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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jun 28 2017, 21:43
Post #4321
sickentide



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QUOTE(roadgray @ Jun 28 2017, 21:41) *

Probably a stupid question, but what is the correct name to cast Spark of Life?

should be just that, 'Spark of Life'
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post Jun 28 2017, 21:46
Post #4322
roadgray



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QUOTE(sickentide @ Jun 28 2017, 21:43) *

should be just that, 'Spark of Life'

Alrighty, 'Full-Cure' had me confused…
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post Jun 28 2017, 22:22
Post #4323
KitsuneAbby



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QUOTE(sickentide @ Jun 28 2017, 21:09) *

is this another one of those things that break if you don't use a custom font? the restore values should appear to the right of the upgrade buttons, in black if they don't waste morale and in grey otherwise


(IMG:[i.imgur.com] http://i.imgur.com/TlNUqAY.jpg)

Eeyup.

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post Jun 28 2017, 23:17
Post #4324
sickentide



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QUOTE(decondelite @ Jun 28 2017, 22:22) *

Eeyup.

all right, it should work with the default font now
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post Jun 28 2017, 23:34
Post #4325
Sapo84



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QUOTE(friggo @ Jun 28 2017, 20:27) *

Sapo's script does this. Maybe somehow integrate it into this one?

Use Stylish and add
CODE
#pane_log {display: none}

for the domains alt.hentaiverse.org and hentaiverse.org

It's easier and in this way it doesn't flash in Chrome like my script was doing.
100% satisfaction guaranteed.

Edit: Ok, I'm a complete idiot and I posted the wrong code.
It would be something like
CODE
#btcp {display: none}

BUT
I was also forgetting that if you want to display the end round and/or prevent click you have to undo that.
So either way you would probably need to inject some styles with javascript anyway.

so, something like
CODE

        if ( noPopup && (btcp = document.getElementById('btcp')) && !stopAtBattleEnd &&
             (!stopOnEquipDrop || !document.querySelector('span[style$="#FF0000"]')) )
            btcp.click();

to
CODE

        if ( noPopup && (btcp = document.getElementById('btcp')) && !stopAtBattleEnd &&
             (!stopOnEquipDrop || !document.querySelector('span[style$="#FF0000"]')) )
            btcp.click();
        else
             document.head.appendChild(document.createElement('style')).innerHTML = '#btcp {display: block !important}';


and

CODE

document.head.appendChild(document.createElement('style')).innerHTML = '.btm6 { min-width: 195px; }'  +
[...]

to
CODE

document.head.appendChild(document.createElement('style')).innerHTML = '#btcp {display: block !important}.btm6 { min-width: 195px; }'  +
[...]


Note: untested (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by Sapo84: Jun 29 2017, 00:34
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post Jun 28 2017, 23:41
Post #4326
Cohozuna



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So, this might sound like a stupid question..
But is there any mousemelee scripts that work with the utilitarian style?
I have one running currently that works well with the standard but..
I honestly dislike the way it looks.
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post Jun 28 2017, 23:52
Post #4327
sickentide



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QUOTE(Mudsdale @ Jun 28 2017, 23:41) *

So, this might sound like a stupid question..
But is there any mousemelee scripts that work with the utilitarian style?
I have one running currently that works well with the standard but..
I honestly dislike the way it looks.

mine works with both bar styles
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post Jun 29 2017, 00:02
Post #4328
Cohozuna



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QUOTE(sickentide @ Jun 29 2017, 00:52) *

mine works with both bar styles


I got it working!
Thanks for the info.
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post Jun 29 2017, 00:19
Post #4329
simrock87



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QUOTE(SleepDealer @ Jun 28 2017, 18:31) *

Then it turns out that crackling cast was prohibited script for all this time (IMG:[invalid] style_emoticons/default/rolleyes.gif)

If you didn't change some stuff in CC it would not auto recover by itself (IMG:[invalid] style_emoticons/default/blink.gif)
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post Jun 29 2017, 00:59
Post #4330
SleepDealer



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QUOTE(simrock87 @ Jun 29 2017, 03:19) *

If you didn't change some stuff in CC it would not auto recover by itself (IMG:[invalid] style_emoticons/default/blink.gif)


I'm sorry, I believe you've misunderstood. I was talking about 0.84v

In version that I used it would. (IMG:[invalid] style_emoticons/default/smile.gif)

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post Jun 29 2017, 01:39
Post #4331
piyin



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QUOTE(Superlatanium @ Jun 28 2017, 09:49) *

HV Item Manager, fixed up for 0.85

Attached File  HV_Item_Manager_1.6.0.user.js.txt ( 41.64k ) Number of downloads: 494


Not every function may work, but most of them do, including setting equip/item prices, MMing, and making customized equip lists. See holy_demon's post for features and usage details.

Fixed for Iron as well as Chrome/Firefox.

The credits pane has been added to many pages.

I'll try to fix any critical problems if anyone sees any, but I'm not going to bother with anything minor, now that most of the functionality has been restored, since this isn't my script.


Thanks, sadly the multi selection bazzar and salvage options doesnt work and item inventory just keep refreshing the page... at least for me...

I just love this script, and i wish someone could just fix it to work at 100%... and add some more variables for the customized equip list.

If anyone is insterested, PM me.

I will pay for this. (IMG:[invalid] style_emoticons/default/wink.gif)
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post Jun 29 2017, 02:28
Post #4332
Superlatanium



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QUOTE(dmyers59 @ Jun 28 2017, 17:27) *
Could mass salvage with this but couldn't bazaar with it.
You're right, the bazaar POST method changed. It's an easy fix, I'll post a fixed version as soon as:
QUOTE(piyin @ Jun 28 2017, 23:39) *
Thanks, sadly the multi selection bazzar and salvage options doesnt work and item inventory just keep refreshing the page... at least for me...
Bazaaring wasn't working, but salvaging should work, I can't reproduce whatever problem you're having.

If the inventory keeps refreshing, that means it's failing to grab an ID of an item in your inventory. See the this.getId function, around line 103. Maybe there's an old artifact, an untradeable, or some other unique item that I don't have that's causing problems. At the end of the getId function, just before the last line "getItemIds();", can you add the following line:
alert(name);
and tell me what it says? Knowing the name of the troublesome item should help narrow down the issue
QUOTE(piyin @ Jun 28 2017, 23:39) *
and add some more variables for the customized equip list.
Such as?
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post Jun 29 2017, 02:44
Post #4333
Scremaz



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QUOTE(Superlatanium @ Jun 29 2017, 02:28) *

Maybe there's an old artifact

unless it's something that i don't own either but piyin does, it shouldn't be the case. is it possible that odd characters in custom names are breaking it?

btw, no refreshes and salvaging working here too. bazaar says it processed the items but in the end, if you refresh the page they are still there...
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post Jun 29 2017, 04:00
Post #4334
sickentide



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i wrote a parser for the default font so my script supports that now too, and fixed ether tap Attached File  HentaiverseMonsterbation.1.0.2.user.js.zip ( 6.42k ) Number of downloads: 74

context menu no longer shows up when right clicking monsters, making that button more useful

This post has been edited by sickentide: Jun 29 2017, 17:42
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post Jun 29 2017, 04:45
Post #4335
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I tried Hentaiverse Monsterbation 1.0.1 and it's work fine. thanks for your code. I think you got it. I think You could got the reward....

This post has been edited by tonyi: Jun 29 2017, 05:18
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post Jun 29 2017, 06:38
Post #4336
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QUOTE(sickentide @ Jun 29 2017, 04:00) *

Attached File  HentaiverseMonsterbation.1.0.1.user.js.zip ( 6.39k ) Number of downloads: 139


I put cure as my right click but it only works if my cursor is over the mob list in battle and is there anyway to disable the pop up menu you get when you right click?
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post Jun 29 2017, 06:47
Post #4337
friggo



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QUOTE(abc12345678901 @ Jun 29 2017, 07:38) *

I put cure as my right click but it only works if my cursor is over the mob list in battle and is there anyway to disable the pop up menu you get when you right click?


Was literally about to post the exact same question.

EDIT: got it to work by pasting bits of Sapo's old script into the big one. Incidentally, this also got rid of the round-end pop-up (IMG:[invalid] style_emoticons/default/happy.gif)

This post has been edited by friggo: Jun 29 2017, 07:02
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post Jun 29 2017, 07:12
Post #4338
AnonDarkMage7



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QUOTE(friggo @ Jun 29 2017, 06:47) *

Was literally about to post the exact same question.

EDIT: got it to work by pasting bits of Sapo's old script into the big one. Incidentally, this also got rid of the round-end pop-up (IMG:[invalid] style_emoticons/default/happy.gif)

Mind telling which in where please? I'm not so good with scripts (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jun 29 2017, 07:24
Post #4339
friggo



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QUOTE(abc12345678901 @ Jun 29 2017, 08:12) *

Mind telling which in where please? I'm not so good with scripts (IMG:[invalid] style_emoticons/default/sad.gif)


I don't really know a lot either, so I pretty much pasted all of it, just removing the redundant values for minHP etc. I didn't replace anything in the original script and just pasted it all in a random spot. It's not pretty, but it works (IMG:[invalid] style_emoticons/default/smile.gif)

I'm sure you'd really only need like four lines of code for what you're asking, but like I said, I don't really know jack about it, so... (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 29 2017, 07:24
Post #4340
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QUOTE(sickentide @ Jun 28 2017, 23:24) *

it says right at the top, you need to use a custom font, sorry
i think this is how it should be, someone else can mod it if they want it to work differently. if it helps, you can set it to turn hover on and off with a click or scroll of the mouse


is it true that I can't use left click to troggle hover? I can assign mid click and right click. But right click also gives the browser right click popup as well as the function.
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