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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Aug 16 2016, 09:52
Post #3187
Superlatanium



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QUOTE(Question2 @ Aug 16 2016, 07:44) *
Oh, i didnt realise this script needed the custom font setting. Whats the default font used in HV?
Whatever it is, it's something crappy that breaks many customizations (including scripts) as well as makes pages load slightly slower. Always disable it so plain text is rendered instead.
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post Aug 16 2016, 19:13
Post #3188
ahmadindra20



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QUOTE(Sapo84 @ Aug 10 2016, 14:16) *

Added [github.com] basic spell rotation on my modded reloader (can be merged back very easily).
All the thanks should go to simrock87 and hansvar because the important part is copied from crackling.

I plan to make some further modifications during the holidays, in particular:
  • Actually document spell rotation feature with id values for all attack spells
  • Import the script in a js editor and reformat everything / add jsdoc style comments
  • Add basic heal or healrotation feature

thank u, thanks, thank u very much, 1000 thanks to you (IMG:[invalid] style_emoticons/default/laugh.gif) , I have request such script before - https://forums.e-hentai.org/index.php?s=&am...t&p=4502919, and then u made it pal (IMG:[invalid] style_emoticons/default/biggrin.gif), btw, is there a chance to add spell to cast on new round function,
anyway I am really appreciated ur hardwork pal, simrock87 and hansvar too , please check your MM, a gift sent (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by ahmadindra20: Aug 16 2016, 19:35
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post Aug 16 2016, 19:48
Post #3189
Sapo84



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QUOTE(ahmadindra20 @ Aug 16 2016, 19:13) *

thank u, thanks, thank u very much, 1000 thanks to you (IMG:[invalid] style_emoticons/default/laugh.gif) , I have request such script before - https://forums.e-hentai.org/index.php?s=&am...t&p=4502919, and then u made it pal (IMG:[invalid] style_emoticons/default/biggrin.gif), btw, is there a chance to add spell to cast on new round function,
anyway I am really appreciated ur hardwork pal, simrock87 and hansvar too , please check your MM, a gift sent (IMG:[invalid] style_emoticons/default/smile.gif)

Thanks.

Spell on new round should be actually pretty easy to implement and something I was thinking on doing since a few months ago.
Will try to add it in.
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post Aug 17 2016, 10:52
Post #3190
nobody_xxx



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err , auto new round spell is forbidden (IMG:[invalid] style_emoticons/default/smile.gif)

That why hansvar remove it in crackingcast (IMG:[invalid] style_emoticons/default/heh.gif)
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post Aug 17 2016, 12:41
Post #3191
ahmadindra20



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QUOTE(nobody_xxx @ Aug 17 2016, 10:52) *

err , auto new round spell is forbidden (IMG:[invalid] style_emoticons/default/smile.gif)

That why hansvar remove it in crackingcast (IMG:[invalid] style_emoticons/default/heh.gif)

I hope there is someone has proof that 10b is clearly forbid this particular action (IMG:[invalid] style_emoticons/default/anime_cry.gif) , u know its kind of grey area, like data parsing with monster hp data parsing etc and spell rotation,

we need someone to confirm this (IMG:[invalid] style_emoticons/default/sad.gif) , and mage is really hard to play to begin with unlike melee (IMG:[invalid] style_emoticons/default/mellow.gif) , as for auto cure or auto spirit stance and auto pick target, and auto imperil all monster, we all know that actions is forbidden (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Aug 17 2016, 12:44
Post #3192
nobody_xxx



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hansvar already ask tenb about that , and the result is that he remove auto spell from crackingcast (IMG:[invalid] style_emoticons/default/heh.gif)
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post Aug 17 2016, 12:55
Post #3193
Sapo84



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QUOTE(nobody_xxx @ Aug 17 2016, 10:52) *

err , auto new round spell is forbidden (IMG:[invalid] style_emoticons/default/smile.gif)

That why hansvar remove it in crackingcast (IMG:[invalid] style_emoticons/default/heh.gif)

Really, didn't remember that he asked
Spell on new round has been in Hoverplay since 2 years or something and no one complained.
(and I don't even think it's that useful)

QUOTE(nobody_xxx @ Aug 17 2016, 12:44) *

hansvar already ask tenb about that , and the result is that he remove auto spell from crackingcast (IMG:[invalid] style_emoticons/default/heh.gif)

Ok, nevermind.
So even old Hoverplay should be "banned".

This post has been edited by Sapo84: Aug 17 2016, 12:57
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post Aug 17 2016, 12:58
Post #3194
ahmadindra20



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so sad, story of our life
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post Aug 18 2016, 07:56
Post #3195
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QUOTE(Sapo84 @ Aug 17 2016, 19:55) *
Really, didn't remember that he asked
Spell on new round has been in Hoverplay since 2 years or something and no one complained.
(and I don't even think it's that useful)
Ok, nevermind.
So even old Hoverplay should be "banned".


QUOTE(Sapo84 @ May 5 2016, 23:40) *

From my point of view even selecting an action at round start is in violation of the rules because you're deciding on actions after intepreting that is the first turn of the round.


Hey, Sapo84.
That's why I ask Tenboro. (IMG:[invalid] style_emoticons/default/tongue.gif)

@ahmadindra20
In my memory, mage users said rotate tier 3-2-1 is better than once cast tier 3 at begin of round.
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post Aug 18 2016, 08:08
Post #3196
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QUOTE(hansvar92 @ Aug 18 2016, 12:56) *

Hey, Sapo84.
That's why I ask Tenboro. (IMG:[invalid] style_emoticons/default/tongue.gif)

@ahmadindra20
In my memory, mage users said rotate tier 3-2-1 is better than once cast tier 3 at begin of round.

you are mage too , hansvar (IMG:[invalid] style_emoticons/default/heh.gif)
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post Aug 18 2016, 10:34
Post #3197
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Actually I want to use spell cast tier 3 at begin of round and then tier 2&1 in low difficulty fest to optimize playing to harvest artifact (IMG:[invalid] style_emoticons/default/smile.gif) , I think I can bear with it (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Aug 18 2016, 12:30
Post #3198
Sapo84



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QUOTE(hansvar92 @ Aug 18 2016, 07:56) *

Hey, Sapo84.
That's why I ask Tenboro. (IMG:[invalid] style_emoticons/default/tongue.gif)


I also wrote
QUOTE(Sapo84 @ May 5 2016, 17:26) *

I think that part has already been done in the past and is probably safe (at least it seems unlikely that it will be punished with the ban now).

because I remember it was already implemented in other scripts (IMG:[invalid] style_emoticons/default/heh.gif)
(even spell rotations could be technically in violation, but let's not ask that)

This post has been edited by Sapo84: Aug 18 2016, 12:35
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post Aug 19 2016, 13:08
Post #3199
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Bump. This topic should be pinned.
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post Aug 20 2016, 13:54
Post #3200
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I have been wanting to use Superlatanium's "Income Summary" to its full extent, but I have not been able to calcuate the extra statistics even with "HV Counter Save" installed. Current thinking is that I have a contradictory script, or that I need to edit some Firefox settings. May I ask for a few pointers in the right direction?

    Firefox 47.0.1
  • Never remember browsing or download history

  • Greasemonkey Scripts (non-Battle Scripts omitted)
  • HV Battle Stats Ex
    ---HV Counter Save still does not work with this script disabled
  • HV - CracklingCast
    ---Edited for specific rotations
  • HV - Track Drops
  • HV Counter Save
  • HV Stat Slim Mod
    ---Edited to display HP in thousands (e.g., 18800 becomes 18.8k) in a larger font size
    ---noPopup is set to true
  • HV_ItembarEx
  • Income Summary
  • Vanilla Reloader
  • RiddleLimiter Plus
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post Aug 20 2016, 15:40
Post #3201
Superlatanium



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QUOTE(DamienCash @ Aug 20 2016, 11:54) *
Reloader
That's the issue. When you use Reloader, you usually break most all other scripts, including the Counter Plus Save that saves your rounds/stamina info. Reloader breaks most scripts because scripts generally initialize on browser page load, but reloader's AJAX communication isn't a page load.

You can try something like this,see if it works:
https://forums.e-hentai.org/index.php?s=&am...t&p=4444300
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post Aug 20 2016, 16:54
Post #3202
Fap.Fap



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QUOTE(Superlatanium @ Aug 20 2016, 15:40) *

That's the issue. When you use Reloader, you usually break most all other scripts, including the Counter Plus Save that saves your rounds/stamina info. Reloader breaks most scripts because scripts generally initialize on browser page load, but reloader's AJAX communication isn't a page load.

You can try something like this,see if it works:
https://forums.e-hentai.org/index.php?s=&am...t&p=4444300



why not just Reloader 1.3.3b ? it has everything inside which he needs, the only thing I have activated now is Monsterlab Babysitter besides that
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post Aug 21 2016, 01:43
Post #3203
RoadShoe



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QUOTE(Superlatanium @ Aug 20 2016, 15:40) *

That's the issue. When you use Reloader, you usually break most all other scripts, including the Counter Plus Save that saves your rounds/stamina info. Reloader breaks most scripts because scripts generally initialize on browser page load, but reloader's AJAX communication isn't a page load.

You can try something like this,see if it works:
https://forums.e-hentai.org/index.php?s=&am...t&p=4444300


That cleared up some mysteries on my side as well. Thanks! (IMG:[invalid] style_emoticons/default/smile.gif)
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post Aug 21 2016, 21:11
Post #3204
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QUOTE(Superlatanium @ Aug 20 2016, 20:40) *

That's the issue. When you use Reloader, you usually break most all other scripts, including the Counter Plus Save that saves your rounds/stamina info. Reloader breaks most scripts because scripts generally initialize on browser page load, but reloader's AJAX communication isn't a page load.

You can try something like this,see if it works:
https://forums.e-hentai.org/index.php?s=&am...t&p=4444300

now I know why my income summary number is kinda wierd (IMG:[invalid] style_emoticons/default/laugh.gif)
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post Aug 22 2016, 00:34
Post #3205
DamienCash



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QUOTE(tatarime @ Apr 19 2016, 04:48) *

You had better to get latest version HV counter plus v3.6 + edit one point.

Try to change:
CODE

window.addEventListener('DOMContentLoaded', function() {
  if (document.getElementById('togpane_log')) track.start();
  else track.reset();
});

=>
CODE

window.addEventListener('DOMContentLoaded', function() {
  if (document.getElementById('togpane_log')) {
     track.start();
     var mo = new MutationObserver(track.start);
     mo.observe(document.getElementById("monsterpane"), {childList: true});
  }
  else track.reset();
});

Good luck. (IMG:[invalid] style_emoticons/default/smile.gif)
Unfortunately, I attempted this change to no effect. I have been using Battle Stats Ex as a placeholder to see how many items I use in a day, so I can at least get a rough idea of what a daily expense looks like.
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post Aug 22 2016, 00:51
Post #3206
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QUOTE(DamienCash @ Aug 22 2016, 07:34) *

Unfortunately, I attempted this change to no effect. I have been using Battle Stats Ex as a placeholder to see how many items I use in a day, so I can at least get a rough idea of what a daily expense looks like.


Superlatanium's HV Counter plus save 1.2.1 does not have 'start' function (IMG:[invalid] style_emoticons/default/heh.gif)

use this [attachmentid=90678]

CODE
window.addEventListener('DOMContentLoaded', function() {
  if (document.getElementById('togpane_log')) {
    track();
    var mo = new MutationObserver(track);
    mo.observe(document.getElementById("monsterpane"), {childList: true});
  }
  else reset();
});


This post has been edited by hansvar92: Aug 22 2016, 00:53
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