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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Aug 11 2016, 06:09
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tatarime
Group: Gold Star Club
Posts: 802
Joined: 23-June 10
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QUOTE(Question2 @ Aug 9 2016, 20:28) According to the changelog, what i have is version 4.1.
Changelog? Really you checked version that you are using? And you don't find "error lines" in source code? In that case, sorry. I can't find the cause. (IMG:[ invalid] style_emoticons/default/sad.gif)
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Aug 14 2016, 22:24
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Question2
Group: Members
Posts: 285
Joined: 22-November 09
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Yea, it says 4.1 at the top there.
Im looking at the source code itself but i dont see any error signs, just lots of pink shaded areas for some reason. The script itself has no effect whatsoever in battle, the UI looks the same.
Does it conflict with reloader or do i need to use something else to make this work?
Also i found out why the reloader script was freezing so much...it was the log function. Turning it off made long battle series go a lot smoother.
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Aug 15 2016, 04:08
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tatarime
Group: Gold Star Club
Posts: 802
Joined: 23-June 10
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QUOTE(Question2 @ Aug 15 2016, 05:24) Does it conflict with reloader or do i need to use something else to make this work?
Thanks for testing. (IMG:[ invalid] style_emoticons/default/smile.gif) Hmm... No. I already tested vanilla realoder & reloader_1.3.3b, and it doesn't need other scripts. Could you press "Ctrl + Shift + J" keys? Maybe it will open debug console. Can you find something in there during gameplay? (errors, xxx is not defined, etc...)
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Aug 16 2016, 06:54
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Question2
Group: Members
Posts: 285
Joined: 22-November 09
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Ok just tested it again. Console is blank, but i noticed that the my consumable icons are there, they are just invisible for some reason...
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Aug 16 2016, 08:48
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tatarime
Group: Gold Star Club
Posts: 802
Joined: 23-June 10
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QUOTE(Question2 @ Aug 16 2016, 13:54) Ok just tested it again. Console is blank, but i noticed that the my consumable icons are there, they are just invisible for some reason... Hey. Hey, Question2... Did you change font setting? (IMG:[ invalid] style_emoticons/default/mellow.gif) https://ehwiki.org/wiki/HentaiVerse_Scripts_%26_ToolsQUOTE For the best performance and full compatibility in Hentaiverse, use the Custom Font Engine (Hentaiverse Menu: Character -> Settings)
This post has been edited by tatarime: Aug 16 2016, 08:50
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Aug 16 2016, 09:44
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Question2
Group: Members
Posts: 285
Joined: 22-November 09
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Oh, i didnt realise this script needed the custom font setting. Whats the default font used in HV?
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Aug 16 2016, 09:52
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Superlatanium
Group: Gold Star Club
Posts: 7,575
Joined: 27-November 13
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QUOTE(Question2 @ Aug 16 2016, 07:44) Oh, i didnt realise this script needed the custom font setting. Whats the default font used in HV? Whatever it is, it's something crappy that breaks many customizations (including scripts) as well as makes pages load slightly slower. Always disable it so plain text is rendered instead.
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Aug 16 2016, 19:13
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ahmadindra20
Group: Gold Star Club
Posts: 175
Joined: 4-January 13
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QUOTE(Sapo84 @ Aug 10 2016, 14:16) Added [ github.com] basic spell rotation on my modded reloader (can be merged back very easily). All the thanks should go to simrock87 and hansvar because the important part is copied from crackling. I plan to make some further modifications during the holidays, in particular: - Actually document spell rotation feature with id values for all attack spells
- Import the script in a js editor and reformat everything / add jsdoc style comments
- Add basic heal or healrotation feature
thank u, thanks, thank u very much, 1000 thanks to you (IMG:[ invalid] style_emoticons/default/laugh.gif) , I have request such script before - https://forums.e-hentai.org/index.php?s=&am...t&p=4502919, and then u made it pal (IMG:[ invalid] style_emoticons/default/biggrin.gif), btw, is there a chance to add spell to cast on new round function, anyway I am really appreciated ur hardwork pal, simrock87 and hansvar too , please check your MM, a gift sent (IMG:[ invalid] style_emoticons/default/smile.gif) This post has been edited by ahmadindra20: Aug 16 2016, 19:35
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Aug 16 2016, 19:48
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09
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QUOTE(ahmadindra20 @ Aug 16 2016, 19:13) thank u, thanks, thank u very much, 1000 thanks to you (IMG:[ invalid] style_emoticons/default/laugh.gif) , I have request such script before - https://forums.e-hentai.org/index.php?s=&am...t&p=4502919, and then u made it pal (IMG:[ invalid] style_emoticons/default/biggrin.gif), btw, is there a chance to add spell to cast on new round function, anyway I am really appreciated ur hardwork pal, simrock87 and hansvar too , please check your MM, a gift sent (IMG:[ invalid] style_emoticons/default/smile.gif) Thanks. Spell on new round should be actually pretty easy to implement and something I was thinking on doing since a few months ago. Will try to add it in.
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Aug 17 2016, 12:41
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ahmadindra20
Group: Gold Star Club
Posts: 175
Joined: 4-January 13
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QUOTE(nobody_xxx @ Aug 17 2016, 10:52) err , auto new round spell is forbidden (IMG:[ invalid] style_emoticons/default/smile.gif) That why hansvar remove it in crackingcast (IMG:[ invalid] style_emoticons/default/heh.gif) I hope there is someone has proof that 10b is clearly forbid this particular action (IMG:[ invalid] style_emoticons/default/anime_cry.gif) , u know its kind of grey area, like data parsing with monster hp data parsing etc and spell rotation, we need someone to confirm this (IMG:[ invalid] style_emoticons/default/sad.gif) , and mage is really hard to play to begin with unlike melee (IMG:[ invalid] style_emoticons/default/mellow.gif) , as for auto cure or auto spirit stance and auto pick target, and auto imperil all monster, we all know that actions is forbidden (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Aug 17 2016, 12:44
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10
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hansvar already ask tenb about that , and the result is that he remove auto spell from crackingcast (IMG:[ invalid] style_emoticons/default/heh.gif)
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Aug 17 2016, 12:55
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09
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QUOTE(nobody_xxx @ Aug 17 2016, 10:52) err , auto new round spell is forbidden (IMG:[ invalid] style_emoticons/default/smile.gif) That why hansvar remove it in crackingcast (IMG:[ invalid] style_emoticons/default/heh.gif) Really, didn't remember that he asked Spell on new round has been in Hoverplay since 2 years or something and no one complained. (and I don't even think it's that useful) QUOTE(nobody_xxx @ Aug 17 2016, 12:44) hansvar already ask tenb about that , and the result is that he remove auto spell from crackingcast (IMG:[ invalid] style_emoticons/default/heh.gif) Ok, nevermind. So even old Hoverplay should be "banned". This post has been edited by Sapo84: Aug 17 2016, 12:57
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Aug 17 2016, 12:58
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ahmadindra20
Group: Gold Star Club
Posts: 175
Joined: 4-January 13
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so sad, story of our life
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Aug 18 2016, 07:56
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NerfThis
Group: Catgirl Camarilla
Posts: 2,467
Joined: 3-February 14
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QUOTE(Sapo84 @ Aug 17 2016, 19:55) Really, didn't remember that he asked Spell on new round has been in Hoverplay since 2 years or something and no one complained. (and I don't even think it's that useful) Ok, nevermind. So even old Hoverplay should be "banned".
QUOTE(Sapo84 @ May 5 2016, 23:40) From my point of view even selecting an action at round start is in violation of the rules because you're deciding on actions after intepreting that is the first turn of the round.
Hey, Sapo84. That's why I ask Tenboro. (IMG:[ invalid] style_emoticons/default/tongue.gif) @ahmadindra20 In my memory, mage users said rotate tier 3-2-1 is better than once cast tier 3 at begin of round.
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Aug 18 2016, 08:08
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10
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QUOTE(hansvar92 @ Aug 18 2016, 12:56) Hey, Sapo84. That's why I ask Tenboro. (IMG:[ invalid] style_emoticons/default/tongue.gif) @ahmadindra20 In my memory, mage users said rotate tier 3-2-1 is better than once cast tier 3 at begin of round. you are mage too , hansvar (IMG:[ invalid] style_emoticons/default/heh.gif)
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Aug 18 2016, 12:30
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09
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QUOTE(hansvar92 @ Aug 18 2016, 07:56) Hey, Sapo84. That's why I ask Tenboro. (IMG:[ invalid] style_emoticons/default/tongue.gif) I also wrote QUOTE(Sapo84 @ May 5 2016, 17:26) I think that part has already been done in the past and is probably safe (at least it seems unlikely that it will be punished with the ban now).
because I remember it was already implemented in other scripts (IMG:[ invalid] style_emoticons/default/heh.gif) (even spell rotations could be technically in violation, but let's not ask that) This post has been edited by Sapo84: Aug 18 2016, 12:35
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Aug 19 2016, 13:08
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Graduzob
Group: Gold Star Club
Posts: 389
Joined: 30-April 15
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Bump. This topic should be pinned.
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Aug 20 2016, 13:54
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DamienCash
Group: Gold Star Club
Posts: 241
Joined: 14-October 13
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I have been wanting to use Superlatanium's "Income Summary" to its full extent, but I have not been able to calcuate the extra statistics even with "HV Counter Save" installed. Current thinking is that I have a contradictory script, or that I need to edit some Firefox settings. May I ask for a few pointers in the right direction? Firefox 47.0.1
- Never remember browsing or download history
Greasemonkey Scripts (non-Battle Scripts omitted)
- HV Battle Stats Ex
---HV Counter Save still does not work with this script disabled - HV - CracklingCast
---Edited for specific rotations - HV - Track Drops
- HV Counter Save
- HV Stat Slim Mod
---Edited to display HP in thousands (e.g., 18800 becomes 18.8k) in a larger font size ---noPopup is set to true - HV_ItembarEx
- Income Summary
- Vanilla Reloader
- RiddleLimiter Plus
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