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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Jun 30 2016, 07:24
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mondere
Group: Gold Star Club
Posts: 482
Joined: 17-September 08

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QUOTE(hansvar92 @ Jun 29 2016, 20:22)  CracklingCast 1.0.3 have too many fix version by me (my old fix have too many bug (IMG:[ invalid] style_emoticons/default/heh.gif)). I guess you use fix 7 (by line 562: Common.state.paused = true;). When you have draughts buffs (Regeneration, Replenishment, Refreshment), below if condition statement will be false (regardless expiring blink icon). (buffbar.innerHTML.indexOf('xxxxxx.png') === -1 is false) It's not enter if block and will not pause. ex) Health Draught CODE if (hp <= Settings.limits.hdraught && canUseItem('hdraught') && buffbar.innerHTML.indexOf('healthpot.png') === -1) { placeDisplay(Icons.HDraught, 'width: 28px; height: 28px; border: 1px solid green', function () { useItem('hdraught') }); Common.state.paused = true; }
Yes, I'm using fix 7. The script already has that block of code though. I think to make it do what I want, I'd need to do a check with buffbar.querySelectorAll('img[id*="effect_expire_"]' or something like that, like it does with spell buffs right now. However that whole section is beyond my understanding. Thanks anyway though!
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Jul 2 2016, 22:09
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11

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EH Improved Gallery Overview, v0.1.37
EH_Improved_Gallery_Overview_0.1.37.css ( 9.03k )
Number of downloads: 60
EH_Improved_Gallery_Overview_0.1.37_Chrome.zip ( 2.2k )
Number of downloads: 69
EH_Improved_Gallery_Overview_NoStylish.zip ( 582bytes )
Number of downloads: 55Changelog: - Improved some width/height scaling features - The Firefox version now includes a "return to the original view" feature when the screen size gets under 900px wide (chrome version will need some more tweaks) - Cleared the code and made some reading improvements - The font is now scaled for the gallery infos and download (better space filling) Screenshots: 1st @1920x900, 2nd @1366x768 This post has been edited by boulay: Jul 2 2016, 22:46
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Jul 12 2016, 01:52
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Question2
Group: Members
Posts: 285
Joined: 22-November 09

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Has anyone here encountered any odd issues with random encounters using the HV Random Encounter Notification 1.3.4 script? I had it running, but i stopped getting random encounters despite not actually entering anywhere close to 24 REs. The script kept saying "ready", but refreshing the main site didnt show me any new REs at all.
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Jul 12 2016, 02:22
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sigo8
Group: Gold Star Club
Posts: 3,648
Joined: 9-November 11

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QUOTE(Question2 @ Jul 11 2016, 17:52)  Has anyone here encountered any odd issues with random encounters using the HV Random Encounter Notification 1.3.4 script? I had it running, but i stopped getting random encounters despite not actually entering anywhere close to 24 REs. The script kept saying "ready", but refreshing the main site didnt show me any new REs at all.
I'm going to assume that the problem is that you don't know over what period the 24 are counted over. as it is the simplest explanation especially given the time of day you posted it. The period is midnight UTC (about 20 minutes ago) to midnight UTC the next day. So as it a new HentaiVerse day now you should be getting new encounter again. If that wasn't the problem please provide more information so I can help. Anyways that shouldn't be a problem for anyone anymore soon as I'm working on a version that counts the 24 encounters and automatically resets that count at the start of a new HentaiVerse day. And it almost done so I should be releasing it soon.
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Jul 12 2016, 05:23
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Question2
Group: Members
Posts: 285
Joined: 22-November 09

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Hold on...i thought REs only count towards the daily limit of 24 if you actually enter it and fight, or see the encounter message at least?
I definately did not see anywhere close to that amount...that's why i was thinking that maybe the script "triggered" the RE somehow and it counted towards the daily limit even though i wasn't even checking the site for REs (and couldn't possibly have seen the message).
I don't know if that's possible though.
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Jul 12 2016, 05:57
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sigo8
Group: Gold Star Club
Posts: 3,648
Joined: 9-November 11

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QUOTE(Question2 @ Jul 11 2016, 21:23)  Hold on...i thought REs only count towards the daily limit of 24 if you actually enter it and fight, or see the encounter message at least?
I definately did not see anywhere close to that amount...that's why i was thinking that maybe the script "triggered" the RE somehow and it counted towards the daily limit even though i wasn't even checking the site for REs (and couldn't possibly have seen the message).
I don't know if that's possible though.
It's when you see the message. No it doesn't trigger REs, you have to click the link to the home page to trigger them. Maybe you're sometimes double clicking the link which could in theory eat the encounter message?
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Jul 13 2016, 08:44
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Question2
Group: Members
Posts: 285
Joined: 22-November 09

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Oh, well i will give another script another go and see if it happens again, thanks.
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Jul 15 2016, 06:03
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ThunderAlways
Group: Gold Star Club
Posts: 463
Joined: 7-June 13

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Wrote a script to prevent random encounter link from disapppearing after clicking it After your click , the text got changed so that you'll never forget whether you have triggered the random encounter or whether you have press "refresh" there is an option , you can choose to fight in alt.hentaiverse.org CODE // ==UserScript== // @name AlwaysShowRE // @namespace HVASRE // @author atashiyuki // @description Show Random Enconter link after clicking // @version 1 // @match http://e-hentai.org // @grant none // ==/UserScript==
//fight in alt.hentaiverse.org var alt=false;
if(document.getElementById('eventpane')!=null){ var content=document.getElementById('eventpane').children[1].children[0].onclick.toString().split("document.getElementById('eventpane').style.display='none';"); var formar=content[0].split("{")[1].split("hentaiverse."); if(alt){ document.getElementById('eventpane').children[1].children[0].onclick=Function("document.getElementById('eventpane').children[1].children[0].textContent='Clicked, Retry?';"+formar[0]+"alt.hentaiverse."+formar[1]+content[1].split("}")[0]); } else { document.getElementById('eventpane').children[1].children[0].onclick=Function("document.getElementById('eventpane').children[1].children[0].textContent='Clicked, Retry?';"+content[0].split("{")[1]+content[1].split("}")[0]); } }
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Jul 19 2016, 12:04
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tatarime
Group: Gold Star Club
Posts: 802
Joined: 23-June 10

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HV_ItembarEx 0.4.2 or 
HV_ItembarEx.user_0.4.2.zip ( 2.71k )
Number of downloads: 294(02/20: https & alt) FEATURES: - Graphical Itembar
- Disable click until end of duration
- Hide items
- Suport Reloader
SUPPORTS: Firefox / Chrome (This script is another player's request) This post has been edited by tatarime: Feb 20 2017, 15:09
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Jul 19 2016, 12:15
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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cant someone create a script with a summary of what u found within that Arena/grindfest/IW fight? I would really like such a statistic on the end (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by Fap.Fap: Jul 19 2016, 12:16
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Jul 19 2016, 14:59
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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I think there already scripts for that , try to find it in f4tal script thread (IMG:[ invalid] style_emoticons/default/heh.gif)
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Jul 19 2016, 15:07
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE try to find it in f4tal script thread heh.gif I forgot about updating this thread! O_O Thanks for telling me (even not intended ^^")
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Jul 19 2016, 18:07
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Fap.Fap
Group: Gold Star Club
Posts: 1,554
Joined: 19-October 11

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QUOTE(nobody_xxx @ Jul 19 2016, 14:59)  I think there already scripts for that , try to find it in f4tal script thread (IMG:[ invalid] style_emoticons/default/heh.gif) yeh found some, but non of them are working in my browser.. a few are showing up with their statistics, but they are counting nothing.. he says behind the script it works with this patch but nada^^
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Jul 21 2016, 17:23
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10

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waiting for boulay new HV theme scripts (IMG:[ invalid] style_emoticons/default/wub.gif) This post has been edited by nobody_xxx: Jul 21 2016, 17:23
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Jul 30 2016, 23:24
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Question2
Group: Members
Posts: 285
Joined: 22-November 09

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QUOTE(ctxl @ Sep 14 2013, 23:39)  HV - Inline Difficulty Changer for 0.77 Added pink fluffy unicorns dancing on rainbows..?
difficulty.user.zip ( 1.49k )
Number of downloads: 2778 ----------- HV - Track Drops for 0.77 Same as the last version, with more PFUDOR. Note that PFUDOR drops were still tracked with v2.0, just not displayed. [ pastebin.com] Version 2.1 filters out everything below Exquisite as 'Trash Gear' by default. Comment out that line if you don't want this to happen. I tried this on firefox light but it does not appear to work?
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Jul 30 2016, 23:41
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Superlatanium
Group: Gold Star Club
Posts: 7,631
Joined: 27-November 13

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QUOTE(Question2 @ Jul 30 2016, 21:24)  I tried this on firefox light but it does not appear to work? Which one? For Inline Difficulty Changer, IIRC all you have to do is remove Battletoads from the one line it's mentioned. In other words, line ~73 should be showOptions.difficulties = ['Normal','Hard','Nightmare','Hell','Nintendo','IWBTH','PFUDOR'];
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Jul 31 2016, 16:42
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Question2
Group: Members
Posts: 285
Joined: 22-November 09

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QUOTE(Superlatanium @ Jul 31 2016, 07:41)  Which one?
For Inline Difficulty Changer, IIRC all you have to do is remove Battletoads from the one line it's mentioned. In other words, line ~73 should be
showOptions.difficulties = ['Normal','Hard','Nightmare','Hell','Nintendo','IWBTH','PFUDOR'];
Thanks, that did the trick. I have attached the fixed version of the script here.
difficulty.user.js.txt ( 3.69k )
Number of downloads: 838To install, download the file to your computer. Rename it so as to remove the .txt extension (so it should look like difficulty.user.js). You also need something like Greasemonkey on firefox installed. Go to tools->addons -> extensions and then drag and drop the .js file to the browser. To use : click on the difficulty name in the left hand menu and it should change to a drop down list allowing you to select the difficulty.
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Aug 1 2016, 18:08
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NerfThis
Group: Catgirl Camarilla
Posts: 2,467
Joined: 3-February 14

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HVEquipCompare_0.6.5.5 [attachmentid=89915] * 0.6.5.5 - Update to Wiki Ranges data (1 August 2016) Misc: add to postprocess Block Lmax data 37.25 of Buckler of the Barrier. Legendary Reinforced Buckler of the BarrierHV - Magic Scores 2.0.3.7 [attachmentid=89912] * 2.0.3.7 - Change level scaling factor of MDB 22 + 3 / 4 to 22 + 72 / 99.
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Aug 2 2016, 21:42
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11

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HV Deep Sea, v0.5 It says 0.5 but it's *probably* almost complete...
HV_Deep_Sea_0.5.css ( 212.26k )
Number of downloads: 104
HV_Deep_Sea_0.5_Chrome.zip ( 18.66k )
Number of downloads: 58
HV_Deep_Sea_NoStylish_Pack.zip ( 527bytes )
Number of downloads: 54Changelog: - No more Opera version, the chrome one fits both navigators. - Battle compact has been integrated in the script, it is disabled by default. - Said script has been made easier to read and improved a little in terms of space consumption. - Some pics were made less agressive for the eyes (HP,mp,sp bars), while others were normally replaced (damage type selection for creating monsters, etc...). - The boss/SG/gods monster cells were revised to look better. (see the SS) Screenshots: HV Default Font Killer, v1.5
HV_Default_font_killer.css ( 24.9k )
Number of downloads: 83
HV_Default_font_killer_Chrome.zip ( 2.49k )
Number of downloads: 70
HV_Default_font_killer_NoStylish.zip ( 536bytes )
Number of downloads: 51Changelog: - Now covers the exp distribution, item shop bot and riddlemaster countdown. - Made some width adjustments to the corresponding divs to make it look more natural. - Verdana is now set as the default for this, as it's easier to work with. Screenshots: This post has been edited by boulay: Aug 2 2016, 21:43
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