Welcome Guest ( Log In | Register )

291 Pages V « < 209 210 211 212 213 > »   
Reply to this topicStart new topic
> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jun 26 2017, 17:30
Post #4201
sigo8



Clover Sprite
********
Group: Gold Star Club
Posts: 3,441
Joined: 9-November 11
Level 500 (Ponyslayer)


QUOTE(DJNoni @ Jun 26 2017, 09:27) *

Great work. I have one question: how do I extend the bar to include all items in the Scroll inventory? I managed to extend it to 12 positions of item inventory. Is adding Scroll inventory possible?

ikey_s1

Infusion are ikey_n1
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 17:37
Post #4202
boulay



Noob
********
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11
Level 500 (Godslayer)


HV Visual Utilities, v0.1.2

Attached File  HV_Visual_Utilities.css ( 14.69k ) Number of downloads: 193
Attached File  HV_Visual_Utilities_NoStylish.zip ( 553bytes ) Number of downloads: 54


Changelog:
<Fixed> Numbered OC chips for the standard bar config
<Fixed> Standard bars layout and deleted the "gem" text
<Added> Grey bar when SoL is in use for the "utilitarian" bar design
<Added> Alternative designs for the utilitarian bars

Screenshots:
Attached Image Attached Image

This post has been edited by boulay: Jun 26 2017, 17:38
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 17:49
Post #4203
sickentide



sexromancer
*******
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
Level 500 (Ponyslayer)


QUOTE(sigo8 @ Jun 26 2017, 17:30) *

ikey_s1

Infusion are ikey_n1

this is correct, and regular items are ikey_1 to ikey_15
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 18:09
Post #4204
simrock87



<('.'<) (>'.')> (^'.')>
*****
Group: Members
Posts: 647
Joined: 12-June 11
Level 399 (Godslayer)


I like working with JSON responses, even though one still needs to parse the html in this case, but on the upside the combat change does at least supply a reason to redo some scripts (IMG:[invalid] style_emoticons/default/happy.gif)

Attached Image
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 18:26
Post #4205
oohmrparis



We are ping-pong player
*****
Group: Gold Star Club
Posts: 521
Joined: 18-June 13
Level 500 (Ponyslayer)


Attached File  HV_round_counter.user.zip ( 739bytes ) Number of downloads: 109

RE bug fix.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 18:29
Post #4206
Mantra64



Sekishi
*********
Group: Catgirl Camarilla
Posts: 5,600
Joined: 23-March 12
Level 500 (Godslayer)


Will there be a new skript for the monster list?

Using HV Scanner don't work anymore to update Jenga's list.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 18:31
Post #4207
SleepDealer



Chrono Diver
********
Group: Gold Star Club
Posts: 3,020
Joined: 6-February 12
Level 500 (Ponyslayer)


As for me hidelog function in Sapo`s MouseMagelee script slightly slows down t/s, just in case.

Im playing on Chrome portable. (IMG:[invalid] style_emoticons/default/smile.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 18:36
Post #4208
Jack Tekila



Casual Poster
***
Group: Members
Posts: 174
Joined: 17-November 09
Level 450 (Godslayer)


Magelee hovering stopped working after the update (IMG:[invalid] style_emoticons/default/cry.gif)

Everything else is working (right click, nopopup, durations and gems)

Using Firefox 48.0.2.

Anyone else got this problem?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 18:39
Post #4209
SleepDealer



Chrono Diver
********
Group: Gold Star Club
Posts: 3,020
Joined: 6-February 12
Level 500 (Ponyslayer)


QUOTE(Jack Tekila @ Jun 26 2017, 21:36) *

Magelee hovering stopped working after the update (IMG:[invalid] style_emoticons/default/cry.gif)

Everything else is working (right click, nopopup, durations and gems)

Using Firefox 48.0.2.

Anyone else got this problem?


Keep on standart vital bars until script masters complete the fix. (IMG:[invalid] style_emoticons/default/rolleyes.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 18:46
Post #4210
Jack Tekila



Casual Poster
***
Group: Members
Posts: 174
Joined: 17-November 09
Level 450 (Godslayer)


QUOTE(SleepDealer @ Jun 26 2017, 13:39) *

Keep on standart vital bars until script masters complete the fix. (IMG:[invalid] style_emoticons/default/rolleyes.gif)


Thanks a lot!

Working now (IMG:[invalid] style_emoticons/default/biggrin.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 19:22
Post #4211
Scremaz



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
Level 500 (Ponyslayer)


speaking of which, reward for the new hovering script reached something like 50M (IMG:[invalid] style_emoticons/default/ph34r.gif)

may i know if someone is giving it a shot?
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 19:37
Post #4212
FabulousCupcake



Casual Poster
****
Group: Gold Star Club
Posts: 490
Joined: 15-April 14
Level 448 (Dovahkiin)


QUOTE(Scremaz @ Jun 26 2017, 19:22) *

speaking of which, reward for the new hovering script reached something like 50M (IMG:[invalid] style_emoticons/default/ph34r.gif)

may i know if someone is giving it a shot?


Raises hand

[github.com] https://github.com/FabulousCupcake/hv-battle-scripts

It's pretty much nothing for now; I spent too much time deciding on the project tools (IMG:[invalid] style_emoticons/default/duck.gif)
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 20:24
Post #4213
nekolor



Casual Poster
***
Group: Members
Posts: 123
Joined: 16-June 14
Level 476 (Godslayer)


Ok, rolling out.


Stuff from others, up-to-date and sometimes with minor changes I don't remember (IMG:[invalid] style_emoticons/default/happy.gif) :

Track Drops — tracks drops, shrine stuff, monster gifts; click on Stamina Smiley icon to show
check a full list of features here: https://forums.e-hentai.org/index.php?showt...p;#entry2733498
Attached File  HV_Track_Drops.user.js.txt ( 7.24k ) Number of downloads: 13430

Inline difficulty dropdown
Attached File  HV_Inline_Difficulty_Changer.user.js.txt ( 3.34k ) Number of downloads: 1830

Random Encounter timer (Shift+Click forces relocation with timer still going)
Attached File  HV_random_encounter_timer.user.js.txt ( 3.07k ) Number of downloads: 9061

Answer Riddlemaster with clicks or number keys
Attached File  HVRiddleLimiterPlus.1.2.2.user.js.txt ( 1.97k ) Number of downloads: 8662



Major one:
HV Battle Reloaded — essentially ex-Reloader with all obsolete AJAXing taken out and some of my fixes and additions I had for some time and didn't get to post before.

Attached File  HV_Battle_Reloaded.user.js.txt ( 22.15k ) Number of downloads: 1656

Settings excerpt with available features if you don't remember/know:
CODE
    title: 'HVerse',            // Page title replacement
    effectDurations: true,      // Show buff/debuff durations
    gemIcon: true,              // Show gem/powerup, click on icon to use
    roundCounter: true,         // Show current round and rounds remaining
    showMonHP: false,           // Show enemy HP value
    resizeHPBars: true,         // Shorten HP Bar width to easily see which monster has the most HP
    sparkAlert: true,           // Show alert when Spark of Life triggers
    skipTurnKey: 90,            // Key code for Skip Turn (using Scan skill randomly); 90='z', 0 to disable
    
    defaultAction: 0,           // Change the default action to a T1 spell
    // |     0     |      1      |   2    |     3      |  4   |   5   |     6      |
    // | No Change | Fiery Blast | Freeze | Shockblast | Gale | Smite | Corruption |

    mouseMelee: false,           // MouseMelee ( hover on enemies to attack )
    minHP: 0.35,                // Stop if hp is below this threshold
    minMP: 0.2 ,                // Stop if mp ...
    minSP: 0.3,                 // Stop if sp ...
    stopWhenChanneling: true,   // Stop if you have channeling buff
    chromeFix: false,            // Fix MM things on chrome by manually tracking cursor movement

    battleLog: true,            // Show battle log

    skipToNextRound: true,      // Auto-advance to next round
    popupTime: 800,               // after `popupTime`ms

    counterPlus: true,          // HV-Counter-Plus; log and show turn/speed/time/exp/credits
    counterPlusSave: false       // Store additional datas for Income Summary by Superlatanium



Feel free to thank me whichever way you deem appropriate. (IMG:[invalid] style_emoticons/default/cool.gif)

This post has been edited by Scremaz: Nov 9 2017, 01:39
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 20:26
Post #4214
simrock87



<('.'<) (>'.')> (^'.')>
*****
Group: Members
Posts: 647
Joined: 12-June 11
Level 399 (Godslayer)


QUOTE(Scremaz @ Jun 26 2017, 17:22) *
may i know if someone is giving it a shot?

I probably won't join in as such, as i won't have the time or drive to maintain something (IMG:[invalid] style_emoticons/default/heh.gif)

Don't have a github setup yet, and my toolchain is "a little" different from FabulousCupcake, but so far i've been able to hook into the requests and extract monster and player information. Next up would be log parsing i guess.

On Topic:
1) Are you going to do a feature freeze at some time? Following the thread, more and more wishes seem to pop up.
2) What is the difference between "Mandatory" and "not negotiable"? (wouldn't three categories like "Must Have", "Nice to have", "someone might possibly use it if we're lucky" be better? just curious)
3) What is with the features concerning the issues brought up this morning? Some features are not possible to implement without reading the page.
4) What happens when a solution is submitted that does not cover all bases or violates the rules internally?
5) I find it hard to place some stuff into a battle only script, ED Confirmer to be specific as this function, imho, is more needed outside battle than inside.
(IMG:[invalid] style_emoticons/default/duck.gif)

To stay inside the rules, i'd guess at least a week or so for a mostly bug free version, just because of the internal cooldown tracking.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 20:33
Post #4215
AnonDarkMage7



Regular Poster
******
Group: Gold Star Club
Posts: 925
Joined: 1-June 12
Level 500 (Ponyslayer)


QUOTE(nekolor @ Jun 26 2017, 20:24) *


And stuff from others, up-to-date and sometimes with minor changes I don't remember (IMG:[invalid] style_emoticons/default/happy.gif) :
Track Drops — tracks drops, shrine stuff, monster gifts; click on Stamina Smiley icon to show
Attached File  HV_Track_Drops.user.js.txt ( 7.24k ) Number of downloads: 13430



Tried adding this one and didnt get a drop log at the end of an arena fight.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 20:46
Post #4216
SleepDealer



Chrono Diver
********
Group: Gold Star Club
Posts: 3,020
Joined: 6-February 12
Level 500 (Ponyslayer)


QUOTE(nekolor @ Jun 26 2017, 23:24) *

Major one:
HV Battle Reloaded — essentially ex-Reloader with all obsolete AJAXing taken out and some of my fixes and additions I had for some time and didn't get to post before.



Is it available to make this work with MouseMagelee? Because spell cast rotation is not working and gives attack only even if I disabled mousemelee function in your reloader.

upd: you have error in reloader

CODE
// noBlinking: true,


This post has been edited by SleepDealer: Jun 26 2017, 20:54
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 20:58
Post #4217
FabulousCupcake



Casual Poster
****
Group: Gold Star Club
Posts: 490
Joined: 15-April 14
Level 448 (Dovahkiin)


QUOTE(simrock87 @ Jun 26 2017, 20:26) *


Don't have a github setup yet, and my toolchain is "a little" different from FabulousCupcake, but so far i've been able to hook into the requests and extract monster and player information. Next up would be log parsing i guess.



Is it sniffing/intercepting XHR.open/send? (IMG:[invalid] style_emoticons/default/happy.gif)
It opens a lot of script possibilities since we can now easily grab datas inside the JSON responses (IMG:[invalid] style_emoticons/default/happy.gif)

I might use this but I haven't found any real use case for it yet (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by FabulousCupcake: Jun 26 2017, 20:58
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 21:01
Post #4218
simrock87



<('.'<) (>'.')> (^'.')>
*****
Group: Members
Posts: 647
Joined: 12-June 11
Level 399 (Godslayer)


QUOTE(FabulousCupcake @ Jun 26 2017, 18:58) *

Is it sniffing/intercepting XHR.open/send? (IMG:[invalid] style_emoticons/default/happy.gif)
It opens a lot of script possibilities since we can now easily grab datas inside the JSON responses (IMG:[invalid] style_emoticons/default/happy.gif)

I might use this but I haven't found any real use case for it yet (IMG:[invalid] style_emoticons/default/heh.gif)

Nah, just overrides XMLHttpRequest prototype (IMG:[invalid] style_emoticons/default/laugh.gif), since you can npm ... "ajax-interceptor": "^1.0.1",
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 21:02
Post #4219
Scremaz



A certain pervert. OT expert. Just dancing around in the game.
***********
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
Level 500 (Ponyslayer)


i noted some nice things. once again, i remember you that if you want you can work in teams, as long as the final result is "homogeneous". a percentage of 40+ M is better than 100% of zero. imo it should also grant a better support for the future. but well, your call sirs. i only wanted to know if there was something ongoing. i noted there is, good (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(simrock87 @ Jun 26 2017, 20:26) *

1) Are you going to do a feature freeze at some time? Following the thread, more and more wishes seem to pop up.
2) What is the difference between "Mandatory" and "not negotiable"? (wouldn't three categories like "Must Have", "Nice to have", "someone might possibly use it if we're lucky" be better? just curious)
3) What is with the features concerning the issues brought up this morning? Some features are not possible to implement without reading the page.
4) What happens when a solution is submitted that does not cover all bases or violates the rules internally?
5) I find it hard to place some stuff into a battle only script, ED Confirmer to be specific as this function, imho, is more needed outside battle than inside.
(IMG:[invalid] style_emoticons/default/duck.gif)

1. they are already freezed. the part 1 topic had this purpose, and now it's closed because they are already too many, i guess. the last one that juggy santa brought up was accepted because the mini-patch somehow broke the current hovering. therefore i added that as a requisite, just because. doesn't it seem this way? (IMG:[invalid] style_emoticons/default/huh.gif)
2. mandatory is a minimum condition that the script has to satisfy. can still be slightly modified in case there are difficulties/incompatibilities with tenb's guidelines. "not negotiable" means: "if you do a script without this i won't even bother to consider it" (IMG:[invalid] style_emoticons/default/tongue.gif)
3-4. bring them doubts up, and we will discuss what to do. or better, someone with more knowledge than me (IMG:[invalid] style_emoticons/default/heh.gif) if possible try to do something meanwhile i'll discuss with higherups about how much we can stretch the definitions. if they cannot be implehemented in a safe way, no other choice to drop them. whoever wants to use them, will do at their risk. i'm a mod, i cannot let people risk a ban, don't you think? (IMG:[invalid] style_emoticons/default/biggrin.gif)
5. frankly speaking, i don't even understand why people should use an ED in-battle. but i know that many people (heavy grinders in particular) do it, so i couldn't help but include it. as above, if it's not possible to implehement it, too difficult or whatever, it will be dropped and made in a different script.

any doubts/suggestions, feel free to discuss again.

This post has been edited by Scremaz: Jun 26 2017, 21:06
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Jun 26 2017, 21:13
Post #4220
FabulousCupcake



Casual Poster
****
Group: Gold Star Club
Posts: 490
Joined: 15-April 14
Level 448 (Dovahkiin)


QUOTE(simrock87 @ Jun 26 2017, 21:01) *

Nah, just overrides XMLHttpRequest prototype (IMG:[invalid] style_emoticons/default/laugh.gif), since you can npm ... "ajax-interceptor": "^1.0.1",


This is exactly what I mentioned (IMG:[invalid] style_emoticons/default/heh.gif)
But I didn't know about this package O_O
I spent a lot of time to write a working XHR interceptor, but apparently someone already figured it out orz
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


291 Pages V « < 209 210 211 212 213 > » 
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 24th January 2025 - 09:29