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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post May 24 2016, 15:09
Post #3076
boulay



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QUOTE(f4tal @ May 24 2016, 15:00) *

Understand. Thanks (IMG:[invalid] style_emoticons/default/happy.gif)
I have link to some script that do some voodoo magic with fonts too. Maybe it sill be interesting for you in future work? ^^"

Thanks for that.

My main concern is more about the display since, as you can see on the screenshots, it looks very unnatural for now. The font setting is quite easy though...
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post May 24 2016, 15:17
Post #3077
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QUOTE(f4tal @ May 24 2016, 20:22) *

This is awesome! O_O
I understand what each script do, but can I ask what exactly "HV_TPS_CP_Final_Reloader.user.js.zip" do? Only shows turn per second?
Thanks (IMG:[invalid] style_emoticons/default/happy.gif)

Yse, only show tps.
But count page refresh, not count turns.
In my memory, normaly it's same turns as hv counter plus, except more one turn at end of battle.
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post May 24 2016, 15:22
Post #3078
izpekopon



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QUOTE(hansvar92 @ May 24 2016, 05:17) *

CracklingCast 1.0.3 fix8 [attachmentid=86257]
fix8 - support scrolls, infusions, Flower Vase and Bubble-Gum.

HV - Left Focus UI (css get sssss2's script, I received his permission with joke)
hentaiverse.org/?s=Battle&ss=ar
[attachmentid=86267]
maybe css can support CracklingCast, but I don't know css.
work on @match http://*.hentaiverse.org/?s=Battle*
if you close tab by mistake, use restore tab or 'hentaiverse.org/?s=Battle&ss=ar' link (add link your browser)
[attachmentid=86259]
[attachmentid=86260]
[attachmentid=86261]
Reset tps: Alt + C
[attachmentid=86264]
I shortly test on Iron v31 with vanilla reloader.
As always, it might have bugs. (IMG:[invalid] style_emoticons/default/heh.gif)

Thank u and Sssss2 for this.
Just curious, is there anyway to make the cracklingcast prioritize consuming Health Gems before Health potions or Cures?
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post May 24 2016, 15:52
Post #3079
Juggernaut Santa



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QUOTE(izpekopon @ May 24 2016, 15:22) *

Just curious, is there anyway to make the cracklingcast prioritize consuming Health Gems before Health potions or Cures?

Probably not.
I asked some pages ago if setting cracklingcast to cast spells before using gems when both are in the ready-to-use-boxes was possible, but I didn't get positive answer (IMG:[invalid] style_emoticons/default/sad.gif)
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post May 24 2016, 15:52
Post #3080
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QUOTE(izpekopon @ May 24 2016, 22:22) *

Thank u and Sssss2 for this.
Just curious, is there anyway to make the cracklingcast prioritize consuming Health Gems before Health potions or Cures?


Change order if block in buffCheck() and use placeDisplay's insertBefore parameter.

* @param {number} insertBefore Optional. insert the new node before
function placeDisplay(icon, style, action, onclick, insertBefore) {
}

Consequently, maybe edit below code
CODE

if (hp <= Settings.limits.heal) {
  var healAction = heal();
  if (healAction !== false) {
    placeDisplay(healAction[0], healAction[1], healAction[2], false, 0);
  }
  Common.state.paused = true;
}


CODE

placeDisplay(healAction[0], healAction[1], healAction[2], false, 1);
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post May 24 2016, 16:00
Post #3081
izpekopon



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QUOTE(hansvar92 @ May 24 2016, 21:52) *

Change order if block in buffCheck() and use placeDisplay's insertBefore parameter.

* @param {number} insertBefore Optional. insert the new node before
function placeDisplay(icon, style, action, onclick, insertBefore) {
}

Consequently, maybe edit below code
CODE

if (hp <= Settings.limits.heal) {
  var healAction = heal();
  if (healAction !== false) {
    placeDisplay(healAction[0], healAction[1], healAction[2], false, 0);
  }
  Common.state.paused = true;
}


CODE

placeDisplay(healAction[0], healAction[1], healAction[2], false, 1);


Sorry, i don't think i understand. My knowledge on scripting is mediocre. /(>_<)\
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post May 24 2016, 16:05
Post #3082
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QUOTE(izpekopon @ May 24 2016, 23:00) *

Sorry, i don't think i understand. My knowledge on scripting is mediocre. /(>_<)\



Find this
CODE

if (hp <= Settings.limits.heal) {
  var healAction = heal();
  if (healAction !== false) {
    placeDisplay(healAction[0], healAction[1], healAction[2], false, 0);
  }
  Common.state.paused = true;
}


Change 0 to 1
CODE

if (hp <= Settings.limits.heal) {
  var healAction = heal();
  if (healAction !== false) {
    placeDisplay(healAction[0], healAction[1], healAction[2], false, 1);
  }
  Common.state.paused = true;
}
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post May 24 2016, 16:11
Post #3083
Juggernaut Santa



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So...all this means that I can invert the choice of gems/spells (normally it picks the gem and then the spell, I wanted the other way around) when they are both present and I use the spacebar?
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post May 24 2016, 16:11
Post #3084
izpekopon



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QUOTE(hansvar92 @ May 24 2016, 22:05) *

Change 0 to 1
CODE

if (hp <= Settings.limits.heal) {
  var healAction = heal();
  if (healAction !== false) {
    placeDisplay(healAction[0], healAction[1], healAction[2], false, 1);
  }
  Common.state.paused = true;
}

Is this the only part of the setting i have to change?

What about this portion?
QUOTE

Change order if block in buffCheck() and use placeDisplay's insertBefore parameter.

* @param {number} insertBefore Optional. insert the new node before
function placeDisplay(icon, style, action, onclick, insertBefore) {
}

Consequently, maybe edit below code
CODE

if (hp <= Settings.limits.heal) {
  var healAction = heal();
  if (healAction !== false) {
    placeDisplay(healAction[0], healAction[1], healAction[2], false, 0);
  }
  Common.state.paused = true;
}


Thanks!

This post has been edited by izpekopon: May 24 2016, 16:12
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post May 24 2016, 16:37
Post #3085
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QUOTE(ppp82p @ May 24 2016, 23:11) *

So...all this means that I can invert the choice of gems/spells (normally it picks the gem and then the spell, I wanted the other way around) when they are both present and I use the spacebar?

You can customize your order by edit above code.
spacebar and middle click use icons order (left to right or top to bottom).

QUOTE(izpekopon @ May 24 2016, 23:11) *

Is this the only part of the setting i have to change?

oh, only health gem.
wait...
here [attachmentid=86305]
QUOTE(izpekopon @ May 24 2016, 23:11) *

What about this portion?

function buffCheck() make order

This post has been edited by hansvar92: May 24 2016, 16:53
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post May 24 2016, 17:05
Post #3086
izpekopon



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QUOTE(hansvar92 @ May 24 2016, 22:37) *

oh, only health gem.
wait...
here [attachmentid=86305]
Thank you! I understand abit better now. (IMG:[invalid] style_emoticons/default/smile.gif)

if i wanted all gems to trigger first, it would be using this previous code which u provided me, right?
CODE
if (hp <= Settings.limits.heal) {
  var healAction = heal();
  if (healAction !== false) {
    placeDisplay(healAction[0], healAction[1], healAction[2], false, 1);
  }
  Common.state.paused = true;
}


This post has been edited by izpekopon: May 24 2016, 17:09
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post May 24 2016, 23:47
Post #3087
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I've been using CracklingCast lately and it's pretty great, but I have a very minor problem.
The HV Dark theme I've been using causes the Channeling Gem icon to invert its colours, so I changed it to another similar icon which worked fine. The probelm is that whenever the actual Channeling effect is on I get a broken image.
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post May 25 2016, 04:48
Post #3088
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QUOTE(izpekopon @ May 25 2016, 00:05) *

if i wanted all gems to trigger first, it would be using this previous code which u provided me, right?

yes

QUOTE(Overt Ninja @ May 25 2016, 06:47) *

I've been using CracklingCast lately and it's pretty great, but I have a very minor problem.
The HV Dark theme I've been using causes the Channeling Gem icon to invert its colours, so I changed it to another similar icon which worked fine. The probelm is that whenever the actual Channeling effect is on I get a broken image.

Channeling (Mystic) Gem icon is (IMG:http://hentaiverse.org/y/e/channeling.png)
Channeling buff icon is invert color
If you want to change icon, use img src (maybe need permission to access) or base64
ex) use hv internal img src (focus icon)
CODE

var Icons = {
  ......
  Channeling  : "/y/e/focus.png"
};


This post has been edited by hansvar92: May 25 2016, 04:49
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post May 25 2016, 06:09
Post #3089
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QUOTE(hansvar92 @ May 25 2016, 02:48) *

yes
Channeling (Mystic) Gem icon is (IMG:http://hentaiverse.org/y/e/channeling.png)
Channeling buff icon is invert color
If you want to change icon, use img src (maybe need permission to access) or base64
ex) use hv internal img src (focus icon)
CODE

var Icons = {
  ......
  Channeling  : "/y/e/focus.png"
};


Yup, that fixed it. Thanks.

What about changing when the renewal of spell buffs pop up? Currently they pop up when there is 1 turn remaining but I'd rather have it pop up at 0 turns.

Also, I'm having some trouble firing off the weapon skills like Shield Bash and Vital Strike. I've tried manually selecting the skill before hovering over an enemy and binding it to the right-click but the normal attack seems to take priority.
The only way I've gotten it to work is by selecting the skill and then clicking the target which isn't always a useful solution if I'm trying to do things in order.

This post has been edited by Overt Ninja: May 25 2016, 06:26
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post May 25 2016, 20:41
Post #3090
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QUOTE(Overt Ninja @ May 25 2016, 13:09) *

Yup, that fixed it. Thanks.

What about changing when the renewal of spell buffs pop up? Currently they pop up when there is 1 turn remaining but I'd rather have it pop up at 0 turns.

Also, I'm having some trouble firing off the weapon skills like Shield Bash and Vital Strike. I've tried manually selecting the skill before hovering over an enemy and binding it to the right-click but the normal attack seems to take priority.
The only way I've gotten it to work is by selecting the skill and then clicking the target which isn't always a useful solution if I'm trying to do things in order.


I'm bug factory (IMG:[invalid] style_emoticons/default/sad.gif)

[attachmentid=86360]
[attachmentid=86361]
fix10 - add select spell cast on hover. how to reset? click "ATTACK" (toggle to "Battle Time").
fixed bug not use normal scroll when have not avatar/gods scrolls with preferAvatarGod set to true
add expire turn option. set to true detect expire at 0 turn. but sometimes 0 turn is too short.
fix9 - change detect buff expire turn 1 to 0

This post has been edited by hansvar92: May 25 2016, 20:43
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post May 25 2016, 21:30
Post #3091
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QUOTE(hansvar92 @ May 25 2016, 18:41) *

I'm bug factory (IMG:[invalid] style_emoticons/default/sad.gif)

[attachmentid=86360]
[attachmentid=86361]
fix10 - add select spell cast on hover. how to reset? click "ATTACK" (toggle to "Battle Time").
fixed bug not use normal scroll when have not avatar/gods scrolls with preferAvatarGod set to true
add expire turn option. set to true detect expire at 0 turn. but sometimes 0 turn is too short.
fix9 - change detect buff expire turn 1 to 0

You're awesome, thanks a lot dude!
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post May 28 2016, 16:27
Post #3092
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修改
1.武器譯名修正(太刀.脇差),精準->平衡
2.素材名稱修改(將所有緞造材料對應成用來強化的項目)
3.所有戰鬥用道具的說明補完及錯誤修正(神之卷軸並未包含加速)
(2016/2/20)1.01修改:第499列 "Stone-skin"->Stoneskin
(2016/2/22)1.10修改:為了交易方便,鍛造材料恢復英文名,將其對應項目翻譯在道具說明框框裡
(2016/5/28)1.11修改:1.插件生效網址改動,2.生命捲軸的道具解說修正
HV物品漢化-V3.0-繁體1.11
[attachmentid=86550]

HV物品汉化-V3.0-简体1.11
[attachmentid=86551]
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post May 29 2016, 00:38
Post #3093
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Chrome is greying out what I'm getting here through mediafire, and saying it must come directly from their own little virtual fruit stand.

It's saying if I want to activate the apps, the author must upload it to their store.

Is this a new form of Apple iOwnyou.C? Or is this something easily bypassed and I just don't know how.

This is the first of my ever using scripts in Chrome, so I have zero experience in this.
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post May 29 2016, 00:40
Post #3094
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Would someone be able to fix a script?
Tried using the [www.mediafire.com] Stylize script to get rid of the scrollbar in HV, and it doesn't seem to work.

Here's the original thread for the script, he hasn't been on in a month, so I thought it'd be better to ask here for assistance.

Thank you. (IMG:[invalid] style_emoticons/default/smile.gif)
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post May 29 2016, 00:53
Post #3095
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Check Scripts FAQ (see link in my signature) - here you can find instruction how can you run scripts in Chrome browser. ^_~
In few words - you need download app named "Tampermonkey" and install it in Chrome, then install scripts via this app. =)
And no, this is not "Apple iOwnyou.C"-stuff - you can install them whatever you want time and delete freely. To be honest, you can even can do this without abovementioned app, but because it provide good dashboard and useful functions - why should we hesistate?
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