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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Mar 9 2017, 13:36
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cmos
Group: Gold Star Club
Posts: 1,214
Joined: 17-March 10
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QUOTE(boulay @ Mar 8 2017, 16:04) HV Dark Lite NoScript, v0.3
Is it possible to disable that monster arrangement? Imperiling monsters is kinda a pain like that. Thanks for the updates anyway.
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Mar 9 2017, 15:11
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11
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QUOTE(cmos @ Mar 9 2017, 12:36) Is it possible to disable that monster arrangement? Imperiling monsters is kinda a pain like that. Thanks for the updates anyway.
Sure, just delete this part: CODE /**************** Battle Compact Alternative ****************/ div.btm1{height:82px !important; width:200px !important;} #mkey_2.btm1{left:208px !important; top:-88px !important;} #mkey_3.btm1{left:416px !important; top:-176px !important;} #mkey_4.btm1{top:-176px !important;} #mkey_5.btm1{left:208px !important; top:-264px !important;} #mkey_6.btm1{left:416px !important; top:-352px !important;} #mkey_7.btm1{top:-352px !important;} #mkey_8.btm1{left:208px !important; top:-440px !important;} #mkey_9.btm1{left:416px !important; top:-528px !important;} #mkey_0.btm1{left:208px !important; top:-528px !important;} div.btm2{width:25px !important;} div.btm3{position:absolute !important; left:0px !important; width:190px !important;} div.btm3 > div > div{font-size:8pt !important; margin-top:0px !important;} div.btm4{position:relative !important; top:16px !important;} div.btm6{position:relative !important; top:0px !important; left:7px !important;} div.btm6 img{height:25px !important;} div.duration > div{font-size:8px !important; min-width:5px !important; height:10px !important;} This post has been edited by boulay: Mar 9 2017, 15:11
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Mar 9 2017, 15:49
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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some forge calculators to let you bring the best from your forge materials: they have been built in xlsx format in Excel 2010, so i can grant the compatibility with that, and possibly with 2003. not sure about other suites like OpenOffice. all the needed intructions are inside, but basically you have to fill the Datas page, then adjust the minimum update threshold as you prefer (ie: until the number of bindings needed equals what you have on hand). as for the cost calculator, simply fill the datas page. for now i'm interested in the algorythm, eventual new functions/improvements will be added later if the main core is accurate enough. well, here we go: [see updated versions below] feedbacks and other suggestions appreciated (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by Scremaz: Mar 11 2017, 22:15
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Mar 11 2017, 22:14
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Scremaz
Group: Gold Star Club
Posts: 24,304
Joined: 18-January 07
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cost calculator updated. v1.20 features all possible qualities (via the PXP0 range selector), plus a couple other features, like full materials database and coupon clipper perk setting. v1.22 features a small bugfix for math in Multi sheet. thanks to 3534 for reporting it. QUOTE
Forge_Cost_Calculator_1.22.zip ( 349.21k )
Number of downloads: 539 v1.20 features a Base matrix, which should tell you the base values of your unforged gears. obviously it considers also the effects of Butcher/Archmage when needed QUOTE
Forge_optimizer___1H_Power_1.20.zip ( 289.98k )
Number of downloads: 289
Forge_optimizer___DW_Shade_1.20.zip ( 368.37k )
Number of downloads: 156
Forge_optimizer___Mage_1.20.zip ( 272.28k )
Number of downloads: 253 This post has been edited by Scremaz: Sep 29 2018, 16:45
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Mar 13 2017, 00:31
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,566
Joined: 12-July 14
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Hello guys.
Would anyone have a bit of time to check in HV Item Manager to see what's wrong in it please? I keep getting "getting post key" error when I'm trying to Moogle items from my inventory, and it makes my shopwork very tedious.
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Mar 13 2017, 00:34
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Superlatanium
Group: Gold Star Club
Posts: 7,575
Joined: 27-November 13
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Mar 13 2017, 10:56
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manga522
Group: Gold Star Club
Posts: 517
Joined: 2-January 17
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useful tool really
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Mar 14 2017, 17:20
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Kinights
Group: Gold Star Club
Posts: 988
Joined: 25-July 12
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Hi there. I just found out about gianfrix94's Reloader script and I'm finally having fun doing PFUDOR arenas on the same time I took in Hell using Spellspam(which was the easiest hover whack a moster I found to use in the wiki list).
I'm currently using it with the full HVStat, as I enjoy all the customization it gives, like alerting when a buff is expiring, showing stack levels on buffs/debuffs, and it only took some trial and error to set both up so neither interferes with each other, like having two scripts showing the time left on the buffs/debuffs or two round counters.
I only have one issue with the interface left to solve now.
I decided on using the HVStat round counter, as the one on Reloader stays right above the config button for HVStat in my case and I'm too lazy to go into the code and find where it's displayed and change it(not sure if I can even do that, as I didn't find it in the script with just a quick look at the the whole thing)
The only issue I have with this setting is that with each turn on a round, it seems like the round counter starts stacking with the counter of the previous turn, starting to get blurry around the end of the round, then somehow resets on the next round and starts stacking again with each turn.
It's not really anything troublesome, as it doesn't stack between rounds, so the numbers don't ever turn messy, but I just find it bothersome to look at the blurry numbers when everything else is working perfectly.
Is there anything known about this, or even if anyone could just point out where in the Reloader's code I can change where it's round counter is displayed, so I can fix it myself, as it doesn't seem that many people even use HVStat from all the screenshots I see around.
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Mar 15 2017, 18:36
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,566
Joined: 12-July 14
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QUOTE(Superlatanium @ Mar 12 2017, 23:34) I already tried and it didn't work. Furthermore, he's referencing a bit of code that doesn't exist in the current version.
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Mar 15 2017, 18:58
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Raye_Terse
Newcomer
Group: Members
Posts: 84
Joined: 9-September 11
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It solved the issue for me, with a very slight modification. Didn't even really change the inserted code. Here's a post I made to help someone else with this problem.
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Mar 16 2017, 08:12
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NerfThis
Group: Catgirl Camarilla
Posts: 2,467
Joined: 3-February 14
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If console log says "fail and resend 0 0 1 400 2" at every second. here's how to fix itThis post has been edited by NerfThis: Mar 16 2017, 08:14
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Mar 16 2017, 23:15
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,566
Joined: 12-July 14
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QUOTE(NerfThis @ Mar 16 2017, 07:12) If console log says "fail and resend 0 0 1 400 2" at every second. here's how to fix itWhere can I read that console log?
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Mar 16 2017, 23:57
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Superlatanium
Group: Gold Star Club
Posts: 7,575
Joined: 27-November 13
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QUOTE(decondelite @ Mar 16 2017, 21:15) Where can I read that console log? Control-shift-J
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Mar 17 2017, 16:27
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AnonDarkMage7
Group: Gold Star Club
Posts: 925
Joined: 1-June 12
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How do you send multiple items via mooglemail using HV item manager? And could anyone give me a link to a script that makes that numbers the mobs 1-10 instead of assigning them a letter please?
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Mar 17 2017, 16:37
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Raye_Terse
Newcomer
Group: Members
Posts: 84
Joined: 9-September 11
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QUOTE(abc12345678901 @ Mar 17 2017, 15:27) How do you send multiple items via mooglemail using HV item manager? And could anyone give me a link to a script that makes that numbers the mobs 1-10 instead of assigning them a letter please?
Just fill in the count field of the items you want to send and press moogle. This post has a couple Gif tutorials for HV Item Manager if you want to take a look. You should be able to find a script like that if you search this thread for "letters to numbers" without the quotes.
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Mar 17 2017, 17:16
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AnonDarkMage7
Group: Gold Star Club
Posts: 925
Joined: 1-June 12
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QUOTE(Raye_Terse @ Mar 17 2017, 16:37) Just fill in the count field of the items you want to send and press moogle. This post has a couple Gif tutorials for HV Item Manager if you want to take a look. You should be able to find a script like that if you search this thread for "letters to numbers" without the quotes. Thank you very much!
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Mar 17 2017, 18:03
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AnonDarkMage7
Group: Gold Star Club
Posts: 925
Joined: 1-June 12
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still having issues with the mooglemail using item manager, says "getting post key" when i try to send, I looked at the gif, not sure what I'm doing wrong.
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Mar 18 2017, 01:04
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Raye_Terse
Newcomer
Group: Members
Posts: 84
Joined: 9-September 11
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That's a problem a lot of people have been getting recently. Have a look at this post.
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Mar 18 2017, 15:09
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xcaliber9999
Group: Catgirl Camarilla
Posts: 2,811
Joined: 22-December 09
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Is it only me or RiddleLimiter Plus doesn't play the music anymore during pony riddle ? Can someone kindly fix that ?
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