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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Oct 12 2012, 17:20
Post #408
Ichy



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hmpf after reinstalling chrome it worked (IMG:[invalid] style_emoticons/default/dry.gif)
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post Oct 13 2012, 14:18
Post #409
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QUOTE(puinyu @ Oct 10 2012, 22:22) *
But I saw 3 monsters when I'm using 2.2, and when I updated to 2.4,
I can click to open these 3 monsters but others can't.
NEXT buttons are working on these 3 monsters and when I press next on the 3rd monster,
I can open the 4th monster. And so on, I checked all monsters and now I can click to open every monsters individually.
So I think it works perfect now. Maybe you need some database or something to use 2.4?
To install nothing new to 2.4 may not work. from new to 2.2 and update to 2.4 works fine in my enviroment.

I tried again using clean profiles and it still works, on both browsers
If it happens again, report any error you see in the console, I guess.
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post Oct 13 2012, 20:07
Post #410
lainex



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Started to build a little userscript to make using HV less painful.

Download: [raw.github.com] https://raw.github.com/binlain/HVX/master/verse.user.js

[imgur.com] (IMG:[i.imgur.com] http://i.imgur.com/gzQ5us.png)
(Stealth mode is not shown)

Features:
- "Stealth Mode", when activated hides the HV banner so you can play in public
- Fixes some CSS/overlapping text
- Neat popup when you found an item
- Prevents you from clicking spirit stance when you can't activate it
- Asks you if you're sure when you try to attack with a staff
- Lightweight (No JQuery)

I plan to add a lot of other features and I'm open to any feature request.
I would appreciate them, in fact.

Edit: I tested this only in FF (Why would you use another browser?) Updated to work in Chrome

This post has been edited by rangemurata: Oct 14 2012, 01:01
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post Oct 14 2012, 17:28
Post #411
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So I was horsing around in Firefox and found out they are using some retarded font engine that does not correctly display Arial Black, which is the font used in the blue bars of the Monster Lab script.
To fix the problem, set gfx.direct2d.disabled to true in about:config
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post Oct 25 2012, 16:12
Post #412
puinyu



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I'm using Tiap's Skill hotkey script but is there any way to

1. change hotkeys, (I understand the key code so I can do this myself)
2. add more hotkeys (now 2, but few more will be nice)
3. and change the skills that will activate? (now strongest skill + OFC but can I change to other skills? e.g. Banish + Ragnarok)

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post Oct 25 2012, 18:40
Post #413
hzqr



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There is another more customizable hotkey script for that, check the script page on the wiki
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post Oct 25 2012, 23:09
Post #414
puinyu



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QUOTE(Tiap @ Oct 26 2012, 01:40) *

There is another more customizable hotkey script for that, check the script page on the wiki


oh...I thought I checked the wiki but looks like it was just under your script. sorry and thanks.
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post Nov 14 2012, 15:27
Post #415
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I just tried out HVMA, and I really like it so far, I've noticed quite a huge speed gain compared to HV Stat, even with most of it's options turned off.
There a re three things I kinda miss, though:
- pop-up on low health (most important)
- pop-up on gems
- skill buttons (I wish rebinding the skill hotkey to ^ was easier. :<)
how feasible would it be to implement those?

Also, two questions about monsterData:
- where are the scan results saved?
- if I set monsterData to false, will it still save the scan results for when I set it back to true?


And completely unrelated; is there a script that keeps track of the total amount drained by vampire/illithid/banshee weapons?

This post has been edited by Temchy: Nov 14 2012, 15:28
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post Nov 14 2012, 16:14
Post #416
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Regarding the huge speed gain compared to HV STAT:
I've had quite some problems myself, but after i switched over to Iron ( a chromium based browser, which allowed me to use an older version of chromium as it does not enforce auto-updating ), i got a massive performance boost.

Still, there is no doubt that HVSTAT is more cumbersome than HVMA, but that shouldn't be a surprise, as there are a lot of features present in HVSTAT.

If you are using a Chrome version newer than v21, i'd recommend that you get your hands on an older version of SRWare Iron.
With Autoupdated Chrome, i couldn't even do 10 turns, with HVSTAT enabled, before i had to close the tab and reopen it.
With the older version ( v21 ), i can easily do 500 turns without any noticeable performance change.

anyways, enough of my HVSTAT promotion =P

If you just want to rebind the skill hotkey, and can do without the actual skill buttons, i think Tiap made a script for that. Even though it binds the skill to the "numpad +", it should be fairly straightforward to change that to any other key.

as for the popups, I'm not sure how much parsing HVMA does already, but it should be doable to add as well.
Still, i'd recommend trying out that SRWare Iron v21 and use HVSTAT, as one of the main reasons there are scripts like HVMA, is to avoid many of the less relevant features.

About the monster scan data, i have no clue how, what or where HVMA does anything regarding anything.
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post Nov 14 2012, 17:39
Post #417
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QUOTE(Temchy @ Nov 14 2012, 13:27) *
- pop-up on low health (most important)
- pop-up on gems

I've been asked to add them before but:
a) They're utterly annoying
b­) I don't want to maintain features I don't use (or like)
c) They're really not necessary once you get used to not having them

QUOTE(Temchy @ Nov 14 2012, 13:27) *
- where are the scan results saved?

Web storage, specifically localStorage.monsterDatabase

QUOTE(Temchy @ Nov 14 2012, 13:27) *
- if I set monsterData to false, will it still save the scan results for when I set it back to true?

No
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post Nov 15 2012, 00:58
Post #418
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QUOTE(Ilirith @ Nov 14 2012, 15:14) *


Yea, I am using Iron v21 already, so there was no performance decrease, just the individual turns felt quite faster. Might need to play around a little bit more to get a better comparison.
Rebinding the skill hotkey in HVMA was not the problem, I'm just used to the buttons. Also the key I'd prefer (^) is apparently a dead key, so using that one would be more.. complicated.

QUOTE(Tiap @ Nov 14 2012, 16:39) *


Meh, I think they are quite handy if you want to be lazy but I can understand the other reasons.

Thanks.
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post Nov 15 2012, 01:45
Post #419
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QUOTE(Temchy @ Nov 14 2012, 14:58) *

Yea, I am using Iron v21 already, so there was no performance decrease, just the individual turns felt quite faster. Might need to play around a little bit more to get a better comparison.
Rebinding the skill hotkey in HVMA was not the problem, I'm just used to the buttons. Also the key I'd prefer (^) is apparently a dead key, so using that one would be more.. complicated.
Meh, I think they are quite handy if you want to be lazy but I can understand the other reasons.

Thanks.

Attached File  HV_Health_Alert.user.js.zip ( 479bytes ) Number of downloads: 63

Has a tendency to cause scripts to double execute when it first triggers. (the alert pop us then FF load the next page that page alert happens and the previous page scripts run on the current page along with it's scripts) I'm not going to fix it.

And while I'm posting I might as well post this too.
Attached File  HV_Auto_Arena.user.js.zip ( 652bytes ) Number of downloads: 60

So you don't need to use the mouse to start the next arena, has a health/mana/spirit/difficulty check so you don't get your self killed. I have several idea on how to improve this, but I'm not going to.
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post Nov 15 2012, 02:14
Post #420
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QUOTE(ChosenUno @ Sep 30 2012, 05:43) *
Salvage Filter V2.


A request for v3, could you please hide the salvage button (removed entirely) as well as the keyboard shortcut interception (s) except for when we click on the "hide unsalvageable"?

Also, if you could please reduce the space between the "hide/show" line and the "salvage next" line.
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post Nov 15 2012, 02:54
Post #421
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QUOTE(sigo8 @ Nov 15 2012, 00:45) *

Attached File  HV_Health_Alert.user.js.zip ( 479bytes ) Number of downloads: 63

Has a tendency to cause scripts to double execute when it first triggers. (the alert pop us then FF load the next page that page alert happens and the previous page scripts run on the current page along with it's scripts) I'm not going to fix it.

Thanks, I'll definitely give it a try.

Just did FSM and felt completely helpless without the skill buttons, lol, think I'll just switch between Stat and MA, unless.. nvm, I'll post that in the apropiate Stat topic.
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post Nov 16 2012, 04:30
Post #422
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QUOTE(rangemurata @ Oct 13 2012, 20:07) *

Started to build a little userscript to make using HV less painful.

Download: [raw.github.com] https://raw.github.com/binlain/HVX/master/verse.user.js

[imgur.com] (IMG:[i.imgur.com] http://i.imgur.com/gzQ5us.png)
(Stealth mode is not shown)

Features:
- "Stealth Mode", when activated hides the HV banner so you can play in public
- Fixes some CSS/overlapping text
- Neat popup when you found an item
- Prevents you from clicking spirit stance when you can't activate it
- Asks you if you're sure when you try to attack with a staff
- Lightweight (No JQuery)

I plan to add a lot of other features and I'm open to any feature request.
I would appreciate them, in fact.

Edit: I tested this only in FF (Why would you use another browser?) Updated to work in Chrome



very good, but when i change backpack(battle invetory), it also false alarm me "attack with staff?"
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post Nov 17 2012, 00:16
Post #423
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QUOTE((Cheater) Tiap @ Apr 24 2012, 15:20) *

Attached File  extendedconfirms.user.zip ( 1.52k ) Number of downloads: 442



Hi, I really like this one except it doesn't quite work for me! It does give me a popup when I try to enter a battle arena or grindfest/crysfest and it correctly identifies the type of battle, but the fields for difficulty, equipment and battle items are blank. I had visited the equipment, battle items and settings pages after installing the script and prior to starting a battle.

I tried both Tiap's and Sigo's versions, both in and out of TamperMonkey. I also tried Iron 21, Iron 22, Chrome and FF. I looked through the code but am not familiar enough with that to spot anything obvious.
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post Nov 17 2012, 01:11
Post #424
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The script probably doesn't work with the default font engine.
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post Nov 17 2012, 10:54
Post #425
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QUOTE(Tiap @ Nov 16 2012, 17:11) *

The script probably doesn't work with the default font engine.


Thanks, that was it. You have a lot of great scripts, much appreciated!
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post Nov 18 2012, 06:12
Post #426
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Can i post script request here?
It's great if you could change the battle page environment.. i mean, make the monsters rowing horizontally instead of vertically..
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post Dec 1 2012, 08:35
Post #427
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Highlight every equipment/item except on pop-up. These are based on Evil Scorpio's scripts.
If you have knowledge of CSS, you can change the effects easily.

Features:
  • Synthesize effects of text color, background color, text shadow and opacity
    • Equipment/Item type is rendered by color
    • Quality is rendered by opacity and background color
    • Specific Attribute is rendered by text shadow
  • Highlight correctly even if the text line is split
  • Show border lines when selected

Screen shots:
Attached ImageAttached ImageAttached Image


Attached File  HVEquipmentHighlights.zip ( 2.26k ) Number of downloads: 315
Attached File  HVItemHighlights.zip ( 2.79k ) Number of downloads: 281
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