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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jun 24 2017, 04:50
Post #3961
SidZBear



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QUOTE(sickentide @ Jun 23 2017, 19:44) *

no popup has been requested so here goes

snippy snip


Did you make this one?
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post Jun 24 2017, 04:53
Post #3962
sickentide



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QUOTE(SidZBear @ Jun 24 2017, 04:50) *

Did you make this one?

yes, it's part of a larger script i'm working on
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post Jun 24 2017, 04:58
Post #3963
Usagi =



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Hasn't the ground rules for script been well-established?
Stuff like Hoverplay has been around a long time and no one's ever complained.

Considering the low number of scripts that even touches the grey area of semi-botting, its better to just judge each script individually to the community's discretion rather than make too much hard and fast rules.

This post has been edited by LOL50015: Jun 24 2017, 04:59
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post Jun 24 2017, 05:10
Post #3964
Jack Tekila



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QUOTE(sickentide @ May 12 2017, 16:52) *


CODE
// ==UserScript==
// @name        HV Cooldowns
// @namespace   hvcooldown
// @version     1.2
// @description Cooldowns on the quickbar
// @match       *://*.hentaiverse.org/*
// @grant       none
// ==/UserScript==

var cdTopAdjust = 8, cdFontSize = 200; // set to match font

if ( !(log = document.getElementById('textlog').firstChild) ) return;

function UpdateCooldowns () {
    if ( document.querySelector('img[src$="finishbattle.png"]') ) {
        localStorage.removeItem('HVcooldowns'); return; }
    var log = document.getElementById('textlog').innerHTML,
        cooldowns = JSON.parse(localStorage.HVcooldowns || '{ "turn":"0" }');
    if ( lastAction = log.match(/(You hit|You crit|You use|You cast|Arcane Blow|You miss|evades your attack|parries your attack)[^\<]*/) ) {
        if ( !/use\s*\w* (Gem|Draught|Potion|Elixir|Drink|Infusion|Scroll|Vase|Bubble)/.test(lastAction[0]) ) {
            cooldowns['turn']++;
            if ( use = lastAction[0].match(/(cast|use) ([\w\s\-]+)/) )
                cooldowns[use[2]] = cooldowns['turn']; }}
    localStorage.HVcooldowns = JSON.stringify(cooldowns);
    DisplayCooldowns(); }

function DisplayCooldowns () {
    var cooldowns = JSON.parse(localStorage.HVcooldowns || '{ "turn":"0" }'),
        buttons = document.querySelectorAll('.btqs:not([onclick])'),
        n = buttons.length;
    while ( n-- > 0 )
        if ( (info = buttons[n].getAttribute('onmouseover').match(/\('([\w\s\-]+)'.*, (\d+)\)/)) &&
             (used = cooldowns[info[1]]) && (cooldown = info[2]-cooldowns['turn']+parseInt(used)) > 0 ) {
            var div = buttons[n].appendChild(document.createElement('div'));
            div.className = 'cooldown';
            div.innerHTML = cooldown; }}

var obs = new MutationObserver(UpdateCooldowns);
obs.observe(log, {childList: true});
document.head.appendChild(document.createElement('style')).innerHTML =
    '.cooldown { width: 37px; margin-top: ' + cdTopAdjust +
    'px; position: relative; z-index: 3; color: black; font-size: ' +
    cdFontSize + '%; font-weight: bold; }';
DisplayCooldowns();



This isn't working for me (IMG:[invalid] style_emoticons/default/sad.gif)
I'm using portable firefox with greasemonkey. Just copy/pasted it into greasemonkey, like I do with every script.

The nopopup is working perfectly. Thanks a lot!
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post Jun 24 2017, 05:15
Post #3965
Fap.Fap



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QUOTE(Jack Tekila @ Jun 24 2017, 05:10) *

This isn't working for me (IMG:[invalid] style_emoticons/default/sad.gif)
I'm using portable firefox with greasemonkey. Just copy/pasted it into greasemonkey, like I do with every script.

The nopopup is working perfectly. Thanks a lot!



right, this one doesnt work
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post Jun 24 2017, 05:22
Post #3966
Jack Tekila



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QUOTE(sickentide @ Jun 23 2017, 21:30) *

the script that shows skill and spell cooldowns on the quickbar now works with 0.85. the other script in that post should be ready soon



QUOTE(Fap.Fap @ Jun 24 2017, 00:15) *

right, this one doesnt work


I thought that this was the working one...
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post Jun 24 2017, 05:30
Post #3967
sickentide



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QUOTE(Jack Tekila @ Jun 24 2017, 05:22) *

I thought that this was the working one...

after some testing, you probably have empty spaces on your quickbar, which i didn't account for. i changed a line to fix that, please try it again and let me know if it works

This post has been edited by sickentide: Jun 24 2017, 05:43
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post Jun 24 2017, 05:46
Post #3968
Jack Tekila



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QUOTE(sickentide @ Jun 24 2017, 00:30) *

after some testing, you probably have empty spaces on your quickbar, which i didn't account for. i changed a line to fix that, please try it again and let me know if it works


Yes, I do have empty spaces (IMG:[invalid] style_emoticons/default/smile.gif)

Working now!

You Rock!
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post Jun 24 2017, 06:04
Post #3969
trikon000



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Well crap, all scripts broken. Guess I need to wait for some new scripts now.
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post Jun 24 2017, 06:37
Post #3970
ALL_MIGHT



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Fuck Fuck Fuck

After spending much time i was finally able to configure scripts to my liking.
now evrything is ruined
1. HV Item Manager -------------------------------Not working (IMG:[invalid] style_emoticons/default/anime_cry.gif)
2. Hentaiverse Equipment Comparison ---------- Not working (IMG:[invalid] style_emoticons/default/anime_cry.gif)
3. HV - Track Drop in Battle -----------------------Not working (IMG:[invalid] style_emoticons/default/anime_cry.gif)
4. HV - CracklingCast ------------------------------Not working (IMG:[invalid] style_emoticons/default/anime_cry.gif)
5. Reloader -----------------------------------------Not working (IMG:[invalid] style_emoticons/default/anime_cry.gif)

Could someone make bounties for all important scripts in one place with separate bounty for each important script , so everyone can support the bounty.
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post Jun 24 2017, 07:00
Post #3971
sickentide



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my main script is now ready for 0.85 Attached File  HVCleanUI.1.2.1.user.js.zip ( 2.95k ) Number of downloads: 121
it's loosely based on HV Stat Slim, so if you enjoyed that you may get some use out of this. i think i've done enough testing, but if anything doesn't work as intended please let me know

current features:
  • effect durations with stacks indicated by duration box border thickness
  • quickbar extender for gem, skills, spells and items
  • cooldowns, just like the standalone script, so you should only use one of the two
  • background colour changed according to alert conditions: spark, low vitals, channelling etc.
  • buffs moved to above monsters
  • fixes display of monster effects when there's six or more of them
  • skip to next round with option to stop on battle end or equipment drop
edit: noticed an error when there is no overcharge bar, fixed

This post has been edited by sickentide: Jun 24 2017, 15:01
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post Jun 24 2017, 07:18
Post #3972
lololo16




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HentaiVerse Better Melee <-- my favorite (pressing A on the keyboard while pointing with the mouse) (IMG:[invalid] style_emoticons/default/cry.gif)

I would like to see some of these again...
(IMG:[i.imgur.com] http://i.imgur.com/3bf9fP3.png)

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post Jun 24 2017, 07:47
Post #3973
Gambit126



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QUOTE(sickentide @ Jun 24 2017, 01:00) *

my main script is now ready for 0.85 Attached File  HVCleanUI.1.2.user.js.zip ( 2.81k ) Number of downloads: 173
it's loosely based on HV Stat Slim, so if you enjoyed that you may get some use out of this. i think i've done enough testing, but if anything doesn't work as intended please let me know

current features:
  • effect durations with stacks indicated by duration box border thickness
  • quickbar extender for gem, skills, spells and items
  • cooldowns, just like the standalone script, so you should only use one of the two
  • background colour changed according to alert conditions: spark, low vitals, channelling etc.
  • buffs moved to above monsters
  • fixes display of monster effects when there's six or more of them
  • skip to next round with option to stop on battle end or equipment drop
edit: noticed an error when there is no overcharge bar, fixed


Thank you very much. It's a start to getting things back to a useful look. One question though. What are the buttons below the quickbar and how do you use them from the keyboard? They seem to be buttons to battle items already assigned to function keys. If this is the case, how may I get rid of them?
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post Jun 24 2017, 07:54
Post #3974
Jack Tekila



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QUOTE(ALL_MIGHT @ Jun 24 2017, 01:37) *


2. Hentaiverse Equipment Comparison ---------- Not working (IMG:[invalid] style_emoticons/default/anime_cry.gif)



Missing this script a lot... (IMG:[invalid] style_emoticons/default/sad.gif)

QUOTE(sickentide @ Jun 24 2017, 02:00) *

my main script is now ready for 0.85 Attached File  HVCleanUI.1.2.user.js.zip ( 2.81k ) Number of downloads: 173
it's loosely based on HV Stat Slim, so if you enjoyed that you may get some use out of this. i think i've done enough testing, but if anything doesn't work as intended please let me know

current features:
  • effect durations with stacks indicated by duration box border thickness
  • quickbar extender for gem, skills, spells and items
  • cooldowns, just like the standalone script, so you should only use one of the two
  • background colour changed according to alert conditions: spark, low vitals, channelling etc.
  • buffs moved to above monsters
  • fixes display of monster effects when there's six or more of them
  • skip to next round with option to stop on battle end or equipment drop
edit: noticed an error when there is no overcharge bar, fixed


Looks like it's working perfectly. Still getting used with the background color, but it's really nice.
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post Jun 24 2017, 08:02
Post #3975
sickentide



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QUOTE(Gambit126 @ Jun 24 2017, 07:47) *

Thank you very much. It's a start to getting things back to a useful look. One question though. What are the buttons below the quickbar and how do you use them from the keyboard? They seem to be buttons to battle items already assigned to function keys. If this is the case, how may I get rid of them?

battle items already have their hotkeys so the main function here is to see which items are on cooldown, and to click on them if you like

you can change them at the settings where it says
CODE
quickbarExtend: [ 1,'ikey_1','ikey_2','ikey_3','ikey_4','ikey_5','ikey_6' ]

remove 'ikey_1' through 'ikey_6' to get rid of them
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post Jun 24 2017, 08:33
Post #3976
tazmanian devil



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QUOTE(sickentide @ Jun 24 2017, 00:00) *

my main script is now ready for 0.85 Attached File  HVCleanUI.1.2.user.js.zip ( 2.81k ) Number of downloads: 173
it's loosely based on HV Stat Slim, so if you enjoyed that you may get some use out of this. i think i've done enough testing, but if anything doesn't work as intended please let me know

current features:
  • effect durations with stacks indicated by duration box border thickness
  • quickbar extender for gem, skills, spells and items
  • cooldowns, just like the standalone script, so you should only use one of the two
  • background colour changed according to alert conditions: spark, low vitals, channelling etc.
  • buffs moved to above monsters
  • fixes display of monster effects when there's six or more of them
  • skip to next round with option to stop on battle end or equipment drop
edit: noticed an error when there is no overcharge bar, fixed

What do I need to change to NOT move the buffs above the monsters?

Otherwise, this script is the bee's knees.

EDIT: Thank you!

This post has been edited by tazmanian devil: Jun 24 2017, 09:02
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post Jun 24 2017, 08:44
Post #3977
sickentide



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QUOTE(tazmanian devil @ Jun 24 2017, 08:33) *

What do I need to change to NOT move the buffs above the monsters?

Otherwise, this script is the bee's knees.

remove this, at the bottom:
CODE
#pane_effects { max-width: 534px; position: relative; left: 596px; }
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post Jun 24 2017, 08:48
Post #3978
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QUOTE(sickentide @ Jun 24 2017, 02:00) *

my main script is now ready for 0.85 Attached File  HVCleanUI.1.2.user.js.zip ( 2.81k ) Number of downloads: 173
it's loosely based on HV Stat Slim, so if you enjoyed that you may get some use out of this. i think i've done enough testing, but if anything doesn't work as intended please let me know

current features:
  • effect durations with stacks indicated by duration box border thickness
  • quickbar extender for gem, skills, spells and items
  • cooldowns, just like the standalone script, so you should only use one of the two
  • background colour changed according to alert conditions: spark, low vitals, channelling etc.
  • buffs moved to above monsters
  • fixes display of monster effects when there's six or more of them
  • skip to next round with option to stop on battle end or equipment drop
edit: noticed an error when there is no overcharge bar, fixed


I love your script but sometimes stops working and if I use a gem, for example, it starts working again.

Also, I prefer these in their original position
(IMG:[i.imgur.com] http://i.imgur.com/mSVSkRX.png)

Thank you anyways :D
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post Jun 24 2017, 08:57
Post #3979
Noni



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QUOTE(sickentide @ Jun 24 2017, 07:00) *

my main script is now ready for 0.85 Attached File  HVCleanUI.1.2.user.js.zip ( 2.81k ) Number of downloads: 173
it's loosely based on HV Stat Slim, so if you enjoyed that you may get some use out of this. i think i've done enough testing, but if anything doesn't work as intended please let me know

current features:
  • effect durations with stacks indicated by duration box border thickness
  • quickbar extender for gem, skills, spells and items
  • cooldowns, just like the standalone script, so you should only use one of the two
  • background colour changed according to alert conditions: spark, low vitals, channelling etc.
  • buffs moved to above monsters
  • fixes display of monster effects when there's six or more of them
  • skip to next round with option to stop on battle end or equipment drop
edit: noticed an error when there is no overcharge bar, fixed



Great work, this improves gameplay significantly. Especially the gems and potions quickbar extender is very useful.
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post Jun 24 2017, 09:02
Post #3980
sickentide



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QUOTE(lololo16 @ Jun 24 2017, 08:48) *

I love your script but sometimes stops working and if I use a gem, for example, it starts working again.

does the whole script break or only part of it? if the background stays on mediumspringgreen, that means you can now use a mana or spirit gem to their full effect
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