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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Jan 11 2017, 13:12
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-Shun-
Group: Gold Star Club
Posts: 1,317
Joined: 19-November 09

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If I use Nerf's CC 1.0.3 + Reloader 1.3.3b for maging, are there some stuff that I should turn off on reloader/CC? Or is there some other recommendation for maging. Scremaz mentioned hoverplay 1.8 before so I'm thinking there's other alternatives.
So far I've only tried 1.3.3b and the only options I saw were T1 spells.
This post has been edited by IshimaruShun: Jan 11 2017, 13:33
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Jan 11 2017, 14:08
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(IshimaruShun @ Jan 11 2017, 12:12)  If I use Nerf's CC 1.0.3 + Reloader 1.3.3b for maging, are there some stuff that I should turn off on reloader/CC? Or is there some other recommendation for maging. Scremaz mentioned hoverplay 1.8 before so I'm thinking there's other alternatives.
I think it's better to use vanilla reloader with CC. Also Nerfy should stop using 1.0.3 fix *IncreadiblyBigNumber* and actually update the version number accordingly, because 1.0.3 means nothing as there are more than 20 versions of it.
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Jan 11 2017, 14:33
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(IshimaruShun @ Jan 11 2017, 18:12)  If I use Nerf's CC 1.0.3 + Reloader 1.3.3b for maging, are there some stuff that I should turn off on reloader/CC? Or is there some other recommendation for maging. Scremaz mentioned hoverplay 1.8 before so I'm thinking there's other alternatives.
So far I've only tried 1.3.3b and the only options I saw were T1 spells.
use vanilla reloader that compatible with CC (IMG:[ invalid] style_emoticons/default/heh.gif) slobber problem above is coming from his vanilla reloader ~ ( maybe he used too old version of vanilla reloader ) (IMG:[ invalid] style_emoticons/default/heh.gif) I always get slower t/s if I use CC + either reloader 1.3.3b or sapo reloader mod (IMG:[ invalid] style_emoticons/default/heh.gif) vanilla is better for CC (IMG:[ invalid] style_emoticons/default/happy.gif) try to use CC version fix15 above (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by nobody_xxx: Jan 11 2017, 14:38
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Jan 11 2017, 14:49
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NerfThis
Group: Catgirl Camarilla
Posts: 2,467
Joined: 3-February 14

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QUOTE(IshimaruShun @ Jan 11 2017, 20:12)  If I use Nerf's CC 1.0.3 + Reloader 1.3.3b for maging, are there some stuff that I should turn off on reloader/CC? Or is there some other recommendation for maging. Scremaz mentioned hoverplay 1.8 before so I'm thinking there's other alternatives.
So far I've only tried 1.3.3b and the only options I saw were T1 spells.
In case of CC 1.0.3 + Reloader 1.3.3b You should be turn off mouseMelee. CODE mouseMelee: false, // MouseMelee ( hover on enemies to attack )
The author of CC and Vanilla Reloader is simrock87. AFAIK, hoverplay leatest version is 1.9.5. And hoverplay need to fix img src for hv 0.84. I was fix it in last year, but hoverplay does not support reloader. You can use Spell Spam #Reloader (by tatarime) or CC with any reloader, if reloader dispatch its custom event. Vanilla Reload, Fabulous Cupcake Reloader 1.3.3b and Sapo Reloader is compatible with Spell Spam #Reloader and CC, iirc. This post has been edited by NerfThis: Jan 11 2017, 14:55
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Jan 11 2017, 15:13
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-Shun-
Group: Gold Star Club
Posts: 1,317
Joined: 19-November 09

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Thanks guys, gonna try out each combination (IMG:[ invalid] style_emoticons/default/biggrin.gif) QUOTE(nobody_xxx @ Jan 11 2017, 20:33)  slobber problem above is coming from his vanilla reloader ~ ( maybe he used too old version of vanilla reloader ) (IMG:[ invalid] style_emoticons/default/heh.gif) There's different versions of vanilla too? @_@
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Jan 11 2017, 15:37
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NerfThis
Group: Catgirl Camarilla
Posts: 2,467
Joined: 3-February 14

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QUOTE(IshimaruShun @ Jan 11 2017, 22:13)  Thanks guys, gonna try out each combination (IMG:[ invalid] style_emoticons/default/biggrin.gif) There's different versions of vanilla too? @_@ Vanilla Reloader 1.1.1My vanilla reloader fix is prevent to multiple ajax request at a turn. You can test using below method with original Vanilla Reloader 1.1.1. Mouse left button click cliclck click to alive monster while hover attack (with CC). Your tps is shortly increased and this can over 4 tps. Over limit tps may be not allowed. And this case is have same effect CC with reloader 1.3.3b turn on mouseMelee. QUOTE(nobody_xxx @ Jan 11 2017, 21:33)  slobber problem above is coming from his vanilla reloader ~ ( maybe he used too old version of vanilla reloader ) (IMG:[ invalid] style_emoticons/default/heh.gif) try to use CC version fix15 above (IMG:[ invalid] style_emoticons/default/laugh.gif) I'm not sure slobber's problem. I guess, his CC problem is Unicode Normalization with UTF-8 (without BOM). But, I don't know his vanila reloader problem. It just resolved re-download vanila reloader and re-install. CC fix version is now 20. I made too many bug. sigh This post has been edited by NerfThis: Jan 11 2017, 19:03
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Jan 11 2017, 19:38
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Noni
Group: Catgirl Camarilla
Posts: 13,447
Joined: 19-February 16

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@Superlatanium
I installed Percentile Ranges 1.1.2, I get the check button, but clicking does nothing. Should I adjust some settings? Or just kill other scripts that run on the equip. popup?
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Jan 11 2017, 19:41
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lazyNPC
Group: Gold Star Club
Posts: 3,346
Joined: 8-June 12

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QUOTE(DJNoni @ Jan 11 2017, 18:38)  @Superlatanium
I installed Percentile Ranges 1.1.2, I get the check button, but clicking does nothing. Should I adjust some settings? Or just kill other scripts that run on the equip. popup?
Did you maybe try it out on a Soulbound item? Because it doesn't work on Soulbound items.
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Jan 11 2017, 19:47
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Noni
Group: Catgirl Camarilla
Posts: 13,447
Joined: 19-February 16

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QUOTE(gianfrix94 @ Jan 11 2017, 18:41)  Did you maybe try it out on a Soulbound item? Because it doesn't work on Soulbound items.
I did! Edit': yep, works like a charm on non-souldbounds. Would that be possible, to adjust this script to work for souldbound? Basically, the only difference is that the level is not known - could even be user input? This post has been edited by DJNoni: Jan 11 2017, 19:51
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Jan 11 2017, 23:44
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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Hello.
I tried to make a search for a working item shop helper, but even the latest ones shown in the WTS don't seem to work. I do get the tag+price fields, I do get the options tab, but I cannot get any BBCode the the Mini Shop helper v1.2.5.1. Has anyone got something that works correctly around here? This one is so God damn full of errors in it.
Thanks in advance.
This post has been edited by decondelite: Jan 11 2017, 23:57
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Jan 11 2017, 23:46
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NerfThis
Group: Catgirl Camarilla
Posts: 2,467
Joined: 3-February 14

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QUOTE(DJNoni @ Jan 12 2017, 02:47)  I did! Edit': yep, works like a charm on non-souldbounds. Would that be possible, to adjust this script to work for souldbound? Basically, the only difference is that the level is not known - could even be user input?
CODE item.level = data.match(/Level\s([^\s]+)/)[1];
CODE item.level = data.match(/Level\s([^\s]+)|Unassigned|Soulbound/); item.level = item.level[1] || item.level[0];
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Jan 12 2017, 00:57
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Superlatanium
Group: Gold Star Club
Posts: 7,633
Joined: 27-November 13

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QUOTE(DJNoni @ Jan 11 2017, 17:47)  Edit': yep, works like a charm on non-souldbounds. Would that be possible, to adjust this script to work for souldbound? Basically, the only difference is that the level is not known - could even be user input? It's a really crappy script that I never really intended to publish (it was originally part of a bigger script just for auctions) so the code/"interface" (lol) is very ugly and there might still be bugs. Try this one. It'll show the percentiles without needing to press the silly button. Many ranges have been updated due to new information. It also now takes into account forge level and IW potencies, and tries to estimate the base value of the stat. (there may be 0-10% error depending on the amount of forging/IW levels).
Percentile_Ranges_1.1.3.user.js.txt ( 14.33k )
Number of downloads: 940
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Jan 12 2017, 01:01
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Cleavs
Group: Gold Star Club
Posts: 24,314
Joined: 18-January 07

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QUOTE(Superlatanium @ Jan 11 2017, 23:57)  there may be 0-10% error depending on the amount of forging/IW levels
problem isn't on IW. problem is on that forge formula. but seems like we still have to find an user kind enough to take note of the values of all stats during a full forge run (IMG:[ invalid] style_emoticons/default/heh.gif)
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Jan 12 2017, 08:39
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Noni
Group: Catgirl Camarilla
Posts: 13,447
Joined: 19-February 16

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QUOTE(Superlatanium @ Jan 11 2017, 23:57)  It's a really crappy script that I never really intended to publish (it was originally part of a bigger script just for auctions) so the code/"interface" (lol) is very ugly and there might still be bugs. Try this one. It'll show the percentiles without needing to press the silly button. Many ranges have been updated due to new information. It also now takes into account forge level and IW potencies, and tries to estimate the base value of the stat. (there may be 0-10% error depending on the amount of forging/IW levels).
Percentile_Ranges_1.1.3.user.js.txt ( 14.33k )
Number of downloads: 940Thanks!
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Jan 12 2017, 09:44
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-Shun-
Group: Gold Star Club
Posts: 1,317
Joined: 19-November 09

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Testing out CC + Vanilla Reloader 1.1.1. Nothing's happening for me when hovering on enemies x_x Edit: Nvm, looks like it works if I just use CC alone Edit2: Looks like hover is working now even with vanilla enabled. Can't seem to make the right click imperil work. Maybe I'll just put it on num but it feels slower for me (IMG:[ invalid] style_emoticons/default/heh.gif) Anything from the compendium that might not be updated? Planning on adding round counter, counter plus and skip pop up. Where do I find the one that hides the HV logo? And it seems like instead of stopping the hover attacks when channeling's active, it just continues to attack enemies so I couldn't use channeling for buffs :< This post has been edited by IshimaruShun: Jan 12 2017, 11:59
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Jan 12 2017, 14:32
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morineko
Group: Gold Star Club
Posts: 2,347
Joined: 1-April 14

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QUOTE(hansvar92 @ Apr 27 2016, 22:53)  CracklingCast img src fix for hv v0.84 and add hover area. [attachmentid=97114] CracklingCastHelper change url when in battle[attachmentid=87999]
fix20 - fixed bug, can't detect Cloak of the Fallen when Cloak of the Fallen expire turn is 2. added checkOnlyExpire settings option for low level player. changed, (even if preferAvatarGod option set to true) always prefer Scroll of Life to Scroll of the Gods.
Hi, I traced your script and found something weird. What is the function "selectAction()" for? I found it always returns null. CODE function selectAction() { var selectSpell = document.querySelector('.btii').textContent; if (canCast(selectSpell)) { alert(selectSpell); return selectSpell; } return null; }
selectSpell gets "battle time" while hovering, but that still can not be cast. This post has been edited by morineko: Jan 12 2017, 14:50
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Jan 12 2017, 18:41
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NerfThis
Group: Catgirl Camarilla
Posts: 2,467
Joined: 3-February 14

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QUOTE(morineko @ Jan 12 2017, 21:32)  Hi, I traced your script and found something weird. What is the function "selectAction()" for? I found it always returns null. CODE function selectAction() { var selectSpell = document.querySelector('.btii').textContent; if (canCast(selectSpell)) { alert(selectSpell); return selectSpell; } return null; }
selectSpell gets "battle time" while hovering, but that still can not be cast. Hi, Usually, that value is null. If you click any spell/skill, that value is set to your clicked spell/skill. And then your hoverattack or number key action cast your clicked spell/skill instead of Settings.spells.hover and Settings.spells.num. [attachembed=87987]
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Jan 13 2017, 15:00
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morineko
Group: Gold Star Club
Posts: 2,347
Joined: 1-April 14

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QUOTE(NerfThis @ Jan 13 2017, 00:41)  Hi, Usually, that value is null. If you click any spell/skill, that value is set to your clicked spell/skill. And then your hoverattack or number key action cast your clicked spell/skill instead of Settings.spells.hover and Settings.spells.num.
I got it. Thank you for the detailed explanation. (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by morineko: Jan 13 2017, 15:00
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Jan 15 2017, 20:41
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Epion
Group: Gold Star Club
Posts: 3,350
Joined: 20-February 08

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I would rather avoiding a mistake by tinkering with things i don't know about. Installed CracklingCast fix20 and vanila reloader. Now about the activation of heal/potions and everything else that appears in this area:  if i hover the mouse over the area they activate. With the mousemelee i was running in the past there was the option to right click the mouse and they would activate instead. Is there a similar option for CC, or is there something that i have to change in either CC or reloader to manage this faster activation of the needed actions?
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Jan 15 2017, 20:59
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Noni
Group: Catgirl Camarilla
Posts: 13,447
Joined: 19-February 16

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QUOTE(Epion @ Jan 15 2017, 19:41)  I would rather avoiding a mistake by tinkering with things i don't know about. Installed CracklingCast fix20 and vanila reloader. Now about the activation of heal/potions and everything else that appears in this area:  if i hover the mouse over the area they activate. With the mousemelee i was running in the past there was the option to right click the mouse and they would activate instead. Is there a similar option for CC, or is there something that i have to change in either CC or reloader to manage this faster activation of the needed actions? Just press space
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