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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Sep 16 2012, 09:23
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etothex
Group: Members
Posts: 4,557
Joined: 18-May 09
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no warning but it has effect durations, so you can see the # of turns left on channeling; gem icons, monster letters replaced by numbers, round counter *, skill hotkey, monster info (scan required) and it's pretty short and easy to edit/comment out the stuff you don't use (just open it in notepad)
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Sep 16 2012, 10:06
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eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10
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QUOTE(etothex @ Sep 16 2012, 15:23) no warning but it has effect durations, so you can see the # of turns left on channeling; gem icons, monster letters replaced by numbers, round counter *, skill hotkey, monster info (scan required) and it's pretty short and easy to edit/comment out the stuff you don't use (just open it in notepad)
would you please help me edit it ? i don't know how to edit the Script (IMG:[ invalid] style_emoticons/default/cry.gif) i really need a warning when the free Channeling i am a tiny dark mage when i was fighting i need cast twice spell 1 holy + 1 dark in that situation i have to focus on the monster list to find which monster got the "Coalesced Mana" my eyes not see the tool bar so i miss the free Channeling so many times (IMG:[ invalid] style_emoticons/default/cry.gif)
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Sep 16 2012, 10:10
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
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Added a new script copied from this since I liked the idea QUOTE(teeeen @ Sep 16 2012, 08:06) would you please help me edit it ? Open the script with an editor, find the settings variable (it's at the beginning) and edit it as you see fit: true = function enabled false = function disabled Do your changes, save the script and then reinstall it again EDIT: right, forgot to say: to use the aforementioned script, click on the difficulty on the left of the screen This post has been edited by Tiap: Sep 16 2012, 10:38
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Sep 16 2012, 10:23
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eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10
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QUOTE(Tiap @ Sep 16 2012, 16:10) Added a new script copied from this since I liked the idea Open the script with an editor, find the settings variable (it's at the beginning) and edit it as you see fit: true = function enabled false = function disabled Do your changes, save the script and then reinstall it again i am sorry i did the changes with your picture but still no warning window come out only the background change i must be did something wrong
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Sep 16 2012, 10:31
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
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That version doesn't have alerts, I removed them as they were mind-numbingly annoying and not particularly useful Try the old version (hvma2), it should still work You'll have to change 'channelingAlert' to either 2 or 3
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Sep 16 2012, 10:49
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eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10
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QUOTE(Tiap @ Sep 16 2012, 16:31) That version doesn't have alerts, I removed them as they were mind-numbingly annoying and not particularly useful Try the old version (hvma2), it should still work You'll have to change 'channelingAlert' to either 2 or 3 (IMG:[ invalid] style_emoticons/default/cry.gif) not work i change the code "channelingAlert: 3 // 0 = nothing, 1 = change menu background, 2 = alert, 3 = both" re install the Script but no window come out or color change would you please help me make a alerts version thank you (IMG:[ invalid] style_emoticons/default/cry.gif)
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Sep 16 2012, 10:57
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
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Apparently, turnDivider must be set to true for channelingAlert to work. Go figure. Probably why I removed it.
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Sep 16 2012, 11:23
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eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10
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i am sorry for making trouble here
i find the color change can be alerts me very well
the background color bar is bigger than icon
easy to see
thank you always making good script
it's really help people
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Sep 16 2012, 22:28
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grumpymal
Group: Gold Star Club
Posts: 10,923
Joined: 2-April 08
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QUOTE(Tiap @ Sep 16 2012, 04:10) Added a new script copied from this since I liked the idea Either I'm doing it wrong or something is broken. It gets stuck on "Working...." Now make one for equipment sets.
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Sep 16 2012, 23:25
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
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Eh, looks like Firefox doesn't like hidden iframes. Should be fixed now.
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Sep 18 2012, 16:19
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eovcoo5
Group: Members
Posts: 2,583
Joined: 16-September 10
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[request] targeting the (IMG: http://ehgt.org/v/s/restorative.png) button into directly use " Use heal token" i think if do this the H-token becoming something sweet and bringing more convenience
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Sep 22 2012, 07:40
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12
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Magic Scores is awesome in calculating the different equipment's value, very useful script. Thank you Tiap for making it.
Could we please have a phys score added to it as well?
Phys damage doesn't have EDB but there is still the bonuses from PAB, the bonuses from "of slaughter" items, bonus to crit chance, and elemental strike bonuses (which do benefit from magic EDB bonus)
This post has been edited by mrttao: Sep 22 2012, 07:44
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Sep 22 2012, 11:25
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
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I don't have a lick of an idea on how to calculate a physical score
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Sep 22 2012, 12:25
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hentai_fusion
Group: Gold Star Club
Posts: 33,475
Joined: 14-August 09
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QUOTE(mrttao @ Sep 22 2012, 13:40) Magic Scores is awesome in calculating the different equipment's value, very useful script. Thank you Tiap for making it.
Could we please have a phys score added to it as well?
Phys damage doesn't have EDB but there is still the bonuses from PAB, the bonuses from "of slaughter" items, bonus to crit chance, and elemental strike bonuses (which do benefit from magic EDB bonus)
i believe the stats panel on the right already takes into account the PAB and other bonuses from slaughter suffix when computing the physical base damage, hit chance, and crit chance. for elemental strikes, you can just use the magic score.
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Sep 22 2012, 12:43
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pureyang
Group: Gold Star Club
Posts: 765
Joined: 6-June 12
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QUOTE(hentai_fusion @ Sep 22 2012, 05:25) i believe the stats panel on the right already takes into account the PAB and other bonuses from slaughter suffix when computing the physical base damage, hit chance, and crit chance.
But you have to equip the item, which means you have to own it (and even then its more difficult since you gotta find it back after swapping items and put down each value in the calculator). Also it doesn't account for crits like the magic scores script does. Well, I am sure its not everything but I know you definitely need to add up 2 damage per str and 1 damage per dex... I will look into it further.
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Sep 22 2012, 13:27
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hentai_fusion
Group: Gold Star Club
Posts: 33,475
Joined: 14-August 09
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last i check, the magic score does not take into account crit...
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Sep 22 2012, 14:40
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
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It does as of v2
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Sep 22 2012, 16:54
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Sushilicious
Group: Catgirl Camarilla
Posts: 10,383
Joined: 21-October 10
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It was finally added in after I beat some sense into him (with help from Slobber). :3
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Sep 22 2012, 17:06
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danixxx
Group: Catgirl Camarilla
Posts: 7,340
Joined: 3-September 10
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I've gone back to using the script without crit because the results are not accurate when you compare two different equipments.
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Sep 22 2012, 17:47
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hzqr
Group: Gold Star Club
Posts: 4,672
Joined: 13-May 09
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Try disabling crit chance (set useCritChance to false in the new script) and see if it improves things
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