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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Sep 16 2012, 09:23
Post #341
etothex



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no warning but it has effect durations, so you can see the # of turns left on channeling;
gem icons,
monster letters replaced by numbers,
round counter *,
skill hotkey,
monster info (scan required)
and it's pretty short and easy to edit/comment out the stuff you don't use (just open it in notepad)
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post Sep 16 2012, 10:06
Post #342
eovcoo5



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QUOTE(etothex @ Sep 16 2012, 15:23) *

no warning but it has effect durations, so you can see the # of turns left on channeling;
gem icons,
monster letters replaced by numbers,
round counter *,
skill hotkey,
monster info (scan required)
and it's pretty short and easy to edit/comment out the stuff you don't use (just open it in notepad)



would you please help me edit it ?

i don't know how to edit the Script (IMG:[invalid] style_emoticons/default/cry.gif)

i really need a warning when the free Channeling

i am a tiny dark mage when i was fighting i need cast twice spell 1 holy + 1 dark

in that situation

i have to focus on the monster list to find which monster got the "Coalesced Mana"

my eyes not see the tool bar so i miss the free Channeling so many times (IMG:[invalid] style_emoticons/default/cry.gif)

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post Sep 16 2012, 10:10
Post #343
hzqr



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Added a new script copied from this since I liked the idea

QUOTE(teeeen @ Sep 16 2012, 08:06) *
would you please help me edit it ?

Open the script with an editor, find the settings variable (it's at the beginning) and edit it as you see fit:

Attached Image

true = function enabled
false = function disabled

Do your changes, save the script and then reinstall it again

EDIT: right, forgot to say: to use the aforementioned script, click on the difficulty on the left of the screen

This post has been edited by Tiap: Sep 16 2012, 10:38
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post Sep 16 2012, 10:23
Post #344
eovcoo5



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QUOTE(Tiap @ Sep 16 2012, 16:10) *

Added a new script copied from this since I liked the idea
Open the script with an editor, find the settings variable (it's at the beginning) and edit it as you see fit:

Attached Image

true = function enabled
false = function disabled

Do your changes, save the script and then reinstall it again



i am sorry

i did the changes with your picture

but still no warning window come out only the background change

i must be did something wrong
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post Sep 16 2012, 10:31
Post #345
hzqr



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That version doesn't have alerts, I removed them as they were mind-numbingly annoying and not particularly useful
Try the old version (hvma2), it should still work
You'll have to change 'channelingAlert' to either 2 or 3
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post Sep 16 2012, 10:49
Post #346
eovcoo5



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QUOTE(Tiap @ Sep 16 2012, 16:31) *

That version doesn't have alerts, I removed them as they were mind-numbingly annoying and not particularly useful
Try the old version (hvma2), it should still work
You'll have to change 'channelingAlert' to either 2 or 3



(IMG:[invalid] style_emoticons/default/cry.gif)

not work i change the code

"channelingAlert: 3 // 0 = nothing, 1 = change menu background, 2 = alert, 3 = both"

re install the Script but no window come out or color change

would you please help me make a alerts version thank you (IMG:[invalid] style_emoticons/default/cry.gif)
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post Sep 16 2012, 10:57
Post #347
hzqr



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Apparently, turnDivider must be set to true for channelingAlert to work.
Go figure. Probably why I removed it.
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post Sep 16 2012, 11:23
Post #348
eovcoo5



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i am sorry for making trouble here

i find the color change can be alerts me very well

the background color bar is bigger than icon

easy to see

thank you always making good script

it's really help people
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post Sep 16 2012, 22:28
Post #349
grumpymal



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QUOTE(Tiap @ Sep 16 2012, 04:10) *

Added a new script copied from this since I liked the idea

Either I'm doing it wrong or something is broken. It gets stuck on "Working...."

Now make one for equipment sets.
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post Sep 16 2012, 23:25
Post #350
hzqr



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Eh, looks like Firefox doesn't like hidden iframes. Should be fixed now.
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post Sep 18 2012, 16:19
Post #351
eovcoo5



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[request]

targeting the (IMG:http://ehgt.org/v/s/restorative.png) button into directly use "Use heal token"


i think if do this the H-token becoming something sweet and bringing more convenience
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post Sep 22 2012, 07:40
Post #352
pureyang



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Magic Scores is awesome in calculating the different equipment's value, very useful script.
Thank you Tiap for making it.

Could we please have a phys score added to it as well?

Phys damage doesn't have EDB but there is still the bonuses from PAB, the bonuses from "of slaughter" items, bonus to crit chance, and elemental strike bonuses (which do benefit from magic EDB bonus)

This post has been edited by mrttao: Sep 22 2012, 07:44
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post Sep 22 2012, 11:25
Post #353
hzqr



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I don't have a lick of an idea on how to calculate a physical score
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post Sep 22 2012, 12:25
Post #354
hentai_fusion



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QUOTE(mrttao @ Sep 22 2012, 13:40) *

Magic Scores is awesome in calculating the different equipment's value, very useful script.
Thank you Tiap for making it.

Could we please have a phys score added to it as well?

Phys damage doesn't have EDB but there is still the bonuses from PAB, the bonuses from "of slaughter" items, bonus to crit chance, and elemental strike bonuses (which do benefit from magic EDB bonus)


i believe the stats panel on the right already takes into account the PAB and other bonuses from slaughter suffix when computing the physical base damage, hit chance, and crit chance.

for elemental strikes, you can just use the magic score.
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post Sep 22 2012, 12:43
Post #355
pureyang



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QUOTE(hentai_fusion @ Sep 22 2012, 05:25) *

i believe the stats panel on the right already takes into account the PAB and other bonuses from slaughter suffix when computing the physical base damage, hit chance, and crit chance.


But you have to equip the item, which means you have to own it (and even then its more difficult since you gotta find it back after swapping items and put down each value in the calculator).

Also it doesn't account for crits like the magic scores script does.

Well, I am sure its not everything but I know you definitely need to add up 2 damage per str and 1 damage per dex... I will look into it further.
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post Sep 22 2012, 13:27
Post #356
hentai_fusion



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last i check, the magic score does not take into account crit...
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post Sep 22 2012, 14:40
Post #357
hzqr



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It does as of v2
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post Sep 22 2012, 16:54
Post #358
Sushilicious



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It was finally added in after I beat some sense into him (with help from Slobber). :3
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post Sep 22 2012, 17:06
Post #359
danixxx



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I've gone back to using the script without crit because the results are not accurate when you compare two different equipments.
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post Sep 22 2012, 17:47
Post #360
hzqr



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Try disabling crit chance (set useCritChance to false in the new script) and see if it improves things
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