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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Sep 22 2012, 19:47
Post #361
danixxx



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QUOTE(Tiap @ Sep 22 2012, 17:47) *

Try disabling crit chance (set useCritChance to false in the new script) and see if it improves things


I didn't express myself well, i already use the new script with usecritchance set to false. It's when the script is set to true that the results are wrong.
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post Sep 22 2012, 20:07
Post #362
pureyang



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QUOTE(danixxx @ Sep 22 2012, 12:47) *

I didn't express myself well, i already use the new script with usecritchance set to false. It's when the script is set to true that the results are wrong.


How are they wrong? are the crits not correctly averaged (aka base magic score + crit chance * crit bonus damage) ?

EDIT: Whoops that was wrong.
BMS = Basic Magic Score (one that does not consider crits)
X = crit rate

Total magic score = BMS * (1-X) + BMS * X * Crit damage multiplier

Which admittedly can be simplified, but the crux is that i forgot I have to reduce to the base score not just add the crit score and furthermore I fucked up the syntex on it anyways so I got random gibberish on it rather then what I described just now (because of NO SLEEP... I am off to bed)

This post has been edited by mrttao: Sep 22 2012, 20:12
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post Sep 23 2012, 00:33
Post #363
danixxx



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Here are the results i get when i look to my current magic score then compare it to another staff and finally equip the other staff

Attached Image Attached Image Attached Image

The difference is not that big but that's why i prefer use magic score without crit.
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post Sep 23 2012, 01:03
Post #364
Sushilicious



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Judging by the small discrepancy of your two scores (62142 v.s. 61955), it's probably an error in how crit is calculated when you switch weapons. Most likely when you press S, it didn't take into account the crit chance of your new staff. I'd have to take a look at his code to determine the exact cause of this but I don't have time right now.

What are the two staffs in question? I'm willing to bet the second staff has a lower crit than your first one.
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post Sep 23 2012, 04:27
Post #365
pureyang



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Ah, so its inconsistently calculated... that is definitely a bug (IMG:[invalid] style_emoticons/default/laugh.gif)
I thought you meant the underlying logic (math) wrong.

This post has been edited by mrttao: Sep 23 2012, 04:27
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post Sep 24 2012, 20:05
Post #366
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Magic Scores script spits out a (most likely) wrong result for an equip I've come across.
Glove -> 12027 dark
That's the correct value for base damage * (1+ dark damage / 100) * (1+ dark prof / 200) * (1+ crit / 200) within 1,5 points.

However, for this glove, it spits out +273 dark which makes no sense considering the only relevant stat that's higher here is WIS at +4,45. And the resulting crit rate is actually ~0,2% lower. (with my current stats)

On the other hand, this glove shows -357 dark when I hit S in the character screen (with the glove not equipped).
When I hit C and then S in the popup, it shows +209

Actually, when I hit C on the currently equipped glove and then S, I get +575.

That's with opening / closing / reloading the HV window multiple times and switching gloves back and forth.

On further testing, that seems to happen for all equipped equipments except the weapon slot. +dark damage displayed for a staff is the same regardless of I hit S on hovering over it or in the C pop-up.
So uh, something seems bugged here.
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post Sep 24 2012, 20:54
Post #367
hzqr



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I can't replicate it, it works fine for me.

Try settings useCritChance to false.
If you're using the default font engine, try switching to Custom Local Font.

If that doesn't work, equip the first glove you posted, hit Shift+Ctrl+J (chrome) or Shift+Ctrl+K (firefox), write:

CODE
copy(localStorage.scoreData)

paste everything on Pastebin or something and send me the link.
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post Sep 24 2012, 21:02
Post #368
Thot



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QUOTE(Tiap @ Sep 24 2012, 20:54) *

If you're using the default font engine, try switching to Custom Local Font.

That did the trick. I used the Downloadable Fonts option, switching to Custom Local Font solved the problem.
Thank you. Here I thought only the original Font Engine option could cause problems.
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post Sep 24 2012, 21:20
Post #369
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Not sure about the other issue, but the popup bug should be fixed now.
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post Sep 24 2012, 22:13
Post #370
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QUOTE(Tiap @ Sep 24 2012, 21:20) *

Not sure about the other issue, but the popup bug should be fixed now.

Fixed, the values displayed seem to be correct now even when using the downloadable fonts. Thanks again.

Edit: Also works when including the crit chance in the calculation.

This post has been edited by Thot: Sep 24 2012, 22:16
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post Sep 29 2012, 21:21
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Salvage filter is still showing stuff below fine... I though it was supposed to hide items by quality.

Am I missing that there is a place to go for setting what qualities to filter?

Attached Image

Using Chrome, btw.
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post Sep 30 2012, 02:33
Post #372
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QUOTE(omgwtflolfaggot @ Sep 30 2012, 02:21) *

Salvage filter is still showing stuff below fine... I though it was supposed to hide items by quality.

Am I missing that there is a place to go for setting what qualities to filter?

Attached Image

Using Chrome, btw.


That's interesting. Let me have another look at it.
EDIT: Can you tell me the steps you used to get that screen? On mine, it doesn't show <Superior.

This post has been edited by ChosenUno: Sep 30 2012, 02:56
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post Sep 30 2012, 13:43
Post #373
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Salvage Filter V2.

Some of you may have noticed that the first version doesn't work anymore, due to the extra text.

Well, V2 is here!

Apart from the fix to make the text clickable again, I've also added some cool stuff.

1. It now only shows tier 1 equipments. Because frankly, I don't think any of us salvage tier 2/3.

2. SALVAGE NEXT! Now you can be even lazier and click only once instead of twice!

Attached File  Salvage_Filter.zip ( 1.86k ) Number of downloads: 173


This post has been edited by ChosenUno: Sep 30 2012, 14:00
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post Sep 30 2012, 16:00
Post #374
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QUOTE(ChosenUno @ Sep 7 2012, 07:43) *

Got a complaint about my RiddleLimiter V1 making things slow, so here's V2.

What's new:
No more jQuery (yay). Should be a little faster.

Attached File  RiddleLimiter.zip ( 1.21k ) Number of downloads: 1092


any firefox version?
it sounds amazing (IMG:[invalid] style_emoticons/default/anime_cry.gif)
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post Oct 2 2012, 05:45
Post #375
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Can somebody make a firefox version of Quickbar2?
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post Oct 2 2012, 05:48
Post #376
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QUOTE(eqwer @ Oct 1 2012, 20:45) *

Can somebody make a firefox version of Quickbar2?


Have you tried Tiap's script? (Check his sig.)
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post Oct 2 2012, 08:05
Post #377
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You are all terrible people for not requesting/making this sooner or having such an already-made-script easy to find.

HentaiVerse difficulty reminder for random encounters.

For Firefox/Greasemonkey or Chrome/Tampermonkey:
Attached File  HVDifficultyReminder.user.js.zip ( 777bytes ) Number of downloads: 80

Chrome native extension (.CRX):
Attached File  HVREDR_0.1.zip ( 1.67k ) Number of downloads: 57

This is what it does, and absolutely nothing else:

Attached Image

This post has been edited by contagioncloud: Oct 3 2012, 06:32
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post Oct 2 2012, 12:20
Post #378
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Unless it's been fixed, Tampermonkey leaks like crazy on HV

Edit: nope, still leaking

This post has been edited by Tiap: Oct 2 2012, 12:25
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post Oct 2 2012, 13:22
Post #379
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Yeah. Tampermonkey has had huge memory leaks since as long as I can remember.

The workaround has been to close HV immediately after initiating a battle and then resuming from a fresh tab.

That usually lasts me around 150 rounds while keeping memory usage under 100MB before a spontaneous memory leak starts a cascading effect.

---------------------------------

Unfortunately, Google Chrome blocks cross site scripting in its native userscript handler. That, and HTML5 LocalStorage is on a per-domain basis.

I'd have to create and package an extension for LocalStorage to persist between EH and HV in Chrome.

More work than I wanted to do, but hell, I'll give it a shot.

---------------------------------

Edit: You need to pass data from the content script to a tab background page and commit it to the background tab's LocalStorage for it to persist between sessions. Then pretty much the other way around to retrieve it.

Bypassing XSS security measures is pain, I'll pass. Works fine in Firefox 3.0.11 for what it's worth.

This post has been edited by contagioncloud: Oct 2 2012, 14:46
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post Oct 2 2012, 13:26
Post #380
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i gave up on tampermonkey ages ago and just installed any script straight into chrome...
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