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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Feb 17 2017, 14:53
Post #3721
yami_zetsu



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QUOTE(gianfrix94 @ Feb 17 2017, 07:48) *

That seems over the limits.

As in illegal? Yeah, I just noticed I got a new reloader in the pack plus my old non-vanilla reloader 1.3.3b
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post Feb 17 2017, 15:07
Post #3722
lazyNPC



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QUOTE(yami_zetsu @ Feb 17 2017, 13:53) *

As in illegal? Yeah, I just noticed I got a new reloader in the pack plus my old non-vanilla reloader 1.3.3b

Exactly, with 2 reloaders you're basically sending 2 actions together every turn, turn one off (IMG:[invalid] style_emoticons/default/smile.gif)
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post Feb 17 2017, 15:08
Post #3723
yami_zetsu



not happy yet but almost maybe
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I can never be happy, right? (IMG:[invalid] style_emoticons/default/cry.gif)
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post Feb 17 2017, 15:11
Post #3724
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QUOTE(yami_zetsu @ Feb 17 2017, 14:08) *

I can never be happy, right? (IMG:[invalid] style_emoticons/default/cry.gif)

I too have ~2-2.5 t/s, we just have to suck it up (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Feb 17 2017, 17:46
Post #3725
Scremaz



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QUOTE(gianfrix94 @ Feb 17 2017, 14:11) *

I too have ~2-2.5 t/s, we just have to suck it up (IMG:[invalid] style_emoticons/default/laugh.gif)

(IMG:[invalid] style_emoticons/default/lurk.gif)
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post Feb 17 2017, 18:29
Post #3726
yami_zetsu



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Found the error, I had HV-Round counter & HV-counter plus installed alongside the Reloader which already does that, it doubled up the turns I actually made, I'm such a moron (IMG:[invalid] style_emoticons/default/mellow.gif)

what I thought was a second reloader was HV TPS CP Final Reloader, and I was wondering what does it does?
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post Feb 18 2017, 00:12
Post #3727
NerfThis



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QUOTE(yami_zetsu @ Feb 18 2017, 01:29) *

Found the error, I had HV-Round counter & HV-counter plus installed alongside the Reloader which already does that, it doubled up the turns I actually made, I'm such a moron (IMG:[invalid] style_emoticons/default/mellow.gif)

what I thought was a second reloader was HV TPS CP Final Reloader, and I was wondering what does it does?


HV TPS CP Final Reloader is not reloader.
It just count Turns (actually refresh/update page) Per Second for reloader.
See bottom left.

This post has been edited by NerfThis: Feb 18 2017, 00:14
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post Feb 18 2017, 03:34
Post #3728
Sapo84



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Discussion moved from What's the last thing you've accomplished?.

QUOTE(simrock87 @ Feb 18 2017, 01:54) *

Agreed, though i myself posted this free form a couple of times already. But a full blown license is going to s*ck and be way overkill.

Generally i'd try to stick to:
1. You may use or modify any part of the script.
2. If you use or modify any part of the script, give credit to the original authors.
3. You may create new versions of the script if you like.
4. If you have a fix or improvement and the author is still actively maintaining the script, please contact the author if this fix/improvement should be moved into the main version before posting your own version to keep down on clutter.
4.1 If the author does not respond within an acceptable time frame you may release your script.
4.2 If your script differs greatly in function, internals or intention from the original, consider posting it as a new script.
5. If you don't credit the original authors i/we will be angry with you and stop posting scripts.

#3 & #4 would be to address the fix22 issue that developed off CC and me being otherwise engaged.
#4.2 would be for the original HoverPlay to CC thing. CC did essentially the same as HoverPlay but got totally different internals. Could have posted this as v2 or v3 of HoverPlay but went with a new project name.
#5 would be new (IMG:[invalid] style_emoticons/default/heh.gif)

I think we can't really come to any conclusion about licenses, everyone is entitled to have his own idea.
Personally I would always stick with a [choosealicense.com] MIT-like licenses because I don't really care what everyone else does with the work I do unpaid (and when I'm paid it's not my code so actually I don't care even in that case (IMG:[invalid] style_emoticons/default/heh.gif))


QUOTE(simrock87 @ Feb 18 2017, 01:54) *

1. Who is going to maintain this, it's a similar situation to the wiki.
1.1 If the maintainer "disappears" what happens to the repo? Endless forks every 2 months will get annoying over time.

You can create an organization in Github, all the members of the organization will have access to the organization's repository.

QUOTE(simrock87 @ Feb 18 2017, 01:54) *

2. This is just me, but i already have multiple GH accounts for different projects and i wouldn't like to accidentally push/PR/comment something for HV with the wrong account for professional reasons (IMG:[invalid] style_emoticons/default/heh.gif)

I hear your pain, I had to rebase the whole Reloader history because I used my main account.
No real solution here apart from checking before pushing.

QUOTE(simrock87 @ Feb 18 2017, 01:54) *

Though in general testing is great, but for a hv combat log parser that's mainly checking if all classes are setup right, util parsers work alright and if string parsing and splitting works as intended ... so lots of string typing and repetition (already have 100+ lines just checking if all items, skills and spells are recognized and they all look like expect(Util.Spell.isSpellOffensive('Fiery Blast')).toBe(true);)

I honestly wouldn't have wrote tests for those.
Also I would have wrapped that in a foreach over an array of spell names.

This post has been edited by Sapo84: Feb 18 2017, 03:37
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post Feb 18 2017, 15:03
Post #3729
simrock87



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QUOTE(Sapo84 @ Feb 18 2017, 01:34) *

I think we can't really come to any conclusion about licenses, everyone is entitled to have his own idea.
Personally I would always stick with a [choosealicense.com] MIT-like licenses because I don't really care what everyone else does with the work I do unpaid (and when I'm paid it's not my code so actually I don't care even in that case (IMG:[invalid] style_emoticons/default/heh.gif))

Totally forgot about MIT, usually i have to put up with apache or gpl licenses (IMG:[invalid] style_emoticons/default/heh.gif)
MIT is actually fine, considering i wouldn't want to actually follow up on any license breaches. Though i've seen some "malicious" scripts, based on other scripts here, online for sale.

QUOTE(Sapo84 @ Feb 18 2017, 01:34) *

You can create an organization in Github, all the members of the organization will have access to the organization's repository.
I hear your pain, I had to rebase the whole Reloader history because I used my main account.
No real solution here apart from checking before pushing.

In essence: Don't F up (IMG:[invalid] style_emoticons/default/laugh.gif)
Didn't know you could use organizations on free/public plans?

QUOTE(Sapo84 @ Feb 18 2017, 01:34) *

I honestly wouldn't have wrote tests for those.
Also I would have wrapped that in a foreach over an array of spell names.

Well, it's a finite set and when i actually put in the effort to do the testing stretch, might just cover it as well.
Looping would have been an option, but i wouldn't have been able to resist just copy pasting, or referring for that part, the name array from inside the class (IMG:[invalid] style_emoticons/default/heh.gif)
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post Feb 18 2017, 15:27
Post #3730
Sapo84



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QUOTE(simrock87 @ Feb 18 2017, 14:03) *

Though i've seen some "malicious" scripts, based on other scripts here, online for sale.

That sucks, but I'm not sure any license would help preventing that (and surely no one is gonna sue over a 100-500 lines script).
Anyway, I like MIT because you don't need 5 minutes just to read it and understand what you can and cannot do, Apache pre-V2 are also quite good (fuck GPLv3, they also forced the Apache to go from a few lines to a two page monstruosity).

QUOTE(simrock87 @ Feb 18 2017, 14:03) *

In essence: Don't F up (IMG:[invalid] style_emoticons/default/laugh.gif)

If you F up and push you're actually F uping up two times imho.
In the office I actually attached a print of the Boromir meme with "one does not simply push to upstream" (IMG:[invalid] style_emoticons/default/heh.gif)

QUOTE(simrock87 @ Feb 18 2017, 14:03) *

Didn't know you could use organizations on free/public plans?

The only differences between free and paid plans are private repositories, as long as everything is public you get everything for free.

This post has been edited by Sapo84: Feb 18 2017, 15:33
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post Feb 19 2017, 11:39
Post #3731
KitsuneAbby



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Am I the only one who finds out that all scripts are broken right now?
Reloader was down, Cracklingcast was down and Track drop in battle was down during this morning's RE.
But they were working fine when I tried the first arena.

I don't see anythng abnormal in Reloader's regex?
/^https?:\/\/(alt|www)?\.?hentaiverse\.org.*$/

But I can clearly see what's wrong with Cracklingcast and Track Drop:
http://*.hentaiverse.org/?s=Battle*
http://*.hentaiverse.org/*
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post Feb 19 2017, 13:36
Post #3732
Scremaz



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hoverplay 1.8 works as usual (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Feb 20 2017, 23:56
Post #3733
Maharid



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Hi, someone know if a script to fast toggle Font Engine Setting on and off exist?

Fundamentally i'm searching something that let me switch between the Default Hentaiverse Font (that i mainly use) and the Custom Font i chose without havong to go on the Setting page, click and apply every time.
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post Feb 21 2017, 00:11
Post #3734
Scremaz



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not that i know. but allow me to ask you: is there a specific reason to want to keep HV default font?
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post Feb 21 2017, 00:15
Post #3735
Maharid



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I have some visual problems and find the Default Font easyer to see, expecially if i stay on for long time for Arenas, IW or Grindfeast.

At this point can i ask if there is a downloadable version of the Default Font so i can install it and make scripts use it with the Font Engine Setting?
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post Feb 21 2017, 00:35
Post #3736
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QUOTE(Maharid @ Feb 20 2017, 23:15) *

At this point can i ask if there is a downloadable version of the Default Font so i can install it and make scripts use it with the Font Engine Setting?

Unfortunately it doesn't exist.

You can try using this font i use plus Resize user bars text script to fix overflow in hp/mp/sp bars, it's pretty big:
font-family: Copperplate Gothic Light
font-size: 9
font-weight: bold
vertical adjust: -2

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post Feb 21 2017, 00:52
Post #3737
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QUOTE(Maharid @ Feb 20 2017, 23:15) *

I have some visual problems and find the Default Font easyer to see, expecially if i stay on for long time for Arenas, IW or Grindfeast.

At this point can i ask if there is a downloadable version of the Default Font so i can install it and make scripts use it with the Font Engine Setting?

i aks because there are fonts similar to that (don't remember which one though), but that particular one is made by jpgs. replacing it with a custom font should help load time
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post Feb 21 2017, 01:00
Post #3738
Maharid



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Resize User Bar is good but for the font i will keep Verdana and switching with Default.

Thanks.
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post Feb 21 2017, 01:19
Post #3739
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Is there a script that lists the tokens, artifacts, etc found during arena/fest at the end? I tried items detection and some other script, but neither seemed to work.
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post Feb 21 2017, 01:25
Post #3740
Superlatanium



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QUOTE(bensalenkkari @ Feb 20 2017, 23:19) *
Is there a script that lists the tokens, artifacts, etc found during arena/fest at the end? I tried items detection and some other script, but neither seemed to work.
You can use Income Summary for a list of everything (items only, not equips), it's an extremely powerful tool, but it's not meant to look that pretty (and is more for looking at results over multiple battle series than single battles).

I think there was something by sssss2 that did what you're describing but I'm pretty sure he deleted it.
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