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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Aug 16 2016, 09:52
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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QUOTE(Question2 @ Aug 16 2016, 07:44)  Oh, i didnt realise this script needed the custom font setting. Whats the default font used in HV? Whatever it is, it's something crappy that breaks many customizations (including scripts) as well as makes pages load slightly slower. Always disable it so plain text is rendered instead.
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Aug 16 2016, 19:13
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ahmadindra20
Group: Gold Star Club
Posts: 175
Joined: 4-January 13

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QUOTE(Sapo84 @ Aug 10 2016, 14:16)  Added [ github.com] basic spell rotation on my modded reloader (can be merged back very easily). All the thanks should go to simrock87 and hansvar because the important part is copied from crackling. I plan to make some further modifications during the holidays, in particular: - Actually document spell rotation feature with id values for all attack spells
- Import the script in a js editor and reformat everything / add jsdoc style comments
- Add basic heal or healrotation feature
thank u, thanks, thank u very much, 1000 thanks to you (IMG:[ invalid] style_emoticons/default/laugh.gif) , I have request such script before - https://forums.e-hentai.org/index.php?s=&am...t&p=4502919, and then u made it pal (IMG:[ invalid] style_emoticons/default/biggrin.gif), btw, is there a chance to add spell to cast on new round function, anyway I am really appreciated ur hardwork pal, simrock87 and hansvar too , please check your MM, a gift sent (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by ahmadindra20: Aug 16 2016, 19:35
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Aug 16 2016, 19:48
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(ahmadindra20 @ Aug 16 2016, 19:13)  thank u, thanks, thank u very much, 1000 thanks to you (IMG:[ invalid] style_emoticons/default/laugh.gif) , I have request such script before - https://forums.e-hentai.org/index.php?s=&am...t&p=4502919, and then u made it pal (IMG:[ invalid] style_emoticons/default/biggrin.gif), btw, is there a chance to add spell to cast on new round function, anyway I am really appreciated ur hardwork pal, simrock87 and hansvar too , please check your MM, a gift sent (IMG:[ invalid] style_emoticons/default/smile.gif) Thanks. Spell on new round should be actually pretty easy to implement and something I was thinking on doing since a few months ago. Will try to add it in.
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Aug 17 2016, 12:41
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ahmadindra20
Group: Gold Star Club
Posts: 175
Joined: 4-January 13

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QUOTE(nobody_xxx @ Aug 17 2016, 10:52)  err , auto new round spell is forbidden (IMG:[ invalid] style_emoticons/default/smile.gif) That why hansvar remove it in crackingcast (IMG:[ invalid] style_emoticons/default/heh.gif) I hope there is someone has proof that 10b is clearly forbid this particular action (IMG:[ invalid] style_emoticons/default/anime_cry.gif) , u know its kind of grey area, like data parsing with monster hp data parsing etc and spell rotation, we need someone to confirm this (IMG:[ invalid] style_emoticons/default/sad.gif) , and mage is really hard to play to begin with unlike melee (IMG:[ invalid] style_emoticons/default/mellow.gif) , as for auto cure or auto spirit stance and auto pick target, and auto imperil all monster, we all know that actions is forbidden (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Aug 17 2016, 12:44
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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hansvar already ask tenb about that , and the result is that he remove auto spell from crackingcast (IMG:[ invalid] style_emoticons/default/heh.gif)
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Aug 17 2016, 12:55
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(nobody_xxx @ Aug 17 2016, 10:52)  err , auto new round spell is forbidden (IMG:[ invalid] style_emoticons/default/smile.gif) That why hansvar remove it in crackingcast (IMG:[ invalid] style_emoticons/default/heh.gif) Really, didn't remember that he asked Spell on new round has been in Hoverplay since 2 years or something and no one complained. (and I don't even think it's that useful) QUOTE(nobody_xxx @ Aug 17 2016, 12:44)  hansvar already ask tenb about that , and the result is that he remove auto spell from crackingcast (IMG:[ invalid] style_emoticons/default/heh.gif) Ok, nevermind. So even old Hoverplay should be "banned". This post has been edited by Sapo84: Aug 17 2016, 12:57
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Aug 17 2016, 12:58
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ahmadindra20
Group: Gold Star Club
Posts: 175
Joined: 4-January 13

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so sad, story of our life
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Aug 18 2016, 07:56
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NerfThis
Group: Catgirl Camarilla
Posts: 2,467
Joined: 3-February 14

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QUOTE(Sapo84 @ Aug 17 2016, 19:55)  Really, didn't remember that he asked Spell on new round has been in Hoverplay since 2 years or something and no one complained. (and I don't even think it's that useful) Ok, nevermind. So even old Hoverplay should be "banned".
QUOTE(Sapo84 @ May 5 2016, 23:40)  From my point of view even selecting an action at round start is in violation of the rules because you're deciding on actions after intepreting that is the first turn of the round.
Hey, Sapo84. That's why I ask Tenboro. (IMG:[ invalid] style_emoticons/default/tongue.gif) @ahmadindra20 In my memory, mage users said rotate tier 3-2-1 is better than once cast tier 3 at begin of round.
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Aug 18 2016, 08:08
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(hansvar92 @ Aug 18 2016, 12:56)  Hey, Sapo84. That's why I ask Tenboro. (IMG:[ invalid] style_emoticons/default/tongue.gif) @ahmadindra20 In my memory, mage users said rotate tier 3-2-1 is better than once cast tier 3 at begin of round. you are mage too , hansvar (IMG:[ invalid] style_emoticons/default/heh.gif)
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Aug 18 2016, 12:30
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(hansvar92 @ Aug 18 2016, 07:56)  Hey, Sapo84. That's why I ask Tenboro. (IMG:[ invalid] style_emoticons/default/tongue.gif) I also wrote QUOTE(Sapo84 @ May 5 2016, 17:26)  I think that part has already been done in the past and is probably safe (at least it seems unlikely that it will be punished with the ban now).
because I remember it was already implemented in other scripts (IMG:[ invalid] style_emoticons/default/heh.gif) (even spell rotations could be technically in violation, but let's not ask that) This post has been edited by Sapo84: Aug 18 2016, 12:35
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Aug 19 2016, 13:08
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Graduzob
Group: Gold Star Club
Posts: 389
Joined: 30-April 15

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Bump. This topic should be pinned.
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Aug 20 2016, 13:54
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DamienCash
Group: Gold Star Club
Posts: 241
Joined: 14-October 13

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I have been wanting to use Superlatanium's "Income Summary" to its full extent, but I have not been able to calcuate the extra statistics even with "HV Counter Save" installed. Current thinking is that I have a contradictory script, or that I need to edit some Firefox settings. May I ask for a few pointers in the right direction? Firefox 47.0.1
- Never remember browsing or download history
Greasemonkey Scripts (non-Battle Scripts omitted)
- HV Battle Stats Ex
---HV Counter Save still does not work with this script disabled - HV - CracklingCast
---Edited for specific rotations - HV - Track Drops
- HV Counter Save
- HV Stat Slim Mod
---Edited to display HP in thousands (e.g., 18800 becomes 18.8k) in a larger font size ---noPopup is set to true - HV_ItembarEx
- Income Summary
- Vanilla Reloader
- RiddleLimiter Plus
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Aug 20 2016, 15:40
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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QUOTE(DamienCash @ Aug 20 2016, 11:54)  Reloader That's the issue. When you use Reloader, you usually break most all other scripts, including the Counter Plus Save that saves your rounds/stamina info. Reloader breaks most scripts because scripts generally initialize on browser page load, but reloader's AJAX communication isn't a page load. You can try something like this,see if it works: https://forums.e-hentai.org/index.php?s=&am...t&p=4444300
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Aug 20 2016, 16:54
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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QUOTE(Superlatanium @ Aug 20 2016, 15:40)  That's the issue. When you use Reloader, you usually break most all other scripts, including the Counter Plus Save that saves your rounds/stamina info. Reloader breaks most scripts because scripts generally initialize on browser page load, but reloader's AJAX communication isn't a page load. You can try something like this,see if it works: https://forums.e-hentai.org/index.php?s=&am...t&p=4444300why not just Reloader 1.3.3b ? it has everything inside which he needs, the only thing I have activated now is Monsterlab Babysitter besides that
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Aug 21 2016, 01:43
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RoadShoe
Group: Catgirl Camarilla
Posts: 3,241
Joined: 9-August 15

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QUOTE(Superlatanium @ Aug 20 2016, 15:40)  That's the issue. When you use Reloader, you usually break most all other scripts, including the Counter Plus Save that saves your rounds/stamina info. Reloader breaks most scripts because scripts generally initialize on browser page load, but reloader's AJAX communication isn't a page load. You can try something like this,see if it works: https://forums.e-hentai.org/index.php?s=&am...t&p=4444300That cleared up some mysteries on my side as well. Thanks! (IMG:[ invalid] style_emoticons/default/smile.gif)
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Aug 21 2016, 21:11
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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QUOTE(Superlatanium @ Aug 20 2016, 20:40)  That's the issue. When you use Reloader, you usually break most all other scripts, including the Counter Plus Save that saves your rounds/stamina info. Reloader breaks most scripts because scripts generally initialize on browser page load, but reloader's AJAX communication isn't a page load. You can try something like this,see if it works: https://forums.e-hentai.org/index.php?s=&am...t&p=4444300now I know why my income summary number is kinda wierd (IMG:[ invalid] style_emoticons/default/laugh.gif)
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Aug 22 2016, 00:34
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DamienCash
Group: Gold Star Club
Posts: 241
Joined: 14-October 13

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QUOTE(tatarime @ Apr 19 2016, 04:48)  You had better to get latest version HV counter plus v3.6 + edit one point. Try to change: CODE window.addEventListener('DOMContentLoaded', function() { if (document.getElementById('togpane_log')) track.start(); else track.reset(); });
=> CODE window.addEventListener('DOMContentLoaded', function() { if (document.getElementById('togpane_log')) { track.start(); var mo = new MutationObserver(track.start); mo.observe(document.getElementById("monsterpane"), {childList: true}); } else track.reset(); });
Good luck. (IMG:[ invalid] style_emoticons/default/smile.gif) Unfortunately, I attempted this change to no effect. I have been using Battle Stats Ex as a placeholder to see how many items I use in a day, so I can at least get a rough idea of what a daily expense looks like.
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Aug 22 2016, 00:51
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NerfThis
Group: Catgirl Camarilla
Posts: 2,467
Joined: 3-February 14

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QUOTE(DamienCash @ Aug 22 2016, 07:34)  Unfortunately, I attempted this change to no effect. I have been using Battle Stats Ex as a placeholder to see how many items I use in a day, so I can at least get a rough idea of what a daily expense looks like.
Superlatanium's HV Counter plus save 1.2.1 does not have 'start' function (IMG:[ invalid] style_emoticons/default/heh.gif) use this [attachmentid=90678] CODE window.addEventListener('DOMContentLoaded', function() { if (document.getElementById('togpane_log')) { track(); var mo = new MutationObserver(track); mo.observe(document.getElementById("monsterpane"), {childList: true}); } else reset(); }); This post has been edited by hansvar92: Aug 22 2016, 00:53
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