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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Nov 6 2016, 15:26
Post #3281
Nguoivohinh



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Is there a working Hoverplay script? I tried downloading it in EHWiki but it doesn't work at all.

Pressing buttons to kill monsters as a melee hurt my fingers. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Nov 6 2016, 16:18
Post #3282
NerfThis



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QUOTE(ppp82p @ Nov 6 2016, 22:04) *

But this still doesn't explain how the other stats are calculated correctly while adb is completely wrong
Edit 2:

Attached Image

Adb ~0.07 less
Parry ~0.09 less

Well, it's almost right.

Let's see the Shield:

Attached Image

Block is still ~0.19 less...


Level Scaling
base_stat = Scaled Stat / (1 + level / level_factor)

Normaly, level_factor is big.
So, level does not make significant difference.
But, WD scaled stat also big and level_factor is small.
So, WD have more difference by level than other.

About block
Especially block is incorrect.
Need more gather forge data for block.

Your block base is 51.85.
Script say 51.849177697553145 (use 'b' key).
So, level scaling pretty correct work.

But, un-forge process is incorrect.
see Equipment Base Coefficients
I guess, Block Chance 0.998 is incorrect.
Need more gather forge data for block with well made forge upgrade script. (IMG:[invalid] style_emoticons/default/heh.gif)



QUOTE(Nguoivohinh @ Nov 6 2016, 22:26) *

Is there a working Hoverplay script? I tried downloading it in EHWiki but it doesn't work at all.

Pressing buttons to kill monsters as a melee hurt my fingers. (IMG:[invalid] style_emoticons/default/sad.gif)


Scripts Compendium
Find Reloader [1.3.3b], SpellSpam, Crackling Cast, MouseMelee ...

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post Nov 6 2016, 21:34
Post #3283
Noni



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Could someone help me with this: I run cracklingcast, and have imperil assigned to the numbers. From time to time I die, because I press 2 or 3 numbers as an automatism without curing. When Spark of Life sparks after the first number-imperil, I die when I press the 2nd number-mperil.

Could it be scripted to supress the number-key-functionality the same as mouse-hover stops when 'cure' pops up in craclingcast?

or does this exists already?
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post Nov 6 2016, 22:30
Post #3284
Sapo84



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QUOTE(DJNoni @ Nov 6 2016, 20:34) *

Could someone help me with this: I run cracklingcast, and have imperil assigned to the numbers. From time to time I die, because I press 2 or 3 numbers as an automatism without curing. When Spark of Life sparks after the first number-imperil, I die when I press the 2nd number-mperil.

Could it be scripted to supress the number-key-functionality the same as mouse-hover stops when 'cure' pops up in craclingcast?

or does this exists already?


I think we should be glad that hover stopping on low hp/mp/sp is tolerated.
What you're asking is "make a script that will prevent me dying no matter what I do".
It should never be allowed.
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post Nov 7 2016, 05:29
Post #3285
nobody_xxx



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bump this useful thread (IMG:[invalid] style_emoticons/default/happy.gif)

kinda curious about this thread owner ( F4tal ) , he is very active in this subforum before than suddenly become inactive (IMG:[invalid] style_emoticons/default/huh.gif)

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post Nov 7 2016, 07:23
Post #3286
NerfThis



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QUOTE(DJNoni @ Nov 7 2016, 04:34) *

Could someone help me with this: I run cracklingcast, and have imperil assigned to the numbers. From time to time I die, because I press 2 or 3 numbers as an automatism without curing. When Spark of Life sparks after the first number-imperil, I die when I press the 2nd number-mperil.

Could it be scripted to supress the number-key-functionality the same as mouse-hover stops when 'cure' pops up in craclingcast?

or does this exists already?


use cc fix 15 with reloader fix

[attachmentid=92917]
fix15 - prevent num key and right click when paused (like hover attack).

[attachmentid=84805]
fix - Prevent ajax multiple request at a turn. (for CracklingCast)

they will make one action at one turn
so, you can't send multiple action without next turn response




This post has been edited by hansvar92: Nov 7 2016, 07:30
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post Nov 9 2016, 02:00
Post #3287
FruitSmoothie



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There a good script to train depreciating magic? I just need it to cast weaken similar to hoverplay on mouseover or something. All this clicking is killing my wrist. For some reason, recast hotkey (R) isn't working. Kinda weird needing a script for something that is supposed to be a keybinding lol. Best if it doesn't conflict with Reloader, but I guess I can disable that temporarily. Using my mage build instead of my melee to do it since the bonus mana/mana regen seems to be better than the increased chance to get prof levels on cast.

Could even tell me how to modify reloader to include Weaken as one of the hover options. I dunno the numbers of Weaken or if I need to add anything else.

Eh for now I'll just use the natural quickbar skill hotkey + hoverplay, kinda inconsistent though. Yeah actually, it rarely works either lol. I could use a script.

This post has been edited by FruitSmoothie: Nov 9 2016, 02:35
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post Nov 9 2016, 02:45
Post #3288
nobody_xxx



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QUOTE(FruitSmoothie @ Nov 9 2016, 07:00) *

There a good script to train depreciating magic? I just need it to cast weaken similar to hoverplay on mouseover or something. All this clicking is killing my wrist. For some reason, recast hotkey (R) isn't working. Kinda weird needing a script for something that is supposed to be a keybinding lol. Best if it doesn't conflict with Reloader, but I guess I can disable that temporarily. Using my mage build instead of my melee to do it since the bonus mana/mana regen seems to be better than the increased chance to get prof levels on cast.

Could even tell me how to modify reloader to include Weaken as one of the hover options. I dunno the numbers of Weaken or if I need to add anything else.

Eh for now I'll just use the natural quickbar skill hotkey + hoverplay, kinda inconsistent though. Yeah actually, it rarely works either lol. I could use a script.

just use crackingcast & reloader from the post above you , done (IMG:[invalid] style_emoticons/default/heh.gif)
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post Nov 9 2016, 02:48
Post #3289
FruitSmoothie



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And where is it exactly? Not on the wiki and the search function was being difficult. The above just appears to be fixes for a different problem? The post I found about it is a mess, I can't even tell what I'm supposed to download or modify or what exactly it does x.X I don't need a spell rotation.

Can't I just add Weaken to the list of default options on hover in reloader? I just need to know the number for Weaken, right? Or is there other stuff to add?

Edit:

Well I managed to get it to Chained Lightning anyways, lol. Trial and error, here we gooooo.

Edit Edit:

Found the full list of codes in the crackling script. For those interested in adding additional options to Reloader on what spells/attacks to use on mouseover, scroll down to "On Page Load" in the script and copy the format like:

case 7:
//Weaken
changeDefault(212);
break;

Add more cases, name doesn't matter. Afterwards make sure you change the default action to that case number in the configuration. This is pretty much just for training depreciating though, might mess up your normal actions until you edit it back. The number values for various spells are:
Spoiler text - Highlight to read...

"FUS RO DAH" : [1, 'magic', -1, 1101],
"Orbital Friendship Cannon": [1, 'magic', -1, 1111],

"Skyward Sword" : [1, 'magic', -1, 2101],
"Shield Bash" : [1, 'magic', -1, 2201],
"Vital Strike" : [1, 'magic', -1, 2202],
"Merciful Blow" : [1, 'magic', -1, 2203],
"Great Cleave" : [1, 'magic', -1, 2301],
"Rending Blow" : [1, 'magic', -1, 2302],
"Shatter Strike" : [1, 'magic', -1, 2303],
"Iris Strike" : [1, 'magic', -1, 2401],
"Backstab" : [1, 'magic', -1, 2402],
"Frenzied Blows" : [1, 'magic', -1, 2403],
"Concussive Strike": [1, 'magic', -1, 2501],

"Fiery Blast" : [1, 'magic', -1, 111],
"Inferno" : [1, 'magic', -1, 112],
"Flames of Loki" : [1, 'magic', -1, 113],
"Freeze" : [1, 'magic', -1, 121],
"Blizzard" : [1, 'magic', -1, 122],
"Fimbulvetr" : [1, 'magic', -1, 123],
"Shockblast" : [1, 'magic', -1, 131],
"Chained Lightning": [1, 'magic', -1, 132],
"Wrath of Thor" : [1, 'magic', -1, 133],
"Gale" : [1, 'magic', -1, 141],
"Downburst" : [1, 'magic', -1, 142],
"Storms of Njord" : [1, 'magic', -1, 143],
"Smite" : [1, 'magic', -1, 151],
"Banishment" : [1, 'magic', -1, 152],
"Paradise Lost" : [1, 'magic', -1, 153],
"Corruption" : [1, 'magic', -1, 161],
"Disintegrate" : [1, 'magic', -1, 162],
"Ragnarok" : [1, 'magic', -1, 163],

"Drain" : [1, 'magic', -1, 211],
"Weaken" : [1, 'magic', -1, 212],
"Imperil": [1, 'magic', -1, 213],
"Slow" : [1, 'magic', -1, 221],
"Sleep" : [1, 'magic', -1, 222],
"Confuse": [1, 'magic', -1, 223],
"Blind" : [1, 'magic', -1, 231],
"Silence": [1, 'magic', -1, 232],
"MagNet" : [1, 'magic', -1, 233],

"Cure" : [1, 'magic', 0, 311],
"Regen" : [1, 'magic', 0, 312],
"Full-Cure": [1, 'magic', 0, 313],

"Protection" : [1, 'magic', 0, 411],
"Haste" : [1, 'magic', 0, 412],
"Shadow Veil" : [1, 'magic', 0, 413],
"Absorb" : [1, 'magic', 0, 421],
"Spark of Life": [1, 'magic', 0, 422],
"Spirit Shield": [1, 'magic', 0, 423],
"Heartseeker" : [1, 'magic', 0, 431],
"Arcane Focus" : [1, 'magic', 0, 432]


I know offensive magic and depreciating spells work anyways, dunno what would happen with buffs.

Err, spoiler tags work weird here huh? I expected it to minimize the text, not just darken it lol. There a code to hide the text under a clickable button here?

This post has been edited by FruitSmoothie: Nov 9 2016, 04:06
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post Nov 9 2016, 03:26
Post #3290
nobody_xxx



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you will need sapo reloader mod for mage for that if you still want to use reloader or use spellspams scripts (IMG:[invalid] style_emoticons/default/heh.gif)

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post Nov 9 2016, 06:15
Post #3291
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@FruitSmoothie

Weaken have 0 cooldown when you have Faster Weaken ability.
So, ['Weaken', 'ATTACK'] always cast Weacken while you have enough mp.

changeDefault(212) will change ATTACK to Weaken.
hover always cast Weaken instead of ATTACK.

Detect target debuff and then cast weaken or attack, that's forbidden action by script rules.
QUOTE
Any parsing of live data to decide on actions.


following link include CracklingCast setting sample and description.
simrock87 (original author)

and fix version setting sample and description, but insufficient and bad English. (IMG:[invalid] style_emoticons/default/ph34r.gif)
link

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post Nov 10 2016, 03:13
Post #3292
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this script "auto recover all" made by djackallstar is not working anymore. Could someone fix this please? (IMG:[invalid] style_emoticons/default/smile.gif)
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post Nov 11 2016, 02:26
Post #3293
Scremaz



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QUOTE(FruitSmoothie @ Nov 9 2016, 01:48) *

Err, spoiler tags work weird here huh? I expected it to minimize the text, not just darken it lol. There a code to hide the text under a clickable button here?

no. but we appreciate your care anyways.
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post Nov 11 2016, 02:43
Post #3294
NerfThis



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QUOTE(mikotonaruto @ Nov 10 2016, 10:13) *

this script "auto recover all" made by djackallstar is not working anymore. Could someone fix this please? (IMG:[invalid] style_emoticons/default/smile.gif)


If you use reloader, that's need to be add recoverform and function code to reloader and then modify recover script to support reloader.

Roughly like this. [attachmentid=93729]
Although it's not perfect, but it's okay because the page is updated immediately at the end of the battle by recover.

If without reloader and recover_submit undefined error
CODE
if($('#togpane_log') && ((!$('#ckey_continue')) || ($('#ckey_continue').getAttribute('onclick') != 'battle.battle_continue()')) && ($('.btcp'))) { $('#recover').value='all'; $('#recoverform').submit(); }


This post has been edited by hansvar92: Nov 11 2016, 06:45
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post Nov 11 2016, 11:44
Post #3295
mikotonaruto



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QUOTE(hansvar92 @ Nov 11 2016, 02:43) *

If you use reloader, that's need to be add recoverform and function code to reloader and then modify recover script to support reloader.

Roughly like this. [attachmentid=93729]
Although it's not perfect, but it's okay because the page is updated immediately at the end of the battle by recover.

If without reloader and recover_submit undefined error
CODE
if($('#togpane_log') && ((!$('#ckey_continue')) || ($('#ckey_continue').getAttribute('onclick') != 'battle.battle_continue()')) && ($('.btcp'))) { $('#recover').value='all'; $('#recoverform').submit(); }


How is this supposed to work? I saw there are 2 file in rar archive;Auto Recover All.user & Reloader_vanilla.user. I installed Auto Recover.user with tempermonkey, but it doesn't seem work, I use modified reloader for mage by sapo84, maybe I am doing something wrong, I dont know? (IMG:[invalid] style_emoticons/default/unsure.gif)
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post Nov 11 2016, 21:34
Post #3296
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CracklingCast fix16 [attachmentid=93750]
fix16 - changed from keydown event to keyup event for spacebar and shift key
stop when overcharge >= Settings.limits.oc



QUOTE(mikotonaruto @ Nov 11 2016, 18:44) *

How is this supposed to work? I saw there are 2 file in rar archive;Auto Recover All.user & Reloader_vanilla.user. I installed Auto Recover.user with tempermonkey, but it doesn't seem work, I use modified reloader for mage by sapo84, maybe I am doing something wrong, I dont know? (IMG:[invalid] style_emoticons/default/unsure.gif)


They work only together.
Auto Recover required below button and recover functions when end of battle and support reloader if you use reloader.
(IMG:http://hentaiverse.org/y/s/restorative.png)

Find 'parent_Character' in sapo's reloader and then and then add the following 3 lines.
CODE

var existing = document.querySelector(".clb");
var newStuff = data.querySelector(".clb");
existing.parentNode.replaceChild(newStuff, existing);


ex)
CODE

// If there's navbar/popup in new content, show it
if (navbarExists) {
    var mainpane = document.getElementById('mainpane');
    mainpane.parentNode.insertBefore(navbar, mainpane);
    window.at_attach("parent_Character", "child_Character", "hover", "y", "pointer");
    window.at_attach("parent_Bazaar", "child_Bazaar", "hover", "y", "pointer");
    window.at_attach("parent_Battle", "child_Battle", "hover", "y", "pointer");
    window.at_attach("parent_Forge", "child_Forge", "hover", "y", "pointer");
    var existing = document.querySelector(".clb");
    var newStuff = data.querySelector(".clb");
    existing.parentNode.replaceChild(newStuff, existing);
}


But, I didn't test with sapo's reloader.

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post Nov 12 2016, 00:55
Post #3297
mikotonaruto



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QUOTE(hansvar92 @ Nov 11 2016, 21:34) *


But, I didn't test with sapo's reloader.


Still not work.
I have already installed Auto Recover All.user.js & sapo84 reloader mod with tempermonkey and already find 'parent_Character' in sapo's reloader and then add the 3 lines of code. I have 2 script activated (auto recover and sapo84 reloader mod) and after the battle ends, my hp mp sp still not recovered. (IMG:[invalid] style_emoticons/default/unsure.gif)

btw here is sapo84 reloader mod that i used
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post Nov 12 2016, 03:40
Post #3298
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QUOTE(mikotonaruto @ Nov 12 2016, 07:55) *

Still not work.
I have already installed Auto Recover All.user.js & sapo84 reloader mod with tempermonkey and already find 'parent_Character' in sapo's reloader and then add the 3 lines of code. I have 2 script activated (auto recover and sapo84 reloader mod) and after the battle ends, my hp mp sp still not recovered. (IMG:[invalid] style_emoticons/default/unsure.gif)

btw here is sapo84 reloader mod that i used


It happened by incomplete swap code for recover that's make broken left pane.
So, reloader code stopped before dispatch event.

Anyway, send post request much better (not required Auto Recover script).

CODE

if (navbarExists) {
    var mainpane = document.getElementById('mainpane');
    mainpane.parentNode.insertBefore(navbar, mainpane);
    window.at_attach("parent_Character", "child_Character", "hover", "y", "pointer");
    window.at_attach("parent_Bazaar", "child_Bazaar", "hover", "y", "pointer");
    window.at_attach("parent_Battle", "child_Battle", "hover", "y", "pointer");
    window.at_attach("parent_Forge", "child_Forge", "hover", "y", "pointer");
    var post = new XMLHttpRequest();
    post.open("POST", "/", true);
    post.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded');
    post.send("recover=all");
}


This post has been edited by hansvar92: Nov 12 2016, 05:11
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post Nov 12 2016, 05:03
Post #3299
mikotonaruto



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QUOTE(hansvar92 @ Nov 12 2016, 03:40) *

It happened by incomplete swap code for recover that's make broken left pane.
So, reloader code stopped before dispatch event.

Anyway, send post request much better (not required Auto Recover script).



Now it works 100%, thank you very much friend (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Nov 13 2016, 03:46
Post #3300
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I realized there was a way for a userscript on forums.e-hentai.org to communicate with hentaiverse.org despite CORS, using the same method that my Tag Check uses. I implemented it, and now you can tell SmartSearch to find equipment levels for all equipment links on a results page.

Attached Image

A psuedo-window to hentaiverse.org will open, and it'll download all the equipment links and check their level. (You have to be already logged in on HV, of course)

The equipment levels are saved in the database just like the threads and posts. If people start soulfusing or salvaging gears and the SmartSearch levels start looking out of date, just press Check Levels again, and it'll re-check everything on the currently opened results page.

Attached File  SmartSearch_1.2.4.user.js.txt ( 37.34k ) Number of downloads: 112
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