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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jun 30 2016, 05:19
Post #3147
nobody_xxx



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thanks alot , hansvar (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jun 30 2016, 07:24
Post #3148
mondere



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QUOTE(hansvar92 @ Jun 29 2016, 20:22) *

CracklingCast 1.0.3 have too many fix version by me (my old fix have too many bug (IMG:[invalid] style_emoticons/default/heh.gif)).
I guess you use fix 7 (by line 562: Common.state.paused = true;).

When you have draughts buffs (Regeneration, Replenishment, Refreshment), below if condition statement will be false (regardless expiring blink icon).
(buffbar.innerHTML.indexOf('xxxxxx.png') === -1 is false)
It's not enter if block and will not pause.

ex) Health Draught
CODE

if (hp <= Settings.limits.hdraught && canUseItem('hdraught') && buffbar.innerHTML.indexOf('healthpot.png') === -1) {
  placeDisplay(Icons.HDraught, 'width: 28px; height: 28px; border: 1px solid green', function () {
    useItem('hdraught')
  });
  Common.state.paused = true;
}



Yes, I'm using fix 7. The script already has that block of code though. I think to make it do what I want, I'd need to do a check with buffbar.querySelectorAll('img[id*="effect_expire_"]' or something like that, like it does with spell buffs right now. However that whole section is beyond my understanding. Thanks anyway though!
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post Jul 2 2016, 22:09
Post #3149
boulay



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EH Improved Gallery Overview, v0.1.37

Attached File  EH_Improved_Gallery_Overview_0.1.37.css ( 9.03k ) Number of downloads: 60
Attached File  EH_Improved_Gallery_Overview_0.1.37_Chrome.zip ( 2.2k ) Number of downloads: 69
Attached File  EH_Improved_Gallery_Overview_NoStylish.zip ( 582bytes ) Number of downloads: 55


Changelog:
- Improved some width/height scaling features
- The Firefox version now includes a "return to the original view" feature when the screen size gets under 900px wide (chrome version will need some more tweaks)
- Cleared the code and made some reading improvements
- The font is now scaled for the gallery infos and download (better space filling)

Screenshots: 1st @1920x900, 2nd @1366x768
Attached Image Attached Image

This post has been edited by boulay: Jul 2 2016, 22:46
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post Jul 12 2016, 01:52
Post #3150
Question2



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Has anyone here encountered any odd issues with random encounters using the HV Random Encounter Notification 1.3.4 script? I had it running, but i stopped getting random encounters despite not actually entering anywhere close to 24 REs. The script kept saying "ready", but refreshing the main site didnt show me any new REs at all.
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post Jul 12 2016, 02:22
Post #3151
sigo8



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QUOTE(Question2 @ Jul 11 2016, 17:52) *

Has anyone here encountered any odd issues with random encounters using the HV Random Encounter Notification 1.3.4 script? I had it running, but i stopped getting random encounters despite not actually entering anywhere close to 24 REs. The script kept saying "ready", but refreshing the main site didnt show me any new REs at all.

I'm going to assume that the problem is that you don't know over what period the 24 are counted over. as it is the simplest explanation especially given the time of day you posted it. The period is midnight UTC (about 20 minutes ago) to midnight UTC the next day. So as it a new HentaiVerse day now you should be getting new encounter again. If that wasn't the problem please provide more information so I can help.

Anyways that shouldn't be a problem for anyone anymore soon as I'm working on a version that counts the 24 encounters and automatically resets that count at the start of a new HentaiVerse day. And it almost done so I should be releasing it soon.
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post Jul 12 2016, 05:23
Post #3152
Question2



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Hold on...i thought REs only count towards the daily limit of 24 if you actually enter it and fight, or see the encounter message at least?

I definately did not see anywhere close to that amount...that's why i was thinking that maybe the script "triggered" the RE somehow and it counted towards the daily limit even though i wasn't even checking the site for REs (and couldn't possibly have seen the message).

I don't know if that's possible though.
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post Jul 12 2016, 05:57
Post #3153
sigo8



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QUOTE(Question2 @ Jul 11 2016, 21:23) *

Hold on...i thought REs only count towards the daily limit of 24 if you actually enter it and fight, or see the encounter message at least?

I definately did not see anywhere close to that amount...that's why i was thinking that maybe the script "triggered" the RE somehow and it counted towards the daily limit even though i wasn't even checking the site for REs (and couldn't possibly have seen the message).

I don't know if that's possible though.

It's when you see the message.
No it doesn't trigger REs, you have to click the link to the home page to trigger them. Maybe you're sometimes double clicking the link which could in theory eat the encounter message?
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post Jul 13 2016, 08:44
Post #3154
Question2



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Oh, well i will give another script another go and see if it happens again, thanks.
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post Jul 15 2016, 06:03
Post #3155
ThunderAlways



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Wrote a script to prevent random encounter link from disapppearing after clicking it

After your click , the text got changed so that you'll never forget whether you have triggered the random encounter or whether you have press "refresh"

there is an option , you can choose to fight in alt.hentaiverse.org

CODE

// ==UserScript==
// @name        AlwaysShowRE
// @namespace   HVASRE
// @author      atashiyuki
// @description Show Random Enconter link after clicking
// @version     1
// @match       http://e-hentai.org
// @grant       none
// ==/UserScript==

//fight in alt.hentaiverse.org
var alt=false;

if(document.getElementById('eventpane')!=null){
  var content=document.getElementById('eventpane').children[1].children[0].onclick.toString().split("document.getElementById('eventpane').style.display='none';");
  var formar=content[0].split("{")[1].split("hentaiverse.");
  if(alt){
    document.getElementById('eventpane').children[1].children[0].onclick=Function("document.getElementById('eventpane').children[1].children[0].textContent='Clicked, Retry?';"+formar[0]+"alt.hentaiverse."+formar[1]+content[1].split("}")[0]);
  }
  else {
    document.getElementById('eventpane').children[1].children[0].onclick=Function("document.getElementById('eventpane').children[1].children[0].textContent='Clicked, Retry?';"+content[0].split("{")[1]+content[1].split("}")[0]);
  }
}
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post Jul 19 2016, 12:04
Post #3156
tatarime



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HV_ItembarEx 0.4.2

Attached Image or Attached Image

Attached File  HV_ItembarEx.user_0.4.2.zip ( 2.71k ) Number of downloads: 294

(02/20: https & alt)

FEATURES:
  • Graphical Itembar
  • Disable click until end of duration
  • Hide items
  • Suport Reloader
SUPPORTS: Firefox / Chrome
(This script is another player's request)

This post has been edited by tatarime: Feb 20 2017, 15:09
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post Jul 19 2016, 12:15
Post #3157
Fap.Fap



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cant someone create a script with a summary of what u found within that Arena/grindfest/IW fight? I would really like such a statistic on the end (IMG:[invalid] style_emoticons/default/laugh.gif)

This post has been edited by Fap.Fap: Jul 19 2016, 12:16
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post Jul 19 2016, 14:59
Post #3158
nobody_xxx



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I think there already scripts for that , try to find it in f4tal script thread (IMG:[invalid] style_emoticons/default/heh.gif)
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post Jul 19 2016, 15:07
Post #3159
f4tal



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QUOTE
try to find it in f4tal script thread heh.gif

I forgot about updating this thread! O_O

Thanks for telling me (even not intended ^^")
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post Jul 19 2016, 18:07
Post #3160
Fap.Fap



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QUOTE(nobody_xxx @ Jul 19 2016, 14:59) *

I think there already scripts for that , try to find it in f4tal script thread (IMG:[invalid] style_emoticons/default/heh.gif)


yeh found some, but non of them are working in my browser.. a few are showing up with their statistics, but they are counting nothing.. he says behind the script it works with this patch but nada^^
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post Jul 21 2016, 17:23
Post #3161
nobody_xxx



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waiting for boulay new HV theme scripts (IMG:[invalid] style_emoticons/default/wub.gif)

This post has been edited by nobody_xxx: Jul 21 2016, 17:23
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post Jul 30 2016, 23:24
Post #3162
Question2



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QUOTE(ctxl @ Sep 14 2013, 23:39) *

HV - Inline Difficulty Changer for 0.77
Added pink fluffy unicorns dancing on rainbows..?

Attached File  difficulty.user.zip ( 1.49k ) Number of downloads: 2778

Attached Image

-----------
HV - Track Drops for 0.77
Same as the last version, with more PFUDOR.
Note that PFUDOR drops were still tracked with v2.0, just not displayed.

[pastebin.com] Version 2.1 filters out everything below Exquisite as 'Trash Gear' by default.
Comment out that line if you don't want this to happen.


I tried this on firefox light but it does not appear to work?
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post Jul 30 2016, 23:41
Post #3163
Superlatanium



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QUOTE(Question2 @ Jul 30 2016, 21:24) *
I tried this on firefox light but it does not appear to work?
Which one?

For Inline Difficulty Changer, IIRC all you have to do is remove Battletoads from the one line it's mentioned. In other words, line ~73 should be

showOptions.difficulties = ['Normal','Hard','Nightmare','Hell','Nintendo','IWBTH','PFUDOR'];
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post Jul 31 2016, 16:42
Post #3164
Question2



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QUOTE(Superlatanium @ Jul 31 2016, 07:41) *

Which one?

For Inline Difficulty Changer, IIRC all you have to do is remove Battletoads from the one line it's mentioned. In other words, line ~73 should be

showOptions.difficulties = ['Normal','Hard','Nightmare','Hell','Nintendo','IWBTH','PFUDOR'];


Thanks, that did the trick.

I have attached the fixed version of the script here.

Attached File  difficulty.user.js.txt ( 3.69k ) Number of downloads: 838


To install, download the file to your computer. Rename it so as to remove the .txt extension (so it should look like difficulty.user.js). You also need something like Greasemonkey on firefox installed. Go to tools->addons -> extensions and then drag and drop the .js file to the browser.

To use : click on the difficulty name in the left hand menu and it should change to a drop down list allowing you to select the difficulty.
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post Aug 1 2016, 18:08
Post #3165
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HVEquipCompare_0.6.5.5 [attachmentid=89915]
* 0.6.5.5
- Update to Wiki Ranges data (1 August 2016)

Misc: add to postprocess Block Lmax data 37.25 of Buckler of the Barrier.
Legendary Reinforced Buckler of the Barrier

HV - Magic Scores 2.0.3.7 [attachmentid=89912]
* 2.0.3.7
- Change level scaling factor of MDB 22 + 3 / 4 to 22 + 72 / 99.
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post Aug 2 2016, 21:42
Post #3166
boulay



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HV Deep Sea, v0.5

It says 0.5 but it's *probably* almost complete...

Attached File  HV_Deep_Sea_0.5.css ( 212.26k ) Number of downloads: 104
Attached File  HV_Deep_Sea_0.5_Chrome.zip ( 18.66k ) Number of downloads: 58
Attached File  HV_Deep_Sea_NoStylish_Pack.zip ( 527bytes ) Number of downloads: 54


Changelog:
- No more Opera version, the chrome one fits both navigators.
- Battle compact has been integrated in the script, it is disabled by default.
- Said script has been made easier to read and improved a little in terms of space consumption.
- Some pics were made less agressive for the eyes (HP,mp,sp bars), while others were normally replaced (damage type selection for creating monsters, etc...).
- The boss/SG/gods monster cells were revised to look better. (see the SS)

Screenshots:
Attached Image Attached Image Attached Image Attached Image


HV Default Font Killer, v1.5

Attached File  HV_Default_font_killer.css ( 24.9k ) Number of downloads: 83
Attached File  HV_Default_font_killer_Chrome.zip ( 2.49k ) Number of downloads: 70
Attached File  HV_Default_font_killer_NoStylish.zip ( 536bytes ) Number of downloads: 51


Changelog:
- Now covers the exp distribution, item shop bot and riddlemaster countdown.
- Made some width adjustments to the corresponding divs to make it look more natural.
- Verdana is now set as the default for this, as it's easier to work with.

Screenshots:
Attached Image Attached Image

This post has been edited by boulay: Aug 2 2016, 21:43
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