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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Jun 16 2016, 15:13
Post #3127
FabulousCupcake



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QUOTE(boulay @ Jun 16 2016, 11:23) *

^^"

Sorry, I didn't know. I'm ashamed, it was right in front of my eyes (IMG:[invalid] style_emoticons/default/faint.gif)
Thanks for pointing that.


No worries; you're one of today's [xkcd.com] lucky 10000 (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jun 17 2016, 11:12
Post #3128
kyouri



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Is there a battle stats logger for those using vanilla reloader? Tried HVStat which didn't work :<
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post Jun 18 2016, 05:42
Post #3129
gynew



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Is there a script that counts how many riddlemaster you have encounter? and how many you've answered incorrectly? thanks
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post Jun 20 2016, 17:25
Post #3130
Aardwark



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Are there any essential scripts which make life easier and battles faster? I am a newbie so kindly list them all!
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post Jun 20 2016, 17:33
Post #3131
izpekopon



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QUOTE(Aardwark @ Jun 20 2016, 23:25) *

Are there any essential scripts which make life easier and battles faster? I am a newbie so kindly list them all!

Reloader makes life alot easier and speeds things up, highly recommended.
For mages it would be a combination of Crackling Cast and Reloader.
U can find it at f4tal's Scripts Compendium.
Not sure which one is the latest though.
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post Jun 20 2016, 17:49
Post #3132
unknownxz.



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Is there a way to make Crackling Cast stop attacking when spirit stance icon pop ? like when we need to use support spells or potions...
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post Jun 20 2016, 20:44
Post #3133
izpekopon



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QUOTE(unknownxz. @ Jun 20 2016, 23:49) *

Is there a way to make Crackling Cast stop attacking when spirit stance icon pop ? like when we need to use support spells or potions...

I believe adding this line to this part of the code would do that.
QUOTE
if (oc >= Settings.limits.oc && document.getElementsByClassName('btp')[0].innerHTML.indexOf('spirit_a.png') === -1) {
placeDisplay(Icons.SpiritStance, 'width: 28px; height: 28px; border: 1px solid grey', function () {
cast('Spirit Stance', 0);
});
Common.state.paused = true;
}
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post Jun 20 2016, 20:55
Post #3134
unknownxz.



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QUOTE(izpekopon @ Jun 21 2016, 01:44) *

I believe adding this line to this part of the code would do that.


Thank you, it works! (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Jun 22 2016, 10:04
Post #3135
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Is there a way to make Crackling Cast stop attacking when channeling is just about to expire?
with Reloader's Mousemelee I don't have this problem because I use the modded version made by Sapo84, but with CC I just don't have any idea how to change that parameter. (IMG:[invalid] style_emoticons/default/sad.gif)

I would be really grateful if somebody could help me on this.. Thanks!!
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post Jun 22 2016, 15:23
Post #3136
Fudo Masamune



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There's one script that notify player when a certain monsters shows up (i.e those in memmory swarm)
would it be ok to make one to notice player when a certain monsters having a certain buff/debuff

and to put it further, would it be ok to make the said monsters to be unavailable for attack/action or the contrary make only the said monster to be clickable.
i.e for mage, when one or some monsters having coalesend mana debuff, make the other are "grayed out" (almost like when they're dead) and delete their on click option.

I wonder if that's allowed.
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post Jun 23 2016, 09:43
Post #3137
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any tips to make crackingcast available for both HV and alt sites ???


try to change it into ~ @include /^https?:\/\/(alt|www)?\.?hentaiverse\.org.*$/ like in reloader 1.3.3b but got HV login problem ( cannot type or enter any number ) (IMG:[invalid] style_emoticons/default/blink.gif)
* thanks to hansvar for mention this for me in ask the expert thread * (IMG:[invalid] style_emoticons/default/happy.gif)



because sometime I playing in HV ( with VPN ) and sometime in alt sites ( direct ) (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by nobody_xxx: Jun 23 2016, 09:44
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post Jun 24 2016, 04:01
Post #3138
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Not yet tested.

CracklingCast fix13 [attachmentid=88038]
CracklingCastHelper change url when in battle[attachmentid=87999]

HV - Left Focus UI
[attachmentid=87998]
[attachmentid=88039]

fix13 - add innate arcana option (you should be keep over 25% total mp)
useScrollOfLife: false, // if set to true, prefer Scroll of Life to cast Spark of Life or IA when Cloak of the Fallen without Spark of Life
innateArcana: ['Haste', 'Protection', 'Spirit Shield', 'Shadow Veil', 'Spark of Life'],

fix12 - fixed number key issue
Note: Display action name (mouse cursor on action) to override selected action when display action name and number key will not any actions when all cooldown.
num : [], // List to cast when number key is pressed (if set to [], disable number key spells)
stopWhenChanneling : -1, // Stop when less than or equal to channeling buff expire turn (if < 0, disable)
sparkOfLife: 0, // 0:IA, 1:cast, 2: scroll, when get Cloak of the Fallen without Spark of Life (if your mp < 25%, IA option will not work and instead cast or scroll)
[attachembed=87987]
Note: if number key spells can't any actions when length of Settings.spells.num greater than 0, number key will not work.


@nobody_xxx
it's not alt problem. it cause does not match url problem (hentaiverse.org/?s=Battle* or https)

add your bookmark bar or use CracklingCastHelper
CODE

hentaiverse.org/?s=Battle&ss=ar

alt.hentaiverse.org/?s=Battle&ss=ar


This post has been edited by hansvar92: Jun 26 2016, 05:24
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post Jun 24 2016, 05:26
Post #3139
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QUOTE(hansvar92 @ Jun 24 2016, 02:01) *

CracklingCast fix12 [attachmentid=87996]

stopWhenChanneling : -1, // Stop when less than or equal to channeling buff expire turn (if < 0, disable)

Thanks a lot for this update!! (IMG:[invalid] style_emoticons/default/smile.gif)
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post Jun 27 2016, 15:58
Post #3140
NerfThis



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HVEquipCompare_0.6.5.4 [attachmentid=88207]

Require custom font

Changes:
* 0.6.5.4
- Update to Wiki Ranges data (27 June 2016)
- Change level scaling factor of MDB 22 + 3 / 4 to 22 + 72 / 99.


CODE

    Cheat-sheet
    f: forum link
    h: HTML link
    r: open Wiki page

    t: original base
    b: current base (original + forge/IW)
    y: original base vs. {SEMLP}Max
    i: original base lv scale
    o: original base compare
    p: original base lv scale compare

    e: level 0 stat compare, +forge/IW
    q: direct stat compare, +forge/IW
    u: stat scale with your level

    w: compare stats (+forge/IW) vs. {SEMLP}Max
    
    n: switch wiki base data 21 January 2015 and 6 April 2016


This post has been edited by hansvar92: Jun 27 2016, 17:23
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post Jun 27 2016, 21:19
Post #3141
FabulousCupcake



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QUOTE(hansvar92 @ Jun 27 2016, 15:58) *

HVEquipCompare_0.6.5.4 [attachmentid=88207]

Require custom font

Changes:
* 0.6.5.4
- Update to Wiki Ranges data (27 June 2016)
- Change level scaling factor of MDB 22 + 3 / 4 to 22 + 72 / 99.
CODE

    Cheat-sheet
    f: forum link
    h: HTML link
    r: open Wiki page

    t: original base
    b: current base (original + forge/IW)
    y: original base vs. {SEMLP}Max
    i: original base lv scale
    o: original base compare
    p: original base lv scale compare

    e: level 0 stat compare, +forge/IW
    q: direct stat compare, +forge/IW
    u: stat scale with your level

    w: compare stats (+forge/IW) vs. {SEMLP}Max
    
    n: switch wiki base data 21 January 2015 and 6 April 2016



Jenga recently made something that helps with default font compatibility; you might want to incorporate that into the script (IMG:[invalid] style_emoticons/default/rolleyes.gif)
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post Jun 29 2016, 08:04
Post #3142
mondere



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Can anyone help me out? I'm running crackling cast 1.0.3. I commented out line 562 ( Common.state.paused = true;) to prevent the expiring buffs from pausing hover, while still displaying icons to let me know they're about to run out. I'm wondering if there's any easy way to extend that functionality to the effects you get from draughts.
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post Jun 29 2016, 13:17
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any link for spellspams with reloader support , thanks (IMG:[invalid] style_emoticons/default/happy.gif)
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post Jun 29 2016, 17:02
Post #3144
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QUOTE(mondere @ Jun 29 2016, 00:04) *

Can anyone help me out? I'm running crackling cast 1.0.3. I commented out line 562 ( Common.state.paused = true;) to prevent the expiring buffs from pausing hover, while still displaying icons to let me know they're about to run out. I'm wondering if there's any easy way to extend that functionality to the effects you get from draughts.

Search for the line
useItem('mdraught');
then comment the Common.state.paused = true; line right below it. Optional do the same thing for hdraught and sdraught.
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post Jun 30 2016, 01:07
Post #3145
mondere



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QUOTE(sigo8 @ Jun 29 2016, 11:02) *

Search for the line
useItem('mdraught');
then comment the Common.state.paused = true; line right below it. Optional do the same thing for hdraught and sdraught.

sorry for not being clear. What I meant isn't the pausing part, it's how using the thresholds causes the icons to stay there all the time, even if you don't want to use them. I was looking to change the behavior to more how it works with buffs, where the icon only shows up just before the effect expires, then goes away once it's expired.

Thinking about it though, it's probably a waste of time. The only situation where that would be useful over the current system is at the end of the fight, when you know it will be over in a few turns anyway. In that case it's easy to ignore it for a few rounds, and even if you do use one accidentally, well, draughts are cheap.
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post Jun 30 2016, 02:22
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QUOTE(nobody_xxx @ Jun 29 2016, 20:17) *

any link for spellspams with reloader support , thanks (IMG:[invalid] style_emoticons/default/happy.gif)


here


QUOTE(mondere @ Jun 30 2016, 08:07) *

sorry for not being clear. What I meant isn't the pausing part, it's how using the thresholds causes the icons to stay there all the time, even if you don't want to use them. I was looking to change the behavior to more how it works with buffs, where the icon only shows up just before the effect expires, then goes away once it's expired.

Thinking about it though, it's probably a waste of time. The only situation where that would be useful over the current system is at the end of the fight, when you know it will be over in a few turns anyway. In that case it's easy to ignore it for a few rounds, and even if you do use one accidentally, well, draughts are cheap.



CracklingCast 1.0.3 have too many fix version by me (my old fix have too many bug (IMG:[invalid] style_emoticons/default/heh.gif)).
I guess you use fix 7 (by line 562: Common.state.paused = true;).

When you have draughts buffs (Regeneration, Replenishment, Refreshment), below if condition statement will be false (regardless expiring blink icon).
(buffbar.innerHTML.indexOf('xxxxxx.png') === -1 is false)
It's not enter if block and will not pause.

ex) Health Draught
CODE

if (hp <= Settings.limits.hdraught && canUseItem('hdraught') && buffbar.innerHTML.indexOf('healthpot.png') === -1) {
  placeDisplay(Icons.HDraught, 'width: 28px; height: 28px; border: 1px solid green', function () {
    useItem('hdraught')
  });
  Common.state.paused = true;
}


This post has been edited by hansvar92: Jun 30 2016, 03:37
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