrrthiB.png)


My numbers are bigger, which probably explains it. And I'm not using any zoom either.

This post has been edited by decondelite: Jun 30 2017, 00:36
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post Jun 30 2017, 00:52
Post #4374
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QUOTE(friggo @ Jun 29 2017, 22:00) *

Did you ever get HVCounter working? I'm having the same issue, with it displaying nonsense values (20h+ completion, 0.00 t/s), even with NoPopup turned off.

Attached Image
Well, it works perfectly fine for me.
Maybe HVCounter is not compatible with Chrome or similar browsers. (IMG:[invalid] style_emoticons/default/unsure.gif)

This post has been edited by Kadokura: Jul 22 2017, 00:21
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post Jun 30 2017, 01:08
Post #4375
piyin



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QUOTE(Superlatanium @ Jun 29 2017, 23:54) *

Uhm, OK. What about the inventory refreshing issue you were having?

When it finds an item that doesn't have an ID attached to it in the item inventory, it's supposed to GET https://hentaiverse.org/?s=Bazaar&ss=mm&filter=new to check for item IDs and save them, and then refresh the item inventory now that the information is gotten.

But if there's something it can't find an ID for in the item inventory or in MM, then I guess it would keep refreshing like that. But I haven't found any items that do that (yet). Any idea?


The refreshing issue also fixed itself ( so far, it haven happened again) and there is no issue with MM in the manager.
if i find anything new, im gonna report it.
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post Jun 30 2017, 01:10
Post #4376
sickentide



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QUOTE(decondelite @ Jun 30 2017, 00:34) *

My numbers are bigger, which probably explains it. And I'm not using any zoom either.

i added an option to change the font size, try setting gainFontSize to something less than 100 and see if that helps
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post Jun 30 2017, 02:07
Post #4377
Kadokura



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About Item Manager 1.6.0:

Attached Image

It seems that in this new version, the filter doesn't work in IW section.
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post Jun 30 2017, 02:12
Post #4378
piyin



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QUOTE(Kadokura @ Jun 30 2017, 02:07) *

About Item Manager 1.6.0:

Attached Image

It seems that in this new version, the filter doesn't work in IW section.


True, just found it a minute ago! (IMG:[invalid] style_emoticons/default/tongue.gif)

EDIT: also, for some reason on the scrolls inventory, scrolls of absortion are still dislayed when you search for others than those... Like "scroll of protection", result: S.of P AND S. of Absortion.

This post has been edited by piyin: Jun 30 2017, 02:20
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post Jun 30 2017, 06:08
Post #4379
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QUOTE(Superlatanium @ Jun 29 2017, 18:28) *

has anyone else had any problems with inventory refreshing or failed salvaging?


Yes, I've seen the inventory refreshing a couple of times. Also, Bazzar isn't working :c
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post Jun 30 2017, 06:15
Post #4380
friggo



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QUOTE(Kadokura @ Jun 30 2017, 01:52) *

Maybe HVCounter is not compatible with Chrome or similar browsers. (IMG:[invalid] style_emoticons/default/unsure.gif)


Seems like you're right.

I disabled all other scripts except the API and HVCounter, and it still displays nonsense values.

Waiting for a working HVCounter script for Chrome (IMG:[invalid] style_emoticons/default/blush.gif)
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