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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Apr 20 2016, 10:39
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE I was thinking, would it be wrong to make a script that highlights which monster you should attack? I think it is okay script, not violate rules, but why exactly you need script like this? =) There is script which highlight monsters with specific name - Monster Sensor by Jack Nicholson, so someone may use it as base to code way through =P
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Apr 20 2016, 11:12
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LazyShd
Group: Gold Star Club
Posts: 768
Joined: 5-May 13

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QUOTE(holy_demon @ Sep 29 2014, 07:34)  RiddleLimiter Plus 1.2.0
RiddleLimiterPlus_1.2.0.user.zip ( 1001bytes )
Number of downloads: 591Add big, red, clickable buttons to PonyRiddle so you don't have to type in the answer Pressing 1,2,3 once to fill A,B,C respectively into the answer box, twice to submit. Same behaviour for A,B,C key as well. You also don't have to delete if you type in the wrong answer, you just need to press the correct key. Also play a very catchy tune from Hey Ya (Outkast) to inspire you to choose the correct answer xD Change the value of songURL to change to your own ringtone Can someone tell me please what I need to delete in this script to disable: "Pressing 1,2,3 once to fill A,B,C respectively into the answer box, twice to submit. Same behaviour for A,B,C key as well." Thanks in advance!
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Apr 20 2016, 11:36
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09

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QUOTE(LazyShd @ Apr 20 2016, 11:12)  Can someone tell me please what I need to delete in this script to disable: "Pressing 1,2,3 once to fill A,B,C respectively into the answer box, twice to submit. Same behaviour for A,B,C key as well." Thanks in advance!
CODE document.addEventListener("keyup", function(e) { var key = String.fromCharCode(e.keyCode); console.log(key, String.fromCharCode(e.keyCode)); if (key >= "1" && key <= "3") { solveRiddle(options[key - 1]); } else if (key >= "A" && key <= "Z") { solveRiddle(key); } }, true);
Removing this should stop that behaviour.
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Apr 20 2016, 12:03
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LazyShd
Group: Gold Star Club
Posts: 768
Joined: 5-May 13

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QUOTE(Sapo84 @ Apr 20 2016, 13:36)  Removing this should stop that behaviour.
Thanks, that worked! But another problem appeared or maybe is was there from the start (didn't test this script without changes)... In the script description it says "Also play a very catchy tune from Hey Ya (Outkast) to inspire you to choose the correct answer", but not a single sound appears when riddle pops up and stays, maybe someone know where is the problem? Here is script after changes:
RiddleLimiterPlus_1.2.0.user.zip ( 920bytes )
Number of downloads: 51
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Apr 20 2016, 12:29
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(LazyShd @ Apr 20 2016, 17:03)  Thanks, that worked! But another problem appeared or maybe is was there from the start (didn't test this script without changes)... In the script description it says "Also play a very catchy tune from Hey Ya (Outkast) to inspire you to choose the correct answer", but not a single sound appears when riddle pops up and stays, maybe someone know where is the problem? Here is script after changes:
RiddleLimiterPlus_1.2.0.user.zip ( 920bytes )
Number of downloads: 51what browser are you using? If you're using iron, it might unable to play a .mp3 file. you might try to open the file manually ( [ dl.dropboxusercontent.com] https://dl.dropboxusercontent.com/u/1073958...mp3cut.net).mp3 ) or whatever link in your script to check if it's playable on your browser This post has been edited by Fudo Masamune: Apr 20 2016, 12:33
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Apr 20 2016, 12:40
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LazyShd
Group: Gold Star Club
Posts: 768
Joined: 5-May 13

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QUOTE(Fudo Masamune @ Apr 20 2016, 14:29)  what browser are you using? If you're using iron, it might unable to play a .mp3 file.
Using Chromium version 42.0.2273.0. One strange thing is that when I open mp3 link from the script in my Google Chrome it starts to play the song and when I open the same link in Chromium that I use to play HV it instantly downloads this song on my pc without trying to play it...
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Apr 20 2016, 12:48
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10

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QUOTE(LazyShd @ Apr 20 2016, 17:40)  Using Chromium version 42.0.2273.0. One strange thing is that when I open mp3 link from the script in my Google Chrome it starts to play the song and when I open the same link in Chromium that I use to play HV it instantly downloads this song on my pc without trying to play it...
yes, that's the problem then (IMG:[ invalid] style_emoticons/default/smile.gif) you might wants to try to change to another extension (.ogg for example) try some of these files : [ upload.wikimedia.org] https://upload.wikimedia.org/wikipedia/comm..._andalusian.ogg[ upload.wikimedia.org] https://upload.wikimedia.org/wikipedia/comm...dard_bridge.midif one of them could be played in the browser you're using for playing HV then changing the file should make it works fine. (notice the file extension, and you still have to make your own link tough) This post has been edited by Fudo Masamune: Apr 20 2016, 12:50
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Apr 20 2016, 13:30
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LazyShd
Group: Gold Star Club
Posts: 768
Joined: 5-May 13

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QUOTE(Fudo Masamune @ Apr 20 2016, 14:48)  yes, that's the problem then (IMG:[ invalid] style_emoticons/default/smile.gif) you might wants to try to change to another extension (.ogg for example) try some of these files : [ upload.wikimedia.org] https://upload.wikimedia.org/wikipedia/comm..._andalusian.ogg[ upload.wikimedia.org] https://upload.wikimedia.org/wikipedia/comm...dard_bridge.midif one of them could be played in the browser you're using for playing HV then changing the file should make it works fine. (notice the file extension, and you still have to make your own link tough) Great thanks for your help! First link played well in my browser, put it in the script and everything works now! Later will try to make link with my own sound.
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Apr 20 2016, 14:19
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,572
Joined: 12-July 14

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Just added Battle Unfocus, used my own set of two pictures and... I hhhnnnghhh so much that I really lose focus on the battle. The more monsters there are, the more hngh.  Truly a bad idea. I recommend. o/ This post has been edited by decondelite: Apr 20 2016, 14:20
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Apr 20 2016, 15:10
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(FabulousCupcake @ Apr 20 2016, 09:06)  Haven't tested it, but it should work
It works, thanks (IMG:[ invalid] style_emoticons/default/happy.gif) Any solution for the priority of picking spells over gem with spacebar? Edit: changing the option apparently disabled the toggling by spacebar (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by ppp82p: Apr 20 2016, 15:11
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Apr 20 2016, 15:16
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13

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QUOTE(f4tal @ Apr 20 2016, 16:39)  I think it is okay script, not violate rules, but why exactly you need script like this? =)
There is script which highlight monsters with specific name - Monster Sensor by Jack Nicholson, so someone may use it as base to code way through =P
I'm thinking of a script for mages that gives you advisory on who you should attack and with what spell based on spell cooldown, enemy status effects and enemy hp. 1H mage can't hit as hard and mana drain is a problem so choosing the best target to hit is important because you don't want to be wasting spell AoE on dead enemies. This post has been edited by LOL50015: Apr 20 2016, 15:17
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Apr 20 2016, 15:23
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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QUOTE I'm thinking of a script for mages that gives you advisory on who you should attack and with what spell based on spell cooldown, enemy status effects and enemy hp. Sounds cool, actually, but I don't know script with this functionality. A complicated script it will be in my opinion, but maybe some scripters with mage's knowledge will be interested to create something like this? =)
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Apr 20 2016, 15:33
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Rhydin
Group: Gold Star Club
Posts: 887
Joined: 5-June 15

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So I've recently started using CracklingCast along with Reloader 1.3.3b. The spellcasting part works as intended, but the script does not stop autocasting when my HP drop below the specified thresholds, which according to its author it should: QUOTE(simrock87 @ Mar 17 2016, 12:56)  Using it After the setup the script will allow you to hover the mobs as you're used to doing. If you reach the point where you told the script to warn you about taking a potion, heal or rebuff, you can as usual either hover the icon, press space bar or right click. The script will pause in these events and the hover is disabled until there is no longer a conflict. Shift will suspend the script, you will see an icon in the lower right hand corner.
Anyone have an idea as to what I can do about that?
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Apr 20 2016, 15:58
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,132
Joined: 26-April 12

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QUOTE(Rhydin @ Apr 20 2016, 15:33)  So I've recently started using CracklingCast along with Reloader 1.3.3b. The spellcasting part works as intended, but the script does not stop autocasting when my HP drop below the specified thresholds, which according to its author it should: Anyone have an idea as to what I can do about that?
Disable reloader's hp thresholds and re-set the cracklingcast ones, maybe they conflict with each other. For example, I noticed that keeping reloader's mousemelee active while disabling crackling's one, it stops at the thresholds, but every time it attacks once more before stopping. (The other way around could be worse maybe) This post has been edited by ppp82p: Apr 20 2016, 15:59
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Apr 20 2016, 16:06
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Rhydin
Group: Gold Star Club
Posts: 887
Joined: 5-June 15

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QUOTE(ppp82p @ Apr 20 2016, 15:58)  Disable reloader's hp thresholds and re-set the cracklingcast ones, maybe they conflict with each other.
That actually did the trick, thanks a lot.
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Apr 21 2016, 17:14
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Noni
Group: Catgirl Camarilla
Posts: 13,431
Joined: 19-February 16

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I run Reloader (see below for version), and at end of battle I get to see the time, rounds, expericence etc. from the battle. Only, I get it as a running total: the total experience gained since I installed Reloader, the total time played since installing reloader. What I would like is just the statistics of the battle I just finished! Is this a bug, or - more likely - am I doing something wrong? // ==UserScript== // @name Reloader // @namespace HVRLD3 // @author nihilvoid, Dan31, FabulousCupcake // @run-at document-end // @include http://hentaiverse.org/*// @version 1.3.3a // @grant none // ==/UserScript==
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Apr 21 2016, 17:45
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FabulousCupcake
Group: Gold Star Club
Posts: 495
Joined: 15-April 14

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QUOTE(DJNoni @ Apr 21 2016, 17:14)  I run Reloader (see below for version), and at end of battle I get to see the time, rounds, expericence etc. from the battle. Only, I get it as a running total: the total experience gained since I installed Reloader, the total time played since installing reloader. What I would like is just the statistics of the battle I just finished! Is this a bug, or - more likely - am I doing something wrong? // ==UserScript== // @name Reloader // @namespace HVRLD3 // @author nihilvoid, Dan31, FabulousCupcake // @run-at document-end // @include http://hentaiverse.org/*// @version 1.3.3a // @grant none // ==/UserScript== HV was updated to v0.84 and is no longer working properly with Reloader 1.3.3a. Please update to version 1.3.3b
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Apr 22 2016, 21:17
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ahmadindra20
Group: Gold Star Club
Posts: 175
Joined: 4-January 13

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hello everyone, I need help with HoverPlay [1.9.5] script made by simrock87. I have problem with stop hovering on channeling proc function, it does not work anymore after HV 0.84 patch
A long ago before HoverPlay 1.9.5 came up, I used to use stop hovering on channeling proc function from HVStat Slim 1.8 but the hover action don't stop when alert.
Thanks everyone, (sorry for my bad english, I hope you understad)
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Apr 22 2016, 21:22
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13

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It may not work, but try to do this thing: line ~434: CODE var channeling = document.querySelector('div.bte > img[src="http://ehgt.org/v/e/channeling.png"]'); change to: CODE var channeling = document.querySelector('div.bte > img[src="http://hentaiverse.org/y/e/channeling.png"]'); Is it work now? And one more thing - Simrock87 released CracklingCast 1.0.3 script which is way better and more functional then HoverPlay, try to check it out ^^" Here is link: https://forums.e-hentai.org/index.php?showt...p;#entry4403324This post has been edited by f4tal: Apr 22 2016, 22:46
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Apr 23 2016, 11:23
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garm0
Group: Members
Posts: 1,871
Joined: 1-January 10

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Well, I actually like "Trackdrops" script, version 2.1.0 which was working perfectly with 0.83, and is broken with 0.84: Equipment drops are no longer registered, either as trash or with full names for Exq+ Other functions seems to work: gifts, salvaging so fixing the trackdrops script should be quite easy for some of our experts here. Trackdrops can be downloaded from the script compendium: https://forums.e-hentai.org/index.php?showt...p;#entry4355810(last script of this post, version 2.1.0 is just perfect, no need to fix higher versions.) Thanks for checking.
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