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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post May 5 2016, 19:13
Post #3021
Noni



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QUOTE(hansvar92 @ May 5 2016, 18:40) *



Above CracklingCast code only show icon (not toggle spirit stance).
My English is bad, but I understood he want only show icon.
"There is spirit troggling in CracklingCast" - CracklingCast didn't auto toggle spirit stance, so he want only show icon.


Ah, Thanks Hansvar92, now I understand what this bit of script does. Only shows icon. But I wanted more! I wanted Automatic On, Automatic Off. But I won't do that - don't want the HV-Police after me!
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post May 6 2016, 14:17
Post #3022
Usagi =



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Just want to point out that Battle Stats Ex doesn't support alt.hentaiverse
and it also kind of prevents me from clicking the "apply changes" in the settings page.
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post May 6 2016, 18:47
Post #3023
f4tal



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QUOTE
Just want to point out that Battle Stats Ex doesn't support alt.hentaiverse

I think you can fix this issue in this script (and in any other script) by this workaround:
QUOTE
Open script and add this line
"//@match http://*.hentaiverse.org/*" into "==UserScript=="-block


QUOTE
and it also kind of prevents me from clicking the "apply changes" in the settings page.

wow o_o
Tried it now - yes it is same for me. Very strange...
Thanks for info (IMG:[invalid] style_emoticons/default/happy.gif)

This post has been edited by f4tal: May 6 2016, 18:47
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post May 7 2016, 11:20
Post #3024
Usagi =



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Hi, can anyone show me the code to sync localstorage objects between hentaiverse and alt.hentaiverse?

I try doing it with iframe and message passing but I can't seem to change the iframe localstorage.

I'm using chrome 48 without tampermonekey.
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post May 7 2016, 11:48
Post #3025
Superlatanium



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QUOTE(LOL50015 @ May 7 2016, 09:20) *
Hi, can anyone show me the code to sync localstorage objects between hentaiverse and alt.hentaiverse?

I try doing it with iframe and message passing but I can't seem to change the iframe localstorage.

I'm using chrome 48 without tampermonekey.
This is the snippet of code I use for my Tag Check script, to sync g.e-hentai.org localStorage with [??]hentai.org localStorage. It uses window.open() instead of iframes though.

(maybe I should have used iframes... they'd probably be a more elegant solution, but I haven't worked with them before...)

Attached File  savedTags.txt ( 2.29k ) Number of downloads: 45


The base script runs on g.e, opens a window to a broken link on the other domain, posts a message to that other domain, the other domain recognizes the message, parses its localStorage, and sends it back in another message. Then on g.e, the eventListener picks it up and sends the object to a sync function.

(you also have to include the other domain in the script obviously, eg my script has both
CODE
// @include     http://g.e-hentai.org/g/*
// @include     http://[??]hentai.org/fakepage

Disclaimer: I have absolutely no idea what [??] stands for. In the script, you would have to replace [??] with the characters that should be there instead.
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post May 7 2016, 16:11
Post #3026
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QUOTE(Superlatanium @ May 7 2016, 17:48) *

This is the snippet of code I use for my Tag Check script, to sync g.e-hentai.org localStorage with [??]hentai.org localStorage. It uses window.open() instead of iframes though.

(maybe I should have used iframes... they'd probably be a more elegant solution, but I haven't worked with them before...)

Attached File  savedTags.txt ( 2.29k ) Number of downloads: 45


The base script runs on g.e, opens a window to a broken link on the other domain, posts a message to that other domain, the other domain recognizes the message, parses its localStorage, and sends it back in another message. Then on g.e, the eventListener picks it up and sends the object to a sync function.

(you also have to include the other domain in the script obviously, eg my script has both
CODE
// @include     http://g.e-hentai.org/g/*
// @include     http://[??]hentai.org/fakepage

Disclaimer: I have absolutely no idea what [??] stands for. In the script, you would have to replace [??] with the characters that should be there instead.


Thanks!
Your script will be a good reference for me.
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post May 7 2016, 20:41
Post #3027
Juggernaut Santa



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Oh my...so do I have to deactivate OFC at round start in Crackling Cast? (aka removing the script since I'm using it ONLY for that (IMG:[invalid] style_emoticons/default/laugh.gif) )

Anyway, is there some script, that doesn't twist the monster lab main page, for feeding all monsters without wasting 1 food per monster with the normal "feed all" button?
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post May 8 2016, 08:22
Post #3028
Usagi =



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nvm

This post has been edited by LOL50015: May 8 2016, 09:04
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post May 9 2016, 18:57
Post #3029
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Hi everyone
I find a thing about crackling cast is the potion reminder does not work when the potion first in CD then fully cooled down in the same round.
For example, I set 0.7 for MPotion, when my MP gets below 0.7 and the MPotion is in CD, the reminder takes no effect till next round, which means in this round I need to estimate it's CD and use it manually.
so I want to konw whether it's a bug?
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post May 10 2016, 01:05
Post #3030
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QUOTE(Anemona7 @ May 10 2016, 01:57) *

Hi everyone
I find a thing about crackling cast is the potion reminder does not work when the potion first in CD then fully cooled down in the same round.
For example, I set 0.7 for MPotion, when my MP gets below 0.7 and the MPotion is in CD, the reminder takes no effect till next round, which means in this round I need to estimate it's CD and use it manually.
so I want to konw whether it's a bug?


Hi, Anemona7.
It's bug, only once parse to item slots at begin of round.
Try fix7 [attachmentid=85359]
Thank you for your help.
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post May 10 2016, 03:41
Post #3031
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QUOTE(hansvar92 @ May 10 2016, 07:05) *

Hi, Anemona7.
It's bug, only once parse to item slots at begin of round.
Try fix7 [attachmentid=85359]
Thank you for your help.

Thank you hansvar92,you always make the Script better.
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post May 10 2016, 10:33
Post #3032
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Edit: Forgot to "return false" instead of "return" to prevent the href from going during onclick, fixed now

Attached File  HV_Random_Encounter_Notification.user.js.txt ( 2.98k ) Number of downloads: 122


With HV Random Encounter Notification, you might sometimes accidentally control-click or shift-click or alt-click on Ready. This can cause problems (such as downloading the E-H.org page and having to go to your file system to find it, open the page, open the RE, and delete the file).

I added a check so that if control, shift, or alt is down when you click the timerLink, the onclick function returns without doing anything.

This post has been edited by Superlatanium: May 10 2016, 11:17
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post May 11 2016, 02:51
Post #3033
Juggernaut Santa



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QUOTE(ppp82p @ May 7 2016, 20:41) *

Oh my...so do I have to deactivate OFC at round start in Crackling Cast? (aka removing the script since I'm using it ONLY for that (IMG:[invalid] style_emoticons/default/laugh.gif) )

Anyway, is there some script, that doesn't twist the monster lab main page, for feeding all monsters without wasting 1 food per monster with the normal "feed all" button?

^ ^
Need help (IMG:[invalid] style_emoticons/default/cry.gif) (IMG:[invalid] style_emoticons/default/laugh.gif)
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post May 11 2016, 12:36
Post #3034
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QUOTE
Anyway, is there some script, that doesn't twist the monster lab main page, for feeding all monsters without wasting 1 food per monster with the normal "feed all" button?

You know you are not poor enough to ask for special script which will save you one extra food piece xD
Come on! (IMG:[invalid] style_emoticons/default/happy.gif)

I never seen script like this, but you can use Tatarime's Smart Monster Lab, which has filtering option. With this you can put "$Hunger < 0.55" and this way show (and feed then) only monster with hunger meter on 55% or below. =)
BUT this script twist monster lab very much...

This post has been edited by f4tal: May 11 2016, 16:15
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post May 11 2016, 20:39
Post #3035
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Update

!!! Version: 2.7 [Date: 11.05.2016]
- Added Next scripts:
--- ColorDebuff [0.2] [#Reloader]
--- Counter Plus [3.6] [#Reloader]
--- Crackling Cast [1.0.3fix7] [#Reloader]
--- HV STAT Slim Mod [0.2.17] [#Reloader]
--- Random Encounter Notification [1.3.4.7]
--- Reloader [1.3.3b] [Sapo-version]
--- Round Counter [0.0.0.1] [#Reloader]
--- Skip Popup [0.0.0.3] [#Reloader]
--- Skip Popup [0.0.0.4] [#Reloader]
--- Smart Search [1.2.2]
--- SpellSpam [3.5.2.16] [#Reloader]
--- Track Drops [2.1.1] [#Reloader]
--- Vanilla Reloader [1.1.1fix]
- Rewrite first post to make it more intuitive, especially Reloader and Vanilla Reloader part
- From now all I will mark all scripts that have support to latest Reloaders as "modules", because in other way it will be more complicated
*** Total 538 scripts

Script Megapack

You can download ALL scripts presented in this thread in one single archive


DOWNLOAD AS ATTACHMENT:

[attachmentid=85444]

[www.mediafire.com] DOWNLOAD FROM MEDIAFIRE

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post May 11 2016, 21:09
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Thanks for your work, this thread is really usefull

This post has been edited by zerbo02275: May 11 2016, 21:09
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post May 13 2016, 00:20
Post #3037
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Anyone using any scripts for the galllery?

I'm using the highlighter, torrent in-line, and I modify the no-translated button to English button. Most can be found [sleazyfork.org] https://sleazyfork.org/en/scripts/by-site/e...i.org?sort=name

There's also eze [dnsev-h.github.io] https://dnsev-h.github.io/eze/ (I have the thumbs hath perk, but I would like to use the all thumbs feature, so I pmed Tenboro + waiting for a reply).

Some of the scripts on sleazyfork and functions on eze are probably not allowed e.g., the downloader ones.
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post May 13 2016, 07:05
Post #3038
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[sleazyfork.org] This, because I made it (IMG:[invalid] style_emoticons/default/duck.gif)
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post May 13 2016, 09:29
Post #3039
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.

This post has been edited by ctxl: Jun 11 2016, 04:57
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post May 14 2016, 21:11
Post #3040
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QUOTE(simrock87 @ Apr 25 2016, 14:42) *

Haven't been here in quite a while and it seems i missed a patch (IMG:[invalid] style_emoticons/default/heh.gif)

I probably won't get to check HV stuff until mid-may, so if anyone has some fixed versions they are free to put them up (note: this goes for all my scripts, you may modify/fix/dowhateverwith/copyfrom them as long as you give credit (note2: credit as in credit, not HV money (IMG:[invalid] style_emoticons/default/biggrin.gif)))

Soooo, finally having some free time again (IMG:[invalid] style_emoticons/default/heh.gif)

Going to start on making some changes/updates to CC, next version bump is going to be 1.1.x (x is how many tries i need to get it right (IMG:[invalid] style_emoticons/default/heh.gif))

@hansvar92: Do you mind if i incorporate some of your changes? Also thanks a bunch for doing the work while i was otherwise occupied (IMG:[invalid] style_emoticons/default/duck.gif) (IMG:[invalid] style_emoticons/default/biggrin.gif)

@all: How is the demand for CC to support multiple personas? Before HV personas i was just using multiple CC scripts with different configs that i just toggled on/off in chrome.
Pro: Only one script to manage.
Con: Even more config chaos and a couple ms delay during round start.
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