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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Aug 11 2016, 06:09
Post #3181
tatarime



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QUOTE(Question2 @ Aug 9 2016, 20:28) *

According to the changelog, what i have is version 4.1.

Changelog?
Really you checked version that you are using?
And you don't find "error lines" in source code?
Attached Image
In that case, sorry.
I can't find the cause. (IMG:[invalid] style_emoticons/default/sad.gif)
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post Aug 14 2016, 22:24
Post #3182
Question2



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Yea, it says 4.1 at the top there.

Im looking at the source code itself but i dont see any error signs, just lots of pink shaded areas for some reason. The script itself has no effect whatsoever in battle, the UI looks the same.

Does it conflict with reloader or do i need to use something else to make this work?

Also i found out why the reloader script was freezing so much...it was the log function. Turning it off made long battle series go a lot smoother.
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post Aug 15 2016, 04:08
Post #3183
tatarime



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QUOTE(Question2 @ Aug 15 2016, 05:24) *

Does it conflict with reloader or do i need to use something else to make this work?

Thanks for testing. (IMG:[invalid] style_emoticons/default/smile.gif)
Hmm... No.
I already tested vanilla realoder & reloader_1.3.3b, and it doesn't need other scripts.
Could you press "Ctrl + Shift + J" keys?
Maybe it will open debug console.
Can you find something in there during gameplay?
(errors, xxx is not defined, etc...)
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post Aug 16 2016, 06:54
Post #3184
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Ok just tested it again. Console is blank, but i noticed that the my consumable icons are there, they are just invisible for some reason...

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post Aug 16 2016, 08:48
Post #3185
tatarime



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QUOTE(Question2 @ Aug 16 2016, 13:54) *

Ok just tested it again. Console is blank, but i noticed that the my consumable icons are there, they are just invisible for some reason...

Attached Image

Hey.
Hey, Question2...
Did you change font setting? (IMG:[invalid] style_emoticons/default/mellow.gif)
https://ehwiki.org/wiki/HentaiVerse_Scripts_%26_Tools
QUOTE

For the best performance and full compatibility in Hentaiverse, use the Custom Font Engine (Hentaiverse Menu: Character -> Settings)

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This post has been edited by tatarime: Aug 16 2016, 08:50
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post Aug 16 2016, 09:44
Post #3186
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Oh, i didnt realise this script needed the custom font setting. Whats the default font used in HV?
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post Aug 16 2016, 09:52
Post #3187
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QUOTE(Question2 @ Aug 16 2016, 07:44) *
Oh, i didnt realise this script needed the custom font setting. Whats the default font used in HV?
Whatever it is, it's something crappy that breaks many customizations (including scripts) as well as makes pages load slightly slower. Always disable it so plain text is rendered instead.
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post Aug 16 2016, 19:13
Post #3188
ahmadindra20



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QUOTE(Sapo84 @ Aug 10 2016, 14:16) *

Added [github.com] basic spell rotation on my modded reloader (can be merged back very easily).
All the thanks should go to simrock87 and hansvar because the important part is copied from crackling.

I plan to make some further modifications during the holidays, in particular:
  • Actually document spell rotation feature with id values for all attack spells
  • Import the script in a js editor and reformat everything / add jsdoc style comments
  • Add basic heal or healrotation feature

thank u, thanks, thank u very much, 1000 thanks to you (IMG:[invalid] style_emoticons/default/laugh.gif) , I have request such script before - https://forums.e-hentai.org/index.php?s=&am...t&p=4502919, and then u made it pal (IMG:[invalid] style_emoticons/default/biggrin.gif), btw, is there a chance to add spell to cast on new round function,
anyway I am really appreciated ur hardwork pal, simrock87 and hansvar too , please check your MM, a gift sent (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by ahmadindra20: Aug 16 2016, 19:35
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post Aug 16 2016, 19:48
Post #3189
Sapo84



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QUOTE(ahmadindra20 @ Aug 16 2016, 19:13) *

thank u, thanks, thank u very much, 1000 thanks to you (IMG:[invalid] style_emoticons/default/laugh.gif) , I have request such script before - https://forums.e-hentai.org/index.php?s=&am...t&p=4502919, and then u made it pal (IMG:[invalid] style_emoticons/default/biggrin.gif), btw, is there a chance to add spell to cast on new round function,
anyway I am really appreciated ur hardwork pal, simrock87 and hansvar too , please check your MM, a gift sent (IMG:[invalid] style_emoticons/default/smile.gif)

Thanks.

Spell on new round should be actually pretty easy to implement and something I was thinking on doing since a few months ago.
Will try to add it in.
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post Aug 17 2016, 10:52
Post #3190
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err , auto new round spell is forbidden (IMG:[invalid] style_emoticons/default/smile.gif)

That why hansvar remove it in crackingcast (IMG:[invalid] style_emoticons/default/heh.gif)
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post Aug 17 2016, 12:41
Post #3191
ahmadindra20



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QUOTE(nobody_xxx @ Aug 17 2016, 10:52) *

err , auto new round spell is forbidden (IMG:[invalid] style_emoticons/default/smile.gif)

That why hansvar remove it in crackingcast (IMG:[invalid] style_emoticons/default/heh.gif)

I hope there is someone has proof that 10b is clearly forbid this particular action (IMG:[invalid] style_emoticons/default/anime_cry.gif) , u know its kind of grey area, like data parsing with monster hp data parsing etc and spell rotation,

we need someone to confirm this (IMG:[invalid] style_emoticons/default/sad.gif) , and mage is really hard to play to begin with unlike melee (IMG:[invalid] style_emoticons/default/mellow.gif) , as for auto cure or auto spirit stance and auto pick target, and auto imperil all monster, we all know that actions is forbidden (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Aug 17 2016, 12:44
Post #3192
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hansvar already ask tenb about that , and the result is that he remove auto spell from crackingcast (IMG:[invalid] style_emoticons/default/heh.gif)
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post Aug 17 2016, 12:55
Post #3193
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QUOTE(nobody_xxx @ Aug 17 2016, 10:52) *

err , auto new round spell is forbidden (IMG:[invalid] style_emoticons/default/smile.gif)

That why hansvar remove it in crackingcast (IMG:[invalid] style_emoticons/default/heh.gif)

Really, didn't remember that he asked
Spell on new round has been in Hoverplay since 2 years or something and no one complained.
(and I don't even think it's that useful)

QUOTE(nobody_xxx @ Aug 17 2016, 12:44) *

hansvar already ask tenb about that , and the result is that he remove auto spell from crackingcast (IMG:[invalid] style_emoticons/default/heh.gif)

Ok, nevermind.
So even old Hoverplay should be "banned".

This post has been edited by Sapo84: Aug 17 2016, 12:57
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post Aug 17 2016, 12:58
Post #3194
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so sad, story of our life
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post Aug 18 2016, 07:56
Post #3195
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QUOTE(Sapo84 @ Aug 17 2016, 19:55) *
Really, didn't remember that he asked
Spell on new round has been in Hoverplay since 2 years or something and no one complained.
(and I don't even think it's that useful)
Ok, nevermind.
So even old Hoverplay should be "banned".


QUOTE(Sapo84 @ May 5 2016, 23:40) *

From my point of view even selecting an action at round start is in violation of the rules because you're deciding on actions after intepreting that is the first turn of the round.


Hey, Sapo84.
That's why I ask Tenboro. (IMG:[invalid] style_emoticons/default/tongue.gif)

@ahmadindra20
In my memory, mage users said rotate tier 3-2-1 is better than once cast tier 3 at begin of round.
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post Aug 18 2016, 08:08
Post #3196
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QUOTE(hansvar92 @ Aug 18 2016, 12:56) *

Hey, Sapo84.
That's why I ask Tenboro. (IMG:[invalid] style_emoticons/default/tongue.gif)

@ahmadindra20
In my memory, mage users said rotate tier 3-2-1 is better than once cast tier 3 at begin of round.

you are mage too , hansvar (IMG:[invalid] style_emoticons/default/heh.gif)
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post Aug 18 2016, 10:34
Post #3197
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Actually I want to use spell cast tier 3 at begin of round and then tier 2&1 in low difficulty fest to optimize playing to harvest artifact (IMG:[invalid] style_emoticons/default/smile.gif) , I think I can bear with it (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Aug 18 2016, 12:30
Post #3198
Sapo84



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QUOTE(hansvar92 @ Aug 18 2016, 07:56) *

Hey, Sapo84.
That's why I ask Tenboro. (IMG:[invalid] style_emoticons/default/tongue.gif)


I also wrote
QUOTE(Sapo84 @ May 5 2016, 17:26) *

I think that part has already been done in the past and is probably safe (at least it seems unlikely that it will be punished with the ban now).

because I remember it was already implemented in other scripts (IMG:[invalid] style_emoticons/default/heh.gif)
(even spell rotations could be technically in violation, but let's not ask that)

This post has been edited by Sapo84: Aug 18 2016, 12:35
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post Aug 19 2016, 13:08
Post #3199
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Bump. This topic should be pinned.
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post Aug 20 2016, 13:54
Post #3200
DamienCash



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I have been wanting to use Superlatanium's "Income Summary" to its full extent, but I have not been able to calcuate the extra statistics even with "HV Counter Save" installed. Current thinking is that I have a contradictory script, or that I need to edit some Firefox settings. May I ask for a few pointers in the right direction?

    Firefox 47.0.1
  • Never remember browsing or download history

  • Greasemonkey Scripts (non-Battle Scripts omitted)
  • HV Battle Stats Ex
    ---HV Counter Save still does not work with this script disabled
  • HV - CracklingCast
    ---Edited for specific rotations
  • HV - Track Drops
  • HV Counter Save
  • HV Stat Slim Mod
    ---Edited to display HP in thousands (e.g., 18800 becomes 18.8k) in a larger font size
    ---noPopup is set to true
  • HV_ItembarEx
  • Income Summary
  • Vanilla Reloader
  • RiddleLimiter Plus
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