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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post May 23 2016, 03:10
Post #3067
Superlatanium



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QUOTE(ppp82p @ May 23 2016, 00:08) *
Suggestion for SmartSearch script improvement (if possible):
Adding a column that shows the last time the seller was active on the forum.
That's what "post last edited" is intended to show, to see if it's being updated or not.

"Last online" would be possible, there would have to be an extra GET for each thread, but I really don't think it would be useful. If a post in a shop isn't being updated, it's a pretty safe bet the shop's inactive regardless.
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post May 23 2016, 03:15
Post #3068
Juggernaut Santa



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QUOTE(Superlatanium @ May 23 2016, 03:10) *

That's what "post last edited" is intended to show, to see if it's being updated or not.

"Last online" would be possible, there would have to be an extra GET for each thread, but I really don't think it would be useful. If a post in a shop isn't being updated, it's a pretty safe bet the shop's inactive regardless.

Yep, that's true.
But sometimes people update shops weekly or 2 times per week.
Some of those are active more often, some others are active only these times.
It's not an essential feature, but it's faster than opening the link in smartsearch and then check the profile every time (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post May 23 2016, 12:27
Post #3069
boulay



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HV Default font killer, v1.0

This one's a test to replace the pictured default font with genuine text, it however still suffers the normal bugs that are associated with it, meaning most external scripts will have trouble working...

Attached File  HV_Default_font_killer.css ( 11.13k ) Number of downloads: 38
Attached File  HV_Default_font_killer_Chrome.zip ( 1.66k ) Number of downloads: 37
Attached File  HV_Default_font_killer_Opera.zip ( 1.66k ) Number of downloads: 38

Attached File  HV_Default_font_killer_NoStylish.zip ( 537bytes ) Number of downloads: 39


It looks a bit meta depending on the font. I've put Veranda as the default for this, Firefox won't aknowledge it if it's not the browser's default font though...

Screenshots:
Attached Image Attached Image

(Screens taken on firefox, the browser's default was calibri (IMG:[invalid] style_emoticons/default/sleep.gif)")

This post has been edited by boulay: May 23 2016, 12:33
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post May 23 2016, 18:18
Post #3070
Fudo Masamune



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If I omit stuff that I don't use from the reloader script (i.e fluid hp bar, no blinking etcs) will that make things faster (even by a few miliseconds) - of course I'll be careful to not deleting stuff that actually necessary for the script to work.
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post May 23 2016, 23:17
Post #3071
NerfThis



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CracklingCast 1.0.3 fix9 [attachmentid=86350]
fix9 - change detect buff expire turn 1 to 0
fix8 - support scrolls, infusions, Flower Vase and Bubble-Gum.

[attachmentid=86257]

HV - Left Focus UI (css get sssss2's script, I received his permission with joke)
[attachmentid=86351]
[attachmentid=86267]
maybe css can support CracklingCast, but I don't know css.
work on @match http://*.hentaiverse.org/?s=Battle*
if you close tab by mistake, use restore tab or 'hentaiverse.org/?s=Battle&ss=ar' link (add link your browser)
[attachmentid=86259]
[attachmentid=86260]
[attachmentid=86261]
Reset tps: Alt + C
[attachmentid=86264]


I shortly test on Iron v31 with vanilla reloader.
As always, it might have bugs. (IMG:[invalid] style_emoticons/default/heh.gif)

This post has been edited by hansvar92: May 25 2016, 13:42
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post May 23 2016, 23:27
Post #3072
FabulousCupcake



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QUOTE(Fudo Masamune @ May 23 2016, 18:18) *

If I omit stuff that I don't use from the reloader script (i.e fluid hp bar, no blinking etcs) will that make things faster (even by a few miliseconds) - of course I'll be careful to not deleting stuff that actually necessary for the script to work.

Yes.
You don't need to delete things for most part though; there are config variables in the script to disable certain features.
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post May 24 2016, 13:22
Post #3073
f4tal



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QUOTE
CracklingCast 1.0.3 fix8
and all other stuff

This is awesome! O_O
I understand what each script do, but can I ask what exactly "HV_TPS_CP_Final_Reloader.user.js.zip" do? Only shows turn per second?
Thanks (IMG:[invalid] style_emoticons/default/happy.gif)
QUOTE
HV Default font killer

This script should change pict-o-graphix of default font into regular font? Is this will work with other scripts which require custom font, for example "Equipment Comparison Script"? =)
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post May 24 2016, 14:54
Post #3074
boulay



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QUOTE(f4tal @ May 24 2016, 13:22) *

This script should change pict-o-graphix of default font into regular font? Is this will work with other scripts which require custom font, for example "Equipment Comparison Script"? =)

Yep, it changes the image into text.

Dunno about scripts but I don't think so, since you have to use the default font mode to use it.
It's still far from perfect, but I now have the solid base to make it better (IMG:[invalid] style_emoticons/default/smile.gif)

This post has been edited by boulay: May 24 2016, 14:58
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post May 24 2016, 15:00
Post #3075
f4tal



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QUOTE
Dunno about that but I don't think so, since you have to use the default font mode to use it.
It's still far from perfect, but I now have the solid base to make it better smile.gif

Understand. Thanks (IMG:[invalid] style_emoticons/default/happy.gif)
I have link to some script that do some voodoo magic with fonts too. Maybe it sill be interesting for you in future work? ^^"
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post May 24 2016, 15:09
Post #3076
boulay



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QUOTE(f4tal @ May 24 2016, 15:00) *

Understand. Thanks (IMG:[invalid] style_emoticons/default/happy.gif)
I have link to some script that do some voodoo magic with fonts too. Maybe it sill be interesting for you in future work? ^^"

Thanks for that.

My main concern is more about the display since, as you can see on the screenshots, it looks very unnatural for now. The font setting is quite easy though...
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post May 24 2016, 15:17
Post #3077
NerfThis



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QUOTE(f4tal @ May 24 2016, 20:22) *

This is awesome! O_O
I understand what each script do, but can I ask what exactly "HV_TPS_CP_Final_Reloader.user.js.zip" do? Only shows turn per second?
Thanks (IMG:[invalid] style_emoticons/default/happy.gif)

Yse, only show tps.
But count page refresh, not count turns.
In my memory, normaly it's same turns as hv counter plus, except more one turn at end of battle.
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post May 24 2016, 15:22
Post #3078
izpekopon



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QUOTE(hansvar92 @ May 24 2016, 05:17) *

CracklingCast 1.0.3 fix8 [attachmentid=86257]
fix8 - support scrolls, infusions, Flower Vase and Bubble-Gum.

HV - Left Focus UI (css get sssss2's script, I received his permission with joke)
hentaiverse.org/?s=Battle&ss=ar
[attachmentid=86267]
maybe css can support CracklingCast, but I don't know css.
work on @match http://*.hentaiverse.org/?s=Battle*
if you close tab by mistake, use restore tab or 'hentaiverse.org/?s=Battle&ss=ar' link (add link your browser)
[attachmentid=86259]
[attachmentid=86260]
[attachmentid=86261]
Reset tps: Alt + C
[attachmentid=86264]
I shortly test on Iron v31 with vanilla reloader.
As always, it might have bugs. (IMG:[invalid] style_emoticons/default/heh.gif)

Thank u and Sssss2 for this.
Just curious, is there anyway to make the cracklingcast prioritize consuming Health Gems before Health potions or Cures?
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post May 24 2016, 15:52
Post #3079
Juggernaut Santa



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QUOTE(izpekopon @ May 24 2016, 15:22) *

Just curious, is there anyway to make the cracklingcast prioritize consuming Health Gems before Health potions or Cures?

Probably not.
I asked some pages ago if setting cracklingcast to cast spells before using gems when both are in the ready-to-use-boxes was possible, but I didn't get positive answer (IMG:[invalid] style_emoticons/default/sad.gif)
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post May 24 2016, 15:52
Post #3080
NerfThis



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QUOTE(izpekopon @ May 24 2016, 22:22) *

Thank u and Sssss2 for this.
Just curious, is there anyway to make the cracklingcast prioritize consuming Health Gems before Health potions or Cures?


Change order if block in buffCheck() and use placeDisplay's insertBefore parameter.

* @param {number} insertBefore Optional. insert the new node before
function placeDisplay(icon, style, action, onclick, insertBefore) {
}

Consequently, maybe edit below code
CODE

if (hp <= Settings.limits.heal) {
  var healAction = heal();
  if (healAction !== false) {
    placeDisplay(healAction[0], healAction[1], healAction[2], false, 0);
  }
  Common.state.paused = true;
}


CODE

placeDisplay(healAction[0], healAction[1], healAction[2], false, 1);
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post May 24 2016, 16:00
Post #3081
izpekopon



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QUOTE(hansvar92 @ May 24 2016, 21:52) *

Change order if block in buffCheck() and use placeDisplay's insertBefore parameter.

* @param {number} insertBefore Optional. insert the new node before
function placeDisplay(icon, style, action, onclick, insertBefore) {
}

Consequently, maybe edit below code
CODE

if (hp <= Settings.limits.heal) {
  var healAction = heal();
  if (healAction !== false) {
    placeDisplay(healAction[0], healAction[1], healAction[2], false, 0);
  }
  Common.state.paused = true;
}


CODE

placeDisplay(healAction[0], healAction[1], healAction[2], false, 1);


Sorry, i don't think i understand. My knowledge on scripting is mediocre. /(>_<)\
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post May 24 2016, 16:05
Post #3082
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QUOTE(izpekopon @ May 24 2016, 23:00) *

Sorry, i don't think i understand. My knowledge on scripting is mediocre. /(>_<)\



Find this
CODE

if (hp <= Settings.limits.heal) {
  var healAction = heal();
  if (healAction !== false) {
    placeDisplay(healAction[0], healAction[1], healAction[2], false, 0);
  }
  Common.state.paused = true;
}


Change 0 to 1
CODE

if (hp <= Settings.limits.heal) {
  var healAction = heal();
  if (healAction !== false) {
    placeDisplay(healAction[0], healAction[1], healAction[2], false, 1);
  }
  Common.state.paused = true;
}
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post May 24 2016, 16:11
Post #3083
Juggernaut Santa



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So...all this means that I can invert the choice of gems/spells (normally it picks the gem and then the spell, I wanted the other way around) when they are both present and I use the spacebar?
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post May 24 2016, 16:11
Post #3084
izpekopon



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QUOTE(hansvar92 @ May 24 2016, 22:05) *

Change 0 to 1
CODE

if (hp <= Settings.limits.heal) {
  var healAction = heal();
  if (healAction !== false) {
    placeDisplay(healAction[0], healAction[1], healAction[2], false, 1);
  }
  Common.state.paused = true;
}

Is this the only part of the setting i have to change?

What about this portion?
QUOTE

Change order if block in buffCheck() and use placeDisplay's insertBefore parameter.

* @param {number} insertBefore Optional. insert the new node before
function placeDisplay(icon, style, action, onclick, insertBefore) {
}

Consequently, maybe edit below code
CODE

if (hp <= Settings.limits.heal) {
  var healAction = heal();
  if (healAction !== false) {
    placeDisplay(healAction[0], healAction[1], healAction[2], false, 0);
  }
  Common.state.paused = true;
}


Thanks!

This post has been edited by izpekopon: May 24 2016, 16:12
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post May 24 2016, 16:37
Post #3085
NerfThis



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QUOTE(ppp82p @ May 24 2016, 23:11) *

So...all this means that I can invert the choice of gems/spells (normally it picks the gem and then the spell, I wanted the other way around) when they are both present and I use the spacebar?

You can customize your order by edit above code.
spacebar and middle click use icons order (left to right or top to bottom).

QUOTE(izpekopon @ May 24 2016, 23:11) *

Is this the only part of the setting i have to change?

oh, only health gem.
wait...
here [attachmentid=86305]
QUOTE(izpekopon @ May 24 2016, 23:11) *

What about this portion?

function buffCheck() make order

This post has been edited by hansvar92: May 24 2016, 16:53
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post May 24 2016, 17:05
Post #3086
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QUOTE(hansvar92 @ May 24 2016, 22:37) *

oh, only health gem.
wait...
here [attachmentid=86305]
Thank you! I understand abit better now. (IMG:[invalid] style_emoticons/default/smile.gif)

if i wanted all gems to trigger first, it would be using this previous code which u provided me, right?
CODE
if (hp <= Settings.limits.heal) {
  var healAction = heal();
  if (healAction !== false) {
    placeDisplay(healAction[0], healAction[1], healAction[2], false, 1);
  }
  Common.state.paused = true;
}


This post has been edited by izpekopon: May 24 2016, 17:09
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