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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Oct 11 2012, 21:51
Post #401
Ichy



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Is there any base stat script that still works?
The 2 on the wiki don't work for me for sum reason (IMG:[invalid] style_emoticons/default/dry.gif)
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post Oct 11 2012, 23:28
Post #402
hentai_fusion



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QUOTE(Ichy @ Oct 12 2012, 03:51) *

Is there any base stat script that still works?
The 2 on the wiki don't work for me for sum reason (IMG:[invalid] style_emoticons/default/dry.gif)


use the HentaiVerse Equipment Comparison script in the wiki...

[userscripts.org] http://userscripts.org/scripts/show/103444
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post Oct 12 2012, 13:23
Post #403
grumpymal



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Mine still works. You just have to update it.
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post Oct 12 2012, 15:05
Post #404
Ichy



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QUOTE(derpymal @ Oct 12 2012, 13:23) *

Mine still works. You just have to update it.

How do I update this?

The one Hentai Fusion works but sadly it is only for Firefox.
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post Oct 12 2012, 15:21
Post #405
grumpymal



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QUOTE(Ichy @ Oct 12 2012, 09:05) *

How do I update this?

The one Hentai Fusion works but sadly it is only for Firefox.

The same way its always been updated: download the new version.
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post Oct 12 2012, 16:32
Post #406
Ichy



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If 0.9.4 is the newest it does not work for me (IMG:[invalid] style_emoticons/default/cry.gif)
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post Oct 12 2012, 16:50
Post #407
hentai_fusion



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QUOTE(Ichy @ Oct 12 2012, 21:05) *

How do I update this?

The one Hentai Fusion works but sadly it is only for Firefox.


it works on chrome as well cos i am using it...
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post Oct 12 2012, 17:20
Post #408
Ichy



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hmpf after reinstalling chrome it worked (IMG:[invalid] style_emoticons/default/dry.gif)
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post Oct 13 2012, 14:18
Post #409
hzqr



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QUOTE(puinyu @ Oct 10 2012, 22:22) *
But I saw 3 monsters when I'm using 2.2, and when I updated to 2.4,
I can click to open these 3 monsters but others can't.
NEXT buttons are working on these 3 monsters and when I press next on the 3rd monster,
I can open the 4th monster. And so on, I checked all monsters and now I can click to open every monsters individually.
So I think it works perfect now. Maybe you need some database or something to use 2.4?
To install nothing new to 2.4 may not work. from new to 2.2 and update to 2.4 works fine in my enviroment.

I tried again using clean profiles and it still works, on both browsers
If it happens again, report any error you see in the console, I guess.
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post Oct 13 2012, 20:07
Post #410
lainex



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Started to build a little userscript to make using HV less painful.

Download: [raw.github.com] https://raw.github.com/binlain/HVX/master/verse.user.js

[imgur.com] (IMG:[i.imgur.com] http://i.imgur.com/gzQ5us.png)
(Stealth mode is not shown)

Features:
- "Stealth Mode", when activated hides the HV banner so you can play in public
- Fixes some CSS/overlapping text
- Neat popup when you found an item
- Prevents you from clicking spirit stance when you can't activate it
- Asks you if you're sure when you try to attack with a staff
- Lightweight (No JQuery)

I plan to add a lot of other features and I'm open to any feature request.
I would appreciate them, in fact.

Edit: I tested this only in FF (Why would you use another browser?) Updated to work in Chrome

This post has been edited by rangemurata: Oct 14 2012, 01:01
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post Oct 14 2012, 17:28
Post #411
hzqr



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So I was horsing around in Firefox and found out they are using some retarded font engine that does not correctly display Arial Black, which is the font used in the blue bars of the Monster Lab script.
To fix the problem, set gfx.direct2d.disabled to true in about:config
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post Oct 25 2012, 16:12
Post #412
puinyu



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I'm using Tiap's Skill hotkey script but is there any way to

1. change hotkeys, (I understand the key code so I can do this myself)
2. add more hotkeys (now 2, but few more will be nice)
3. and change the skills that will activate? (now strongest skill + OFC but can I change to other skills? e.g. Banish + Ragnarok)

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post Oct 25 2012, 18:40
Post #413
hzqr



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There is another more customizable hotkey script for that, check the script page on the wiki
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post Oct 25 2012, 23:09
Post #414
puinyu



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QUOTE(Tiap @ Oct 26 2012, 01:40) *

There is another more customizable hotkey script for that, check the script page on the wiki


oh...I thought I checked the wiki but looks like it was just under your script. sorry and thanks.
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post Nov 14 2012, 15:27
Post #415
Temchy



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I just tried out HVMA, and I really like it so far, I've noticed quite a huge speed gain compared to HV Stat, even with most of it's options turned off.
There a re three things I kinda miss, though:
- pop-up on low health (most important)
- pop-up on gems
- skill buttons (I wish rebinding the skill hotkey to ^ was easier. :<)
how feasible would it be to implement those?

Also, two questions about monsterData:
- where are the scan results saved?
- if I set monsterData to false, will it still save the scan results for when I set it back to true?


And completely unrelated; is there a script that keeps track of the total amount drained by vampire/illithid/banshee weapons?

This post has been edited by Temchy: Nov 14 2012, 15:28
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post Nov 14 2012, 16:14
Post #416
Ilirith



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Regarding the huge speed gain compared to HV STAT:
I've had quite some problems myself, but after i switched over to Iron ( a chromium based browser, which allowed me to use an older version of chromium as it does not enforce auto-updating ), i got a massive performance boost.

Still, there is no doubt that HVSTAT is more cumbersome than HVMA, but that shouldn't be a surprise, as there are a lot of features present in HVSTAT.

If you are using a Chrome version newer than v21, i'd recommend that you get your hands on an older version of SRWare Iron.
With Autoupdated Chrome, i couldn't even do 10 turns, with HVSTAT enabled, before i had to close the tab and reopen it.
With the older version ( v21 ), i can easily do 500 turns without any noticeable performance change.

anyways, enough of my HVSTAT promotion =P

If you just want to rebind the skill hotkey, and can do without the actual skill buttons, i think Tiap made a script for that. Even though it binds the skill to the "numpad +", it should be fairly straightforward to change that to any other key.

as for the popups, I'm not sure how much parsing HVMA does already, but it should be doable to add as well.
Still, i'd recommend trying out that SRWare Iron v21 and use HVSTAT, as one of the main reasons there are scripts like HVMA, is to avoid many of the less relevant features.

About the monster scan data, i have no clue how, what or where HVMA does anything regarding anything.
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post Nov 14 2012, 17:39
Post #417
hzqr



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QUOTE(Temchy @ Nov 14 2012, 13:27) *
- pop-up on low health (most important)
- pop-up on gems

I've been asked to add them before but:
a) They're utterly annoying
b­) I don't want to maintain features I don't use (or like)
c) They're really not necessary once you get used to not having them

QUOTE(Temchy @ Nov 14 2012, 13:27) *
- where are the scan results saved?

Web storage, specifically localStorage.monsterDatabase

QUOTE(Temchy @ Nov 14 2012, 13:27) *
- if I set monsterData to false, will it still save the scan results for when I set it back to true?

No
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post Nov 15 2012, 00:58
Post #418
Temchy



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QUOTE(Ilirith @ Nov 14 2012, 15:14) *


Yea, I am using Iron v21 already, so there was no performance decrease, just the individual turns felt quite faster. Might need to play around a little bit more to get a better comparison.
Rebinding the skill hotkey in HVMA was not the problem, I'm just used to the buttons. Also the key I'd prefer (^) is apparently a dead key, so using that one would be more.. complicated.

QUOTE(Tiap @ Nov 14 2012, 16:39) *


Meh, I think they are quite handy if you want to be lazy but I can understand the other reasons.

Thanks.
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post Nov 15 2012, 01:45
Post #419
sigo8



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QUOTE(Temchy @ Nov 14 2012, 14:58) *

Yea, I am using Iron v21 already, so there was no performance decrease, just the individual turns felt quite faster. Might need to play around a little bit more to get a better comparison.
Rebinding the skill hotkey in HVMA was not the problem, I'm just used to the buttons. Also the key I'd prefer (^) is apparently a dead key, so using that one would be more.. complicated.
Meh, I think they are quite handy if you want to be lazy but I can understand the other reasons.

Thanks.

Attached File  HV_Health_Alert.user.js.zip ( 479bytes ) Number of downloads: 62

Has a tendency to cause scripts to double execute when it first triggers. (the alert pop us then FF load the next page that page alert happens and the previous page scripts run on the current page along with it's scripts) I'm not going to fix it.

And while I'm posting I might as well post this too.
Attached File  HV_Auto_Arena.user.js.zip ( 652bytes ) Number of downloads: 59

So you don't need to use the mouse to start the next arena, has a health/mana/spirit/difficulty check so you don't get your self killed. I have several idea on how to improve this, but I'm not going to.
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post Nov 15 2012, 02:14
Post #420
pureyang



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QUOTE(ChosenUno @ Sep 30 2012, 05:43) *
Salvage Filter V2.


A request for v3, could you please hide the salvage button (removed entirely) as well as the keyboard shortcut interception (s) except for when we click on the "hide unsalvageable"?

Also, if you could please reduce the space between the "hide/show" line and the "salvage next" line.
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