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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Jun 28 2017, 05:21
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aided
Group: Gold Star Club
Posts: 773
Joined: 1-September 12
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HV_RE_counter.user.js.txt ( 10.06k )
Number of downloads: 2661 This is what I was using. I assume it was from this thread...maybe? I modified it to adjust to 0.85.
HV_RE_counter_old.user.js.txt ( 9.68k )
Number of downloads: 44'_old' is the original one. function - RE timer/counter, enter RE by clicking - battle turn/round counter ( broken) Since I don't know JS, only former function is restored. If broken panel in battle is unpleasant, delete these from the bottom of script: QUOTE var timerDiv = $element("div",document.body,{style:"position:absolute; top:3px; left:0px; box-sizing:border-box; width:150px; height:110px; font-size:10pt; font-weight:bold; color:#c00; line-height:1.6"}); $element("",timerDiv,"Turn "+current.turn); $element("br",timerDiv); $element("",timerDiv,"( "+current.round+" / "+series.totalRounds+" )"); $element("br",timerDiv); $element("",timerDiv,series.type); $element("br",timerDiv); $element("span",timerDiv,{"textContent":time_format(series.elapsed),style:"font-size:12pt; font-weight:bold"}); $element("br",timerDiv); $element("span",timerDiv,{textContent:"Pause",style:"cursor:pointer"},function(e){if(!series.pause){series.pause=Date.now();setValue("series",series);e.currentTarget.textContent="Paused";}}); This post has been edited by aided: Jun 28 2017, 05:23
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Jun 28 2017, 09:49
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Superlatanium
Group: Gold Star Club
Posts: 7,577
Joined: 27-November 13
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HV Item Manager, fixed up for 0.85
HV_Item_Manager_1.6.0.user.js.txt ( 41.64k )
Number of downloads: 494Not every function may work, but most of them do, including setting equip/item prices, MMing, and making customized equip lists. See holy_demon's post for features and usage details. Fixed for Iron as well as Chrome/Firefox. The credits pane has been added to many pages. I'll try to fix any critical problems if anyone sees any, but I'm not going to bother with anything minor, now that most of the functionality has been restored, since this isn't my script.
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Jun 28 2017, 09:53
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friggo
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14
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QUOTE(Superlatanium @ Jun 28 2017, 10:49) HV Item Manager, fixed up for 0.85
HV_Item_Manager_1.6.0.user.js.txt ( 41.64k )
Number of downloads: 494Not every function may work, but most of them do, including setting equip/item prices, MMing, and making customized equip lists. See holy_demon's post for features and usage details. Fixed for Iron as well as Chrome/Firefox. The credits pane has been added to many pages. I'll try to fix any critical problems if anyone sees any, but I'm not going to bother with anything minor, now that most of the functionality has been restored, since this isn't my script. You're the best! (IMG:[ invalid] style_emoticons/default/wub.gif) BTW, any chance you'll update your Percentile Ranges script to 0.85 as well?
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Jun 28 2017, 10:00
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Superlatanium
Group: Gold Star Club
Posts: 7,577
Joined: 27-November 13
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QUOTE(friggo @ Jun 28 2017, 07:53) You're the best! (IMG:[ invalid] style_emoticons/default/wub.gif) BTW, any chance you'll update your Percentile Ranges script to 0.85 as well?
Percentile_Ranges_1.2.1.user.js.txt ( 16.24k )
Number of downloads: 13812This script now properly calculates forged values; the error is now on the order of 0.01-0.03 rather than up to 10%. Thanks to Scremaz for the data. This post has been edited by Superlatanium: Jun 28 2017, 10:02
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Jun 28 2017, 10:32
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CPUAMD
Group: Catgirl Camarilla
Posts: 2,729
Joined: 24-April 15
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QUOTE(Superlatanium @ Jun 28 2017, 16:49) HV Item Manager, fixed up for 0.85
HV_Item_Manager_1.6.0.user.js.txt ( 41.64k )
Number of downloads: 494Not every function may work, but most of them do, including setting equip/item prices, MMing, and making customized equip lists. See holy_demon's post for features and usage details. Fixed for Iron as well as Chrome/Firefox. The credits pane has been added to many pages. I'll try to fix any critical problems if anyone sees any, but I'm not going to bother with anything minor, now that most of the functionality has been restored, since this isn't my script. Thanks (IMG:[ invalid] style_emoticons/default/smile.gif) I need to add this // @include https://*hentaiverse.org/?s=Bazaar&ss=ss (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jun 28 2017, 10:37
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Maharid
Group: Catgirl Camarilla
Posts: 2,373
Joined: 27-April 10
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QUOTE(Superlatanium @ Jun 28 2017, 09:49) HV Item Manager, fixed up for 0.85
HV_Item_Manager_1.6.0.user.js.txt ( 41.64k )
Number of downloads: 494Not every function may work, but most of them do, including setting equip/item prices, MMing, and making customized equip lists. See holy_demon's post for features and usage details. Fixed for Iron as well as Chrome/Firefox. The credits pane has been added to many pages. I'll try to fix any critical problems if anyone sees any, but I'm not going to bother with anything minor, now that most of the functionality has been restored, since this isn't my script. Question: Where the Item Manager save the item prices? So i can make a backup.
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Jun 28 2017, 10:40
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Huskell
Group: Members
Posts: 305
Joined: 24-November 14
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Does anyone have the latest reloader that works with the new interface? I got one from these recent posts, but the melee doesn't work even after enabling it on the config file.
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Jun 28 2017, 11:37
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13
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Hello, everyone! My Mediafire account was banned and all scripts from Compendium were deleted. I am reuploading latest archive with all HentaiVerse scripts here. I do know that most of these script are not working anymore and especially after latest update of the game, but I think it would be wrong just left them in the history dust. Looks like there is going to be new Compendium thread (good luck!) and -maybe- that archive would be useful.
Scripts_for_HentaiVerse_20170628T092824Z_001.zip ( 3.86mb )
Number of downloads: 142This post has been edited by f4tal: Jun 28 2017, 11:47
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Jun 28 2017, 11:38
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Superlatanium
Group: Gold Star Club
Posts: 7,577
Joined: 27-November 13
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QUOTE(Maharid @ Jun 28 2017, 08:37) Question: Where the Item Manager save the item prices? localStorage.HVItemHelper QUOTE(f4tal @ Jun 28 2017, 09:37) posts I think your browser might have an issue
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Jun 28 2017, 11:45
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13
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QUOTE I think your browser might have an issue My hands and head though >_> I accidentally pressed wrong button and have published same post with not attachment in it. I have no idea how this had happened... I believe I saw someone else (Scremaz?) had this "duplicate" issue before. Probably, yeah, something wrong with my browser too - Chrome 50, by the way... I have report about that to moderator. Hope he will erase them for good. Thanks! P.S. Ohh! Now I remember! I had proxy problem during posting that message and I pressed "back" button few times... I think - that's what happened. This post has been edited by f4tal: Jun 28 2017, 12:26
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Jun 28 2017, 11:47
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Superlatanium
Group: Gold Star Club
Posts: 7,577
Joined: 27-November 13
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QUOTE(f4tal @ Jun 28 2017, 09:45) The vast majority of these are broken though...
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Jun 28 2017, 11:51
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Maharid
Group: Catgirl Camarilla
Posts: 2,373
Joined: 27-April 10
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QUOTE(Superlatanium @ Jun 28 2017, 11:38) localStorage.HVItemHelper
I don't find it with a search on my PC (nor using only localStorage or HVItemHelper QUOTE(nekolor @ Jun 26 2017, 20:24) Ok, rolling out. Major one: HV Battle Reloaded — essentially ex- Reloader with all obsolete AJAXing taken out and some of my fixes and additions I had for some time and didn't get to post before.
HV_Battle_Reloaded.user.js.txt ( 22.15k )
Number of downloads: 1656Settings excerpt with available features if you don't remember/know: CODE title: 'HVerse', // Page title replacement effectDurations: true, // Show buff/debuff durations gemIcon: true, // Show gem/powerup, click on icon to use roundCounter: true, // Show current round and rounds remaining showMonHP: false, // Show enemy HP value resizeHPBars: true, // Shorten HP Bar width to easily see which monster has the most HP sparkAlert: true, // Show alert when Spark of Life triggers skipTurnKey: 90, // Key code for Skip Turn (using Scan skill randomly); 90='z', 0 to disable defaultAction: 0, // Change the default action to a T1 spell // | 0 | 1 | 2 | 3 | 4 | 5 | 6 | // | No Change | Fiery Blast | Freeze | Shockblast | Gale | Smite | Corruption |
mouseMelee: false, // MouseMelee ( hover on enemies to attack ) minHP: 0.35, // Stop if hp is below this threshold minMP: 0.2 , // Stop if mp ... minSP: 0.3, // Stop if sp ... stopWhenChanneling: true, // Stop if you have channeling buff chromeFix: false, // Fix MM things on chrome by manually tracking cursor movement
battleLog: true, // Show battle log
skipToNextRound: true, // Auto-advance to next round popupTime: 800, // after `popupTime`ms
counterPlus: true, // HV-Counter-Plus; log and show turn/speed/time/exp/credits counterPlusSave: false // Store additional datas for Income Summary by Superlatanium And stuff from others, up-to-date and sometimes with minor changes I don't remember (IMG:[ invalid] style_emoticons/default/happy.gif) : Track Drops — tracks drops, shrine stuff, monster gifts; click on Stamina Smiley icon to show
HV_Track_Drops.user.js.txt ( 7.24k )
Number of downloads: 13433Inline difficulty dropdown
HV_Inline_Difficulty_Changer.user.js.txt ( 3.34k )
Number of downloads: 1830Random Encounter timer (Shift+Click forces relocation with timer still going)
HV_random_encounter_timer.user.js.txt ( 3.07k )
Number of downloads: 9064Answer Riddlemaster with clicks or number keys [attachmentid=104806] Feel free to thank me whichever way you deem appropriate. (IMG:[ invalid] style_emoticons/default/cool.gif) Great scripts, i use them all but... CODE showMonHP: true, // Show enemy HP value resizeHPBars: true, // Shorten HP Bar width to easily see which monster has the most HP Those won't work for me and i don't know why. This post has been edited by Maharid: Jun 28 2017, 12:19
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Jun 28 2017, 11:52
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13
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QUOTE The vast majority of these are broken though... Yeap. As I said, I just going to feel wrong if they would be missed forever... Call this "digital preservation" if you will. This post has been edited by f4tal: Jun 28 2017, 11:58
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Jun 28 2017, 11:53
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SleepDealer
Group: Gold Star Club
Posts: 3,020
Joined: 6-February 12
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QUOTE(f4tal @ Jun 28 2017, 14:37) Hello, everyone! My Mediafire account was banned and all scripts from Compendium were deleted. I am reuploading latest archive with all HentaiVerse scripts here. I do know that most of these script are not working anymore and especially after latest update of the game, but I think it would be wrong just left them in the history dust. Looks like there is going to be new Compendium thread (good luck!) and -maybe- that archive would be useful.
Scripts_for_HentaiVerse_20170628T092824Z_001.zip ( 3.86mb )
Number of downloads: 142f4tal-sempai is back, wohoo (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jun 28 2017, 12:07
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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i don't think everyone reads the hover script thread, so i'll mention it here too: the keybinds script now has a hover function that can perform any bindable action on monsters, and it can be turned on and off at the press of a key
HVKeybindsHover.2.5.2.user.js.zip ( 3.13k )
Number of downloads: 131
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Jun 28 2017, 12:33
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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QUOTE(f4tal @ Jun 28 2017, 11:45) I have report about that to moderator. Hope he will erase them for good.
lol. seems i came here before reading the report (IMG:[ invalid] style_emoticons/default/laugh.gif) QUOTE(sickentide @ Jun 28 2017, 12:07) i don't think everyone reads the hover script thread, so i'll mention it here too: the keybinds script now has a hover function that can perform any bindable action on monsters, and it can be turned on and off at the press of a key
HVKeybindsHover.2.5.2.user.js.zip ( 3.13k )
Number of downloads: 131like the shift key on the old hoverplay? if so, guess i misread (IMG:[ invalid] style_emoticons/default/heh.gif)
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Jun 28 2017, 12:43
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13
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QUOTE lol. seems i came here before reading the report laugh.gif It was you who cleaned my mess up? QUOTE f4tal-sempai is back, wohoo Привет. Я смотрю ты поменял ник - неплохо. =) About scripts. Tell me what. Looks like Tenboro changed a technology behind game turns/actions and Reloader script is worthless now? Or what? Sorry, I have NO idea what is going on, but from reading last 50 posts in this thread I can sum it up that some really heavy f*ck happened...
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Jun 28 2017, 12:45
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Superlatanium
Group: Gold Star Club
Posts: 7,577
Joined: 27-November 13
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QUOTE(Maharid @ Jun 28 2017, 09:51) I don't find it with a search on my PC (nor using only localStorage or HVItemHelper It's in your browser's localStorage, which is accessible via browser [ www.google.com] https://www.google.com/search?q=localstorageEasy solution: something like "prompt('data', localStorage.HVItemHelper);"
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Jun 28 2017, 13:01
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Lunarika
Group: Gold Star Club
Posts: 331
Joined: 2-April 12
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Was there a script for showing remaining cooldowns on used skills? I had a code snippet that I added to reloader a while ago, but it doesn't seem to work at all.
I don't really know how to fix this at all.
Scratch that, I found something in this thread.
This post has been edited by Lunarika: Jun 28 2017, 13:04
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