Welcome Guest ( Log In | Register )

291 Pages V « < 210 211 212 213 214 > »   
Reply to this topicStart new topic
> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jun 26 2017, 21:24
Post #4221
nekolor



Casual Poster
***
Group: Members
Posts: 123
Joined: 16-June 14
Level 476 (Godslayer)


QUOTE(abc12345678901 @ Jun 26 2017, 20:33) *

Tried adding this one and didnt get a drop log at the end of an arena fight.

Just to be sure: it shows pop-up with all drops since last reset only when you click on Smiley icon (click does nothing if there are no recorded drops), it works only on https because localStorage is separate for http and https.

QUOTE(SleepDealer @ Jun 26 2017, 20:46) *

Is it available to make this work with MouseMagelee? Because spell cast rotation is not working and gives attack only even if I disabled mousemelee function in your reloader.

It's disabled by default anyway (IMG:[invalid] style_emoticons/default/smile.gif)
I don't know, I just don't use any form of hover cast/attack scripts — I only quickly tested it with normal attack.
QUOTE
upd: you have error in reloader

Nope. It's commented out intentionally. I'm not sure what this feature does exactly (to fix it) and if it is still relevant at all.

User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 21:27
Post #4222
simrock87



<('.'<) (>'.')> (^'.')>
*****
Group: Members
Posts: 647
Joined: 12-June 11
Level 399 (Godslayer)


QUOTE(Scremaz @ Jun 26 2017, 19:02) *

snip

1) Oh, didn't notice it, just noticed that the length kept changing every couple hours (IMG:[invalid] style_emoticons/default/wink.gif)
3-4)
Some thing are "battle" relevant, some are just "looks" i'd say. There is significant difference now, as looks are not as restricted as battle relevant things, so for looks we're allowed to parse page data.

I'd count toward looks the following bullet points from the list:

- Round counter + Turn counter (including speed and time spent)
- Cooldown counter
- Buff duration + Procs on monsters duration and stacks
- Gem Icon
- Clickable Riddlemaster
- Hide log
- Skip popups
- Track drops
- ED/Flee confirmer -> (is technically somewhat on the edge as you're reacting to stuff, but it's rather benign imho)

Then there are the things that are just not possible without reading the page:
- Stop on HP/MP/SP thresholds, Spark triggering and buffs expiring (buffs from scrolls/draughts included, preferably with an icon) -> (hp/mp/sp is fine, spark was fine in the past, but technically it's reacting again, and buffs are not reliably possible, i'll explain a little further down)
- Stop on Channelling -> (not allowed to read the page, no notice that channeling is active)

So that's just very little that can't be done, but assuming i understood the post from tb correctly, we'd now need to track cooldowns and so on internally, that requires some more knowledge about the state of the game. First of all you'd need to replicate the HV battle engine within javascript to get accurate numbers for cooldowns due to haste, general cast speed and cast speeds for spells.
While it's possible to assume some stuff, like active Haste buff, you'd need to intercept or replace the standard battle actions to get a notification when something is cast, used and so on. While this might not seems like much, even a .01 error in turn counting is going to have an effect on a 400+ turn RoB.

// ED:
QUOTE(FabulousCupcake @ Jun 26 2017, 19:13) *

This is exactly what I mentioned (IMG:[invalid] style_emoticons/default/heh.gif)
But I didn't know about this package O_O
I spent a lot of time to write a working XHR interceptor, but apparently someone already figured it out orz

Learned that lesson on my last project, now i just search on the npm package database for a couple keywords before spending hours and days doing something useless.

This post has been edited by simrock87: Jun 26 2017, 21:37
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 21:52
Post #4223
diodo



Regular Poster
*****
Group: Catgirl Camarilla
Posts: 515
Joined: 2-September 11
Level 500 (Ponyslayer)


QUOTE(nekolor @ Jun 27 2017, 02:24) *

Track Drops — tracks drops, shrine stuff, monster gifts; click on Stamina Smiley icon to show
Attached File  HV_Track_Drops.user.js.txt ( 7.24k ) Number of downloads: 13430


nothing pop-up after i click the stamina smiley icon in chrome (IMG:[invalid] style_emoticons/default/cry.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 21:55
Post #4224
AnonDarkMage7



Regular Poster
******
Group: Gold Star Club
Posts: 925
Joined: 1-June 12
Level 500 (Ponyslayer)


QUOTE(nekolor @ Jun 26 2017, 21:24) *

Just to be sure: it shows pop-up with all drops since last reset only when you click on Smiley icon (click does nothing if there are no recorded drops), it works only on https because localStorage is separate for http and https.

Maybe I'm using it wrong? When I click on the smiley icon it just gives me an option to use an energy drink. How do I know if I'm on http or https?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 22:07
Post #4225
Scremaz



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(simrock87 @ Jun 26 2017, 21:27) *

1) Oh, didn't notice it, just noticed that the length kept changing every couple hours (IMG:[invalid] style_emoticons/default/wink.gif)

lol. it's not like i always have in mind the ending point, i'm improvising a bit as well (IMG:[invalid] style_emoticons/default/heh.gif)
some rephrasing are definitely possible (and maybe even some slight changes due to tenboro's answers), but that's the list of the features. something could possibly be removed, but i doubt something else will be added.

QUOTE(simrock87 @ Jun 26 2017, 21:27) *

3-4) Some thing are "battle" relevant, some are just "looks" i'd say. There is significant difference now, as looks are not as restricted as battle relevant things, so for looks we're allowed to parse page data.

I'd count toward looks the following bullet points from the list:

- Round counter + Turn counter (including speed and time spent)
- Cooldown counter
- Buff duration + Procs on monsters duration and stacks
- Gem Icon
- Clickable Riddlemaster
- Hide log
- Skip popups
- Track drops
- ED/Flee confirmer -> (is technically somewhat on the edge as you're reacting to stuff, but it's rather benign imho)

having all these things seems a good starting point to me.

QUOTE(simrock87 @ Jun 26 2017, 21:27) *

Then there are the things that are just not possible without reading the page:
- Stop on HP/MP/SP thresholds, Spark triggering and buffs expiring (buffs from scrolls/draughts included, preferably with an icon) -> (hp/mp/sp is fine, spark was fine in the past, but technically it's reacting again, and buffs are not reliably possible, i'll explain a little further down)
- Stop on Channelling -> (not allowed to read the page, no notice that channeling is active)

as i see it, if spark triggers you're below HP threshold. so regardless, if HP threshold is allowed, then the script *has* to stop. sometimes your SP tank will be affected too, but that's obviously less reliable.
as for channelling, uh... no clue (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(simrock87 @ Jun 26 2017, 21:27) *

So that's just very little that can't be done, but assuming i understood the post from tb correctly, we'd now need to track cooldowns and so on internally, that requires some more knowledge about the state of the game. First of all you'd need to replicate the HV battle engine within javascript to get accurate numbers for cooldowns due to haste, general cast speed and cast speeds for spells.
While it's possible to assume some stuff, like active Haste buff, you'd need to intercept or replace the standard battle actions to get a notification when something is cast, used and so on. While this might not seems like much, even a .01 error in turn counting is going to have an effect on a 400+ turn RoB.

yep, i know something about how error spread. for this kind of things, please post a brief update in .85 thread. this comes because in mod section i indicated that thread as the "official" one. people that may know the answer are quite busy atm, and i prefer to ask them to look at a 2-page thread rather than this one.
in case i'll need to pm higherups, i'll basically refer what's written there. afterall, i myself don't belong too much to this thread to begin with (IMG:[invalid] style_emoticons/default/heh.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 22:15
Post #4226
lololo16




********
Group: Gold Star Club
Posts: 2,836
Joined: 5-March 12
Level 500 (Ponyslayer)


QUOTE(sickentide @ Jun 26 2017, 11:45) *

update for new bars, more options and better compatibility with other scripts Attached File  HVCleanUI.1.2.2.user.js.zip ( 3.15k ) Number of downloads: 144



thank you for adding "ignoreGems:" now it works perfectly :D
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 22:25
Post #4227
Kinights



Enthusiastic Writer
******
Group: Gold Star Club
Posts: 988
Joined: 25-July 12
Level 500 (Ponyslayer)


QUOTE(nekolor @ Jun 26 2017, 15:24) *

And stuff from others, up-to-date and sometimes with minor changes I don't remember (IMG:[invalid] style_emoticons/default/happy.gif) :
Track Drops — tracks drops, shrine stuff, monster gifts; click on Stamina Smiley icon to show
Attached File  HV_Track_Drops.user.js.txt ( 7.24k ) Number of downloads: 13430


I tested it, but it seems to show turns instead of rounds.

I played the first 2 Arenas and got this result:

Reset Close
PFUDOR
Rounds (42)
Trash Gear (3)
[Spirit Draught] (1)
[Monster Cuisine] (1)
[Monster Chow] (1)
[Spirit Potion] (1)

Also, could the place to click be somewhere else other than the smiley face?

It didn't use to be a problem, but now it's quite dangerous to click near the stamina bar and mistakenly use an ED.

QUOTE(abc12345678901 @ Jun 26 2017, 16:55) *

Maybe I'm using it wrong? When I click on the smiley icon it just gives me an option to use an energy drink. How do I know if I'm on http or https?

I changed the @match line to this:

// @match *.hentaiverse.org/*

Now it works for both normal and altverse for me.

It still shows a difference between both, so if you play some rounds on vanilla then some on altverse, it will show different things on each instead of a total.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 22:38
Post #4228
AnonDarkMage7



Regular Poster
******
Group: Gold Star Club
Posts: 925
Joined: 1-June 12
Level 500 (Ponyslayer)


QUOTE(Kinights @ Jun 26 2017, 22:25) *



// @match *.hentaiverse.org/*

Now it works for both normal and altverse for me.

It still shows a difference between both, so if you play some rounds on vanilla then some on altverse, it will show different things on each instead of a total.

works now, thank you
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 22:39
Post #4229
Kadokura



Active Poster
*******
Group: Gold Star Club
Posts: 1,619
Joined: 28-September 10
Level 500 (Ponyslayer)


MouseMagelee doesn't work with the second layout of Vital Bars (Utilitarian style). (IMG:[invalid] style_emoticons/default/sad.gif)

This post has been edited by Kadokura: Jul 31 2017, 05:37
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 22:56
Post #4230
Kinights



Enthusiastic Writer
******
Group: Gold Star Club
Posts: 988
Joined: 25-July 12
Level 500 (Ponyslayer)


So, at the moment I'm just doing REs and playing a few arenas to not let my stamina cap due to not being able to play safely while reading/watching videos.

Main reason is that if I get too focused on reading/watching, I'll probably forget to recast Regen and shit will happen.

So, if we can't get the function to stop actions when regen and other buffs expires, can we at least have a script that gives of a warning or at least a visual warning, like background color changing when Regen and possibly other buffs as well are not in effect, like it does in certain situations in HV Clean UI?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 23:39
Post #4231
tuscck



Casual Poster
****
Group: Gold Star Club
Posts: 444
Joined: 7-September 14
Level 472 (Godslayer)


I use HV Dark cause I got light sensitive eyes.

I have to startup HV twice to get the black background.
When I toggle around in the HV app it goes back to the old beige HV background color.

So no dark background (IMG:[invalid] style_emoticons/default/cry.gif)

I use the latest firefox

Anyone can help me?

User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 23:42
Post #4232
nekolor



Casual Poster
***
Group: Members
Posts: 123
Joined: 16-June 14
Level 476 (Godslayer)


QUOTE(Kinights @ Jun 26 2017, 22:25) *

I tested it, but it seems to show turns instead of rounds.
Likely so. Didn't try to rewrite turn/round stuff to avoid breaking everything at the time.

QUOTE
Also, could the place to click be somewhere else other than the smiley face?

It didn't use to be a problem, but now it's quite dangerous to click near the stamina bar and mistakenly use an ED.
Yeah, it is also not visible in combat now because of that. I'll put something new, probably.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 27 2017, 00:28
Post #4233
Null2Null



Active Poster
*******
Group: Gold Star Club
Posts: 1,199
Joined: 8-May 11
Level 500 (Ponyslayer)



Major one:
HV Battle Reloaded — essentially ex-Reloader with all obsolete AJAXing taken out and some of my fixes and additions I had for some time and didn't get to post before.

excuse me
noBlinking: true, // Disable buff/debuff blinking
showMonHP: true, // Show enemy HP value

the above 2 didnt work for me
the browser I used is CHROME ver. 59.0.3071.115
wat's wrong with me? (IMG:[invalid] style_emoticons/default/laugh.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 27 2017, 03:47
Post #4234
Muddybug



Casual Poster
****
Group: Gold Star Club
Posts: 463
Joined: 28-March 17
Level 498 (Godslayer)


Has anyone been able to resurrect HV Track Drop in Battle in the 0.85 environment?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 27 2017, 03:59
Post #4235
pooaa



Regular Poster
*****
Group: Gold Star Club
Posts: 645
Joined: 20-July 14
Level 500 (Ponyslayer)


is there any equip compare script coming out or still works for HV0.85?
or still need patience (IMG:[invalid] style_emoticons/default/mellow.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 27 2017, 07:52
Post #4236
Hakrei



Unimpressive Teitoku
******
Group: Gold Star Club
Posts: 757
Joined: 16-December 09
Level 500 (Godslayer)


This might just be me but whenever I switch to ultiltarian mode
Sapo`s MouseMagelee stops working completely until I switch back to standard. Is that script not compatible with ultilarian mode?
I'm on chrome via tampermoneky btw...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 27 2017, 07:53
Post #4237
Noni



Hataraku Noni-sama
***********
Group: Catgirl Camarilla
Posts: 12,950
Joined: 19-February 16
Level 500 (Ponyslayer)


QUOTE(Hakrei @ Jun 27 2017, 07:52) *

This might just be me but whenever I switch to ultiltarian mode
Sapo`s MouseMagelee stops working completely until I switch back to standard. Is that script not compatible with ultilarian mode?
I'm on chrome via tampermoneky btw...


yep.
User is online!Profile CardPM
Go to the top of the page
+Quote Post

 
post Jun 27 2017, 08:30
Post #4238
friggo



~Snug as a bug in a rug~
*******
Group: Gold Star Club
Posts: 2,134
Joined: 9-October 14
Level 500 (Ponyslayer)


QUOTE(dmyers59 @ Jun 27 2017, 04:47) *

Has anyone been able to resurrect HV Track Drop in Battle in the 0.85 environment?


Relevant to my interests (IMG:[invalid] style_emoticons/default/ph34r.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 27 2017, 09:52
Post #4239
Gambit126



Casual Poster
****
Group: Members
Posts: 301
Joined: 27-September 15
Level 463 (Godslayer)


Okay, no matter what script I try, either the new HV Clean UI or the new HV Battle Reloaded, allow me to see the gem Icon when one drops.

On HV 0.84 I was using Reloader v1.2 and the Gem Icon showed up fine.

Now on HV 0.85 they don't show up at all.

Could someone try to explain to me in as simple terms as possible what changed to make it not work for me?

I am still using Firefox v43.0.1

Edit: Evidently for HV Clean UI "ikeyp.innerHTML.match(...) is null"
For HV Battle Reloaded "gem.children[0].children[0].textContent.match(...) is null"

This post has been edited by Gambit126: Jun 27 2017, 10:12
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 27 2017, 10:36
Post #4240
Scremaz



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
Level 500 (Ponyslayer)


QUOTE(pooaa @ Jun 27 2017, 03:59) *

is there any equip compare script coming out or still works for HV0.85?
or still need patience (IMG:[invalid] style_emoticons/default/mellow.gif)

patience, i'd say
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


291 Pages V « < 210 211 212 213 214 > » 
Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 24th January 2025 - 09:41