Welcome Guest ( Log In | Register )

291 Pages V « < 17 18 19 20 > »   
Reply to this topicStart new topic
> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Sep 16 2012, 11:23
Post #348
eovcoo5



おっぱい星人 (( • ̀ω•́ )✧)
********
Group: Members
Posts: 2,583
Joined: 16-September 10
Level 391 (Dovahkiin)


i am sorry for making trouble here

i find the color change can be alerts me very well

the background color bar is bigger than icon

easy to see

thank you always making good script

it's really help people
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 16 2012, 22:28
Post #349
grumpymal



I hate everything >:C
***********
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08
Level 362 (Godslayer)


QUOTE(Tiap @ Sep 16 2012, 04:10) *

Added a new script copied from this since I liked the idea

Either I'm doing it wrong or something is broken. It gets stuck on "Working...."

Now make one for equipment sets.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 16 2012, 23:25
Post #350
hzqr



Savagely Still
********
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
Level 462 (Dovahkiin)


Eh, looks like Firefox doesn't like hidden iframes. Should be fixed now.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 18 2012, 16:19
Post #351
eovcoo5



おっぱい星人 (( • ̀ω•́ )✧)
********
Group: Members
Posts: 2,583
Joined: 16-September 10
Level 391 (Dovahkiin)


[request]

targeting the (IMG:http://ehgt.org/v/s/restorative.png) button into directly use "Use heal token"


i think if do this the H-token becoming something sweet and bringing more convenience
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 22 2012, 07:40
Post #352
pureyang



Regular Poster
******
Group: Gold Star Club
Posts: 765
Joined: 6-June 12
Level 490 (Dovahkiin)


Magic Scores is awesome in calculating the different equipment's value, very useful script.
Thank you Tiap for making it.

Could we please have a phys score added to it as well?

Phys damage doesn't have EDB but there is still the bonuses from PAB, the bonuses from "of slaughter" items, bonus to crit chance, and elemental strike bonuses (which do benefit from magic EDB bonus)

This post has been edited by mrttao: Sep 22 2012, 07:44
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 22 2012, 11:25
Post #353
hzqr



Savagely Still
********
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
Level 462 (Dovahkiin)


I don't have a lick of an idea on how to calculate a physical score
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 22 2012, 12:25
Post #354
hentai_fusion



Nyo
************
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09
Level 500 (Ponyslayer)


QUOTE(mrttao @ Sep 22 2012, 13:40) *

Magic Scores is awesome in calculating the different equipment's value, very useful script.
Thank you Tiap for making it.

Could we please have a phys score added to it as well?

Phys damage doesn't have EDB but there is still the bonuses from PAB, the bonuses from "of slaughter" items, bonus to crit chance, and elemental strike bonuses (which do benefit from magic EDB bonus)


i believe the stats panel on the right already takes into account the PAB and other bonuses from slaughter suffix when computing the physical base damage, hit chance, and crit chance.

for elemental strikes, you can just use the magic score.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 22 2012, 12:43
Post #355
pureyang



Regular Poster
******
Group: Gold Star Club
Posts: 765
Joined: 6-June 12
Level 490 (Dovahkiin)


QUOTE(hentai_fusion @ Sep 22 2012, 05:25) *

i believe the stats panel on the right already takes into account the PAB and other bonuses from slaughter suffix when computing the physical base damage, hit chance, and crit chance.


But you have to equip the item, which means you have to own it (and even then its more difficult since you gotta find it back after swapping items and put down each value in the calculator).

Also it doesn't account for crits like the magic scores script does.

Well, I am sure its not everything but I know you definitely need to add up 2 damage per str and 1 damage per dex... I will look into it further.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 22 2012, 13:27
Post #356
hentai_fusion



Nyo
************
Group: Gold Star Club
Posts: 33,644
Joined: 14-August 09
Level 500 (Ponyslayer)


last i check, the magic score does not take into account crit...
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 22 2012, 14:40
Post #357
hzqr



Savagely Still
********
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
Level 462 (Dovahkiin)


It does as of v2
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 22 2012, 16:54
Post #358
Sushilicious



Legendary Poster
***********
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10
Level 500 (Ponyslayer)


It was finally added in after I beat some sense into him (with help from Slobber). :3
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 22 2012, 17:06
Post #359
danixxx



Currently exhausted
*********
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10
Level 500 (Godslayer)


I've gone back to using the script without crit because the results are not accurate when you compare two different equipments.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 22 2012, 17:47
Post #360
hzqr



Savagely Still
********
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
Level 462 (Dovahkiin)


Try disabling crit chance (set useCritChance to false in the new script) and see if it improves things
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 22 2012, 19:47
Post #361
danixxx



Currently exhausted
*********
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10
Level 500 (Godslayer)


QUOTE(Tiap @ Sep 22 2012, 17:47) *

Try disabling crit chance (set useCritChance to false in the new script) and see if it improves things


I didn't express myself well, i already use the new script with usecritchance set to false. It's when the script is set to true that the results are wrong.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 22 2012, 20:07
Post #362
pureyang



Regular Poster
******
Group: Gold Star Club
Posts: 765
Joined: 6-June 12
Level 490 (Dovahkiin)


QUOTE(danixxx @ Sep 22 2012, 12:47) *

I didn't express myself well, i already use the new script with usecritchance set to false. It's when the script is set to true that the results are wrong.


How are they wrong? are the crits not correctly averaged (aka base magic score + crit chance * crit bonus damage) ?

EDIT: Whoops that was wrong.
BMS = Basic Magic Score (one that does not consider crits)
X = crit rate

Total magic score = BMS * (1-X) + BMS * X * Crit damage multiplier

Which admittedly can be simplified, but the crux is that i forgot I have to reduce to the base score not just add the crit score and furthermore I fucked up the syntex on it anyways so I got random gibberish on it rather then what I described just now (because of NO SLEEP... I am off to bed)

This post has been edited by mrttao: Sep 22 2012, 20:12
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 23 2012, 00:33
Post #363
danixxx



Currently exhausted
*********
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10
Level 500 (Godslayer)


Here are the results i get when i look to my current magic score then compare it to another staff and finally equip the other staff

Attached Image Attached Image Attached Image

The difference is not that big but that's why i prefer use magic score without crit.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 23 2012, 01:03
Post #364
Sushilicious



Legendary Poster
***********
Group: Catgirl Camarilla
Posts: 10,384
Joined: 21-October 10
Level 500 (Ponyslayer)


Judging by the small discrepancy of your two scores (62142 v.s. 61955), it's probably an error in how crit is calculated when you switch weapons. Most likely when you press S, it didn't take into account the crit chance of your new staff. I'd have to take a look at his code to determine the exact cause of this but I don't have time right now.

What are the two staffs in question? I'm willing to bet the second staff has a lower crit than your first one.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 23 2012, 04:27
Post #365
pureyang



Regular Poster
******
Group: Gold Star Club
Posts: 765
Joined: 6-June 12
Level 490 (Dovahkiin)


Ah, so its inconsistently calculated... that is definitely a bug (IMG:[invalid] style_emoticons/default/laugh.gif)
I thought you meant the underlying logic (math) wrong.

This post has been edited by mrttao: Sep 23 2012, 04:27
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 24 2012, 20:05
Post #366
Thot



Active Poster
*******
Group: Gold Star Club
Posts: 1,637
Joined: 15-April 08
Level 363 (Godslayer)


Magic Scores script spits out a (most likely) wrong result for an equip I've come across.
Glove -> 12027 dark
That's the correct value for base damage * (1+ dark damage / 100) * (1+ dark prof / 200) * (1+ crit / 200) within 1,5 points.

However, for this glove, it spits out +273 dark which makes no sense considering the only relevant stat that's higher here is WIS at +4,45. And the resulting crit rate is actually ~0,2% lower. (with my current stats)

On the other hand, this glove shows -357 dark when I hit S in the character screen (with the glove not equipped).
When I hit C and then S in the popup, it shows +209

Actually, when I hit C on the currently equipped glove and then S, I get +575.

That's with opening / closing / reloading the HV window multiple times and switching gloves back and forth.

On further testing, that seems to happen for all equipped equipments except the weapon slot. +dark damage displayed for a staff is the same regardless of I hit S on hovering over it or in the C pop-up.
So uh, something seems bugged here.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post

 
post Sep 24 2012, 20:54
Post #367
hzqr



Savagely Still
********
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
Level 462 (Dovahkiin)


I can't replicate it, it works fine for me.

Try settings useCritChance to false.
If you're using the default font engine, try switching to Custom Local Font.

If that doesn't work, equip the first glove you posted, hit Shift+Ctrl+J (chrome) or Shift+Ctrl+K (firefox), write:

CODE
copy(localStorage.scoreData)

paste everything on Pastebin or something and send me the link.
User is offlineProfile CardPM
Go to the top of the page
+Quote Post


291 Pages V « < 17 18 19 20 > » 
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 


Lo-Fi Version Time is now: 9th July 2025 - 20:22