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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Oct 2 2016, 06:17
Post #3247
RoadShoe



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QUOTE(Superlatanium @ Oct 2 2016, 06:14) *

Just you, you probably copy/pasted wrong


Sux being me.

I'm trying to install using URL. I'll try another route.
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post Oct 2 2016, 06:23
Post #3248
Superlatanium



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QUOTE(redphil @ Oct 2 2016, 04:17) *
I'm trying to install using URL.
You can't use the plain URL (https://forums.e-hentai.org/index.php?act=Attach&type=post&id=92060), that's a .zip, you need a .user.js or a .txt (copy-paste) instead.
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post Oct 2 2016, 17:04
Post #3249
Juggernaut Santa



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QUOTE(ppp82p @ Oct 2 2016, 00:41) *

I just noticed that the script for the price of forged equipment has wrong values for the mats needed on magnificents.
It considers the usual 6 mid grade for first 5 levels then increasing high grades starting from 1 like legendaries...

^
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post Oct 5 2016, 08:28
Post #3250
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Great Thread. Bump
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post Oct 6 2016, 12:42
Post #3251
NerfThis



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HVEquipCompare 0.6.5.6 [attachmentid=92404]

* 0.6.5.6
- Update to Wiki Ranges data (6 October 2016)
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post Oct 7 2016, 06:04
Post #3252
nobody_xxx



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err , how to use equipment compare scripts with FF + greasemonkey ???


I can install it but it seem not working (IMG:[invalid] style_emoticons/default/huh.gif)
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post Oct 7 2016, 09:14
Post #3253
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QUOTE(nobody_xxx @ Oct 7 2016, 06:04) *

err , how to use equipment compare scripts with FF + greasemonkey ???
I can install it but it seem not working (IMG:[invalid] style_emoticons/default/huh.gif)

Make sure to use custom fonts and the latest version of FF and GM.
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post Oct 7 2016, 12:13
Post #3254
Vilis



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Is there a script that will give me a quickbar for items?
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post Oct 7 2016, 13:08
Post #3255
nobody_xxx



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QUOTE(FabulousCupcake @ Oct 7 2016, 14:14) *

Make sure to use custom fonts and the latest version of FF and GM.

ouch , I still use FF v42 ~ grease is newest version (IMG:[invalid] style_emoticons/default/heh.gif)
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post Oct 7 2016, 13:53
Post #3256
Juggernaut Santa



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QUOTE(FabulousCupcake @ Oct 7 2016, 09:14) *

Make sure to use custom fonts and the latest version of FF and GM.

The last version of equipment comparison works with the base font.

Anyway, the script for the forging cost has still wrong magnificent values.
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post Oct 7 2016, 13:58
Post #3257
Superlatanium



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QUOTE(ppp82p @ Oct 7 2016, 11:53) *
The last version of equipment comparison works with the base font.

Anyway, the script for the forging cost has still wrong magnificent values.
Isn't forging dependent on PXP, not quality name?
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post Oct 7 2016, 14:11
Post #3258
Juggernaut Santa



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QUOTE(Superlatanium @ Oct 7 2016, 13:58) *

Isn't forging dependent on PXP, not quality name?

It is but, it's still wrong.
A magnificent item (and there are exquisites with m pxp and vice versa, but no overlapping between leg and mag) no matter what, until lv 15 (or 22 if with pre-0.82 exq pxp) CAN'T have high grades used for forging.
Every magnificent piece I select, with more than 5 levels of forge, it displays a whole bunch of high grades used and then mid grades and no low grades, and for forged to 5, only mid grades and no low grades, like legendary.

Edit: examples
Attached Image
no high grades were used for this

Attached Image
this katana has 2 low grades + 4 mid grades required for the first 5 upgrades, yet 90k (180 units) of mid grade are displayed

This post has been edited by ppp82p: Oct 7 2016, 14:20
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post Oct 7 2016, 15:41
Post #3259
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QUOTE(FabulousCupcake @ Oct 7 2016, 09:14) *

Make sure to use custom fonts and the latest version of FF and GM.

Version 49.* works in a similar way as Chrome and will not autoattack without fixes in reloader.
I'm personally staying with 48 for now.
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post Oct 7 2016, 16:03
Post #3260
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QUOTE(Sapo84 @ Oct 7 2016, 15:41) *

Version 49.* works in a similar way as Chrome and will not autoattack without fixes in reloader.
I'm personally staying with 48 for now.


Just tested Reloader v1.3.3b on FF49 on OSX Sierra.

Seems to run fine. The only nagging issue I found is that you have to move your cursor/rehover the monster on round start.
This can be fixed by uncommenting line 611-616 in v1.3.3b;

This post has been edited by FabulousCupcake: Oct 7 2016, 16:03
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post Oct 7 2016, 16:04
Post #3261
Juggernaut Santa



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QUOTE(FabulousCupcake @ Oct 7 2016, 16:03) *

Seems to run fine. The only nagging issue I found is that you have to move your cursor/rehover the monster on round start.

Isn't that a required thing that disallows the script picking a target automatically?
I thought so (IMG:[invalid] style_emoticons/default/huh.gif)
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post Oct 7 2016, 16:19
Post #3262
Sapo84



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QUOTE(FabulousCupcake @ Oct 7 2016, 16:03) *

The only nagging issue I found is that you have to move your cursor/rehover the monster on round start.
This can be fixed by uncommenting line 611-616 in v1.3.3b;

Yep, I was referring to that.
This only happens with 49, so I'm definitely skipping that version.

QUOTE(ppp82p @ Oct 7 2016, 16:04) *

Isn't that a required thing that disallows the script picking a target automatically?
I thought so (IMG:[invalid] style_emoticons/default/huh.gif)

No, it's the browser that doesn't get the monster under the cursor if you don't move it.
To bypass that you save the coordinates and use them to select the monster.
So stupid.

This post has been edited by Sapo84: Oct 7 2016, 16:20
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post Oct 7 2016, 16:25
Post #3263
Juggernaut Santa



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QUOTE(Sapo84 @ Oct 7 2016, 16:19) *

No, it's the browser that doesn't get the monster under the cursor if you don't move it.
To bypass that you save the coordinates and use them to select the monster.
So stupid.

Are you really sure?

QUOTE(FabulousCupcake @ Oct 7 2016, 16:03) *

This can be fixed by uncommenting line 611-616 in v1.3.3b;

Even if I delete those lines, I still need to move my cursor to make the hoverplay go on at new round.
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post Oct 7 2016, 16:53
Post #3264
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QUOTE(Vilis @ Oct 7 2016, 06:13) *
Is there a script that will give me a quickbar for items?
Sorry for the late reply. If you are still in the market, ItembarEx is my go-to since I cannot accidentally hover over Gems to use them.

This post has been edited by DamienCash: Oct 7 2016, 16:54
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post Oct 7 2016, 17:26
Post #3265
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@ppp82p

Use Legendary or Peerless! (IMG:[invalid] style_emoticons/default/heh.gif)

CODE

var rangesNonDamage = {
  5 : {midGradeQty : 6, highGradeQty : 0, catalystCost : catalystCost.Robust},
  8 : {midGradeQty : 5, highGradeQty : 1, catalystCost : catalystCost.Robust},
  12 : {midGradeQty : 4, highGradeQty : 2, catalystCost : catalystCost.Robust},
  16 : {midGradeQty : 3, highGradeQty : 3, catalystCost : catalystCost.Vibrant},
  20 : {midGradeQty : 2, highGradeQty : 4, catalystCost : catalystCost.Vibrant},
  23 : {midGradeQty : 1, highGradeQty : 5, catalystCost : catalystCost.Vibrant},
  25 : {midGradeQty : 0, highGradeQty : 6, catalystCost : catalystCost.Vibrant},
  50 : {midGradeQty : 0, highGradeQty : 6, catalystCost : catalystCost.Coruscating}
};

var rangesDamage = {
  5 : {midGradeQty : 6, highGradeQty : 0, catalystCost : catalystCost.Robust},
  12 : {midGradeQty : 5, highGradeQty : 1, catalystCost : catalystCost.Robust},
  20 : {midGradeQty : 4, highGradeQty : 2, catalystCost : catalystCost.Robust},
  25 : {midGradeQty : 3, highGradeQty : 3, catalystCost : catalystCost.Robust},
  27 : {midGradeQty : 3, highGradeQty : 3, catalystCost : catalystCost.Vibrant},
  35 : {midGradeQty : 2, highGradeQty : 4, catalystCost : catalystCost.Vibrant},
  42 : {midGradeQty : 1, highGradeQty : 5, catalystCost : catalystCost.Vibrant},
  50 : {midGradeQty : 0, highGradeQty : 6, catalystCost : catalystCost.Vibrant},
  100 : {midGradeQty : 0, highGradeQty : 6, catalystCost : catalystCost.Coruscating}
};



@nobody_xxx
latest equipment compare only changed wiki data.
use custom font.

This post has been edited by hansvar92: Oct 7 2016, 17:42
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post Oct 7 2016, 17:33
Post #3266
nobody_xxx



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equipment compare is working fine in my iron (IMG:[invalid] style_emoticons/default/happy.gif)

it seem my old FF is the main problem here (IMG:[invalid] style_emoticons/default/heh.gif)
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