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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Jan 16 2017, 06:56
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NerfThis
Group: Catgirl Camarilla
Posts: 2,467
Joined: 3-February 14

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QUOTE(DJNoni @ Jan 16 2017, 03:59)  Just press space
or mouse wheel up/down.
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Jan 16 2017, 23:21
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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I've seen a screenshot of someone using a script that logs all the items earned in an arena with a popup in the right side of the screen, and that is compatible with reloader.
Can someone tell me what it is please? I am pretty lost in my research.
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Jan 16 2017, 23:25
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(decondelite @ Jan 16 2017, 22:21)  I've seen a screenshot of someone using a script that logs all the items earned in an arena with a popup in the right side of the screen, and that is compatible with reloader.
Can someone tell me what it is please? I am pretty lost in my research.
It was my screenshot. Here is it: HV Track Drop In Battle
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Jan 17 2017, 01:00
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(gianfrix94 @ Jan 16 2017, 22:25)  It was my screenshot. Here is it: HV Track Drop In BattleThanks.
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Jan 17 2017, 19:21
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akuma101
Group: Members
Posts: 319
Joined: 17-January 14

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Can someone teach me how to use the shop highlight script. I drag it into tampermonkey but the items in the shop didn't highlight.
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Jan 17 2017, 19:31
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(akuma101 @ Jan 17 2017, 18:21)  Can someone teach me how to use the shop highlight script. I drag it into tampermonkey but the items in the shop didn't highlight.
Give a link to this script you're using, or no one can help you.
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Jan 17 2017, 22:33
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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38 15 Arena Clear Bonus! [Exquisite Plate Sabatons of Dampening] 7x Trash Gear
*cough* *cough*
Would someone be able to update the HV - Track Drop in Battle so at least we can set up the line between what is trash and what isn't? Because for me Exquisite is not trash, but valuable stuff. I'd even say that rare Superiors have some value too.
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Jan 17 2017, 22:35
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(decondelite @ Jan 17 2017, 20:33)  Would someone be able to update the HV - Track Drop in Battle so at least we can set up the line between what is trash and what isn't? Because for me Exquisite is not trash, but valuable stuff. I'd even say that rare Superiors have some value too. Only for self-use, at your level. Market value is pretty much nothing.
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Jan 18 2017, 00:00
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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QUOTE(Superlatanium @ Jan 17 2017, 21:35)  Only for self-use, at your level. Market value is pretty much nothing.
I've sold plenty of my stuff for more than 10k. "Nothing" doesn't fit in this. And I still prefer selling 2k than 1k to the equipment shop.
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Jan 18 2017, 01:51
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(decondelite @ Jan 17 2017, 21:33)  38 15 Arena Clear Bonus! [Exquisite Plate Sabatons of Dampening] 7x Trash Gear
*cough* *cough*
Would someone be able to update the HV - Track Drop in Battle so at least we can set up the line between what is trash and what isn't? Because for me Exquisite is not trash, but valuable stuff. I'd even say that rare Superiors have some value too.
I've done it (even if i think too that lower than Mag stuff is pretty much not good). I'll post it right after this post, to keep track of it cleanly.
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Jan 18 2017, 01:55
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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I modded the HV Track Drop in Battle script version 0.0.0.4 by NerfThis to make it possible to set your own cutoff for what you think is trash gear. It's the variable cut_off in settings at the start, and it labels trash everything under it in quality. cut_off --> 0 = Peerless , 1 = Legendary, 2 = Magnificent, 3 = Exquisite, 4 = Superior. Here is it:
HV_Track_Drop_in_Battle.user.js.txt ( 8.01k )
Number of downloads: 155Changelog: 0.0.0.1 - First Version
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Jan 18 2017, 13:49
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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Jan 20 2017, 08:27
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Sanddan
Newcomer
  Group: Members
Posts: 52
Joined: 26-December 16

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Hello, I'm having an issue with the absorb skill when using a script that shows the effect duration. It looks fine with the other skills: but once I cast absorb it all goes down, literally: I assume that it's because absorb is permanent until triggered, so I'd like to know if there's any way (except not casting that skill) to make it work properly.Here's the code for the script in questionCODE if (settings.effectDurations) { var targets = document.querySelectorAll('img[onmouseover^="battle.set_infopane_effect"]'), i = targets.length; while (i --> 0) { var duration = targets[i].getAttribute('onmouseover').match(/, ([-\d]+)\)/)[1]; if (duration < 0) duration = 'IA'; var div = targets[i].parentNode.insertBefore(document.createElement('div'),targets[i].nextSibling); div.appendChild(document.createElement('div')).innerHTML = duration; div.className = 'duration'; } style += '.duration { width: 30px; display: inline-block; text-align: center; position: relative; margin-left: -30px; top: -4px; }' + '.duration > div { background: white; border: 1px solid black; padding: 0 2px; display: inline-block; min-width: 15px; color: black; font-weight: bold; }'; }
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Jan 20 2017, 18:22
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(Sanddan @ Jan 20 2017, 07:27)  ...
This here is how it's written in the one i use and it works well, try it out: CODE if (settings.effectDurations) { (function(){ var targets = document.querySelectorAll('img[onmouseover^="battle.set_infopane_effect"]'), i = targets.length; while (i--) { var duration = targets[i].getAttribute('onmouseover').match(/, ([-\d]+)\)/); if (!duration || duration < 0) duration = '-'; else duration = duration[1]; var div = targets[i].parentNode.insertBefore(document.createElement('div'), targets[i].nextSibling); div.appendChild(document.createElement('div')).innerHTML = duration; div.className = 'duration'; } })(); }
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Jan 20 2017, 19:32
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Sanddan
Newcomer
  Group: Members
Posts: 52
Joined: 26-December 16

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QUOTE(gianfrix94 @ Jan 20 2017, 19:22)  This here is how it's written in the one i use and it works well, try it out: CODE if (settings.effectDurations) { (function(){ var targets = document.querySelectorAll('img[onmouseover^="battle.set_infopane_effect"]'), i = targets.length; while (i--) { var duration = targets[i].getAttribute('onmouseover').match(/, ([-\d]+)\)/); if (!duration || duration < 0) duration = '-'; else duration = duration[1]; var div = targets[i].parentNode.insertBefore(document.createElement('div'), targets[i].nextSibling); div.appendChild(document.createElement('div')).innerHTML = duration; div.className = 'duration'; } })(); }
Works like a charm. Thank you!
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Jan 21 2017, 17:20
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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With the new upgrade, the script for random encounters in main page needs a fix, and a page to work on. On the new e-hentai it just tries to refresh the page with no result. RES work themselves on the news page, but the script has wrong data to work on that page, it's all coded on e-hentai. I'm not able to do it, so, good luck to any guy will do this (IMG:[ invalid] style_emoticons/default/smile.gif)
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Jan 21 2017, 17:54
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(End Of All Hope @ Jan 21 2017, 16:20)  With the new upgrade, the script for random encounters in main page needs a fix, and a page to work on. On the new e-hentai it just tries to refresh the page with no result. RES work themselves on the news page, but the script has wrong data to work on that page, it's all coded on e-hentai. I'm not able to do it, so, good luck to any guy will do this (IMG:[ invalid] style_emoticons/default/smile.gif) I don't think anyone will work on it before Tenboro finishes making changes. Because you know, it could be fixed and then not working anymore again fast.
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Jan 21 2017, 17:59
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(gianfrix94 @ Jan 21 2017, 16:54)  I don't think anyone will work on it before Tenboro finishes making changes. Because you know, it could be fixed and then not working anymore again fast.
My dreams (IMG:[ invalid] style_emoticons/default/sad.gif)
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Jan 21 2017, 18:09
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(End Of All Hope @ Jan 21 2017, 15:20)  With the new upgrade, the script for random encounters in main page needs a fix, and a page to work on. On the new e-hentai it just tries to refresh the page with no result. RES work themselves on the news page, but the script has wrong data to work on that page, it's all coded on e-hentai. I'm not able to do it, so, good luck to any guy will do this (IMG:[ invalid] style_emoticons/default/smile.gif) Just change all references from https://e-hentai.org to https://e-hentai.org/news.phpThis post has been edited by Superlatanium: Jan 21 2017, 18:09
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