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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Jan 24 2017, 01:40
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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using firefox atm.
Will try it again on chrome in a bit.
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Jan 24 2017, 01:59
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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@hey00 you probably won't need more than 1 quick bar. =)
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Jan 24 2017, 02:14
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hey00
Lurker
Group: Lurkers
Posts: 3
Joined: 2-December 11

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Thanks for the info, I got nearly everything I need.
I have all the spells, and I managed to get all the URLs, I just lack the codes of the level 2 and 3 melee skills, for FUS ROH DAH and for the Orbital Friendship Cannon.
Seeing the patterns, I can probably guess the melee skills: 2202, 2203, 2302, 2303, 2402, 2403, but I have no idea about the last two.
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Jan 24 2017, 02:18
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11

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QUOTE(hey00 @ Jan 24 2017, 00:14)  Thanks for the info, I got nearly everything I need.
I have all the spells, and I managed to get all the URLs, I just lack the codes of the level 2 and 3 melee skills, for FUS ROH DAH and for the Orbital Friendship Cannon.
Seeing the patterns, I can probably guess the melee skills: 2202, 2203, 2302, 2303, 2402, 2403, but I have no idea about the last two.
This is from cracklingcast, though this does not give you the images (IMG:[ invalid] style_emoticons/default/smile.gif) CODE "FUS RO DAH" : [1, 'magic', -1, 1101], "Orbital Friendship Cannon": [1, 'magic', -1, 1111],
"Skyward Sword" : [1, 'magic', -1, 2101], "Shield Bash" : [1, 'magic', -1, 2201], "Vital Strike" : [1, 'magic', -1, 2202], "Merciful Blow" : [1, 'magic', -1, 2203], "Great Cleave" : [1, 'magic', -1, 2301], "Rending Blow" : [1, 'magic', -1, 2302], "Shatter Strike" : [1, 'magic', -1, 2303], "Iris Strike" : [1, 'magic', -1, 2401], "Backstab" : [1, 'magic', -1, 2402], "Frenzied Blows" : [1, 'magic', -1, 2403], "Concussive Strike": [1, 'magic', -1, 2501],
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Jan 24 2017, 02:22
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NerfThis
Group: Catgirl Camarilla
Posts: 2,467
Joined: 3-February 14

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QUOTE(End Of All Hope @ Jan 24 2017, 04:29)  This script always opens the list of RE Events Occurred when you reload the page, and you have to press L to hide it. Usually it should be the opposite, always hidden and then pressing L to show it (and hide it again). How to fix this?
remove or comment to toggle_re_lst. CODE //if(href == 'https://e-hentai.org/news.php') { toggle_re_lst(); }
QUOTE(gianfrix94 @ Jan 24 2017, 04:39)  Is there any difference from mine? Just asking, because i didn't try it out still.
mostly same code. it just temporary fix while waiting for djack's new update. anyway, could you saw Dawn of a New Day eventpane?
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Jan 24 2017, 02:28
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(NerfThis @ Jan 24 2017, 01:22)  mostly same code. it just temporary fix while waiting for djack's new update. anyway, could you saw Dawn of a New Day eventpane?
Yes, on the page https://e-hentai.org/news.php i saw the Dawn of a New Day eventpane, 20 minutes ago or so. This post has been edited by gianfrix94: Jan 24 2017, 02:28
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Jan 24 2017, 02:59
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NerfThis
Group: Catgirl Camarilla
Posts: 2,467
Joined: 3-February 14

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QUOTE(gianfrix94 @ Jan 24 2017, 09:28)  Yes, on the page https://e-hentai.org/news.php i saw the Dawn of a New Day eventpane, 20 minutes ago or so. My old iron v.31 browser didn't show it using your fix. Never mind.
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Jan 24 2017, 03:48
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(NerfThis @ Jan 24 2017, 01:59)  My old iron v.31 browser didn't show it using your fix. Never mind.
Strange... well strange things happen sometimes (IMG:[ invalid] style_emoticons/default/tongue.gif)
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Jan 24 2017, 04:06
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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nvm
This post has been edited by gianfrix94: Jan 25 2017, 03:48
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Jan 24 2017, 04:51
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Slobber
Group: Gold Star Club
Posts: 7,794
Joined: 4-February 11

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So it's kinda like a CC+reloader all in one?
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Jan 24 2017, 05:06
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(Slobber @ Jan 24 2017, 03:51)  So it's kinda like a CC+reloader all in one?
Kind of like that, but it mostly works in a different way internally. And it doesn't have the heal rotation, but it stops when it reaches the minimum thresold for hp/mp/sp (like the normal mousemelee). This post has been edited by gianfrix94: Jan 24 2017, 05:08
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Jan 24 2017, 07:20
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trikon000
Group: Gold Star Club
Posts: 1,127
Joined: 17-August 07

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QUOTE(gianfrix94 @ Jan 23 2017, 21:06)  I have changed quite some stuff in Reloader MouseMelee code, so here i am. Now MouseMelee can, similarly to CC, shoot more than one Skills/Spells on Hover or on Right Click (with selection of hover_area). Both on Hover and Right Click: it tries using First Spell,then tries Second if First is in Cooldown, etcetera, then if all fails it falls back to the normal Attack. No Curative/Supportive Spells allowed on Hover and Right Click. Give it a spin and tell me how it seems (IMG:[ invalid] style_emoticons/default/smile.gif) Here is it: [attachmentid=98167] This works pretty good on chrome for me, lets me unload both better melee and vanilla reloader and the hp alert. Is there a way to make it stop when a buff drops off so it can be recast, either as a list that we can manage. How do I change the default attack to a spell cast, when I decide to go maging again.
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Jan 24 2017, 09:06
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hey00
Lurker
Group: Lurkers
Posts: 3
Joined: 2-December 11

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Thanks again, my additional quickbars script is complete now. I'll leave it here if anyone else wants to use it, and I'm open to feedback and suggestions.
hvNewMultipleQuickbars.user.js.txt ( 5.2k )
Number of downloads: 40
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Jan 24 2017, 10:24
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(gianfrix94 @ Jan 24 2017, 03:06)  I have changed quite some stuff in Reloader MouseMelee code, so here i am. Now MouseMelee can, similarly to CC, shoot more than one Skills/Spells on Hover or on Right Click (with selection of hover_area). Both on Hover and Right Click: it tries using First Spell,then tries Second if First is in Cooldown, etcetera, then if all fails it falls back to the normal Attack. No Curative/Supportive Spells allowed on Hover and Right Click. Give it a spin and tell me how it seems (IMG:[ invalid] style_emoticons/default/smile.gif) Here is it: [attachmentid=98167] So it's similar to [ github.com] my 1.4 branch but with Imperil support on right (which is imho not a good idea since you probably want to use imperil on number to easily cast on 2-5-8 ).
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Jan 24 2017, 21:11
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(gianfrix94 @ Jan 24 2017, 03:06)  I have changed quite some stuff in Reloader MouseMelee code, so here i am. Now MouseMelee can, similarly to CC, shoot more than one Skills/Spells on Hover or on Right Click (with selection of hover_area). Both on Hover and Right Click: it tries using First Spell,then tries Second if First is in Cooldown, etcetera, then if all fails it falls back to the normal Attack. No Curative/Supportive Spells allowed on Hover and Right Click. Give it a spin and tell me how it seems (IMG:[ invalid] style_emoticons/default/smile.gif) Here is it: [attachmentid=98167] Gonna try it right away. Will give you a feedback. That being said, don't forget to notify the original authors about your modifications. EDIT: The stop on Channeling is bugged. It stops only once Channeling is about to expire, not when it pops up. This version also seems to be quite slower, due to numerous lag spikes. I also noticed that my laptop's fan runs at a faster speed, so I guess that my CPU is having it rougher with this 1.3.4. My conclusion is that this 1.3.4 has severe performance issues, maybe because of added features, maybe because 1.3.3 had a better mousemelee, or maybe something else. Therefore, I largely prefer 1.3.3's mousemelee, and I'm reverting to it. I can click on Imperil manually, that will still take less time. This post has been edited by decondelite: Jan 24 2017, 22:02
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Jan 25 2017, 00:45
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(Sapo84 @ Jan 24 2017, 09:24)  So it's similar to [ github.com] my 1.4 branch but with Imperil support on right (which is imho not a good idea since you probably want to use imperil on number to easily cast on 2-5-8 ). Oh, if i knew of this version, i would probably have worked off of it instead of 1.3.3b. Yeah, maybe i'll add support on numbers too, after all it shouldn't be too difficult, it's just that i didn't really need that, since for SGs Arenas i prefer Right clicking (IMG:[ invalid] style_emoticons/default/heh.gif) QUOTE(decondelite @ Jan 24 2017, 20:11)  The stop on Channeling is bugged. It stops only once Channeling is about to expire, not when it pops up. This version also seems to be quite slower, due to numerous lag spikes. I also noticed that my laptop's fan runs at a faster speed, so I guess that my CPU is having it rougher with this 1.3.4. My conclusion is that this 1.3.4 has severe performance issues, maybe because of added features, maybe because 1.3.3 had a better mousemelee, or maybe something else. Therefore, I largely prefer 1.3.3's mousemelee, and I'm reverting to it. I can click on Imperil manually, that will still take less time.
"The stop on Channeling is bugged. It stops only once Channeling is about to expire, not when it pops up." Not a bug, that's in settings. "This version also seems to be quite slower, due to numerous lag spikes. I also noticed that my laptop's fan runs at a faster speed, so I guess that my CPU is having it rougher with this 1.3.4." Not on my pc, that's pretty subjective. The changes aren't that heavy on performance, by the way. Compared to before, now it checks hover_area and checks if the actions you set are castable. This post has been edited by gianfrix94: Jan 25 2017, 00:58
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Jan 25 2017, 02:20
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(gianfrix94 @ Jan 24 2017, 23:45)  Yeah, maybe i'll add support on numbers too, after all it shouldn't be too difficult, it's just that i didn't really need that, since for SGs Arenas i prefer Right clicking (IMG:[ invalid] style_emoticons/default/heh.gif) For SG Arenas I prefer a dedicated mouse button for imperil (IMG:[ invalid] style_emoticons/default/heh.gif) Trying to get the not-hover area is a pain, imho is much better to assign a key/mouse button to imperil (well, I guess not everyone has a customizable mouse), move away at the start of the round, press key, get back to the SG for that sweet imperil. Anyway, you should be able to see commits for most of the things I've done (I did too many changes on the last commit because I guess I did too many things at the same time, looking back at the history I really feel ashamed, I could and should have done better). Also naming kinda sucks but whatever, still better than having a god function with comments.
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Jan 25 2017, 02:38
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(Sapo84 @ Jan 25 2017, 01:20)  For SG Arenas I prefer a dedicated mouse button for imperil (IMG:[ invalid] style_emoticons/default/heh.gif) Trying to get the not-hover area is a pain, imho is much better to assign a key/mouse button to imperil (well, I guess not everyone has a customizable mouse), move away at the start of the round, press key, get back to the SG for that sweet imperil. Anyway, you should be able to see commits for most of the things I've done (I did too many changes on the last commit because I guess I did too many things at the same time, looking back at the history I really feel ashamed, I could and should have done better). Also naming kinda sucks but whatever, still better than having a god function with comments. "Trying to get the not-hover area is a pain" I'll try to fix this up, this bothers me too. I want to put the mob_icon as not hover area, and all the rest as hover_area, like this it will be easy to use. Edit: done "well, I guess not everyone has a customizable mouse" Exactly this (IMG:[ invalid] style_emoticons/default/heh.gif) I still haven't really looked at your version still, i'll probably take a look at it later and then feel ashamed about how sloppily i made things compared to you (IMG:[ invalid] style_emoticons/default/heh.gif) Anyway i added the cast on number press on my version too. This post has been edited by gianfrix94: Jan 25 2017, 04:35
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Jan 25 2017, 03:45
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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edit
This post has been edited by DJNoni: Nov 21 2017, 21:39
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Jan 25 2017, 14:01
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simrock87
Group: Members
Posts: 647
Joined: 12-June 11

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QUOTE(gianfrix94 @ Jan 25 2017, 01:45)  Added actions on Number keys press.
You might want to check when you bind the num handler (IMG:[ invalid] style_emoticons/default/wink.gif) (now that i think about it, same should go for the right click handler) And this is just me being nitpicky, but there seem to be different formattings going on, [ jsbeautifier.org] this might help (IMG:[ invalid] style_emoticons/default/happy.gif)
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