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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jan 7 2017, 19:25
Post #3456
NerfThis



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QUOTE(Slobber @ Jan 8 2017, 01:59) *

Pmed you, NerfThis. I tried copy/paste of the code but it said my post was too long.

Summary:
Currently using Iron since it's less cumbersome than Chrome (doesn't have any problem with incognito like Chrome had)

Same situation applies:
No popup definitely working
Reloader (I presume is working)
Weaken/Imperil both work (number pad/right click respectively)

Healing/Mana triggers don't work (no icons/hold backs)
Hovercast doesn't work. I move my cursor all over the screen hovering over everything and still no reaction.


your code.
CODE

function clearDisplay() {
    /** @type {NodeList} e */
    var e = document.getElementsByClassName('ccrack');
    var c;
    for (var i = e.length - 1; i >= 0; i--) {
        /** @type {Node} */
        c = e[i];
        c.parentNode.removeChildⓒ;
    }
}


original source code.
CODE

function clearDisplay() {
    /** @type {NodeList} e */
    var e = document.getElementsByClassName('ccrack');
    var c;
    for (var i = e.length - 1; i >= 0; i--) {
        /** @type {Node} */
        c = e[i];
        c.parentNode.removeChild(c);
    }
}


c.parentNode.removeChild;
Is this occurred by too long PM?
You can upload your script via File Attachments feature.

This post has been edited by NerfThis: Jan 7 2017, 19:28
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post Jan 7 2017, 19:27
Post #3457
Slobber



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Don't think it's because of the original long pm. Must be something to do with the conversion when I was moving the script? I'll change it now and see if it works =)

edit: sure
wouldn't let me attach to forum "upload failed. you are not permitted to upload a file with that file extension."
so i used mediafire instead
[www.mediafire.com] http://www.mediafire.com/file/trqx373y5af7...user.js.zip.rar

This post has been edited by Slobber: Jan 7 2017, 19:41
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post Jan 7 2017, 20:21
Post #3458
NerfThis



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QUOTE(Slobber @ Jan 8 2017, 02:27) *

Don't think it's because of the original long pm. Must be something to do with the conversion when I was moving the script? I'll change it now and see if it works =)

edit: sure
wouldn't let me attach to forum "upload failed. you are not permitted to upload a file with that file extension."
so i used mediafire instead
[www.mediafire.com] http://www.mediafire.com/file/trqx373y5af7...user.js.zip.rar


[attachmentid=97251]


This post has been edited by NerfThis: Jan 7 2017, 22:09
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post Jan 7 2017, 20:23
Post #3459
Superlatanium



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QUOTE(Slobber @ Jan 7 2017, 17:27) *
wouldn't let me attach to forum "upload failed. you are not permitted to upload a file with that file extension."
This is why I always use .txt
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post Jan 7 2017, 20:26
Post #3460
Slobber



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@Nerf
Same symptoms as described in PM still

@Super
Right. Thanks for reminder ^^
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post Jan 7 2017, 20:39
Post #3461
Cleavs



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QUOTE(Superlatanium @ Jan 7 2017, 19:23) *

This is why I always use .txt

zip works as well, btw. guess it's a matter of tastes at this point (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jan 7 2017, 20:51
Post #3462
Superlatanium



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QUOTE(Scremaz @ Jan 7 2017, 18:39) *
zip works as well, btw. guess it's a matter of tastes at this point (IMG:[invalid] style_emoticons/default/biggrin.gif)
I used to use .zip but then I realized it means one more required step to get to the source, so I stopped
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post Jan 7 2017, 21:26
Post #3463
Cleavs



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QUOTE(Superlatanium @ Jan 7 2017, 19:51) *

I used to use .zip but then I realized it means one more required step to get to the source, so I stopped

of course it means one more step, we're speaking about compressed achives afterall. but if nothing else it's anther format which is natively supported by many OSes, so there's a certain compatibility
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post Jan 8 2017, 17:34
Post #3464
doom9ra



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QUOTE(Superlatanium @ Jan 7 2017, 21:51) *



hi!
im using ur Income Summary,but it don't want to change trainings(Scavenger...etc)

im using last version and firefox.

Mb im doing something wrong?(just clicking on value)
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post Jan 8 2017, 23:40
Post #3465
Superlatanium



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QUOTE(doom9ra @ Jan 8 2017, 15:34) *
hi!
im using ur Income Summary,but it don't want to change trainings(Scavenger...etc)

im using last version and firefox.

Mb im doing something wrong?(just clicking on value)
Looks like I forgot an argument, try this one

Attached File  Income_Summary_1.4.7.user.js.txt ( 26.33k ) Number of downloads: 1464
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post Jan 9 2017, 00:11
Post #3466
doom9ra



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QUOTE(Superlatanium @ Jan 9 2017, 00:40) *

Looks like I forgot an argument, try this one

Attached File  Income_Summary_1.4.7.user.js.txt ( 26.33k ) Number of downloads: 1464



thanks a lot,now it's works)
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post Jan 11 2017, 13:12
Post #3467
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If I use Nerf's CC 1.0.3 + Reloader 1.3.3b for maging, are there some stuff that I should turn off on reloader/CC? Or is there some other recommendation for maging. Scremaz mentioned hoverplay 1.8 before so I'm thinking there's other alternatives.

So far I've only tried 1.3.3b and the only options I saw were T1 spells.

This post has been edited by IshimaruShun: Jan 11 2017, 13:33
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post Jan 11 2017, 14:08
Post #3468
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QUOTE(IshimaruShun @ Jan 11 2017, 12:12) *

If I use Nerf's CC 1.0.3 + Reloader 1.3.3b for maging, are there some stuff that I should turn off on reloader/CC? Or is there some other recommendation for maging. Scremaz mentioned hoverplay 1.8 before so I'm thinking there's other alternatives.

I think it's better to use vanilla reloader with CC.
Also Nerfy should stop using 1.0.3 fix*IncreadiblyBigNumber* and actually update the version number accordingly, because 1.0.3 means nothing as there are more than 20 versions of it.
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post Jan 11 2017, 14:33
Post #3469
nobody_xxx



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QUOTE(IshimaruShun @ Jan 11 2017, 18:12) *

If I use Nerf's CC 1.0.3 + Reloader 1.3.3b for maging, are there some stuff that I should turn off on reloader/CC? Or is there some other recommendation for maging. Scremaz mentioned hoverplay 1.8 before so I'm thinking there's other alternatives.

So far I've only tried 1.3.3b and the only options I saw were T1 spells.

use vanilla reloader that compatible with CC (IMG:[invalid] style_emoticons/default/heh.gif)

slobber problem above is coming from his vanilla reloader ~ ( maybe he used too old version of vanilla reloader ) (IMG:[invalid] style_emoticons/default/heh.gif)


I always get slower t/s if I use CC + either reloader 1.3.3b or sapo reloader mod (IMG:[invalid] style_emoticons/default/heh.gif)

vanilla is better for CC (IMG:[invalid] style_emoticons/default/happy.gif)

try to use CC version fix15 above (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by nobody_xxx: Jan 11 2017, 14:38
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post Jan 11 2017, 14:49
Post #3470
NerfThis



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QUOTE(IshimaruShun @ Jan 11 2017, 20:12) *

If I use Nerf's CC 1.0.3 + Reloader 1.3.3b for maging, are there some stuff that I should turn off on reloader/CC? Or is there some other recommendation for maging. Scremaz mentioned hoverplay 1.8 before so I'm thinking there's other alternatives.

So far I've only tried 1.3.3b and the only options I saw were T1 spells.


In case of CC 1.0.3 + Reloader 1.3.3b
You should be turn off mouseMelee.
CODE

mouseMelee: false,           // MouseMelee ( hover on enemies to attack )


The author of CC and Vanilla Reloader is simrock87.

AFAIK, hoverplay leatest version is 1.9.5.
And hoverplay need to fix img src for hv 0.84.
I was fix it in last year, but hoverplay does not support reloader.

You can use Spell Spam #Reloader (by tatarime) or CC with any reloader, if reloader dispatch its custom event.

Vanilla Reload, Fabulous Cupcake Reloader 1.3.3b and Sapo Reloader is compatible with Spell Spam #Reloader and CC, iirc.

This post has been edited by NerfThis: Jan 11 2017, 14:55
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post Jan 11 2017, 15:13
Post #3471
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Thanks guys, gonna try out each combination (IMG:[invalid] style_emoticons/default/biggrin.gif)

QUOTE(nobody_xxx @ Jan 11 2017, 20:33) *

slobber problem above is coming from his vanilla reloader ~ ( maybe he used too old version of vanilla reloader ) (IMG:[invalid] style_emoticons/default/heh.gif)

There's different versions of vanilla too? @_@
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post Jan 11 2017, 15:37
Post #3472
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QUOTE(IshimaruShun @ Jan 11 2017, 22:13) *

Thanks guys, gonna try out each combination (IMG:[invalid] style_emoticons/default/biggrin.gif)
There's different versions of vanilla too? @_@


Vanilla Reloader 1.1.1

My vanilla reloader fix is prevent to multiple ajax request at a turn.
You can test using below method with original Vanilla Reloader 1.1.1.
Mouse left button click cliclck click to alive monster while hover attack (with CC).
Your tps is shortly increased and this can over 4 tps.
Over limit tps may be not allowed.
And this case is have same effect CC with reloader 1.3.3b turn on mouseMelee.


QUOTE(nobody_xxx @ Jan 11 2017, 21:33) *

slobber problem above is coming from his vanilla reloader ~ ( maybe he used too old version of vanilla reloader ) (IMG:[invalid] style_emoticons/default/heh.gif)

try to use CC version fix15 above (IMG:[invalid] style_emoticons/default/laugh.gif)


I'm not sure slobber's problem.
I guess, his CC problem is Unicode Normalization with UTF-8 (without BOM).
But, I don't know his vanila reloader problem.
It just resolved re-download vanila reloader and re-install.

CC fix version is now 20.
I made too many bug. sigh

This post has been edited by NerfThis: Jan 11 2017, 19:03
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post Jan 11 2017, 19:38
Post #3473
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@Superlatanium

I installed Percentile Ranges 1.1.2, I get the check button, but clicking does nothing. Should I adjust some settings? Or just kill other scripts that run on the equip. popup?
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post Jan 11 2017, 19:41
Post #3474
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QUOTE(DJNoni @ Jan 11 2017, 18:38) *

@Superlatanium

I installed Percentile Ranges 1.1.2, I get the check button, but clicking does nothing. Should I adjust some settings? Or just kill other scripts that run on the equip. popup?

Did you maybe try it out on a Soulbound item? Because it doesn't work on Soulbound items.
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post Jan 11 2017, 19:47
Post #3475
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QUOTE(gianfrix94 @ Jan 11 2017, 18:41) *

Did you maybe try it out on a Soulbound item? Because it doesn't work on Soulbound items.


I did!


Edit': yep, works like a charm on non-souldbounds. Would that be possible, to adjust this script to work for souldbound? Basically, the only difference is that the level is not known - could even be user input?

This post has been edited by DJNoni: Jan 11 2017, 19:51
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