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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jun 24 2017, 05:46
Post #3968
Jack Tekila



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QUOTE(sickentide @ Jun 24 2017, 00:30) *

after some testing, you probably have empty spaces on your quickbar, which i didn't account for. i changed a line to fix that, please try it again and let me know if it works


Yes, I do have empty spaces (IMG:[invalid] style_emoticons/default/smile.gif)

Working now!

You Rock!
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post Jun 24 2017, 06:04
Post #3969
trikon000



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Well crap, all scripts broken. Guess I need to wait for some new scripts now.
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post Jun 24 2017, 06:37
Post #3970
ALL_MIGHT



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Fuck Fuck Fuck

After spending much time i was finally able to configure scripts to my liking.
now evrything is ruined
1. HV Item Manager -------------------------------Not working (IMG:[invalid] style_emoticons/default/anime_cry.gif)
2. Hentaiverse Equipment Comparison ---------- Not working (IMG:[invalid] style_emoticons/default/anime_cry.gif)
3. HV - Track Drop in Battle -----------------------Not working (IMG:[invalid] style_emoticons/default/anime_cry.gif)
4. HV - CracklingCast ------------------------------Not working (IMG:[invalid] style_emoticons/default/anime_cry.gif)
5. Reloader -----------------------------------------Not working (IMG:[invalid] style_emoticons/default/anime_cry.gif)

Could someone make bounties for all important scripts in one place with separate bounty for each important script , so everyone can support the bounty.
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post Jun 24 2017, 07:00
Post #3971
sickentide



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my main script is now ready for 0.85 Attached File  HVCleanUI.1.2.1.user.js.zip ( 2.95k ) Number of downloads: 124
it's loosely based on HV Stat Slim, so if you enjoyed that you may get some use out of this. i think i've done enough testing, but if anything doesn't work as intended please let me know

current features:
  • effect durations with stacks indicated by duration box border thickness
  • quickbar extender for gem, skills, spells and items
  • cooldowns, just like the standalone script, so you should only use one of the two
  • background colour changed according to alert conditions: spark, low vitals, channelling etc.
  • buffs moved to above monsters
  • fixes display of monster effects when there's six or more of them
  • skip to next round with option to stop on battle end or equipment drop
edit: noticed an error when there is no overcharge bar, fixed

This post has been edited by sickentide: Jun 24 2017, 15:01
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post Jun 24 2017, 07:18
Post #3972
lololo16




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HentaiVerse Better Melee <-- my favorite (pressing A on the keyboard while pointing with the mouse) (IMG:[invalid] style_emoticons/default/cry.gif)

I would like to see some of these again...
(IMG:[i.imgur.com] http://i.imgur.com/3bf9fP3.png)

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post Jun 24 2017, 07:47
Post #3973
Gambit126



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QUOTE(sickentide @ Jun 24 2017, 01:00) *

my main script is now ready for 0.85 Attached File  HVCleanUI.1.2.user.js.zip ( 2.81k ) Number of downloads: 174
it's loosely based on HV Stat Slim, so if you enjoyed that you may get some use out of this. i think i've done enough testing, but if anything doesn't work as intended please let me know

current features:
  • effect durations with stacks indicated by duration box border thickness
  • quickbar extender for gem, skills, spells and items
  • cooldowns, just like the standalone script, so you should only use one of the two
  • background colour changed according to alert conditions: spark, low vitals, channelling etc.
  • buffs moved to above monsters
  • fixes display of monster effects when there's six or more of them
  • skip to next round with option to stop on battle end or equipment drop
edit: noticed an error when there is no overcharge bar, fixed


Thank you very much. It's a start to getting things back to a useful look. One question though. What are the buttons below the quickbar and how do you use them from the keyboard? They seem to be buttons to battle items already assigned to function keys. If this is the case, how may I get rid of them?
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post Jun 24 2017, 07:54
Post #3974
Jack Tekila



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QUOTE(ALL_MIGHT @ Jun 24 2017, 01:37) *


2. Hentaiverse Equipment Comparison ---------- Not working (IMG:[invalid] style_emoticons/default/anime_cry.gif)



Missing this script a lot... (IMG:[invalid] style_emoticons/default/sad.gif)

QUOTE(sickentide @ Jun 24 2017, 02:00) *

my main script is now ready for 0.85 Attached File  HVCleanUI.1.2.user.js.zip ( 2.81k ) Number of downloads: 174
it's loosely based on HV Stat Slim, so if you enjoyed that you may get some use out of this. i think i've done enough testing, but if anything doesn't work as intended please let me know

current features:
  • effect durations with stacks indicated by duration box border thickness
  • quickbar extender for gem, skills, spells and items
  • cooldowns, just like the standalone script, so you should only use one of the two
  • background colour changed according to alert conditions: spark, low vitals, channelling etc.
  • buffs moved to above monsters
  • fixes display of monster effects when there's six or more of them
  • skip to next round with option to stop on battle end or equipment drop
edit: noticed an error when there is no overcharge bar, fixed


Looks like it's working perfectly. Still getting used with the background color, but it's really nice.
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post Jun 24 2017, 08:02
Post #3975
sickentide



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QUOTE(Gambit126 @ Jun 24 2017, 07:47) *

Thank you very much. It's a start to getting things back to a useful look. One question though. What are the buttons below the quickbar and how do you use them from the keyboard? They seem to be buttons to battle items already assigned to function keys. If this is the case, how may I get rid of them?

battle items already have their hotkeys so the main function here is to see which items are on cooldown, and to click on them if you like

you can change them at the settings where it says
CODE
quickbarExtend: [ 1,'ikey_1','ikey_2','ikey_3','ikey_4','ikey_5','ikey_6' ]

remove 'ikey_1' through 'ikey_6' to get rid of them
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post Jun 24 2017, 08:33
Post #3976
tazmanian devil



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QUOTE(sickentide @ Jun 24 2017, 00:00) *

my main script is now ready for 0.85 Attached File  HVCleanUI.1.2.user.js.zip ( 2.81k ) Number of downloads: 174
it's loosely based on HV Stat Slim, so if you enjoyed that you may get some use out of this. i think i've done enough testing, but if anything doesn't work as intended please let me know

current features:
  • effect durations with stacks indicated by duration box border thickness
  • quickbar extender for gem, skills, spells and items
  • cooldowns, just like the standalone script, so you should only use one of the two
  • background colour changed according to alert conditions: spark, low vitals, channelling etc.
  • buffs moved to above monsters
  • fixes display of monster effects when there's six or more of them
  • skip to next round with option to stop on battle end or equipment drop
edit: noticed an error when there is no overcharge bar, fixed

What do I need to change to NOT move the buffs above the monsters?

Otherwise, this script is the bee's knees.

EDIT: Thank you!

This post has been edited by tazmanian devil: Jun 24 2017, 09:02
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post Jun 24 2017, 08:44
Post #3977
sickentide



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QUOTE(tazmanian devil @ Jun 24 2017, 08:33) *

What do I need to change to NOT move the buffs above the monsters?

Otherwise, this script is the bee's knees.

remove this, at the bottom:
CODE
#pane_effects { max-width: 534px; position: relative; left: 596px; }
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post Jun 24 2017, 08:48
Post #3978
lololo16




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QUOTE(sickentide @ Jun 24 2017, 02:00) *

my main script is now ready for 0.85 Attached File  HVCleanUI.1.2.user.js.zip ( 2.81k ) Number of downloads: 174
it's loosely based on HV Stat Slim, so if you enjoyed that you may get some use out of this. i think i've done enough testing, but if anything doesn't work as intended please let me know

current features:
  • effect durations with stacks indicated by duration box border thickness
  • quickbar extender for gem, skills, spells and items
  • cooldowns, just like the standalone script, so you should only use one of the two
  • background colour changed according to alert conditions: spark, low vitals, channelling etc.
  • buffs moved to above monsters
  • fixes display of monster effects when there's six or more of them
  • skip to next round with option to stop on battle end or equipment drop
edit: noticed an error when there is no overcharge bar, fixed


I love your script but sometimes stops working and if I use a gem, for example, it starts working again.

Also, I prefer these in their original position
(IMG:[i.imgur.com] http://i.imgur.com/mSVSkRX.png)

Thank you anyways :D
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post Jun 24 2017, 08:57
Post #3979
Noni



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QUOTE(sickentide @ Jun 24 2017, 07:00) *

my main script is now ready for 0.85 Attached File  HVCleanUI.1.2.user.js.zip ( 2.81k ) Number of downloads: 174
it's loosely based on HV Stat Slim, so if you enjoyed that you may get some use out of this. i think i've done enough testing, but if anything doesn't work as intended please let me know

current features:
  • effect durations with stacks indicated by duration box border thickness
  • quickbar extender for gem, skills, spells and items
  • cooldowns, just like the standalone script, so you should only use one of the two
  • background colour changed according to alert conditions: spark, low vitals, channelling etc.
  • buffs moved to above monsters
  • fixes display of monster effects when there's six or more of them
  • skip to next round with option to stop on battle end or equipment drop
edit: noticed an error when there is no overcharge bar, fixed



Great work, this improves gameplay significantly. Especially the gems and potions quickbar extender is very useful.
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post Jun 24 2017, 09:02
Post #3980
sickentide



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QUOTE(lololo16 @ Jun 24 2017, 08:48) *

I love your script but sometimes stops working and if I use a gem, for example, it starts working again.

does the whole script break or only part of it? if the background stays on mediumspringgreen, that means you can now use a mana or spirit gem to their full effect
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post Jun 24 2017, 09:15
Post #3981
Gambit126



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QUOTE(DJNoni @ Jun 24 2017, 02:57) *

Great work, this improves gameplay significantly. Especially the gems and potions quickbar extender is very useful.


I can see the icons for the potions extender, but I have yet to see a gem there when one drops.

I am also confused about the background changes. I understand the lavender for Channeling and Red when you're almost dead, but what else is there?

Edit: I see the potions extender in random encounters but not in arenas. I have yet to see a gem power up anywhere.

This post has been edited by Gambit126: Jun 24 2017, 09:39
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post Jun 24 2017, 09:16
Post #3982
Noni



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QUOTE(Gambit126 @ Jun 24 2017, 09:15) *

I can see the icons for the potions extender, but I have yet to see a gem there when one drops.

I am also confused about the background changes. I understand the lavender for Channeling and Red when you're almost dead, but what else is there?


light green: there is a gem that you can use it's full effect, without waste.
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post Jun 24 2017, 09:31
Post #3983
sickentide



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QUOTE(Gambit126 @ Jun 24 2017, 09:15) *

I can see the icons for the potions extender, but I have yet to see a gem there when one drops.

I am also confused about the background changes. I understand the lavender for Channeling and Red when you're almost dead, but what else is there?

with default settings, the gem appears on the far right of the upper bar

the colours are:
magenta: sparked
deeppink: hp low
darkslateblue: mp too low to sustain innate arcana
indigo: sp too low for spark
aquamarine: channelling
mediumspringgreen: gem can be used without waste
lavender: overcharge full

This post has been edited by sickentide: Jun 24 2017, 09:33
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post Jun 24 2017, 09:32
Post #3984
hentai_fusion



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QUOTE(Sapo84 @ Jun 24 2017, 05:34) *

Nice idea.
If one just want to hover attack with very basic hp protection (may or may not be allowed so use at your own risk) this is just a 10 minutes work.

// ==UserScript==
// @name MouseMelee 0.85
// @namespace hentaiverse.org
// @match *://*.hentaiverse.org/*
// @grant none
// ==/UserScript==



noticed 2 issues with this script:

1. the entire battle log is gone.
Attached Image

2. i need to move the mouse for it to work.

This post has been edited by hentai_fusion: Jun 24 2017, 09:34
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post Jun 24 2017, 09:33
Post #3985
hentai_fusion



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.

This post has been edited by hentai_fusion: Jun 24 2017, 09:35
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post Jun 24 2017, 09:45
Post #3986
Gambit126



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QUOTE(sickentide @ Jun 24 2017, 03:31) *

with default settings, the gem appears on the far right of the upper bar

the colours are:
magenta: sparked
deeppink: hp low
darkslateblue: mp too low to sustain innate arcana
indigo: sp too low for spark
aquamarine: channelling
mediumspringgreen: gem can be used without waste
lavender: overcharge full


Do you mean at the right end of the quickbar? That's where I was used to seeing them pop up but haven't seen any at all since the latest update. I have checked and seen them in the battle items though.

Edit: Ok. This is what seems to be happening for me right now. When a Gem drops, the potions extender disappears. I've just had a couple of Mana gems drop and the background did not change, even though I could use them to full extent without waste. Not sure about the Health, Spirit, or Mystic Gems.

This post has been edited by Gambit126: Jun 24 2017, 10:00
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post Jun 24 2017, 09:54
Post #3987
Kadokura




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QUOTE(hentai_fusion @ Jun 24 2017, 07:32) *

noticed 2 issues with this script


There isn't any issue with the script, it works perfectly fine for me.
Maybe you have another script installed that is causing this problem or it can be your browser, What browser are you using?

This post has been edited by Kadokura: Aug 9 2017, 03:30
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