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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Jun 23 2017, 23:35
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Null2Null
Group: Gold Star Club
Posts: 1,199
Joined: 8-May 11

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QUOTE(gianfrix94 @ Jun 24 2017, 05:15)  Ok guys, new version of my custom Shrine Filter for the new version of HV. Here is it:
ShrineFilter_0.2.1.user.js.txt ( 5.37k )
Number of downloads: 89 Changelog: 0.1 - First Version 0.1.1 - BugFix 0.1.2 - Added mass select/deselect 0.1.3 - fixed Firefox undefined bug 0.2.1 - First Version for HV 0.85 nvm This post has been edited by cbn: Jun 23 2017, 23:37
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Jun 24 2017, 00:05
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11

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broken userstyles, everywhere too (IMG:[ invalid] style_emoticons/default/cry.gif) I'll be working on restoring the themes as I look around in this new version. The ones that are broken: - HV Dark series (Dark, Lite, NoScript) - Halloweenverse - HV Deep Sea - Ecchiverse - The battle compact series (XY, 2.0) - HV Default Font Killer - The HV Stylize fix I made before The ones that still work: - Monster Letters to Numbers - HV Battle Unfocus (IMG:[ invalid] style_emoticons/default/wub.gif) yep, there's some work that must be done... (IMG:[ invalid] style_emoticons/default/faint.gif)
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Jun 24 2017, 00:44
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chjj30
Group: Catgirl Camarilla
Posts: 10,914
Joined: 5-January 14

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QUOTE(gianfrix94 @ Jun 24 2017, 05:15)  Ok guys, new version of my custom Shrine Filter for the new version of HV. Here is it:
ShrineFilter_0.2.1.user.js.txt ( 5.37k )
Number of downloads: 89 Changelog: 0.1 - First Version 0.1.1 - BugFix 0.1.2 - Added mass select/deselect 0.1.3 - fixed Firefox undefined bug 0.2.1 - First Version for HV 0.85 It's glad that Shrine Filter also have a Update!
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Jun 24 2017, 01:35
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Greshnik
Group: Members
Posts: 669
Joined: 13-January 15

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QUOTE(boulay @ Jun 24 2017, 05:05)  broken userstyles, everywhere too (IMG:[ invalid] style_emoticons/default/cry.gif) I'll be working on restoring the themes as I look around in this new version. The ones that are broken: - HV Dark series (Dark, Lite, NoScript) - Halloweenverse - HV Deep Sea - Ecchiverse - The battle compact series (XY, 2.0) - HV Default Font Killer - The HV Stylize fix I made before The ones that still work: - Monster Letters to Numbers - HV Battle Unfocus (IMG:[ invalid] style_emoticons/default/wub.gif) yep, there's some work that must be done... (IMG:[ invalid] style_emoticons/default/faint.gif) glad that you still here to repair the HV Dark style... (IMG:[ invalid] style_emoticons/default/smile.gif) may I request to make the health bar like before??? because the great admin has already said this... (IMG:[ invalid] style_emoticons/default/mellow.gif) QUOTE(Tenboro @ Jun 24 2017, 05:10)  QUOTE rabble rabble center health bar rabble #vbh>div{text-align:left !important} Place in Stylish or whatever. FTFY. hope at least there's a numerical display for HP bar and a clearer distinction whenever SoL is on or off... dark green and green are too hard to distinguished for me... (IMG:[ invalid] style_emoticons/default/sad.gif)
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Jun 24 2017, 01:59
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SidZBear
Group: Gold Star Club
Posts: 560
Joined: 31-May 16

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QUOTE(DJNoni @ Jun 23 2017, 13:30)  This fixes imperil for a bit. But casting the T3, T2 and T1 Cold spell is still very fiddly. Press number, then click monster. Instead of Click Spell, then press number.
But thanks for the imperil fix!
Taking advantage of the lack of working scripts to get my holy mage proficiency built up... so I guess that is something, right?
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Jun 24 2017, 02:23
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(Scremaz @ Jun 23 2017, 13:37)  hmmm... tomorrow i'll open a crowdfunding thread to discuss it. i have a few requests as well... but first i'd like to hear admin's answer on the bars matter. better an official solution than a script one
I'm in for 10m when you get it open. Also HV_ItembarEx by tatarime HV_ItembarEx, HV-Scanner, reloader, track drops, and track drops in battle are my main stays.
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Jun 24 2017, 03:17
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manga522
Group: Gold Star Club
Posts: 517
Joined: 2-January 17

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no function with 0.85
i would like to make donation
HV Deep Sea
RiddleLimiter Plus
HV - Inline Difficulty Changer
HV - Ignore Flicker
HV_ItembarEx2
HV STAT Slim Mod #Reloader
Reloader
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Jun 24 2017, 04:06
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8055
Group: Catgirl Camarilla
Posts: 228
Joined: 17-May 09

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NoPopup and Reloader are down as of 0.85
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Jun 24 2017, 04:17
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SidZBear
Group: Gold Star Club
Posts: 560
Joined: 31-May 16

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QUOTE(8055 @ Jun 23 2017, 19:06)  NoPopup and Reloader are down as of 0.85
I think we have a whopping single script still working, one of the countdown timers, and whatever the coders in our midst have cobbled together in the last 8hrs to restore some basic function
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Jun 24 2017, 04:31
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Muddybug
Group: Gold Star Club
Posts: 463
Joined: 28-March 17

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QUOTE(SidZBear @ Jun 23 2017, 22:17)  I think we have a whopping single script still working, one of the countdown timers, and whatever the coders in our midst have cobbled together in the last 8hrs to restore some basic function
Anything that parses a user interface (think expect scripts) is really darned fragile.
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Jun 24 2017, 04:39
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(Sapo84 @ Jun 23 2017, 23:34)  snip
Good stuff. The only flaw is that it doesn't go on (on the same target of course) if you don't move at all.
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Jun 24 2017, 04:44
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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no popup has been requested so here goes CODE // ==UserScript== // @name HV No Popup // @namespace hvnopop // @version 1.0 // @description Dismisses the popup at round end // @match *://*.hentaiverse.org/* // @grant none // ==/UserScript==
var stopAtBattleEnd = true, stopOnEquipDrop = true;
if ( !(log = document.getElementById('textlog').firstChild) ) return;
function Nopop() { if ( (advance = document.getElementById('btcp')) && (!stopAtBattleEnd || !document.querySelector('img[src$="finishbattle.png"]')) && (!stopOnEquipDrop || !document.querySelector('span[style$="#FF0000"]')) ) advance.click(); }
var obs = new MutationObserver(Nopop); obs.observe(log, {childList: true}); This post has been edited by sickentide: Jun 24 2017, 04:54
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Jun 24 2017, 04:50
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SidZBear
Group: Gold Star Club
Posts: 560
Joined: 31-May 16

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QUOTE(sickentide @ Jun 23 2017, 19:44)  no popup has been requested so here goes
snippy snip
Did you make this one?
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Jun 24 2017, 04:53
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sickentide
Group: Catgirl Camarilla
Posts: 1,355
Joined: 31-August 10

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QUOTE(SidZBear @ Jun 24 2017, 04:50)  Did you make this one?
yes, it's part of a larger script i'm working on
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Jun 24 2017, 04:58
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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Hasn't the ground rules for script been well-established? Stuff like Hoverplay has been around a long time and no one's ever complained.
Considering the low number of scripts that even touches the grey area of semi-botting, its better to just judge each script individually to the community's discretion rather than make too much hard and fast rules.
This post has been edited by LOL50015: Jun 24 2017, 04:59
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Jun 24 2017, 05:10
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Jack Tekila
Group: Members
Posts: 174
Joined: 17-November 09

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QUOTE(sickentide @ May 12 2017, 16:52)  CODE // ==UserScript== // @name HV Cooldowns // @namespace hvcooldown // @version 1.2 // @description Cooldowns on the quickbar // @match *://*.hentaiverse.org/* // @grant none // ==/UserScript==
var cdTopAdjust = 8, cdFontSize = 200; // set to match font
if ( !(log = document.getElementById('textlog').firstChild) ) return;
function UpdateCooldowns () { if ( document.querySelector('img[src$="finishbattle.png"]') ) { localStorage.removeItem('HVcooldowns'); return; } var log = document.getElementById('textlog').innerHTML, cooldowns = JSON.parse(localStorage.HVcooldowns || '{ "turn":"0" }'); if ( lastAction = log.match(/(You hit|You crit|You use|You cast|Arcane Blow|You miss|evades your attack|parries your attack)[^\<]*/) ) { if ( !/use\s*\w* (Gem|Draught|Potion|Elixir|Drink|Infusion|Scroll|Vase|Bubble)/.test(lastAction[0]) ) { cooldowns['turn']++; if ( use = lastAction[0].match(/(cast|use) ([\w\s\-]+)/) ) cooldowns[use[2]] = cooldowns['turn']; }} localStorage.HVcooldowns = JSON.stringify(cooldowns); DisplayCooldowns(); }
function DisplayCooldowns () { var cooldowns = JSON.parse(localStorage.HVcooldowns || '{ "turn":"0" }'), buttons = document.querySelectorAll('.btqs:not([onclick])'), n = buttons.length; while ( n-- > 0 ) if ( (info = buttons[n].getAttribute('onmouseover').match(/\('([\w\s\-]+)'.*, (\d+)\)/)) && (used = cooldowns[info[1]]) && (cooldown = info[2]-cooldowns['turn']+parseInt(used)) > 0 ) { var div = buttons[n].appendChild(document.createElement('div')); div.className = 'cooldown'; div.innerHTML = cooldown; }}
var obs = new MutationObserver(UpdateCooldowns); obs.observe(log, {childList: true}); document.head.appendChild(document.createElement('style')).innerHTML = '.cooldown { width: 37px; margin-top: ' + cdTopAdjust + 'px; position: relative; z-index: 3; color: black; font-size: ' + cdFontSize + '%; font-weight: bold; }'; DisplayCooldowns(); This isn't working for me (IMG:[ invalid] style_emoticons/default/sad.gif) I'm using portable firefox with greasemonkey. Just copy/pasted it into greasemonkey, like I do with every script. The nopopup is working perfectly. Thanks a lot!
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Jun 24 2017, 05:15
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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QUOTE(Jack Tekila @ Jun 24 2017, 05:10)  This isn't working for me (IMG:[ invalid] style_emoticons/default/sad.gif) I'm using portable firefox with greasemonkey. Just copy/pasted it into greasemonkey, like I do with every script. The nopopup is working perfectly. Thanks a lot! right, this one doesnt work
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