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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jun 24 2017, 18:34
Post #4028
Jack Tekila



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QUOTE(boulay @ Jun 24 2017, 12:50) *

bugged? What kind?

dark lite is lighter and has less features, thus 'Lite' (IMG:[invalid] style_emoticons/default/duck.gif)


[imgur.com] http://imgur.com/a/ZKooF

I have 6 monsters and after the first it's showing morale/hunger/type on the next line (the Fucking Machine is the Mechanoid and so on).
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post Jun 24 2017, 18:36
Post #4029
Noni



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QUOTE(qberg @ Jun 24 2017, 18:31) *

I'm feeling stupid, but how one is supposed to use it? I tred to put the script into a notepad, save it as .js and drag&drop into Greasemonkey the way Reloader worked previously, but this time Greasemonkey says the script is damaged or something. What am I doing wrong?

Most probably a cut/paste error... Try again, make a clean new script in greasemonkey, delete all that's in there, copy the script, paste the script, save. Works in Chrome Tampermonkey, should work in greasemonkey as well.
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post Jun 24 2017, 18:50
Post #4030
Sapo84



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QUOTE(qberg @ Jun 24 2017, 18:31) *

I'm feeling stupid, but how one is supposed to use it? I tred to put the script into a notepad, save it as .js and drag&drop into Greasemonkey the way Reloader worked previously, but this time Greasemonkey says the script is damaged or something. What am I doing wrong?

It's easier if you copypaste.

Copy the script, open greasemonkey, click "New User Script" and then "Use Script from Clipboard".
It should work fine in Firefox + Greasemonkey.
Anyway, added gems (pretty much the same as the old reloader + activate on hover), which was the only other thing I was missing a lot.

CODE
// ==UserScript==
// @name        MouseMagelee 0.85
// @namespace   hentaiverse.org
// @match       *://*.hentaiverse.org/*
// @run-at      document-end
// @grant       none
// ==/UserScript==

// ***THANKS***
// sickentide (HV No Popup)
// sigo8 (Reloader Shim)

// SETTINGS
var hideLog = true;
var defaultAction = [153,152,151]; //var defaultAction =0 for melee
var minHP = 0.35;
var minMP = 0.2;
var minSP = 0.3;
var rightClick = [311,313];


var log = document.querySelector('#textlog > tbody');
var paneCompletion = document.getElementById('pane_completion');

function canCast(id){
    var el = document.getElementById(id);
    return !!el && el.hasAttribute('onclick');
}
function setSpellAttack(id) {
    var caller = document.getElementById(id);
    window.battle.lock_action(caller, 1, 'magic', id);
    window.battle.set_hostile_skill(id);
}

function castSupport(id) {
    var caller = document.getElementById(id);
    window.battle.lock_action(caller, 1, 'magic', id);
    window.battle.set_friendly_skill(id);
    window.battle.touch_and_go();
}

function runRightClickSpell() {
    for (var i = 0; i < rightClick.length; i++) {
        if (canCast(rightClick[i])) {
            castSupport(rightClick[i]);
            return;
        }
    }
}

function showGem() {
    var gem = document.getElementById('ikey_p');
    var gem_icon = document.getElementById('gem_icon');
    if (gem && !gem_icon) {
        var icon;
        switch (document.querySelector('#ikey_p > div > div').innerHTML.match(/([^\s]+) Gem/)[1]) {
            case 'Mystic':
                icon = 'channeling.png';
                break;
            case 'Health':
                icon = 'healthpot.png';
                break;
            case 'Mana':
                icon = 'manapot.png';
                break;
            case 'Spirit':
                icon = 'spiritpot.png';
                break;
        }

        gem_icon = document.getElementById('pane_effects').appendChild(document.createElement('img'));
        gem_icon.src = '/y/e/' + icon;
        gem_icon.style.cssText = 'float: right;margin-right: 565px;';

        function useGem(){
            window.battle.lock_action(gem, 1, 'items', 'ikey_p');
            window.battle.set_friendly_skill('999');
            window.battle.touch_and_go();
            gem.remove(); //probably useless
            gem_icon.remove();
        }

        gem_icon.onclick = useGem;
        gem_icon.onmouseover = useGem;
        gem_icon.id = "gem_icon";
    } else if (!gem && gem_icon) {
        gem_icon.remove();
    }
}

function reloadedEvent() {
    showGem();
    if(document.querySelector('#vbh img').width < 496*minHP) return;
    if(document.querySelector('#vbm img').width < 207*minMP) return;
    if(document.querySelector('#vbs img').width < 207*minSP) return;

    if(defaultAction){
        for (var i = 0; i < defaultAction.length; i++) {
            if (canCast(defaultAction[i])) {
                setSpellAttack(defaultAction[i]);
                break;
            }
        }
    }

    mpane = document.getElementById('pane_monster');
    var m = mpane.getElementsByClassName("btm1");

    for (var j = 0; j < m.length; j++) {
        if (m[j].hasAttribute('onclick')) {
            m[j].setAttribute('onmouseover', m[j].getAttribute('onclick'));
        }
    }
}
function roundEndEvent() {
    var btcp = document.getElementById('btcp');
    if (btcp){
        if(document.querySelector('img[src$="finishbattle.png"]')){
            var endSheet = document.createElement('style');
            endSheet.innerHTML = '#btcp {display: block !important}';
            document.head.appendChild(endSheet);
        }
        else{
            btcp.click();
        }
    }
}

function init() {
    if(!log) {
        return;
    }
    var obs = new MutationObserver(reloadedEvent);
    obs.observe(log, {childList: true});

    var obs2 = new MutationObserver(roundEndEvent);
    obs2.observe(paneCompletion, {childList: true});

    var sheet = document.createElement('style');
    sheet.innerHTML = '#btcp {display: none}';
    if(hideLog){
        sheet.innerHTML += '#pane_log {display: none}';
    }
    document.head.appendChild(sheet);

    window.addEventListener('contextmenu', function (e) {
        e.preventDefault();
        runRightClickSpell();
    }, false);

    reloadedEvent();
}
init();


QUOTE(DJNoni @ Jun 24 2017, 18:29) *

Yes, for me it does. I run Sapo as script 1, UI script as 2 and Altless as 3. Chrome tampermonkey.

Order doesn't matter, number attack is a basic HV functionality so it attacks (normal attack) without Altless and, I guess, Imperil with Atless.

This post has been edited by Sapo84: Jun 24 2017, 18:53
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post Jun 24 2017, 19:12
Post #4031
Cleavs



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QUOTE(DJNoni @ Jun 24 2017, 16:59) *

any advice on how to divide the bounty that I set?

i was quite busy today, otherwise i would've already opened the thread. personally i plan to:

1. let people speak the feature they want
2. picking the most popular ones
3. submitting the list to tenboro to know what can be done and whatnot. such a passage can be skipped if the script is basically the same thing as the old ones
3a. well, we may submit it even as a last resort to make him change his mind on very unpopular things (IMG:[invalid] style_emoticons/default/duck.gif)
4. start the crowdfunding
5. enjoy coders' work

it may require a bit of time, but at least it'll be the official way (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jun 24 2017, 19:32
Post #4032
boulay



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QUOTE(Jack Tekila @ Jun 24 2017, 18:34) *

[imgur.com] http://imgur.com/a/ZKooF

I have 6 monsters and after the first it's showing morale/hunger/type on the next line (the Fucking Machine is the Mechanoid and so on).

well, I don't know what to say. It doesn't do this for me at the very least ^^"
does it go back to the right position when you switch to default theme?
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post Jun 24 2017, 19:43
Post #4033
Jack Tekila



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QUOTE(boulay @ Jun 24 2017, 14:32) *

well, I don't know what to say. It doesn't do this for me at the very least ^^"
does it go back to the right position when you switch to default theme?


Yes, it does. It was the first thing I tried... Went to Stylish, hit disable: everything in its place, hit enable: like the picture again.

If it helps, the other scripts that I'm using are: SmartSearch (forum script, shouldn't interfere), Random Encounter Notification 2.02, Sapo's MouseMelee 0.85 and HV Clean UI 1.2.1 by sickentide.

EDIT > and I use a custom font (Calibri 11 Bold)

This post has been edited by Jack Tekila: Jun 24 2017, 19:45
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post Jun 24 2017, 19:43
Post #4034
pooaa



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hi, some stupid questions to ask about sapo's script

whats the number 311 313 in this line? a spell?
var rightClick = [311,313];

and what does this two line means (what effect)
var log = document.querySelector('#textlog > tbody');
var paneCompletion = document.getElementById('pane_completion');
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post Jun 24 2017, 20:03
Post #4035
boulay



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QUOTE(Jack Tekila @ Jun 24 2017, 19:43) *

Yes, it does. It was the first thing I tried... Went to Stylish, hit disable: everything in its place, hit enable: like the picture again.

If it helps, the other scripts that I'm using are: SmartSearch (forum script, shouldn't interfere), Random Encounter Notification 2.02, Sapo's MouseMelee 0.85 and HV Clean UI 1.2.1 by sickentide.

EDIT > and I use a custom font (Calibri 11 Bold)

tried all of these, I still don't see anything wrong with mine (except the notifier) (IMG:[invalid] style_emoticons/default/wacko.gif)

Attached Image

did you try flushing the cache/cookies and reinstalling the script?


anyway, here's the second one

HV Deep Sea, v0.6

Attached File  HV_Deep_Sea_0.6.css ( 81.93k ) Number of downloads: 187
Attached File  HV_Deep_Sea_NoStylish_Pack.zip ( 525bytes ) Number of downloads: 124


Changelog:
<Fixed> Everything related to HV 0.85
<Fixed> tables' bubbly designs, various highlights
<Fixed> some bad picture changes, including the default font
<added> Sames as HV dark, alternative design for hp/mp/sp bars

again, do tell me if there's something that looks fishy, even if I don't see anything firsthand. I'll know that there are some bugs at the very least (IMG:[invalid] style_emoticons/default/faint.gif)

about the Chrome/opera/Iron version: I'll do it later once we get a good grasp on this new version of the game, it takes much more time to make these anyway...

edit: @Jack try to reduce your font size, I tried an oversized one and it dit the same thing as yours...

This post has been edited by boulay: Jun 24 2017, 20:12
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post Jun 24 2017, 20:05
Post #4036
AnonDarkMage7



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QUOTE(Sapo84 @ Jun 24 2017, 18:50) *


CODE
// ==UserScript==
// @name        MouseMagelee 0.85
// @namespace   hentaiverse.org
// @match       *://*.hentaiverse.org/*
// @run-at      document-end
// @grant       none
// ==/UserScript==

// ***THANKS***
// sickentide (HV No Popup)
// sigo8 (Reloader Shim)

// SETTINGS
var hideLog = true;
var defaultAction = [153,152,151]; //var defaultAction =0 for melee
var minHP = 0.35;
var minMP = 0.2;
var minSP = 0.3;
var rightClick = [311,313];
var log = document.querySelector('#textlog > tbody');
var paneCompletion = document.getElementById('pane_completion');

function canCast(id){
    var el = document.getElementById(id);
    return !!el && el.hasAttribute('onclick');
}
function setSpellAttack(id) {
    var caller = document.getElementById(id);
    window.battle.lock_action(caller, 1, 'magic', id);
    window.battle.set_hostile_skill(id);
}

function castSupport(id) {
    var caller = document.getElementById(id);
    window.battle.lock_action(caller, 1, 'magic', id);
    window.battle.set_friendly_skill(id);
    window.battle.touch_and_go();
}

function runRightClickSpell() {
    for (var i = 0; i < rightClick.length; i++) {
        if (canCast(rightClick[i])) {
            castSupport(rightClick[i]);
            return;
        }
    }
}

function showGem() {
    var gem = document.getElementById('ikey_p');
    var gem_icon = document.getElementById('gem_icon');
    if (gem && !gem_icon) {
        var icon;
        switch (document.querySelector('#ikey_p > div > div').innerHTML.match(/([^\s]+) Gem/)[1]) {
            case 'Mystic':
                icon = 'channeling.png';
                break;
            case 'Health':
                icon = 'healthpot.png';
                break;
            case 'Mana':
                icon = 'manapot.png';
                break;
            case 'Spirit':
                icon = 'spiritpot.png';
                break;
        }

        gem_icon = document.getElementById('pane_effects').appendChild(document.createElement('img'));
        gem_icon.src = '/y/e/' + icon;
        gem_icon.style.cssText = 'float: right;margin-right: 565px;';

        function useGem(){
            window.battle.lock_action(gem, 1, 'items', 'ikey_p');
            window.battle.set_friendly_skill('999');
            window.battle.touch_and_go();
            gem.remove(); //probably useless
            gem_icon.remove();
        }

        gem_icon.onclick = useGem;
        gem_icon.onmouseover = useGem;
        gem_icon.id = "gem_icon";
    } else if (!gem && gem_icon) {
        gem_icon.remove();
    }
}

function reloadedEvent() {
    showGem();
    if(document.querySelector('#vbh img').width < 496*minHP) return;
    if(document.querySelector('#vbm img').width < 207*minMP) return;
    if(document.querySelector('#vbs img').width < 207*minSP) return;

    if(defaultAction){
        for (var i = 0; i < defaultAction.length; i++) {
            if (canCast(defaultAction[i])) {
                setSpellAttack(defaultAction[i]);
                break;
            }
        }
    }

    mpane = document.getElementById('pane_monster');
    var m = mpane.getElementsByClassName("btm1");

    for (var j = 0; j < m.length; j++) {
        if (m[j].hasAttribute('onclick')) {
            m[j].setAttribute('onmouseover', m[j].getAttribute('onclick'));
        }
    }
}
function roundEndEvent() {
    var btcp = document.getElementById('btcp');
    if (btcp){
        if(document.querySelector('img[src$="finishbattle.png"]')){
            var endSheet = document.createElement('style');
            endSheet.innerHTML = '#btcp {display: block !important}';
            document.head.appendChild(endSheet);
        }
        else{
            btcp.click();
        }
    }
}

function init() {
    if(!log) {
        return;
    }
    var obs = new MutationObserver(reloadedEvent);
    obs.observe(log, {childList: true});

    var obs2 = new MutationObserver(roundEndEvent);
    obs2.observe(paneCompletion, {childList: true});

    var sheet = document.createElement('style');
    sheet.innerHTML = '#btcp {display: none}';
    if(hideLog){
        sheet.innerHTML += '#pane_log {display: none}';
    }
    document.head.appendChild(sheet);

    window.addEventListener('contextmenu', function (e) {
        e.preventDefault();
        runRightClickSpell();
    }, false);

    reloadedEvent();
}
init();



Ok so I'm retarded and have limited knowledge on coding, im assuming (?) this is a replacement for hover play, so how would do I change the skills it uses? tried it out on a RE and it looks like i casted smite of all things (im a dark mage)?? It killed the chat box so I cant tell what my previous actions were. Could anyone guide me through how to use this one if possible? Regardless if anyone can or not though, thank you very much for the work you put into this.

This post has been edited by abc12345678901: Jun 24 2017, 20:05
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post Jun 24 2017, 20:07
Post #4037
Epion



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So this script is already set for holy mage i guess.
I can't find the spells anywhere in order to change to dark mage though.
What am i missing?
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post Jun 24 2017, 20:13
Post #4038
pooaa



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i think the number 153,152,151 in settings will change the skill?
i'm not sure i'm also stupid with codes (IMG:[invalid] style_emoticons/default/tongue.gif)
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post Jun 24 2017, 20:14
Post #4039
Kinights



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QUOTE(abc12345678901 @ Jun 24 2017, 15:05) *

Ok so I'm retarded and have limited knowledge on coding, im assuming (?) this is a replacement for hover play, so how would do I change the skills it uses? tried it out on a RE and it looks like i casted smite of all things (im a dark mage)?? It killed the chat box so I cant tell what my previous actions were. Could anyone guide me through how to use this one if possible? Regardless if anyone can or not though, thank you very much for the work you put into this.

In the code there's this line:

var defaultAction = [0]; //0 for melee

When coding, coders user // to leave comments and guides for other coders or people using the code.

Then, like the comment says, just change the numbers inside the [] to 0 if you are using melee.

If you want other spells, then idk. :/

+Edit

I went in the CracklingCast code, and there's all these numbers:

"Scan" : [1, 'magic', -1, 1011],

"FUS RO DAH" : [1, 'magic', -1, 1101],
"Orbital Friendship Cannon": [1, 'magic', -1, 1111],

"Skyward Sword" : [1, 'magic', -1, 2101],
"Shield Bash" : [1, 'magic', -1, 2201],
"Vital Strike" : [1, 'magic', -1, 2202],
"Merciful Blow" : [1, 'magic', -1, 2203],
"Great Cleave" : [1, 'magic', -1, 2301],
"Rending Blow" : [1, 'magic', -1, 2302],
"Shatter Strike" : [1, 'magic', -1, 2303],
"Iris Strike" : [1, 'magic', -1, 2401],
"Backstab" : [1, 'magic', -1, 2402],
"Frenzied Blows" : [1, 'magic', -1, 2403],
"Concussive Strike": [1, 'magic', -1, 2501],

"Fiery Blast" : [1, 'magic', -1, 111],
"Inferno" : [1, 'magic', -1, 112],
"Flames of Loki" : [1, 'magic', -1, 113],
"Freeze" : [1, 'magic', -1, 121],
"Blizzard" : [1, 'magic', -1, 122],
"Fimbulvetr" : [1, 'magic', -1, 123],
"Shockblast" : [1, 'magic', -1, 131],
"Chained Lightning": [1, 'magic', -1, 132],
"Wrath of Thor" : [1, 'magic', -1, 133],
"Gale" : [1, 'magic', -1, 141],
"Downburst" : [1, 'magic', -1, 142],
"Storms of Njord" : [1, 'magic', -1, 143],
"Smite" : [1, 'magic', -1, 151],
"Banishment" : [1, 'magic', -1, 152],
"Paradise Lost" : [1, 'magic', -1, 153],
"Corruption" : [1, 'magic', -1, 161],
"Disintegrate" : [1, 'magic', -1, 162],
"Ragnarok" : [1, 'magic', -1, 163],

"Drain" : [1, 'magic', -1, 211],
"Weaken" : [1, 'magic', -1, 212],
"Imperil": [1, 'magic', -1, 213],
"Slow" : [1, 'magic', -1, 221],
"Sleep" : [1, 'magic', -1, 222],
"Confuse": [1, 'magic', -1, 223],
"Blind" : [1, 'magic', -1, 231],
"Silence": [1, 'magic', -1, 232],
"MagNet" : [1, 'magic', -1, 233],

"Cure" : [1, 'magic', 0, 311],
"Regen" : [1, 'magic', 0, 312],
"Full-Cure": [1, 'magic', 0, 313],

"Protection" : [1, 'magic', 0, 411],
"Haste" : [1, 'magic', 0, 412],
"Shadow Veil" : [1, 'magic', 0, 413],
"Absorb" : [1, 'magic', 0, 421],
"Spark of Life": [1, 'magic', 0, 422],
"Spirit Shield": [1, 'magic', 0, 423],
"Heartseeker" : [1, 'magic', 0, 431],
"Arcane Focus" : [1, 'magic', 0, 432]

The third number inside the [] should be the key for each, spell, so just change the chain sequence in the way that best suits you.

Example:

Fire Mage: [113, 112, 111]

Dark Mage: [163, 162, 161]

This post has been edited by Kinights: Jun 24 2017, 20:19
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post Jun 24 2017, 20:15
Post #4040
SleepDealer



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QUOTE(Epion @ Jun 24 2017, 23:07) *

So this script is already set for holy mage i guess.
I can't find the spells anywhere in order to change to dark mage though.
What am i missing?

Spells for dark mage [163,162,161]

I get that data from crackling cast.

This post has been edited by SleepDealer: Jun 24 2017, 20:16
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post Jun 24 2017, 20:18
Post #4041
Noni



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How can we get the hover function going in chrome without moving mouse? CracklingCast uses this bit of code, doesn't seem too complicated. Can this feature be incorporated?

CODE

/**
* Save mouse position for continued attack on chrome
*/
document.addEventListener('mousemove', function (e) {
  Common.state.mouseX = e.clientX;
  Common.state.mouseY = e.clientY;
  localStorage.setItem('cc_mousePosX', e.clientX);
  localStorage.setItem('cc_mousePosY', e.clientY);
});
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post Jun 24 2017, 20:19
Post #4042
AnonDarkMage7



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QUOTE(Kinights @ Jun 24 2017, 20:14) *

In the code there's this line:

var defaultAction = [0]; //0 for melee

When coding, coders user // to leave comments and guides for other coders or people using the code.

Then, like the comment says, just change the numbers inside the [] to 0 if you are using melee.

If you want other spells, then idk. :/

ah ok, guess I just need to find which numbers correspond to dark spells. Question these lines:
var minHP = 0.35;
var minMP = 0.2;
var minSP = 0.3;
are these the values of hp/mp/sp where the hover stops?

Edit: looks like someone already found them before i finished posting, thank you @Kinights and SleepDealer

This post has been edited by abc12345678901: Jun 24 2017, 20:21
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post Jun 24 2017, 20:22
Post #4043
Kinights



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QUOTE(abc12345678901 @ Jun 24 2017, 15:19) *

ah ok, guess I just need to find which numbers correspond to dark spells. Question these lines:
var minHP = 0.35;
var minMP = 0.2;
var minSP = 0.3;
are these the values of hp/mp/sp where the hover stops?

Yep, in percentages.

I suggest to leave minSP at 0.51, so it never drops below 50% and turns off Spark.
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post Jun 24 2017, 20:25
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QUOTE(Kinights @ Jun 24 2017, 20:22) *

Yep, in percentages.

I suggest to leave minSP at 0.51, so it never drops below 50% and turns off Spark.

It's 50% base spirit, not 50% spirit.

A lv 450 with max SP tank (+100%) will take 25% of the total spirit, for example.
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post Jun 24 2017, 20:29
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QUOTE(Kinights @ Jun 24 2017, 20:22) *

Yep, in percentages.

I suggest to leave minSP at 0.51, so it never drops below 50% and turns off Spark.

never use spark, so i just set it to value i want to use a spirit potion at, though I guess how this is set up becomes a problem with mages who need to spam mana pots to make sure they don't go too low =S, typically drain mana a bit faster than normal mana pot comes off Cooldown. Still, should make grinding possible now at least so that's awesome.
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post Jun 24 2017, 20:31
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QUOTE(Kinights @ Jun 25 2017, 02:22) *

Yep, in percentages.

I suggest to leave minSP at 0.51, so it never drops below 50% and turns off Spark.


so could you tell me what these two means?
var log = document.querySelector('#textlog > tbody');
var paneCompletion = document.getElementById('pane_completion');
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post Jun 24 2017, 20:31
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Kinights



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QUOTE(End Of All Hope @ Jun 24 2017, 15:25) *

It's 50% base spirit, not 50% spirit.

A lv 450 with max SP tank (+100%) will take 25% of the total spirit, for example.

Ohh, ok.

Thanks for clearing that up. (IMG:[invalid] style_emoticons/default/smile.gif)

QUOTE(pooaa @ Jun 24 2017, 15:31) *

so could you tell me what these two means?
var log = document.querySelector('#textlog > tbody');
var paneCompletion = document.getElementById('pane_completion');


No idea.

I can mostly read parts of the code that have words I'm familiar with or that have some comment to guide the user through it.

I guess it might be related to the hover function over the moster panes?

Depends on where that part is.

This post has been edited by Kinights: Jun 24 2017, 20:33
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