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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Jun 24 2017, 04:50
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SidZBear
Group: Gold Star Club
Posts: 560
Joined: 31-May 16
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QUOTE(sickentide @ Jun 23 2017, 19:44) no popup has been requested so here goes
snippy snip
Did you make this one?
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Jun 24 2017, 04:53
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(SidZBear @ Jun 24 2017, 04:50) Did you make this one?
yes, it's part of a larger script i'm working on
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Jun 24 2017, 04:58
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13
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Hasn't the ground rules for script been well-established? Stuff like Hoverplay has been around a long time and no one's ever complained.
Considering the low number of scripts that even touches the grey area of semi-botting, its better to just judge each script individually to the community's discretion rather than make too much hard and fast rules.
This post has been edited by LOL50015: Jun 24 2017, 04:59
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Jun 24 2017, 05:10
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Jack Tekila
Group: Members
Posts: 174
Joined: 17-November 09
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QUOTE(sickentide @ May 12 2017, 16:52) CODE // ==UserScript== // @name HV Cooldowns // @namespace hvcooldown // @version 1.2 // @description Cooldowns on the quickbar // @match *://*.hentaiverse.org/* // @grant none // ==/UserScript==
var cdTopAdjust = 8, cdFontSize = 200; // set to match font
if ( !(log = document.getElementById('textlog').firstChild) ) return;
function UpdateCooldowns () { if ( document.querySelector('img[src$="finishbattle.png"]') ) { localStorage.removeItem('HVcooldowns'); return; } var log = document.getElementById('textlog').innerHTML, cooldowns = JSON.parse(localStorage.HVcooldowns || '{ "turn":"0" }'); if ( lastAction = log.match(/(You hit|You crit|You use|You cast|Arcane Blow|You miss|evades your attack|parries your attack)[^\<]*/) ) { if ( !/use\s*\w* (Gem|Draught|Potion|Elixir|Drink|Infusion|Scroll|Vase|Bubble)/.test(lastAction[0]) ) { cooldowns['turn']++; if ( use = lastAction[0].match(/(cast|use) ([\w\s\-]+)/) ) cooldowns[use[2]] = cooldowns['turn']; }} localStorage.HVcooldowns = JSON.stringify(cooldowns); DisplayCooldowns(); }
function DisplayCooldowns () { var cooldowns = JSON.parse(localStorage.HVcooldowns || '{ "turn":"0" }'), buttons = document.querySelectorAll('.btqs:not([onclick])'), n = buttons.length; while ( n-- > 0 ) if ( (info = buttons[n].getAttribute('onmouseover').match(/\('([\w\s\-]+)'.*, (\d+)\)/)) && (used = cooldowns[info[1]]) && (cooldown = info[2]-cooldowns['turn']+parseInt(used)) > 0 ) { var div = buttons[n].appendChild(document.createElement('div')); div.className = 'cooldown'; div.innerHTML = cooldown; }}
var obs = new MutationObserver(UpdateCooldowns); obs.observe(log, {childList: true}); document.head.appendChild(document.createElement('style')).innerHTML = '.cooldown { width: 37px; margin-top: ' + cdTopAdjust + 'px; position: relative; z-index: 3; color: black; font-size: ' + cdFontSize + '%; font-weight: bold; }'; DisplayCooldowns(); This isn't working for me (IMG:[ invalid] style_emoticons/default/sad.gif) I'm using portable firefox with greasemonkey. Just copy/pasted it into greasemonkey, like I do with every script. The nopopup is working perfectly. Thanks a lot!
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Jun 24 2017, 05:15
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Fap.Fap
Group: Gold Star Club
Posts: 1,551
Joined: 19-October 11
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QUOTE(Jack Tekila @ Jun 24 2017, 05:10) This isn't working for me (IMG:[ invalid] style_emoticons/default/sad.gif) I'm using portable firefox with greasemonkey. Just copy/pasted it into greasemonkey, like I do with every script. The nopopup is working perfectly. Thanks a lot! right, this one doesnt work
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Jun 24 2017, 05:30
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(Jack Tekila @ Jun 24 2017, 05:22) I thought that this was the working one...
after some testing, you probably have empty spaces on your quickbar, which i didn't account for. i changed a line to fix that, please try it again and let me know if it works This post has been edited by sickentide: Jun 24 2017, 05:43
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Jun 24 2017, 05:46
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Jack Tekila
Group: Members
Posts: 174
Joined: 17-November 09
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QUOTE(sickentide @ Jun 24 2017, 00:30) after some testing, you probably have empty spaces on your quickbar, which i didn't account for. i changed a line to fix that, please try it again and let me know if it works Yes, I do have empty spaces (IMG:[ invalid] style_emoticons/default/smile.gif) Working now! You Rock!
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Jun 24 2017, 06:04
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trikon000
Group: Gold Star Club
Posts: 1,126
Joined: 17-August 07
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Well crap, all scripts broken. Guess I need to wait for some new scripts now.
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Jun 24 2017, 07:00
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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my main script is now ready for 0.85
HVCleanUI.1.2.1.user.js.zip ( 2.95k )
Number of downloads: 121 it's loosely based on HV Stat Slim, so if you enjoyed that you may get some use out of this. i think i've done enough testing, but if anything doesn't work as intended please let me know current features: - effect durations with stacks indicated by duration box border thickness
- quickbar extender for gem, skills, spells and items
- cooldowns, just like the standalone script, so you should only use one of the two
- background colour changed according to alert conditions: spark, low vitals, channelling etc.
- buffs moved to above monsters
- fixes display of monster effects when there's six or more of them
- skip to next round with option to stop on battle end or equipment drop
edit: noticed an error when there is no overcharge bar, fixed This post has been edited by sickentide: Jun 24 2017, 15:01
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Jun 24 2017, 07:47
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Gambit126
Group: Members
Posts: 301
Joined: 27-September 15
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QUOTE(sickentide @ Jun 24 2017, 01:00) my main script is now ready for 0.85
HVCleanUI.1.2.user.js.zip ( 2.81k )
Number of downloads: 173 it's loosely based on HV Stat Slim, so if you enjoyed that you may get some use out of this. i think i've done enough testing, but if anything doesn't work as intended please let me know current features: - effect durations with stacks indicated by duration box border thickness
- quickbar extender for gem, skills, spells and items
- cooldowns, just like the standalone script, so you should only use one of the two
- background colour changed according to alert conditions: spark, low vitals, channelling etc.
- buffs moved to above monsters
- fixes display of monster effects when there's six or more of them
- skip to next round with option to stop on battle end or equipment drop
edit: noticed an error when there is no overcharge bar, fixed Thank you very much. It's a start to getting things back to a useful look. One question though. What are the buttons below the quickbar and how do you use them from the keyboard? They seem to be buttons to battle items already assigned to function keys. If this is the case, how may I get rid of them?
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Jun 24 2017, 07:54
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Jack Tekila
Group: Members
Posts: 174
Joined: 17-November 09
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QUOTE(ALL_MIGHT @ Jun 24 2017, 01:37) 2. Hentaiverse Equipment Comparison ---------- Not working (IMG:[ invalid] style_emoticons/default/anime_cry.gif) Missing this script a lot... (IMG:[ invalid] style_emoticons/default/sad.gif) QUOTE(sickentide @ Jun 24 2017, 02:00) my main script is now ready for 0.85
HVCleanUI.1.2.user.js.zip ( 2.81k )
Number of downloads: 173 it's loosely based on HV Stat Slim, so if you enjoyed that you may get some use out of this. i think i've done enough testing, but if anything doesn't work as intended please let me know current features: - effect durations with stacks indicated by duration box border thickness
- quickbar extender for gem, skills, spells and items
- cooldowns, just like the standalone script, so you should only use one of the two
- background colour changed according to alert conditions: spark, low vitals, channelling etc.
- buffs moved to above monsters
- fixes display of monster effects when there's six or more of them
- skip to next round with option to stop on battle end or equipment drop
edit: noticed an error when there is no overcharge bar, fixed Looks like it's working perfectly. Still getting used with the background color, but it's really nice.
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Jun 24 2017, 08:02
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(Gambit126 @ Jun 24 2017, 07:47) Thank you very much. It's a start to getting things back to a useful look. One question though. What are the buttons below the quickbar and how do you use them from the keyboard? They seem to be buttons to battle items already assigned to function keys. If this is the case, how may I get rid of them?
battle items already have their hotkeys so the main function here is to see which items are on cooldown, and to click on them if you like you can change them at the settings where it says CODE quickbarExtend: [ 1,'ikey_1','ikey_2','ikey_3','ikey_4','ikey_5','ikey_6' ] remove 'ikey_1' through 'ikey_6' to get rid of them
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Jun 24 2017, 08:33
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tazmanian devil
Group: Catgirl Camarilla
Posts: 3,017
Joined: 24-October 12
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QUOTE(sickentide @ Jun 24 2017, 00:00) my main script is now ready for 0.85
HVCleanUI.1.2.user.js.zip ( 2.81k )
Number of downloads: 173 it's loosely based on HV Stat Slim, so if you enjoyed that you may get some use out of this. i think i've done enough testing, but if anything doesn't work as intended please let me know current features: - effect durations with stacks indicated by duration box border thickness
- quickbar extender for gem, skills, spells and items
- cooldowns, just like the standalone script, so you should only use one of the two
- background colour changed according to alert conditions: spark, low vitals, channelling etc.
- buffs moved to above monsters
- fixes display of monster effects when there's six or more of them
- skip to next round with option to stop on battle end or equipment drop
edit: noticed an error when there is no overcharge bar, fixed What do I need to change to NOT move the buffs above the monsters? Otherwise, this script is the bee's knees. EDIT: Thank you! This post has been edited by tazmanian devil: Jun 24 2017, 09:02
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Jun 24 2017, 08:44
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(tazmanian devil @ Jun 24 2017, 08:33) What do I need to change to NOT move the buffs above the monsters?
Otherwise, this script is the bee's knees.
remove this, at the bottom: CODE #pane_effects { max-width: 534px; position: relative; left: 596px; }
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Jun 24 2017, 08:48
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lololo16
Group: Gold Star Club
Posts: 2,836
Joined: 5-March 12
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QUOTE(sickentide @ Jun 24 2017, 02:00) my main script is now ready for 0.85
HVCleanUI.1.2.user.js.zip ( 2.81k )
Number of downloads: 173 it's loosely based on HV Stat Slim, so if you enjoyed that you may get some use out of this. i think i've done enough testing, but if anything doesn't work as intended please let me know current features: - effect durations with stacks indicated by duration box border thickness
- quickbar extender for gem, skills, spells and items
- cooldowns, just like the standalone script, so you should only use one of the two
- background colour changed according to alert conditions: spark, low vitals, channelling etc.
- buffs moved to above monsters
- fixes display of monster effects when there's six or more of them
- skip to next round with option to stop on battle end or equipment drop
edit: noticed an error when there is no overcharge bar, fixed I love your script but sometimes stops working and if I use a gem, for example, it starts working again. Also, I prefer these in their original position (IMG:[ i.imgur.com] http://i.imgur.com/mSVSkRX.png) Thank you anyways :D
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Jun 24 2017, 08:57
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Noni
Group: Catgirl Camarilla
Posts: 12,948
Joined: 19-February 16
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QUOTE(sickentide @ Jun 24 2017, 07:00) my main script is now ready for 0.85
HVCleanUI.1.2.user.js.zip ( 2.81k )
Number of downloads: 173 it's loosely based on HV Stat Slim, so if you enjoyed that you may get some use out of this. i think i've done enough testing, but if anything doesn't work as intended please let me know current features: - effect durations with stacks indicated by duration box border thickness
- quickbar extender for gem, skills, spells and items
- cooldowns, just like the standalone script, so you should only use one of the two
- background colour changed according to alert conditions: spark, low vitals, channelling etc.
- buffs moved to above monsters
- fixes display of monster effects when there's six or more of them
- skip to next round with option to stop on battle end or equipment drop
edit: noticed an error when there is no overcharge bar, fixed Great work, this improves gameplay significantly. Especially the gems and potions quickbar extender is very useful.
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Jun 24 2017, 09:02
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10
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QUOTE(lololo16 @ Jun 24 2017, 08:48) I love your script but sometimes stops working and if I use a gem, for example, it starts working again.
does the whole script break or only part of it? if the background stays on mediumspringgreen, that means you can now use a mana or spirit gem to their full effect
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