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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Jan 12 2017, 09:44
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-Shun-
Group: Gold Star Club
Posts: 1,306
Joined: 19-November 09
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Testing out CC + Vanilla Reloader 1.1.1. Nothing's happening for me when hovering on enemies x_x Edit: Nvm, looks like it works if I just use CC alone Edit2: Looks like hover is working now even with vanilla enabled. Can't seem to make the right click imperil work. Maybe I'll just put it on num but it feels slower for me (IMG:[ invalid] style_emoticons/default/heh.gif) Anything from the compendium that might not be updated? Planning on adding round counter, counter plus and skip pop up. Where do I find the one that hides the HV logo? And it seems like instead of stopping the hover attacks when channeling's active, it just continues to attack enemies so I couldn't use channeling for buffs :< This post has been edited by IshimaruShun: Jan 12 2017, 11:59
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Jan 12 2017, 14:32
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morineko
Group: Gold Star Club
Posts: 2,347
Joined: 1-April 14
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QUOTE(hansvar92 @ Apr 27 2016, 22:53) CracklingCast img src fix for hv v0.84 and add hover area. [attachmentid=97114] CracklingCastHelper change url when in battle[attachmentid=87999]
fix20 - fixed bug, can't detect Cloak of the Fallen when Cloak of the Fallen expire turn is 2. added checkOnlyExpire settings option for low level player. changed, (even if preferAvatarGod option set to true) always prefer Scroll of Life to Scroll of the Gods.
Hi, I traced your script and found something weird. What is the function "selectAction()" for? I found it always returns null. CODE function selectAction() { var selectSpell = document.querySelector('.btii').textContent; if (canCast(selectSpell)) { alert(selectSpell); return selectSpell; } return null; }
selectSpell gets "battle time" while hovering, but that still can not be cast. This post has been edited by morineko: Jan 12 2017, 14:50
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Jan 12 2017, 18:41
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NerfThis
Group: Catgirl Camarilla
Posts: 2,467
Joined: 3-February 14
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QUOTE(morineko @ Jan 12 2017, 21:32) Hi, I traced your script and found something weird. What is the function "selectAction()" for? I found it always returns null. CODE function selectAction() { var selectSpell = document.querySelector('.btii').textContent; if (canCast(selectSpell)) { alert(selectSpell); return selectSpell; } return null; }
selectSpell gets "battle time" while hovering, but that still can not be cast. Hi, Usually, that value is null. If you click any spell/skill, that value is set to your clicked spell/skill. And then your hoverattack or number key action cast your clicked spell/skill instead of Settings.spells.hover and Settings.spells.num. [attachembed=87987]
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Jan 13 2017, 15:00
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morineko
Group: Gold Star Club
Posts: 2,347
Joined: 1-April 14
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QUOTE(NerfThis @ Jan 13 2017, 00:41) Hi, Usually, that value is null. If you click any spell/skill, that value is set to your clicked spell/skill. And then your hoverattack or number key action cast your clicked spell/skill instead of Settings.spells.hover and Settings.spells.num.
I got it. Thank you for the detailed explanation. (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by morineko: Jan 13 2017, 15:00
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Jan 15 2017, 20:41
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08
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I would rather avoiding a mistake by tinkering with things i don't know about. Installed CracklingCast fix20 and vanila reloader. Now about the activation of heal/potions and everything else that appears in this area: if i hover the mouse over the area they activate. With the mousemelee i was running in the past there was the option to right click the mouse and they would activate instead. Is there a similar option for CC, or is there something that i have to change in either CC or reloader to manage this faster activation of the needed actions?
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Jan 15 2017, 20:59
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Noni
Group: Catgirl Camarilla
Posts: 12,946
Joined: 19-February 16
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QUOTE(Epion @ Jan 15 2017, 19:41) I would rather avoiding a mistake by tinkering with things i don't know about. Installed CracklingCast fix20 and vanila reloader. Now about the activation of heal/potions and everything else that appears in this area: if i hover the mouse over the area they activate. With the mousemelee i was running in the past there was the option to right click the mouse and they would activate instead. Is there a similar option for CC, or is there something that i have to change in either CC or reloader to manage this faster activation of the needed actions? Just press space
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Jan 16 2017, 06:56
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NerfThis
Group: Catgirl Camarilla
Posts: 2,467
Joined: 3-February 14
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QUOTE(DJNoni @ Jan 16 2017, 03:59) Just press space
or mouse wheel up/down.
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Jan 16 2017, 23:21
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,566
Joined: 12-July 14
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I've seen a screenshot of someone using a script that logs all the items earned in an arena with a popup in the right side of the screen, and that is compatible with reloader.
Can someone tell me what it is please? I am pretty lost in my research.
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Jan 16 2017, 23:25
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12
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QUOTE(decondelite @ Jan 16 2017, 22:21) I've seen a screenshot of someone using a script that logs all the items earned in an arena with a popup in the right side of the screen, and that is compatible with reloader.
Can someone tell me what it is please? I am pretty lost in my research.
It was my screenshot. Here is it: HV Track Drop In Battle
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Jan 17 2017, 01:00
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,566
Joined: 12-July 14
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QUOTE(gianfrix94 @ Jan 16 2017, 22:25) It was my screenshot. Here is it: HV Track Drop In BattleThanks.
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Jan 17 2017, 19:21
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akuma101
Group: Members
Posts: 319
Joined: 17-January 14
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Can someone teach me how to use the shop highlight script. I drag it into tampermonkey but the items in the shop didn't highlight.
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Jan 17 2017, 19:31
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12
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QUOTE(akuma101 @ Jan 17 2017, 18:21) Can someone teach me how to use the shop highlight script. I drag it into tampermonkey but the items in the shop didn't highlight.
Give a link to this script you're using, or no one can help you.
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Jan 17 2017, 22:33
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,566
Joined: 12-July 14
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38 15 Arena Clear Bonus! [Exquisite Plate Sabatons of Dampening] 7x Trash Gear
*cough* *cough*
Would someone be able to update the HV - Track Drop in Battle so at least we can set up the line between what is trash and what isn't? Because for me Exquisite is not trash, but valuable stuff. I'd even say that rare Superiors have some value too.
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Jan 17 2017, 22:35
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Superlatanium
Group: Gold Star Club
Posts: 7,575
Joined: 27-November 13
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QUOTE(decondelite @ Jan 17 2017, 20:33) Would someone be able to update the HV - Track Drop in Battle so at least we can set up the line between what is trash and what isn't? Because for me Exquisite is not trash, but valuable stuff. I'd even say that rare Superiors have some value too. Only for self-use, at your level. Market value is pretty much nothing.
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Jan 18 2017, 00:00
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,566
Joined: 12-July 14
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QUOTE(Superlatanium @ Jan 17 2017, 21:35) Only for self-use, at your level. Market value is pretty much nothing.
I've sold plenty of my stuff for more than 10k. "Nothing" doesn't fit in this. And I still prefer selling 2k than 1k to the equipment shop.
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Jan 18 2017, 01:51
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12
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QUOTE(decondelite @ Jan 17 2017, 21:33) 38 15 Arena Clear Bonus! [Exquisite Plate Sabatons of Dampening] 7x Trash Gear
*cough* *cough*
Would someone be able to update the HV - Track Drop in Battle so at least we can set up the line between what is trash and what isn't? Because for me Exquisite is not trash, but valuable stuff. I'd even say that rare Superiors have some value too.
I've done it (even if i think too that lower than Mag stuff is pretty much not good). I'll post it right after this post, to keep track of it cleanly.
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Jan 18 2017, 01:55
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12
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I modded the HV Track Drop in Battle script version 0.0.0.4 by NerfThis to make it possible to set your own cutoff for what you think is trash gear. It's the variable cut_off in settings at the start, and it labels trash everything under it in quality. cut_off --> 0 = Peerless , 1 = Legendary, 2 = Magnificent, 3 = Exquisite, 4 = Superior. Here is it:
HV_Track_Drop_in_Battle.user.js.txt ( 8.01k )
Number of downloads: 155Changelog: 0.0.0.1 - First Version
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Jan 18 2017, 13:49
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08
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Jan 20 2017, 08:27
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Sanddan
Newcomer
Group: Members
Posts: 52
Joined: 26-December 16
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Hello, I'm having an issue with the absorb skill when using a script that shows the effect duration. It looks fine with the other skills:but once I cast absorb it all goes down, literally:I assume that it's because absorb is permanent until triggered, so I'd like to know if there's any way (except not casting that skill) to make it work properly.Here's the code for the script in questionCODE if (settings.effectDurations) { var targets = document.querySelectorAll('img[onmouseover^="battle.set_infopane_effect"]'), i = targets.length; while (i --> 0) { var duration = targets[i].getAttribute('onmouseover').match(/, ([-\d]+)\)/)[1]; if (duration < 0) duration = 'IA'; var div = targets[i].parentNode.insertBefore(document.createElement('div'),targets[i].nextSibling); div.appendChild(document.createElement('div')).innerHTML = duration; div.className = 'duration'; } style += '.duration { width: 30px; display: inline-block; text-align: center; position: relative; margin-left: -30px; top: -4px; }' + '.duration > div { background: white; border: 1px solid black; padding: 0 2px; display: inline-block; min-width: 15px; color: black; font-weight: bold; }'; }
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