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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post May 4 2016, 13:09
Post #2996
Anemone



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QUOTE(f4tal @ May 4 2016, 18:23) *

It looks like Reloader do not update properly status of enemies (they are dead already, but for script they are alive).
Just wildguesing - please try to switch off Vanilla Reloader 1.1.1. and install Reloder 1.3.3b:
https://forums.e-hentai.org/index.php?s=&am...t&p=4441690
Will this fix your problem? If so - this mean that Vanilla Reloader have some kind of bugs in and should be fixed =/

Thanks,I have tried Reloder 1.3.3b,but the problem still exists,and the problem is the enemies are still alive when battleLog show Stop beating dead horses.
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post May 4 2016, 13:31
Post #2997
nobody_xxx



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errr , I got some problem too with that (IMG:[invalid] style_emoticons/default/biggrin.gif)

wait till hansvar appear to make some explanation for this (IMG:[invalid] style_emoticons/default/heh.gif)
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post May 4 2016, 13:36
Post #2998
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refresh the page. happens a lot when there's lots of time out when playing.
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post May 4 2016, 13:54
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anon079



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QUOTE(f4tal @ May 4 2016, 12:23) *

Can you tell, please, version of Equipment Comparison Script you have download (nowadays actual version is 0.6.5.2)
And tell us your browser and his version? ^^


Firefox 46.0.1
ECS 0.6.5.2
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post May 4 2016, 19:00
Post #3000
f4tal



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QUOTE
Firefox 46.0.1
ECS 0.6.5.2

Strange my firefox can update only to 45. I supposed 46.0.1 is kind of developer build?
Script works perfectly in my firefox.
Wildguesing:
1. Try in different browser. Iron portable for example. If script will work - something wrong with your firefox
2. If your have more scripts - try to switch them off, maybe some incompatibility problems?
3. Maybe something wrong with your local storage where script contain its data? Try to install some addon in firefox which will clean javascript local storage.
4. Maybe problem in Greasemonkey addon in your firefox? I have version 3.8 - everything works good.
5. Maybe there are some restriction in your browser? For example your switch on some addon which block javascripts to launch?

QUOTE
refresh the page. happens a lot when there's lots of time out when playing.

Very strange bug I have no problem like this o_o
EDIT: by the way, why people use Vanilla Reloader, but not Reloader 1.3.3b? Speed improvement?

...

Just a side note - all this multiply fixes for Crackling cast, fixed for Vanilla Reloader and other stuff give me a headache. Can someone tell why we have so many fixes for them both and which is best combo to run right now? =(

This post has been edited by f4tal: May 4 2016, 19:01
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post May 4 2016, 20:37
Post #3001
anon079



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QUOTE(f4tal @ May 4 2016, 19:00) *

Strange my firefox can update only to 45. I supposed 46.0.1 is kind of developer build?

1. Try in different browser. Iron portable for example. If script will work - something wrong with your firefox
2. If your have more scripts - try to switch them off, maybe some incompatibility problems?
3. Maybe something wrong with your local storage where script contain its data? Try to install some addon in firefox which will clean javascript local storage.
4. Maybe problem in Greasemonkey addon in your firefox? I have version 3.8 - everything works good.
5. Maybe there are some restriction in your browser? For example your switch on some addon which block javascripts to launch?


I tried the script in chrome with tampermonkey (only tampermonkey addon and equip compare script) after cleaning my local storage and got the same result.
Greasemonkey version is 3.8 for me too.
Nothing to block javascripts.

I use the x64 version of firefox, could it have any impact ?
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post May 4 2016, 21:57
Post #3002
f4tal



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QUOTE
I tried the script in chrome with tampermonkey (only tampermonkey addon and equip compare script) after cleaning my local storage and got the same result.
Greasemonkey version is 3.8 for me too.
Nothing to block javascripts.
I use the x64 version of firefox, could it have any impact ?

Hmm, try to switch script on and visit this page http://hentaiverse.org/?s=Character&ss=eq before doing anything more. If this will not work - I am run out of any idea =/
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post May 4 2016, 23:01
Post #3003
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QUOTE(Anemona7 @ May 4 2016, 20:09) *

Thanks,I have tried Reloder 1.3.3b,but the problem still exists,and the problem is the enemies are still alive when battleLog show Stop beating dead horses.



QUOTE(nobody_xxx @ May 4 2016, 20:31) *

errr , I got some problem too with that (IMG:[invalid] style_emoticons/default/biggrin.gif)

wait till hansvar appear to make some explanation for this (IMG:[invalid] style_emoticons/default/heh.gif)


CracklingCast fix6 [attachmentid=85063]
fix6 - fixed bug attack wrong target ('Stop beating dead horses')

Sorry, it's my fault.
Normaly I play mage (AOE) for test and don't see battle log.
Next time, I should be test 1h and more carefully lookup battle log.

QUOTE(f4tal @ May 5 2016, 04:57) *

Hmm, try to switch script on and visit this page http://hentaiverse.org/?s=Character&ss=eq before doing anything more. If this will not work - I am run out of any idea =/


But he said "EC Loading..." message which almost instantly disappear.
That means player level and equips data loading is done.
And "popup from pressing C", this means he stay out of battle.
And he get a message box with a date, N key is work.
But F, H, R key and other keys is not working.

I think fail here; Controller.loaded value is false.
CODE

if (key == 'n') {
    Controller.useBaseDataOld = !Controller.useBaseDataOld;
    alert('Wiki Data Date: ' + (Controller.useBaseDataOld ? OLD_DATA_DATE : NEW_DATA_DATE));
    return;
}
Wiki.baseData = Controller.useBaseDataOld ? Wiki.baseDataOld : Wiki.baseDataNew;

if (!Controller.loaded) {
    if (!Controller.inBattle && (!localStorage.hasOwnProperty('HVLevel') || !localStorage.hasOwnProperty('HVEquipment'))) {
        Controller.getData(e);
        return;
    }
    Controller.loadData();
    if (localStorage.hasOwnProperty('HVLevel') && localStorage.hasOwnProperty('HVEquipment')) Controller.loaded = true;
}


open browser's javascript console or developer tools.
use http (not https)
and visit http://hentaiverse.org/?s=Character&ss=eq and wait a few seconds.
try w keydown and keyup (keyevent is keyup) on your equipment and wait a few seconds.




This post has been edited by hansvar92: May 5 2016, 00:15
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post May 5 2016, 04:00
Post #3004
Anemone



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QUOTE(hansvar92 @ May 5 2016, 05:01) *

CracklingCast fix6 [attachmentid=85063]
fix6 - fixed bug attack wrong target ('Stop beating dead horses')

Sorry, it's my fault.
Normaly I play mage (AOE) for test and don't see battle log.
Next time, I should be test 1h and more carefully lookup battle log.


Thank you for you help, the problem has been solved. (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post May 5 2016, 08:53
Post #3005
anon079



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I did more testing

In http://hentaiverse.org/?s=Character&ss=eq :

T Y I O P = Nothing happen (no EC Loading, nothing in the console)

F H R B E Q U W = "EC Loading" briefly and in the console i see 2 lines appearing
http://hentaiverse.org/?s=Character&ss=eq
http://hentaiverse.org/pages/showequip.php...;key=58b35fd5ab
The second line is always the last item equipped on the current set.
Even tho it appears in the console there is no popup or anything changing beside the EC loading message.

N gives me the date message box

C gives popup window




If i open a popup with C :

N opens date message box

C does nothing

Every other keybind gives "EC loading" and the 2 same lines as before in the console
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post May 5 2016, 09:07
Post #3006
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I don't remember, does Equip Compare require disabling the default HV font?

It might, try that if you haven't already.
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post May 5 2016, 09:37
Post #3007
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QUOTE(anon079 @ May 5 2016, 15:53) *

I did more testing

In http://hentaiverse.org/?s=Character&ss=eq :

T Y I O P = Nothing happen (no EC Loading, nothing in the console)

F H R B E Q U W = "EC Loading" briefly and in the console i see 2 lines appearing
http://hentaiverse.org/?s=Character&ss=eq
http://hentaiverse.org/pages/showequip.php...;key=58b35fd5ab
The second line is always the last item equipped on the current set.
Even tho it appears in the console there is no popup or anything changing beside the EC loading message.

N gives me the date message box

C gives popup window
If i open a popup with C :

N opens date message box

C does nothing

Every other keybind gives "EC loading" and the 2 same lines as before in the console



QUOTE(Superlatanium @ May 5 2016, 16:07) *

I don't remember, does Equip Compare require disabling the default HV font?

It might, try that if you haven't already.


Yes, It require custom font.
I had clearly forgotten hv have default font. (IMG:[invalid] style_emoticons/default/heh.gif)
Go to Settings - Use Custom Font
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post May 5 2016, 10:30
Post #3008
anon079



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Custom font fixed it, thanks everyone.
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post May 5 2016, 11:16
Post #3009
f4tal



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QUOTE
I don't remember, does Equip Compare require disabling the default HV font?

Give the medal to this guy! (IMG:[invalid] style_emoticons/default/happy.gif)
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post May 5 2016, 11:25
Post #3010
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QUOTE(f4tal @ May 4 2016, 21:00) *

EDIT: by the way, why people use Vanilla Reloader, but not Reloader 1.3.3b? Speed improvement?

Yes. And i must say that it is really big speed improvement for me.

This post has been edited by LazyShd: May 5 2016, 11:26
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post May 5 2016, 12:27
Post #3011
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is there a script that troggles Spirit on and of at a specific Overcharge level?

When fighting in DWD and ED I like to use OFC to blast all non-schoolgirls, then build up spirit until next round. But then when overcharge is full and the girls aren't defeated yet, I turn on Spirit. But at 210 I turn it off, to keep OFC ready.

There is spirit troggling in CracklingCast, but that one doesn't work for me - does too much. I prefer Reloader 1.3.3b, because I understand what it does.

Is there a separate script for just Spirit Stance, or should I use the bits of script from CracklingCast:

if (oc >= Settings.limits.oc && document.getElementsByClassName('btp')[0].innerHTML.indexOf('"http://ehgt.org/v/battle/spirit_a.png"') === -1) {
placeDisplay(Icons.SpiritStance, 'width: 28px; height: 28px; border: 1px solid grey', function () {
cast('Spirit Stance', 0);

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post May 5 2016, 12:38
Post #3012
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Sorry to intrude (IMG:[invalid] style_emoticons/default/laugh.gif)

Ambience series, rerelease

There was a bug with some backgrounds in Ambience Dark, I had to workaround for a bit...

Attached File  Ambience_Dark_0.4.css ( 35.2k ) Number of downloads: 96
Attached File  Ambience_Series_Chrome.zip ( 7.54k ) Number of downloads: 79
Attached File  Ambience_Series_Opera.zip ( 7.54k ) Number of downloads: 71

Attached File  Ambience_Series_NoStylish_Pack.zip ( 1.01k ) Number of downloads: 72


I also separated Chrome and Opera versions, I felt it was more orderly that way...
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post May 5 2016, 15:45
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QUOTE(DJNoni @ May 5 2016, 19:27) *

is there a script that troggles Spirit on and of at a specific Overcharge level?

When fighting in DWD and ED I like to use OFC to blast all non-schoolgirls, then build up spirit until next round. But then when overcharge is full and the girls aren't defeated yet, I turn on Spirit. But at 210 I turn it off, to keep OFC ready.

There is spirit troggling in CracklingCast, but that one doesn't work for me - does too much. I prefer Reloader 1.3.3b, because I understand what it does.

Is there a separate script for just Spirit Stance, or should I use the bits of script from CracklingCast:

if (oc >= Settings.limits.oc && document.getElementsByClassName('btp')[0].innerHTML.indexOf('"http://ehgt.org/v/battle/spirit_a.png"') === -1) {
placeDisplay(Icons.SpiritStance, 'width: 28px; height: 28px; border: 1px solid grey', function () {
cast('Spirit Stance', 0);


ehgt.org not work in hv v0.84.
document.getElementsByClassName('btp')[0].innerHTML.indexOf('"http://ehgt.org/v/battle/spirit_a.png"') === -1
This code always true.
So if overcharge > oc, always spirit stance icon visible.
Draughts and inactive SoL when Cloak of the Fallen have same problem too.

CODE

if (oc >= Settings.limits.oc && document.getElementsByClassName('btp')[0].innerHTML.indexOf('spirit_a.png') === -1) {
  placeDisplay(Icons.SpiritStance, 'width: 28px; height: 28px; border: 1px solid grey', function () {
    cast('Spirit Stance', 0);
  });
}


This post has been edited by hansvar92: May 5 2016, 15:46
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post May 5 2016, 16:23
Post #3014
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I've never coded Javascripts in my life (a lot of VBA, though), so... am I correct that this bit of code will turn off Spirit Stance below 210?

[code]
QUOTE
function loadSettings() {
Settings = {
limits : { // Limits are percentage based. i.e. 0.8 = 80%
oc : 210 / 250 // Use Spirit Stance at or below (If > 1, never use spirit stance)
}
};
}

(function SpiritTroggleFunctionThing() {
'use strict';

if (oc >= Settings.limits.oc && document.getElementsByClassName('btp')[0].innerHTML.indexOf('spirit_a.png') === -1) {
placeDisplay(Icons.SpiritStance, 'width: 28px; height: 28px; border: 1px solid grey', function () {
cast('Spirit Stance', 0);
});
}
})();


This post has been edited by DJNoni: May 5 2016, 16:26
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post May 5 2016, 16:40
Post #3015
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I actually think that such code could be a reason for ban.

Forbidden Actions
Any script used to do ANY of the following inside the HentaiVerse is strictly forbidden. Offenders will be banned.
  • Any automation or semi-automation of gameplay beyond a single "action".
    • Anything that automates actions without direct player input.
  • Any parsing of live data to decide on actions.
    • Anything that has the function of picking a target automatically, regardless of the actual method.
  • Anything that interprets the page in any way to pick a target or action.

It seems pretty obvious that automatic toggling on and off spirit stance is in clear violation of the rules.

From my point of view even selecting an action at round start is in violation of the rules because you're deciding on actions after intepreting that is the first turn of the round.


This post has been edited by Sapo84: May 5 2016, 16:42
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