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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jan 7 2017, 20:39
Post #3461
Scremaz



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QUOTE(Superlatanium @ Jan 7 2017, 19:23) *

This is why I always use .txt

zip works as well, btw. guess it's a matter of tastes at this point (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jan 7 2017, 20:51
Post #3462
Superlatanium



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QUOTE(Scremaz @ Jan 7 2017, 18:39) *
zip works as well, btw. guess it's a matter of tastes at this point (IMG:[invalid] style_emoticons/default/biggrin.gif)
I used to use .zip but then I realized it means one more required step to get to the source, so I stopped
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post Jan 7 2017, 21:26
Post #3463
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QUOTE(Superlatanium @ Jan 7 2017, 19:51) *

I used to use .zip but then I realized it means one more required step to get to the source, so I stopped

of course it means one more step, we're speaking about compressed achives afterall. but if nothing else it's anther format which is natively supported by many OSes, so there's a certain compatibility
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post Jan 8 2017, 17:34
Post #3464
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QUOTE(Superlatanium @ Jan 7 2017, 21:51) *



hi!
im using ur Income Summary,but it don't want to change trainings(Scavenger...etc)

im using last version and firefox.

Mb im doing something wrong?(just clicking on value)
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post Jan 8 2017, 23:40
Post #3465
Superlatanium



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QUOTE(doom9ra @ Jan 8 2017, 15:34) *
hi!
im using ur Income Summary,but it don't want to change trainings(Scavenger...etc)

im using last version and firefox.

Mb im doing something wrong?(just clicking on value)
Looks like I forgot an argument, try this one

Attached File  Income_Summary_1.4.7.user.js.txt ( 26.33k ) Number of downloads: 1463
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post Jan 9 2017, 00:11
Post #3466
doom9ra



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QUOTE(Superlatanium @ Jan 9 2017, 00:40) *

Looks like I forgot an argument, try this one

Attached File  Income_Summary_1.4.7.user.js.txt ( 26.33k ) Number of downloads: 1463



thanks a lot,now it's works)
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post Jan 11 2017, 13:12
Post #3467
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If I use Nerf's CC 1.0.3 + Reloader 1.3.3b for maging, are there some stuff that I should turn off on reloader/CC? Or is there some other recommendation for maging. Scremaz mentioned hoverplay 1.8 before so I'm thinking there's other alternatives.

So far I've only tried 1.3.3b and the only options I saw were T1 spells.

This post has been edited by IshimaruShun: Jan 11 2017, 13:33
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post Jan 11 2017, 14:08
Post #3468
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QUOTE(IshimaruShun @ Jan 11 2017, 12:12) *

If I use Nerf's CC 1.0.3 + Reloader 1.3.3b for maging, are there some stuff that I should turn off on reloader/CC? Or is there some other recommendation for maging. Scremaz mentioned hoverplay 1.8 before so I'm thinking there's other alternatives.

I think it's better to use vanilla reloader with CC.
Also Nerfy should stop using 1.0.3 fix*IncreadiblyBigNumber* and actually update the version number accordingly, because 1.0.3 means nothing as there are more than 20 versions of it.
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post Jan 11 2017, 14:33
Post #3469
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QUOTE(IshimaruShun @ Jan 11 2017, 18:12) *

If I use Nerf's CC 1.0.3 + Reloader 1.3.3b for maging, are there some stuff that I should turn off on reloader/CC? Or is there some other recommendation for maging. Scremaz mentioned hoverplay 1.8 before so I'm thinking there's other alternatives.

So far I've only tried 1.3.3b and the only options I saw were T1 spells.

use vanilla reloader that compatible with CC (IMG:[invalid] style_emoticons/default/heh.gif)

slobber problem above is coming from his vanilla reloader ~ ( maybe he used too old version of vanilla reloader ) (IMG:[invalid] style_emoticons/default/heh.gif)


I always get slower t/s if I use CC + either reloader 1.3.3b or sapo reloader mod (IMG:[invalid] style_emoticons/default/heh.gif)

vanilla is better for CC (IMG:[invalid] style_emoticons/default/happy.gif)

try to use CC version fix15 above (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by nobody_xxx: Jan 11 2017, 14:38
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post Jan 11 2017, 14:49
Post #3470
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QUOTE(IshimaruShun @ Jan 11 2017, 20:12) *

If I use Nerf's CC 1.0.3 + Reloader 1.3.3b for maging, are there some stuff that I should turn off on reloader/CC? Or is there some other recommendation for maging. Scremaz mentioned hoverplay 1.8 before so I'm thinking there's other alternatives.

So far I've only tried 1.3.3b and the only options I saw were T1 spells.


In case of CC 1.0.3 + Reloader 1.3.3b
You should be turn off mouseMelee.
CODE

mouseMelee: false,           // MouseMelee ( hover on enemies to attack )


The author of CC and Vanilla Reloader is simrock87.

AFAIK, hoverplay leatest version is 1.9.5.
And hoverplay need to fix img src for hv 0.84.
I was fix it in last year, but hoverplay does not support reloader.

You can use Spell Spam #Reloader (by tatarime) or CC with any reloader, if reloader dispatch its custom event.

Vanilla Reload, Fabulous Cupcake Reloader 1.3.3b and Sapo Reloader is compatible with Spell Spam #Reloader and CC, iirc.

This post has been edited by NerfThis: Jan 11 2017, 14:55
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post Jan 11 2017, 15:13
Post #3471
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Thanks guys, gonna try out each combination (IMG:[invalid] style_emoticons/default/biggrin.gif)

QUOTE(nobody_xxx @ Jan 11 2017, 20:33) *

slobber problem above is coming from his vanilla reloader ~ ( maybe he used too old version of vanilla reloader ) (IMG:[invalid] style_emoticons/default/heh.gif)

There's different versions of vanilla too? @_@
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post Jan 11 2017, 15:37
Post #3472
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QUOTE(IshimaruShun @ Jan 11 2017, 22:13) *

Thanks guys, gonna try out each combination (IMG:[invalid] style_emoticons/default/biggrin.gif)
There's different versions of vanilla too? @_@


Vanilla Reloader 1.1.1

My vanilla reloader fix is prevent to multiple ajax request at a turn.
You can test using below method with original Vanilla Reloader 1.1.1.
Mouse left button click cliclck click to alive monster while hover attack (with CC).
Your tps is shortly increased and this can over 4 tps.
Over limit tps may be not allowed.
And this case is have same effect CC with reloader 1.3.3b turn on mouseMelee.


QUOTE(nobody_xxx @ Jan 11 2017, 21:33) *

slobber problem above is coming from his vanilla reloader ~ ( maybe he used too old version of vanilla reloader ) (IMG:[invalid] style_emoticons/default/heh.gif)

try to use CC version fix15 above (IMG:[invalid] style_emoticons/default/laugh.gif)


I'm not sure slobber's problem.
I guess, his CC problem is Unicode Normalization with UTF-8 (without BOM).
But, I don't know his vanila reloader problem.
It just resolved re-download vanila reloader and re-install.

CC fix version is now 20.
I made too many bug. sigh

This post has been edited by NerfThis: Jan 11 2017, 19:03
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post Jan 11 2017, 19:38
Post #3473
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@Superlatanium

I installed Percentile Ranges 1.1.2, I get the check button, but clicking does nothing. Should I adjust some settings? Or just kill other scripts that run on the equip. popup?
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post Jan 11 2017, 19:41
Post #3474
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QUOTE(DJNoni @ Jan 11 2017, 18:38) *

@Superlatanium

I installed Percentile Ranges 1.1.2, I get the check button, but clicking does nothing. Should I adjust some settings? Or just kill other scripts that run on the equip. popup?

Did you maybe try it out on a Soulbound item? Because it doesn't work on Soulbound items.
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post Jan 11 2017, 19:47
Post #3475
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QUOTE(gianfrix94 @ Jan 11 2017, 18:41) *

Did you maybe try it out on a Soulbound item? Because it doesn't work on Soulbound items.


I did!


Edit': yep, works like a charm on non-souldbounds. Would that be possible, to adjust this script to work for souldbound? Basically, the only difference is that the level is not known - could even be user input?

This post has been edited by DJNoni: Jan 11 2017, 19:51
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post Jan 11 2017, 23:44
Post #3476
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Hello.

I tried to make a search for a working item shop helper, but even the latest ones shown in the WTS don't seem to work. I do get the tag+price fields, I do get the options tab, but I cannot get any BBCode the the Mini Shop helper v1.2.5.1. Has anyone got something that works correctly around here? This one is so God damn full of errors in it.

Thanks in advance.

This post has been edited by decondelite: Jan 11 2017, 23:57
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post Jan 11 2017, 23:46
Post #3477
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QUOTE(DJNoni @ Jan 12 2017, 02:47) *

I did!
Edit': yep, works like a charm on non-souldbounds. Would that be possible, to adjust this script to work for souldbound? Basically, the only difference is that the level is not known - could even be user input?


CODE

item.level = data.match(/Level\s([^\s]+)/)[1];


CODE

item.level = data.match(/Level\s([^\s]+)|Unassigned|Soulbound/);
item.level = item.level[1] || item.level[0];
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post Jan 12 2017, 00:57
Post #3478
Superlatanium



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QUOTE(DJNoni @ Jan 11 2017, 17:47) *
Edit': yep, works like a charm on non-souldbounds. Would that be possible, to adjust this script to work for souldbound? Basically, the only difference is that the level is not known - could even be user input?
It's a really crappy script that I never really intended to publish (it was originally part of a bigger script just for auctions) so the code/"interface" (lol) is very ugly and there might still be bugs.

Try this one. It'll show the percentiles without needing to press the silly button. Many ranges have been updated due to new information. It also now takes into account forge level and IW potencies, and tries to estimate the base value of the stat. (there may be 0-10% error depending on the amount of forging/IW levels).

Attached File  Percentile_Ranges_1.1.3.user.js.txt ( 14.33k ) Number of downloads: 932
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post Jan 12 2017, 01:01
Post #3479
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QUOTE(Superlatanium @ Jan 11 2017, 23:57) *

there may be 0-10% error depending on the amount of forging/IW levels

problem isn't on IW. problem is on that forge formula. but seems like we still have to find an user kind enough to take note of the values of all stats during a full forge run (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jan 12 2017, 08:39
Post #3480
Noni



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QUOTE(Superlatanium @ Jan 11 2017, 23:57) *

It's a really crappy script that I never really intended to publish (it was originally part of a bigger script just for auctions) so the code/"interface" (lol) is very ugly and there might still be bugs.

Try this one. It'll show the percentiles without needing to press the silly button. Many ranges have been updated due to new information. It also now takes into account forge level and IW potencies, and tries to estimate the base value of the stat. (there may be 0-10% error depending on the amount of forging/IW levels).

Attached File  Percentile_Ranges_1.1.3.user.js.txt ( 14.33k ) Number of downloads: 932



Thanks!
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