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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Jun 26 2017, 17:30
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sigo8
Group: Gold Star Club
Posts: 3,441
Joined: 9-November 11
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QUOTE(DJNoni @ Jun 26 2017, 09:27) Great work. I have one question: how do I extend the bar to include all items in the Scroll inventory? I managed to extend it to 12 positions of item inventory. Is adding Scroll inventory possible?
ikey_s1 Infusion are ikey_n1
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Jun 26 2017, 17:37
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11
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HV Visual Utilities, v0.1.2
HV_Visual_Utilities.css ( 14.69k )
Number of downloads: 193
HV_Visual_Utilities_NoStylish.zip ( 553bytes )
Number of downloads: 54Changelog: <Fixed> Numbered OC chips for the standard bar config <Fixed> Standard bars layout and deleted the "gem" text <Added> Grey bar when SoL is in use for the "utilitarian" bar design <Added> Alternative designs for the utilitarian bars Screenshots: This post has been edited by boulay: Jun 26 2017, 17:38
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Jun 26 2017, 17:49
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(sigo8 @ Jun 26 2017, 17:30) ikey_s1
Infusion are ikey_n1
this is correct, and regular items are ikey_1 to ikey_15
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Jun 26 2017, 18:09
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11
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I like working with JSON responses, even though one still needs to parse the html in this case, but on the upside the combat change does at least supply a reason to redo some scripts (IMG:[ invalid] style_emoticons/default/happy.gif)
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Jun 26 2017, 18:29
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Mantra64
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12
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Will there be a new skript for the monster list?
Using HV Scanner don't work anymore to update Jenga's list.
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Jun 26 2017, 18:31
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SleepDealer
Group: Gold Star Club
Posts: 3,020
Joined: 6-February 12
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As for me hidelog function in Sapo`s MouseMagelee script slightly slows down t/s, just in case. Im playing on Chrome portable. (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jun 26 2017, 18:36
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Jack Tekila
Group: Members
Posts: 174
Joined: 17-November 09
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Magelee hovering stopped working after the update (IMG:[ invalid] style_emoticons/default/cry.gif) Everything else is working (right click, nopopup, durations and gems) Using Firefox 48.0.2. Anyone else got this problem?
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Jun 26 2017, 18:39
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SleepDealer
Group: Gold Star Club
Posts: 3,020
Joined: 6-February 12
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QUOTE(Jack Tekila @ Jun 26 2017, 21:36) Magelee hovering stopped working after the update (IMG:[ invalid] style_emoticons/default/cry.gif) Everything else is working (right click, nopopup, durations and gems) Using Firefox 48.0.2. Anyone else got this problem? Keep on standart vital bars until script masters complete the fix. (IMG:[ invalid] style_emoticons/default/rolleyes.gif)
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Jun 26 2017, 19:22
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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speaking of which, reward for the new hovering script reached something like 50M (IMG:[ invalid] style_emoticons/default/ph34r.gif) may i know if someone is giving it a shot?
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Jun 26 2017, 20:24
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nekolor
Group: Members
Posts: 123
Joined: 16-June 14
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Ok, rolling out. Stuff from others, up-to-date and sometimes with minor changes I don't remember (IMG:[ invalid] style_emoticons/default/happy.gif) : Track Drops — tracks drops, shrine stuff, monster gifts; click on Stamina Smiley icon to show check a full list of features here: https://forums.e-hentai.org/index.php?showt...p;#entry2733498
HV_Track_Drops.user.js.txt ( 7.24k )
Number of downloads: 13430Inline difficulty dropdown
HV_Inline_Difficulty_Changer.user.js.txt ( 3.34k )
Number of downloads: 1830Random Encounter timer (Shift+Click forces relocation with timer still going)
HV_random_encounter_timer.user.js.txt ( 3.07k )
Number of downloads: 9061Answer Riddlemaster with clicks or number keys
HVRiddleLimiterPlus.1.2.2.user.js.txt ( 1.97k )
Number of downloads: 8662Major one: HV Battle Reloaded — essentially ex- Reloader with all obsolete AJAXing taken out and some of my fixes and additions I had for some time and didn't get to post before.
HV_Battle_Reloaded.user.js.txt ( 22.15k )
Number of downloads: 1656Settings excerpt with available features if you don't remember/know: CODE title: 'HVerse', // Page title replacement effectDurations: true, // Show buff/debuff durations gemIcon: true, // Show gem/powerup, click on icon to use roundCounter: true, // Show current round and rounds remaining showMonHP: false, // Show enemy HP value resizeHPBars: true, // Shorten HP Bar width to easily see which monster has the most HP sparkAlert: true, // Show alert when Spark of Life triggers skipTurnKey: 90, // Key code for Skip Turn (using Scan skill randomly); 90='z', 0 to disable defaultAction: 0, // Change the default action to a T1 spell // | 0 | 1 | 2 | 3 | 4 | 5 | 6 | // | No Change | Fiery Blast | Freeze | Shockblast | Gale | Smite | Corruption |
mouseMelee: false, // MouseMelee ( hover on enemies to attack ) minHP: 0.35, // Stop if hp is below this threshold minMP: 0.2 , // Stop if mp ... minSP: 0.3, // Stop if sp ... stopWhenChanneling: true, // Stop if you have channeling buff chromeFix: false, // Fix MM things on chrome by manually tracking cursor movement
battleLog: true, // Show battle log
skipToNextRound: true, // Auto-advance to next round popupTime: 800, // after `popupTime`ms
counterPlus: true, // HV-Counter-Plus; log and show turn/speed/time/exp/credits counterPlusSave: false // Store additional datas for Income Summary by Superlatanium Feel free to thank me whichever way you deem appropriate. (IMG:[ invalid] style_emoticons/default/cool.gif) This post has been edited by Scremaz: Nov 9 2017, 01:39
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Jun 26 2017, 20:26
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11
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QUOTE(Scremaz @ Jun 26 2017, 17:22) may i know if someone is giving it a shot?
I probably won't join in as such, as i won't have the time or drive to maintain something (IMG:[ invalid] style_emoticons/default/heh.gif) Don't have a github setup yet, and my toolchain is "a little" different from FabulousCupcake, but so far i've been able to hook into the requests and extract monster and player information. Next up would be log parsing i guess. On Topic: 1) Are you going to do a feature freeze at some time? Following the thread, more and more wishes seem to pop up. 2) What is the difference between "Mandatory" and "not negotiable"? (wouldn't three categories like "Must Have", "Nice to have", "someone might possibly use it if we're lucky" be better? just curious) 3) What is with the features concerning the issues brought up this morning? Some features are not possible to implement without reading the page. 4) What happens when a solution is submitted that does not cover all bases or violates the rules internally? 5) I find it hard to place some stuff into a battle only script, ED Confirmer to be specific as this function, imho, is more needed outside battle than inside. (IMG:[ invalid] style_emoticons/default/duck.gif) To stay inside the rules, i'd guess at least a week or so for a mostly bug free version, just because of the internal cooldown tracking.
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Jun 26 2017, 20:33
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AnonDarkMage7
Group: Gold Star Club
Posts: 925
Joined: 1-June 12
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QUOTE(nekolor @ Jun 26 2017, 20:24) And stuff from others, up-to-date and sometimes with minor changes I don't remember (IMG:[ invalid] style_emoticons/default/happy.gif) : Track Drops — tracks drops, shrine stuff, monster gifts; click on Stamina Smiley icon to show
HV_Track_Drops.user.js.txt ( 7.24k )
Number of downloads: 13430Tried adding this one and didnt get a drop log at the end of an arena fight.
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Jun 26 2017, 20:46
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SleepDealer
Group: Gold Star Club
Posts: 3,020
Joined: 6-February 12
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QUOTE(nekolor @ Jun 26 2017, 23:24) Major one: HV Battle Reloaded — essentially ex-Reloader with all obsolete AJAXing taken out and some of my fixes and additions I had for some time and didn't get to post before.
Is it available to make this work with MouseMagelee? Because spell cast rotation is not working and gives attack only even if I disabled mousemelee function in your reloader. upd: you have error in reloader CODE // noBlinking: true, This post has been edited by SleepDealer: Jun 26 2017, 20:54
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Jun 26 2017, 20:58
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FabulousCupcake
Group: Gold Star Club
Posts: 490
Joined: 15-April 14
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QUOTE(simrock87 @ Jun 26 2017, 20:26)
Don't have a github setup yet, and my toolchain is "a little" different from FabulousCupcake, but so far i've been able to hook into the requests and extract monster and player information. Next up would be log parsing i guess.
Is it sniffing/intercepting XHR.open/send? (IMG:[ invalid] style_emoticons/default/happy.gif) It opens a lot of script possibilities since we can now easily grab datas inside the JSON responses (IMG:[ invalid] style_emoticons/default/happy.gif) I might use this but I haven't found any real use case for it yet (IMG:[ invalid] style_emoticons/default/heh.gif) This post has been edited by FabulousCupcake: Jun 26 2017, 20:58
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Jun 26 2017, 21:02
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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i noted some nice things. once again, i remember you that if you want you can work in teams, as long as the final result is "homogeneous". a percentage of 40+ M is better than 100% of zero. imo it should also grant a better support for the future. but well, your call sirs. i only wanted to know if there was something ongoing. i noted there is, good (IMG:[ invalid] style_emoticons/default/smile.gif) QUOTE(simrock87 @ Jun 26 2017, 20:26) 1) Are you going to do a feature freeze at some time? Following the thread, more and more wishes seem to pop up. 2) What is the difference between "Mandatory" and "not negotiable"? (wouldn't three categories like "Must Have", "Nice to have", "someone might possibly use it if we're lucky" be better? just curious) 3) What is with the features concerning the issues brought up this morning? Some features are not possible to implement without reading the page. 4) What happens when a solution is submitted that does not cover all bases or violates the rules internally? 5) I find it hard to place some stuff into a battle only script, ED Confirmer to be specific as this function, imho, is more needed outside battle than inside. (IMG:[ invalid] style_emoticons/default/duck.gif) 1. they are already freezed. the part 1 topic had this purpose, and now it's closed because they are already too many, i guess. the last one that juggy santa brought up was accepted because the mini-patch somehow broke the current hovering. therefore i added that as a requisite, just because. doesn't it seem this way? (IMG:[ invalid] style_emoticons/default/huh.gif) 2. mandatory is a minimum condition that the script has to satisfy. can still be slightly modified in case there are difficulties/incompatibilities with tenb's guidelines. "not negotiable" means: "if you do a script without this i won't even bother to consider it" (IMG:[ invalid] style_emoticons/default/tongue.gif) 3-4. bring them doubts up, and we will discuss what to do. or better, someone with more knowledge than me (IMG:[ invalid] style_emoticons/default/heh.gif) if possible try to do something meanwhile i'll discuss with higherups about how much we can stretch the definitions. if they cannot be implehemented in a safe way, no other choice to drop them. whoever wants to use them, will do at their risk. i'm a mod, i cannot let people risk a ban, don't you think? (IMG:[ invalid] style_emoticons/default/biggrin.gif) 5. frankly speaking, i don't even understand why people should use an ED in-battle. but i know that many people (heavy grinders in particular) do it, so i couldn't help but include it. as above, if it's not possible to implehement it, too difficult or whatever, it will be dropped and made in a different script. any doubts/suggestions, feel free to discuss again. This post has been edited by Scremaz: Jun 26 2017, 21:06
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Jun 26 2017, 21:13
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FabulousCupcake
Group: Gold Star Club
Posts: 490
Joined: 15-April 14
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QUOTE(simrock87 @ Jun 26 2017, 21:01) Nah, just overrides XMLHttpRequest prototype (IMG:[ invalid] style_emoticons/default/laugh.gif), since you can npm ... "ajax-interceptor": "^1.0.1", This is exactly what I mentioned (IMG:[ invalid] style_emoticons/default/heh.gif) But I didn't know about this package O_O I spent a lot of time to write a working XHR interceptor, but apparently someone already figured it out orz
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