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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jan 16 2017, 06:56
Post #3487
NerfThis



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QUOTE(DJNoni @ Jan 16 2017, 03:59) *

Just press space

or mouse wheel up/down.
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post Jan 16 2017, 23:21
Post #3488
KitsuneAbby



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I've seen a screenshot of someone using a script that logs all the items earned in an arena with a popup in the right side of the screen, and that is compatible with reloader.

Can someone tell me what it is please? I am pretty lost in my research.
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post Jan 16 2017, 23:25
Post #3489
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QUOTE(decondelite @ Jan 16 2017, 22:21) *

I've seen a screenshot of someone using a script that logs all the items earned in an arena with a popup in the right side of the screen, and that is compatible with reloader.

Can someone tell me what it is please? I am pretty lost in my research.

It was my screenshot.
Here is it: HV Track Drop In Battle
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post Jan 17 2017, 01:00
Post #3490
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QUOTE(gianfrix94 @ Jan 16 2017, 22:25) *

It was my screenshot.
Here is it: HV Track Drop In Battle


Thanks.
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post Jan 17 2017, 19:21
Post #3491
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Can someone teach me how to use the shop highlight script. I drag it into tampermonkey but the items in the shop didn't highlight.
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post Jan 17 2017, 19:31
Post #3492
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QUOTE(akuma101 @ Jan 17 2017, 18:21) *

Can someone teach me how to use the shop highlight script. I drag it into tampermonkey but the items in the shop didn't highlight.

Give a link to this script you're using, or no one can help you.
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post Jan 17 2017, 22:33
Post #3493
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38 15 Arena Clear Bonus! [Exquisite Plate Sabatons of Dampening]
7x Trash Gear

*cough* *cough*

Would someone be able to update the HV - Track Drop in Battle so at least we can set up the line between what is trash and what isn't? Because for me Exquisite is not trash, but valuable stuff. I'd even say that rare Superiors have some value too.
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post Jan 17 2017, 22:35
Post #3494
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QUOTE(decondelite @ Jan 17 2017, 20:33) *
Would someone be able to update the HV - Track Drop in Battle so at least we can set up the line between what is trash and what isn't? Because for me Exquisite is not trash, but valuable stuff. I'd even say that rare Superiors have some value too.
Only for self-use, at your level. Market value is pretty much nothing.
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post Jan 18 2017, 00:00
Post #3495
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QUOTE(Superlatanium @ Jan 17 2017, 21:35) *

Only for self-use, at your level. Market value is pretty much nothing.


I've sold plenty of my stuff for more than 10k. "Nothing" doesn't fit in this. And I still prefer selling 2k than 1k to the equipment shop.
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post Jan 18 2017, 01:51
Post #3496
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QUOTE(decondelite @ Jan 17 2017, 21:33) *

38 15 Arena Clear Bonus! [Exquisite Plate Sabatons of Dampening]
7x Trash Gear

*cough* *cough*

Would someone be able to update the HV - Track Drop in Battle so at least we can set up the line between what is trash and what isn't? Because for me Exquisite is not trash, but valuable stuff. I'd even say that rare Superiors have some value too.

I've done it (even if i think too that lower than Mag stuff is pretty much not good).
I'll post it right after this post, to keep track of it cleanly.
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post Jan 18 2017, 01:55
Post #3497
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I modded the HV Track Drop in Battle script version 0.0.0.4 by NerfThis to make it possible to set your own cutoff for what you think is trash gear.
It's the variable cut_off in settings at the start, and it labels trash everything under it in quality.
cut_off --> 0 = Peerless , 1 = Legendary, 2 = Magnificent, 3 = Exquisite, 4 = Superior.
Here is it:
Attached File  HV_Track_Drop_in_Battle.user.js.txt ( 8.01k ) Number of downloads: 155

Changelog:
0.0.0.1 - First Version
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post Jan 18 2017, 05:35
Post #3498
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https://forums.e-hentai.org/index.php?s=&am...t&p=2750319
the script I'm having problem. I drag into tampermonkey but it doesn't highlight
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post Jan 18 2017, 13:49
Post #3499
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These are the only riddlemaster scripts, right? (can't find anything in the compendium)

https://forums.e-hentai.org/index.php?showt...p;#entry3290009
https://forums.e-hentai.org/index.php?showt...p;#entry3355074
https://forums.e-hentai.org/index.php?showt...p;#entry3553274
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post Jan 20 2017, 08:27
Post #3500
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Hello, I'm having an issue with the absorb skill when using a script that shows the effect duration. It looks fine with the other skills:

Attached Image

but once I cast absorb it all goes down, literally:

Attached Image

I assume that it's because absorb is permanent until triggered, so I'd like to know if there's any way (except not casting that skill) to make it work properly.

Here's the code for the script in question
CODE
    if (settings.effectDurations) {    
        var targets = document.querySelectorAll('img[onmouseover^="battle.set_infopane_effect"]'), i = targets.length;
        while (i --> 0) {
            var duration = targets[i].getAttribute('onmouseover').match(/, ([-\d]+)\)/)[1];
            if (duration < 0) duration = 'IA';
            var div = targets[i].parentNode.insertBefore(document.createElement('div'),targets[i].nextSibling);
            div.appendChild(document.createElement('div')).innerHTML = duration; div.className = 'duration';
        }
        style += '.duration { width: 30px; display: inline-block; text-align: center; position: relative; margin-left: -30px; top: -4px; }' +
        '.duration > div { background: white; border: 1px solid black; padding: 0 2px; display: inline-block; min-width: 15px; color: black; font-weight: bold; }';
    }
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post Jan 20 2017, 18:22
Post #3501
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QUOTE(Sanddan @ Jan 20 2017, 07:27) *

...

This here is how it's written in the one i use and it works well, try it out:
CODE

if (settings.effectDurations) {
        (function(){
        var targets = document.querySelectorAll('img[onmouseover^="battle.set_infopane_effect"]'),
            i = targets.length;
        while (i--) {
            var duration = targets[i].getAttribute('onmouseover').match(/, ([-\d]+)\)/);
            if (!duration || duration < 0) duration = '-';
            else duration = duration[1];
            var div = targets[i].parentNode.insertBefore(document.createElement('div'), targets[i].nextSibling);
            div.appendChild(document.createElement('div')).innerHTML = duration;
            div.className = 'duration';
        }
        })();
    }
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post Jan 20 2017, 19:32
Post #3502
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QUOTE(gianfrix94 @ Jan 20 2017, 19:22) *
This here is how it's written in the one i use and it works well, try it out:
CODE

if (settings.effectDurations) {
        (function(){
        var targets = document.querySelectorAll('img[onmouseover^="battle.set_infopane_effect"]'),
            i = targets.length;
        while (i--) {
            var duration = targets[i].getAttribute('onmouseover').match(/, ([-\d]+)\)/);
            if (!duration || duration < 0) duration = '-';
            else duration = duration[1];
            var div = targets[i].parentNode.insertBefore(document.createElement('div'), targets[i].nextSibling);
            div.appendChild(document.createElement('div')).innerHTML = duration;
            div.className = 'duration';
        }
        })();
    }


Works like a charm.

Thank you!
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post Jan 21 2017, 17:20
Post #3503
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With the new upgrade, the script for random encounters in main page needs a fix, and a page to work on.

On the new e-hentai it just tries to refresh the page with no result.
RES work themselves on the news page, but the script has wrong data to work on that page, it's all coded on e-hentai.


I'm not able to do it, so, good luck to any guy will do this (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jan 21 2017, 17:54
Post #3504
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QUOTE(End Of All Hope @ Jan 21 2017, 16:20) *

With the new upgrade, the script for random encounters in main page needs a fix, and a page to work on.

On the new e-hentai it just tries to refresh the page with no result.
RES work themselves on the news page, but the script has wrong data to work on that page, it's all coded on e-hentai.
I'm not able to do it, so, good luck to any guy will do this (IMG:[invalid] style_emoticons/default/smile.gif)

I don't think anyone will work on it before Tenboro finishes making changes.
Because you know, it could be fixed and then not working anymore again fast.
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post Jan 21 2017, 17:59
Post #3505
Juggernaut Santa



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QUOTE(gianfrix94 @ Jan 21 2017, 16:54) *

I don't think anyone will work on it before Tenboro finishes making changes.
Because you know, it could be fixed and then not working anymore again fast.

My dreams (IMG:[invalid] style_emoticons/default/sad.gif)
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post Jan 21 2017, 18:09
Post #3506
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QUOTE(End Of All Hope @ Jan 21 2017, 15:20) *
With the new upgrade, the script for random encounters in main page needs a fix, and a page to work on.

On the new e-hentai it just tries to refresh the page with no result.
RES work themselves on the news page, but the script has wrong data to work on that page, it's all coded on e-hentai.
I'm not able to do it, so, good luck to any guy will do this (IMG:[invalid] style_emoticons/default/smile.gif)
Just change all references from https://e-hentai.org to https://e-hentai.org/news.php

This post has been edited by Superlatanium: Jan 21 2017, 18:09
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