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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Oct 2 2016, 06:17
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(Superlatanium @ Oct 2 2016, 06:14)  Just you, you probably copy/pasted wrong
Sux being me. I'm trying to install using URL. I'll try another route.
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Oct 2 2016, 06:23
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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QUOTE(redphil @ Oct 2 2016, 04:17)  I'm trying to install using URL. You can't use the plain URL (https://forums.e-hentai.org/index.php?act=Attach&type=post&id=92060), that's a .zip, you need a .user.js or a .txt (copy-paste) instead.
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Oct 2 2016, 17:04
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(ppp82p @ Oct 2 2016, 00:41)  I just noticed that the script for the price of forged equipment has wrong values for the mats needed on magnificents. It considers the usual 6 mid grade for first 5 levels then increasing high grades starting from 1 like legendaries...
^
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Oct 5 2016, 08:28
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Hinoka
Group: Catgirl Camarilla
Posts: 2,033
Joined: 28-April 13

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Great Thread. Bump
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Oct 6 2016, 12:42
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NerfThis
Group: Catgirl Camarilla
Posts: 2,467
Joined: 3-February 14

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HVEquipCompare 0.6.5.6 [attachmentid=92404]
* 0.6.5.6 - Update to Wiki Ranges data (6 October 2016)
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Oct 7 2016, 06:04
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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err , how to use equipment compare scripts with FF + greasemonkey ??? I can install it but it seem not working (IMG:[ invalid] style_emoticons/default/huh.gif)
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Oct 7 2016, 09:14
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FabulousCupcake
Group: Gold Star Club
Posts: 495
Joined: 15-April 14

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QUOTE(nobody_xxx @ Oct 7 2016, 06:04)  err , how to use equipment compare scripts with FF + greasemonkey ??? I can install it but it seem not working (IMG:[ invalid] style_emoticons/default/huh.gif) Make sure to use custom fonts and the latest version of FF and GM.
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Oct 7 2016, 12:13
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Vilis
Group: Gold Star Club
Posts: 877
Joined: 1-December 11

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Is there a script that will give me a quickbar for items?
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Oct 7 2016, 13:08
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(FabulousCupcake @ Oct 7 2016, 14:14)  Make sure to use custom fonts and the latest version of FF and GM.
ouch , I still use FF v42 ~ grease is newest version (IMG:[ invalid] style_emoticons/default/heh.gif)
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Oct 7 2016, 13:53
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(FabulousCupcake @ Oct 7 2016, 09:14)  Make sure to use custom fonts and the latest version of FF and GM.
The last version of equipment comparison works with the base font. Anyway, the script for the forging cost has still wrong magnificent values.
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Oct 7 2016, 13:58
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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QUOTE(ppp82p @ Oct 7 2016, 11:53)  The last version of equipment comparison works with the base font.
Anyway, the script for the forging cost has still wrong magnificent values. Isn't forging dependent on PXP, not quality name?
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Oct 7 2016, 14:11
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(Superlatanium @ Oct 7 2016, 13:58)  Isn't forging dependent on PXP, not quality name?
It is but, it's still wrong. A magnificent item (and there are exquisites with m pxp and vice versa, but no overlapping between leg and mag) no matter what, until lv 15 (or 22 if with pre-0.82 exq pxp) CAN'T have high grades used for forging. Every magnificent piece I select, with more than 5 levels of forge, it displays a whole bunch of high grades used and then mid grades and no low grades, and for forged to 5, only mid grades and no low grades, like legendary. Edit: examples  no high grades were used for this  this katana has 2 low grades + 4 mid grades required for the first 5 upgrades, yet 90k (180 units) of mid grade are displayed This post has been edited by ppp82p: Oct 7 2016, 14:20
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Oct 7 2016, 15:41
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(FabulousCupcake @ Oct 7 2016, 09:14)  Make sure to use custom fonts and the latest version of FF and GM.
Version 49.* works in a similar way as Chrome and will not autoattack without fixes in reloader. I'm personally staying with 48 for now.
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Oct 7 2016, 16:03
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FabulousCupcake
Group: Gold Star Club
Posts: 495
Joined: 15-April 14

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QUOTE(Sapo84 @ Oct 7 2016, 15:41)  Version 49.* works in a similar way as Chrome and will not autoattack without fixes in reloader. I'm personally staying with 48 for now.
Just tested Reloader v1.3.3b on FF49 on OSX Sierra. Seems to run fine. The only nagging issue I found is that you have to move your cursor/rehover the monster on round start. This can be fixed by uncommenting line 611-616 in v1.3.3b; This post has been edited by FabulousCupcake: Oct 7 2016, 16:03
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Oct 7 2016, 16:04
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(FabulousCupcake @ Oct 7 2016, 16:03)  Seems to run fine. The only nagging issue I found is that you have to move your cursor/rehover the monster on round start.
Isn't that a required thing that disallows the script picking a target automatically? I thought so (IMG:[ invalid] style_emoticons/default/huh.gif)
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Oct 7 2016, 16:19
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(FabulousCupcake @ Oct 7 2016, 16:03)  The only nagging issue I found is that you have to move your cursor/rehover the monster on round start. This can be fixed by uncommenting line 611-616 in v1.3.3b;
Yep, I was referring to that. This only happens with 49, so I'm definitely skipping that version. QUOTE(ppp82p @ Oct 7 2016, 16:04)  Isn't that a required thing that disallows the script picking a target automatically? I thought so (IMG:[ invalid] style_emoticons/default/huh.gif) No, it's the browser that doesn't get the monster under the cursor if you don't move it. To bypass that you save the coordinates and use them to select the monster. So stupid. This post has been edited by Sapo84: Oct 7 2016, 16:20
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Oct 7 2016, 16:25
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(Sapo84 @ Oct 7 2016, 16:19)  No, it's the browser that doesn't get the monster under the cursor if you don't move it. To bypass that you save the coordinates and use them to select the monster. So stupid.
Are you really sure? QUOTE(FabulousCupcake @ Oct 7 2016, 16:03)  This can be fixed by uncommenting line 611-616 in v1.3.3b;
Even if I delete those lines, I still need to move my cursor to make the hoverplay go on at new round.
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Oct 7 2016, 16:53
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DamienCash
Group: Gold Star Club
Posts: 241
Joined: 14-October 13

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QUOTE(Vilis @ Oct 7 2016, 06:13)  Is there a script that will give me a quickbar for items? Sorry for the late reply. If you are still in the market, ItembarEx is my go-to since I cannot accidentally hover over Gems to use them. This post has been edited by DamienCash: Oct 7 2016, 16:54
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Oct 7 2016, 17:26
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NerfThis
Group: Catgirl Camarilla
Posts: 2,467
Joined: 3-February 14

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@ppp82p Use Legendary or Peerless! (IMG:[ invalid] style_emoticons/default/heh.gif) CODE var rangesNonDamage = { 5 : {midGradeQty : 6, highGradeQty : 0, catalystCost : catalystCost.Robust}, 8 : {midGradeQty : 5, highGradeQty : 1, catalystCost : catalystCost.Robust}, 12 : {midGradeQty : 4, highGradeQty : 2, catalystCost : catalystCost.Robust}, 16 : {midGradeQty : 3, highGradeQty : 3, catalystCost : catalystCost.Vibrant}, 20 : {midGradeQty : 2, highGradeQty : 4, catalystCost : catalystCost.Vibrant}, 23 : {midGradeQty : 1, highGradeQty : 5, catalystCost : catalystCost.Vibrant}, 25 : {midGradeQty : 0, highGradeQty : 6, catalystCost : catalystCost.Vibrant}, 50 : {midGradeQty : 0, highGradeQty : 6, catalystCost : catalystCost.Coruscating} };
var rangesDamage = { 5 : {midGradeQty : 6, highGradeQty : 0, catalystCost : catalystCost.Robust}, 12 : {midGradeQty : 5, highGradeQty : 1, catalystCost : catalystCost.Robust}, 20 : {midGradeQty : 4, highGradeQty : 2, catalystCost : catalystCost.Robust}, 25 : {midGradeQty : 3, highGradeQty : 3, catalystCost : catalystCost.Robust}, 27 : {midGradeQty : 3, highGradeQty : 3, catalystCost : catalystCost.Vibrant}, 35 : {midGradeQty : 2, highGradeQty : 4, catalystCost : catalystCost.Vibrant}, 42 : {midGradeQty : 1, highGradeQty : 5, catalystCost : catalystCost.Vibrant}, 50 : {midGradeQty : 0, highGradeQty : 6, catalystCost : catalystCost.Vibrant}, 100 : {midGradeQty : 0, highGradeQty : 6, catalystCost : catalystCost.Coruscating} };
@nobody_xxx latest equipment compare only changed wiki data. use custom font. This post has been edited by hansvar92: Oct 7 2016, 17:42
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