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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jun 28 2017, 05:21
Post #4281
aided



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Attached File  HV_RE_counter.user.js.txt ( 10.06k ) Number of downloads: 2661

This is what I was using. I assume it was from this thread...maybe? I modified it to adjust to 0.85.

Attached File  HV_RE_counter_old.user.js.txt ( 9.68k ) Number of downloads: 44

'_old' is the original one.


function
- RE timer/counter, enter RE by clicking
- battle turn/round counter (broken)

Since I don't know JS, only former function is restored.


If broken panel in battle is unpleasant, delete these from the bottom of script:

QUOTE
var timerDiv = $element("div",document.body,{style:"position:absolute; top:3px; left:0px; box-sizing:border-box; width:150px; height:110px; font-size:10pt; font-weight:bold; color:#c00; line-height:1.6"});
$element("",timerDiv,"Turn "+current.turn);
$element("br",timerDiv);
$element("",timerDiv,"( "+current.round+" / "+series.totalRounds+" )");
$element("br",timerDiv);
$element("",timerDiv,series.type);
$element("br",timerDiv);
$element("span",timerDiv,{"textContent":time_format(series.elapsed),style:"font-size:12pt; font-weight:bold"});
$element("br",timerDiv);
$element("span",timerDiv,{textContent:"Pause",style:"cursor:pointer"},function(e){if(!series.pause){series.pause=Date.now();setValue("series",series);e.currentTarget.textContent="Paused";}});


This post has been edited by aided: Jun 28 2017, 05:23
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post Jun 28 2017, 09:49
Post #4282
Superlatanium



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HV Item Manager, fixed up for 0.85

Attached File  HV_Item_Manager_1.6.0.user.js.txt ( 41.64k ) Number of downloads: 494


Not every function may work, but most of them do, including setting equip/item prices, MMing, and making customized equip lists. See holy_demon's post for features and usage details.

Fixed for Iron as well as Chrome/Firefox.

The credits pane has been added to many pages.

I'll try to fix any critical problems if anyone sees any, but I'm not going to bother with anything minor, now that most of the functionality has been restored, since this isn't my script.
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post Jun 28 2017, 09:53
Post #4283
friggo



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QUOTE(Superlatanium @ Jun 28 2017, 10:49) *

HV Item Manager, fixed up for 0.85

Attached File  HV_Item_Manager_1.6.0.user.js.txt ( 41.64k ) Number of downloads: 494


Not every function may work, but most of them do, including setting equip/item prices, MMing, and making customized equip lists. See holy_demon's post for features and usage details.

Fixed for Iron as well as Chrome/Firefox.

The credits pane has been added to many pages.

I'll try to fix any critical problems if anyone sees any, but I'm not going to bother with anything minor, now that most of the functionality has been restored, since this isn't my script.


You're the best! (IMG:[invalid] style_emoticons/default/wub.gif)

BTW, any chance you'll update your Percentile Ranges script to 0.85 as well?
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post Jun 28 2017, 10:00
Post #4284
Superlatanium



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QUOTE(friggo @ Jun 28 2017, 07:53) *
You're the best! (IMG:[invalid] style_emoticons/default/wub.gif)

BTW, any chance you'll update your Percentile Ranges script to 0.85 as well?
Attached File  Percentile_Ranges_1.2.1.user.js.txt ( 16.24k ) Number of downloads: 13812


This script now properly calculates forged values; the error is now on the order of 0.01-0.03 rather than up to 10%. Thanks to Scremaz for the data.

This post has been edited by Superlatanium: Jun 28 2017, 10:02
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post Jun 28 2017, 10:01
Post #4285
friggo



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QUOTE(Superlatanium @ Jun 28 2017, 11:00) *

Attached File  Percentile_Ranges_1.2.1.user.js.txt ( 16.24k ) Number of downloads: 13812



*sends virtual hug* (IMG:[invalid] style_emoticons/default/wub.gif)
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post Jun 28 2017, 10:32
Post #4286
CPUAMD



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QUOTE(Superlatanium @ Jun 28 2017, 16:49) *

HV Item Manager, fixed up for 0.85

Attached File  HV_Item_Manager_1.6.0.user.js.txt ( 41.64k ) Number of downloads: 494


Not every function may work, but most of them do, including setting equip/item prices, MMing, and making customized equip lists. See holy_demon's post for features and usage details.

Fixed for Iron as well as Chrome/Firefox.

The credits pane has been added to many pages.

I'll try to fix any critical problems if anyone sees any, but I'm not going to bother with anything minor, now that most of the functionality has been restored, since this isn't my script.

Thanks (IMG:[invalid] style_emoticons/default/smile.gif)

I need to add this
// @include https://*hentaiverse.org/?s=Bazaar&ss=ss

(IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jun 28 2017, 10:37
Post #4287
Maharid



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QUOTE(Superlatanium @ Jun 28 2017, 09:49) *

HV Item Manager, fixed up for 0.85

Attached File  HV_Item_Manager_1.6.0.user.js.txt ( 41.64k ) Number of downloads: 494


Not every function may work, but most of them do, including setting equip/item prices, MMing, and making customized equip lists. See holy_demon's post for features and usage details.

Fixed for Iron as well as Chrome/Firefox.

The credits pane has been added to many pages.

I'll try to fix any critical problems if anyone sees any, but I'm not going to bother with anything minor, now that most of the functionality has been restored, since this isn't my script.


Question: Where the Item Manager save the item prices?

So i can make a backup.
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post Jun 28 2017, 10:40
Post #4288
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Does anyone have the latest reloader that works with the new interface? I got one from these recent posts, but the melee doesn't work even after enabling it on the config file.
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post Jun 28 2017, 11:37
Post #4289
f4tal



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Hello, everyone!

My Mediafire account was banned and all scripts from Compendium were deleted.

I am reuploading latest archive with all HentaiVerse scripts here. I do know that most of these script are not working anymore and especially after latest update of the game, but I think it would be wrong just left them in the history dust.

Looks like there is going to be new Compendium thread (good luck!) and -maybe- that archive would be useful.

Attached File  Scripts_for_HentaiVerse_20170628T092824Z_001.zip ( 3.86mb ) Number of downloads: 142


This post has been edited by f4tal: Jun 28 2017, 11:47
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post Jun 28 2017, 11:38
Post #4290
Superlatanium



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QUOTE(Maharid @ Jun 28 2017, 08:37) *
Question: Where the Item Manager save the item prices?
localStorage.HVItemHelper
QUOTE(f4tal @ Jun 28 2017, 09:37) *
posts
I think your browser might have an issue
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post Jun 28 2017, 11:45
Post #4291
f4tal



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QUOTE
I think your browser might have an issue

My hands and head though >_> I accidentally pressed wrong button and have published same post with not attachment in it. I have no idea how this had happened...
I believe I saw someone else (Scremaz?) had this "duplicate" issue before.
Probably, yeah, something wrong with my browser too - Chrome 50, by the way...

I have report about that to moderator. Hope he will erase them for good.

Thanks!

P.S. Ohh! Now I remember! I had proxy problem during posting that message and I pressed "back" button few times... I think - that's what happened.

This post has been edited by f4tal: Jun 28 2017, 12:26
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post Jun 28 2017, 11:47
Post #4292
Superlatanium



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QUOTE(f4tal @ Jun 28 2017, 09:45) *
Attached File  Scripts_for_HentaiVerse_20170628T092824Z_001.zip ( 3.86mb ) Number of downloads: 142
The vast majority of these are broken though...
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post Jun 28 2017, 11:51
Post #4293
Maharid



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QUOTE(Superlatanium @ Jun 28 2017, 11:38) *

localStorage.HVItemHelper


I don't find it with a search on my PC (nor using only localStorage or HVItemHelper

QUOTE(nekolor @ Jun 26 2017, 20:24) *

Ok, rolling out.

Major one:
HV Battle Reloaded — essentially ex-Reloader with all obsolete AJAXing taken out and some of my fixes and additions I had for some time and didn't get to post before.

Attached File  HV_Battle_Reloaded.user.js.txt ( 22.15k ) Number of downloads: 1656

Settings excerpt with available features if you don't remember/know:
CODE
    title: 'HVerse',            // Page title replacement
    effectDurations: true,      // Show buff/debuff durations
    gemIcon: true,              // Show gem/powerup, click on icon to use
    roundCounter: true,         // Show current round and rounds remaining
    showMonHP: false,           // Show enemy HP value
    resizeHPBars: true,         // Shorten HP Bar width to easily see which monster has the most HP
    sparkAlert: true,           // Show alert when Spark of Life triggers
    skipTurnKey: 90,            // Key code for Skip Turn (using Scan skill randomly); 90='z', 0 to disable
    
    defaultAction: 0,           // Change the default action to a T1 spell
    // |     0     |      1      |   2    |     3      |  4   |   5   |     6      |
    // | No Change | Fiery Blast | Freeze | Shockblast | Gale | Smite | Corruption |

    mouseMelee: false,           // MouseMelee ( hover on enemies to attack )
    minHP: 0.35,                // Stop if hp is below this threshold
    minMP: 0.2 ,                // Stop if mp ...
    minSP: 0.3,                 // Stop if sp ...
    stopWhenChanneling: true,   // Stop if you have channeling buff
    chromeFix: false,            // Fix MM things on chrome by manually tracking cursor movement

    battleLog: true,            // Show battle log

    skipToNextRound: true,      // Auto-advance to next round
    popupTime: 800,               // after `popupTime`ms

    counterPlus: true,          // HV-Counter-Plus; log and show turn/speed/time/exp/credits
    counterPlusSave: false       // Store additional datas for Income Summary by Superlatanium


And stuff from others, up-to-date and sometimes with minor changes I don't remember (IMG:[invalid] style_emoticons/default/happy.gif) :
Track Drops — tracks drops, shrine stuff, monster gifts; click on Stamina Smiley icon to show
Attached File  HV_Track_Drops.user.js.txt ( 7.24k ) Number of downloads: 13433

Inline difficulty dropdown
Attached File  HV_Inline_Difficulty_Changer.user.js.txt ( 3.34k ) Number of downloads: 1830

Random Encounter timer (Shift+Click forces relocation with timer still going)
Attached File  HV_random_encounter_timer.user.js.txt ( 3.07k ) Number of downloads: 9064

Answer Riddlemaster with clicks or number keys
[attachmentid=104806]

Feel free to thank me whichever way you deem appropriate. (IMG:[invalid] style_emoticons/default/cool.gif)


Great scripts, i use them all but...

CODE
    showMonHP: true,           // Show enemy HP value
    resizeHPBars: true,         // Shorten HP Bar width to easily see which monster has the most HP


Those won't work for me and i don't know why.

This post has been edited by Maharid: Jun 28 2017, 12:19
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post Jun 28 2017, 11:52
Post #4294
f4tal



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QUOTE
The vast majority of these are broken though...

Yeap. As I said, I just going to feel wrong if they would be missed forever... Call this "digital preservation" if you will.

This post has been edited by f4tal: Jun 28 2017, 11:58
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post Jun 28 2017, 11:53
Post #4295
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QUOTE(f4tal @ Jun 28 2017, 14:37) *

Hello, everyone!

My Mediafire account was banned and all scripts from Compendium were deleted.

I am reuploading latest archive with all HentaiVerse scripts here. I do know that most of these script are not working anymore and especially after latest update of the game, but I think it would be wrong just left them in the history dust.

Looks like there is going to be new Compendium thread (good luck!) and -maybe- that archive would be useful.

Attached File  Scripts_for_HentaiVerse_20170628T092824Z_001.zip ( 3.86mb ) Number of downloads: 142


f4tal-sempai is back, wohoo (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 28 2017, 12:07
Post #4296
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i don't think everyone reads the hover script thread, so i'll mention it here too: the keybinds script now has a hover function that can perform any bindable action on monsters, and it can be turned on and off at the press of a key Attached File  HVKeybindsHover.2.5.2.user.js.zip ( 3.13k ) Number of downloads: 131
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post Jun 28 2017, 12:33
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QUOTE(f4tal @ Jun 28 2017, 11:45) *

I have report about that to moderator. Hope he will erase them for good.

lol. seems i came here before reading the report (IMG:[invalid] style_emoticons/default/laugh.gif)

QUOTE(sickentide @ Jun 28 2017, 12:07) *

i don't think everyone reads the hover script thread, so i'll mention it here too: the keybinds script now has a hover function that can perform any bindable action on monsters, and it can be turned on and off at the press of a key Attached File  HVKeybindsHover.2.5.2.user.js.zip ( 3.13k ) Number of downloads: 131


like the shift key on the old hoverplay? if so, guess i misread (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jun 28 2017, 12:43
Post #4298
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QUOTE
lol. seems i came here before reading the report laugh.gif

It was you who cleaned my mess up?
QUOTE
f4tal-sempai is back, wohoo

Привет. Я смотрю ты поменял ник - неплохо. =)

About scripts.
Tell me what. Looks like Tenboro changed a technology behind game turns/actions and Reloader script is worthless now? Or what?
Sorry, I have NO idea what is going on, but from reading last 50 posts in this thread I can sum it up that some really heavy f*ck happened...
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post Jun 28 2017, 12:45
Post #4299
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QUOTE(Maharid @ Jun 28 2017, 09:51) *
I don't find it with a search on my PC (nor using only localStorage or HVItemHelper
It's in your browser's localStorage, which is accessible via browser
[www.google.com] https://www.google.com/search?q=localstorage

Easy solution: something like "prompt('data', localStorage.HVItemHelper);"
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post Jun 28 2017, 13:01
Post #4300
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Was there a script for showing remaining cooldowns on used skills? I had a code snippet that I added to reloader a while ago, but it doesn't seem to work at all.


I don't really know how to fix this at all.


Scratch that, I found something in this thread.

This post has been edited by Lunarika: Jun 28 2017, 13:04
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