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HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd) |
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Apr 19 2016, 21:56
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boulay
Group: Gold Star Club
Posts: 2,675
Joined: 27-June 11
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QUOTE(decondelite @ Apr 19 2016, 21:27) Thanks for this one. Really spices up my battles, though it lacks some hentai. Guess I'll have to set up the pictures myself if I want it to be hot. And with pics selected randomly.
Hey, the theme says "ecchi" (IMG:[ invalid] style_emoticons/default/laugh.gif) I kept it mild since I don't really know what's tolerated or not. But I guess it should be ok as long as it's not too extreme... You may also want to try Battle Unfocus with this. Pics can be substitued quite easily too ^^ This post has been edited by boulay: Apr 19 2016, 21:58
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Apr 20 2016, 04:25
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,129
Joined: 26-April 12
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QUOTE(Evyy @ Apr 19 2016, 15:43) On another note, I've used hoverplay of both Reloader v1.3.3b and the latest spellspam at the same time, and I got weird result. When my mouse hover a dead monster, the game reacts as if attacked it. But as it is dead, I got the sentence "Stop beating dead horse" and skip a turn.
They conflict, of course it bugs out. When I did that, the game almost froze...it continued attacking automatically on the same dead monster. QUOTE(f4tal @ Apr 19 2016, 16:30) Why not to use only Reloader 1.3.3b and Crackling Cast (see link above) - one for speed up your battle, another for battle management? ^^
I'm doing that, and...I have some issues for the script experts here. I'm using Reloader for almost everything + Crackling Cast only to use OFC at round start if OC > 210 Then, I saw that Crackling Cast has some in-built gem icon plus recast expiring spell. And that overlaps with Show Gems of Reloader. So I disabled the Show Gems of Reloader, since the recast stuff with spacebar is nice. And here is where I need the help (IMG:[ invalid] style_emoticons/default/biggrin.gif) The ShowGems of Crackling Cast uses the Gems/Spells on Mouse Over and not on Mouse Click. This annoys me a bit since sometimes I hover by mistake on them. How can I change the Gems and Expiring Spells Icons to react only to Click and not to Hover without breaking all the script? Also, even if that above it's not possible, is it possible to invert priorities in what the spacebar chooses when I have both a Gem and an Expiring Spell? As it is, if I press the spacebar, it picks the Gem first, and then if I press it again it recasts the Spell, and I don't want that. I want to be able to recast spells while conserving the gems until I need them. So, is it possible to do this at least? Thanks to anyone that will try to help me (IMG:[ invalid] style_emoticons/default/biggrin.gif) This post has been edited by ppp82p: Apr 20 2016, 04:26
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Apr 20 2016, 07:50
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nobody_xxx
Group: Gold Star Club
Posts: 13,753
Joined: 7-December 10
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I just realize that sometime reloader can become slow respond ~ mousemelee mostly ~ even though my ping is normal without any spike or timeout (IMG:[ invalid] style_emoticons/default/huh.gif) I need to reload the page itself or sometime reset my connection (IMG:[ invalid] style_emoticons/default/biggrin.gif)
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Apr 20 2016, 09:06
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FabulousCupcake
Group: Gold Star Club
Posts: 490
Joined: 15-April 14
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QUOTE(ppp82p @ Apr 20 2016, 04:25) They conflict, of course it bugs out. When I did that, the game almost froze...it continued attacking automatically on the same dead monster. I'm doing that, and...I have some issues for the script experts here. I'm using Reloader for almost everything + Crackling Cast only to use OFC at round start if OC > 210 Then, I saw that Crackling Cast has some in-built gem icon plus recast expiring spell. And that overlaps with Show Gems of Reloader. So I disabled the Show Gems of Reloader, since the recast stuff with spacebar is nice. And here is where I need the help (IMG:[ invalid] style_emoticons/default/biggrin.gif) The ShowGems of Crackling Cast uses the Gems/Spells on Mouse Over and not on Mouse Click. This annoys me a bit since sometimes I hover by mistake on them. How can I change the Gems and Expiring Spells Icons to react only to Click and not to Hover without breaking all the script? Also, even if that above it's not possible, is it possible to invert priorities in what the spacebar chooses when I have both a Gem and an Expiring Spell? As it is, if I press the spacebar, it picks the Gem first, and then if I press it again it recasts the Spell, and I don't want that. I want to be able to recast spells while conserving the gems until I need them. So, is it possible to do this at least? Thanks to anyone that will try to help me (IMG:[ invalid] style_emoticons/default/biggrin.gif) Find this function in the cracklingcast script: CODE function placeDisplay(icon, style, action) { var img = document.getElementsByClassName('btp')[0].appendChild(document.createElement('img')); img.id = 'h'; img.className = 'ccrack'; img.src = icon; img.style.cssText = style; img.onmouseover = action; }
Replace the last line to CODE img.onclick = action; Haven't tested it, but it should work
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Apr 20 2016, 09:44
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13
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I was thinking, would it be wrong to make a script that highlights which monster you should attack?
It won't do anything besides changing the background color of mosnters that meet certain conditions.
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Apr 20 2016, 10:39
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13
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QUOTE I was thinking, would it be wrong to make a script that highlights which monster you should attack? I think it is okay script, not violate rules, but why exactly you need script like this? =) There is script which highlight monsters with specific name - Monster Sensor by Jack Nicholson, so someone may use it as base to code way through =P
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Apr 20 2016, 11:12
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LazyShd
Group: Gold Star Club
Posts: 767
Joined: 5-May 13
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QUOTE(holy_demon @ Sep 29 2014, 07:34) RiddleLimiter Plus 1.2.0
RiddleLimiterPlus_1.2.0.user.zip ( 1001bytes )
Number of downloads: 589Add big, red, clickable buttons to PonyRiddle so you don't have to type in the answer Pressing 1,2,3 once to fill A,B,C respectively into the answer box, twice to submit. Same behaviour for A,B,C key as well. You also don't have to delete if you type in the wrong answer, you just need to press the correct key. Also play a very catchy tune from Hey Ya (Outkast) to inspire you to choose the correct answer xD Change the value of songURL to change to your own ringtone Can someone tell me please what I need to delete in this script to disable: "Pressing 1,2,3 once to fill A,B,C respectively into the answer box, twice to submit. Same behaviour for A,B,C key as well." Thanks in advance!
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Apr 20 2016, 11:36
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Sapo84
Group: Gold Star Club
Posts: 3,332
Joined: 14-June 09
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QUOTE(LazyShd @ Apr 20 2016, 11:12) Can someone tell me please what I need to delete in this script to disable: "Pressing 1,2,3 once to fill A,B,C respectively into the answer box, twice to submit. Same behaviour for A,B,C key as well." Thanks in advance!
CODE document.addEventListener("keyup", function(e) { var key = String.fromCharCode(e.keyCode); console.log(key, String.fromCharCode(e.keyCode)); if (key >= "1" && key <= "3") { solveRiddle(options[key - 1]); } else if (key >= "A" && key <= "Z") { solveRiddle(key); } }, true);
Removing this should stop that behaviour.
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Apr 20 2016, 12:03
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LazyShd
Group: Gold Star Club
Posts: 767
Joined: 5-May 13
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QUOTE(Sapo84 @ Apr 20 2016, 13:36) Removing this should stop that behaviour.
Thanks, that worked! But another problem appeared or maybe is was there from the start (didn't test this script without changes)... In the script description it says "Also play a very catchy tune from Hey Ya (Outkast) to inspire you to choose the correct answer", but not a single sound appears when riddle pops up and stays, maybe someone know where is the problem? Here is script after changes:
RiddleLimiterPlus_1.2.0.user.zip ( 920bytes )
Number of downloads: 51
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Apr 20 2016, 12:29
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10
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QUOTE(LazyShd @ Apr 20 2016, 17:03) Thanks, that worked! But another problem appeared or maybe is was there from the start (didn't test this script without changes)... In the script description it says "Also play a very catchy tune from Hey Ya (Outkast) to inspire you to choose the correct answer", but not a single sound appears when riddle pops up and stays, maybe someone know where is the problem? Here is script after changes:
RiddleLimiterPlus_1.2.0.user.zip ( 920bytes )
Number of downloads: 51what browser are you using? If you're using iron, it might unable to play a .mp3 file. you might try to open the file manually ( [ dl.dropboxusercontent.com] https://dl.dropboxusercontent.com/u/1073958...mp3cut.net).mp3 ) or whatever link in your script to check if it's playable on your browser This post has been edited by Fudo Masamune: Apr 20 2016, 12:33
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Apr 20 2016, 12:40
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LazyShd
Group: Gold Star Club
Posts: 767
Joined: 5-May 13
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QUOTE(Fudo Masamune @ Apr 20 2016, 14:29) what browser are you using? If you're using iron, it might unable to play a .mp3 file.
Using Chromium version 42.0.2273.0. One strange thing is that when I open mp3 link from the script in my Google Chrome it starts to play the song and when I open the same link in Chromium that I use to play HV it instantly downloads this song on my pc without trying to play it...
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Apr 20 2016, 12:48
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Fudo Masamune
Group: Gold Star Club
Posts: 1,636
Joined: 2-February 10
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QUOTE(LazyShd @ Apr 20 2016, 17:40) Using Chromium version 42.0.2273.0. One strange thing is that when I open mp3 link from the script in my Google Chrome it starts to play the song and when I open the same link in Chromium that I use to play HV it instantly downloads this song on my pc without trying to play it...
yes, that's the problem then (IMG:[ invalid] style_emoticons/default/smile.gif) you might wants to try to change to another extension (.ogg for example) try some of these files : [ upload.wikimedia.org] https://upload.wikimedia.org/wikipedia/comm..._andalusian.ogg[ upload.wikimedia.org] https://upload.wikimedia.org/wikipedia/comm...dard_bridge.midif one of them could be played in the browser you're using for playing HV then changing the file should make it works fine. (notice the file extension, and you still have to make your own link tough) This post has been edited by Fudo Masamune: Apr 20 2016, 12:50
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Apr 20 2016, 13:30
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LazyShd
Group: Gold Star Club
Posts: 767
Joined: 5-May 13
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QUOTE(Fudo Masamune @ Apr 20 2016, 14:48) yes, that's the problem then (IMG:[ invalid] style_emoticons/default/smile.gif) you might wants to try to change to another extension (.ogg for example) try some of these files : [ upload.wikimedia.org] https://upload.wikimedia.org/wikipedia/comm..._andalusian.ogg[ upload.wikimedia.org] https://upload.wikimedia.org/wikipedia/comm...dard_bridge.midif one of them could be played in the browser you're using for playing HV then changing the file should make it works fine. (notice the file extension, and you still have to make your own link tough) Great thanks for your help! First link played well in my browser, put it in the script and everything works now! Later will try to make link with my own sound.
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Apr 20 2016, 14:19
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KitsuneAbby
Group: Catgirl Camarilla
Posts: 7,566
Joined: 12-July 14
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Just added Battle Unfocus, used my own set of two pictures and... I hhhnnnghhh so much that I really lose focus on the battle. The more monsters there are, the more hngh. Truly a bad idea. I recommend. o/ This post has been edited by decondelite: Apr 20 2016, 14:20
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Apr 20 2016, 15:10
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,129
Joined: 26-April 12
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QUOTE(FabulousCupcake @ Apr 20 2016, 09:06) Haven't tested it, but it should work
It works, thanks (IMG:[ invalid] style_emoticons/default/happy.gif) Any solution for the priority of picking spells over gem with spacebar? Edit: changing the option apparently disabled the toggling by spacebar (IMG:[ invalid] style_emoticons/default/laugh.gif) This post has been edited by ppp82p: Apr 20 2016, 15:11
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Apr 20 2016, 15:16
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Usagi =
Group: Gold Star Club
Posts: 2,923
Joined: 29-October 13
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QUOTE(f4tal @ Apr 20 2016, 16:39) I think it is okay script, not violate rules, but why exactly you need script like this? =)
There is script which highlight monsters with specific name - Monster Sensor by Jack Nicholson, so someone may use it as base to code way through =P
I'm thinking of a script for mages that gives you advisory on who you should attack and with what spell based on spell cooldown, enemy status effects and enemy hp. 1H mage can't hit as hard and mana drain is a problem so choosing the best target to hit is important because you don't want to be wasting spell AoE on dead enemies. This post has been edited by LOL50015: Apr 20 2016, 15:17
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Apr 20 2016, 15:23
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f4tal
Group: Members
Posts: 2,662
Joined: 10-January 13
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QUOTE I'm thinking of a script for mages that gives you advisory on who you should attack and with what spell based on spell cooldown, enemy status effects and enemy hp. Sounds cool, actually, but I don't know script with this functionality. A complicated script it will be in my opinion, but maybe some scripters with mage's knowledge will be interested to create something like this? =)
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Apr 20 2016, 15:33
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Rhydin
Group: Gold Star Club
Posts: 884
Joined: 5-June 15
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So I've recently started using CracklingCast along with Reloader 1.3.3b. The spellcasting part works as intended, but the script does not stop autocasting when my HP drop below the specified thresholds, which according to its author it should: QUOTE(simrock87 @ Mar 17 2016, 12:56) Using it After the setup the script will allow you to hover the mobs as you're used to doing. If you reach the point where you told the script to warn you about taking a potion, heal or rebuff, you can as usual either hover the icon, press space bar or right click. The script will pause in these events and the hover is disabled until there is no longer a conflict. Shift will suspend the script, you will see an icon in the lower right hand corner.
Anyone have an idea as to what I can do about that?
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Apr 20 2016, 15:58
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Juggernaut Santa
Group: Gold Star Club
Posts: 11,129
Joined: 26-April 12
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QUOTE(Rhydin @ Apr 20 2016, 15:33) So I've recently started using CracklingCast along with Reloader 1.3.3b. The spellcasting part works as intended, but the script does not stop autocasting when my HP drop below the specified thresholds, which according to its author it should: Anyone have an idea as to what I can do about that?
Disable reloader's hp thresholds and re-set the cracklingcast ones, maybe they conflict with each other. For example, I noticed that keeping reloader's mousemelee active while disabling crackling's one, it stops at the thresholds, but every time it attacks once more before stopping. (The other way around could be worse maybe) This post has been edited by ppp82p: Apr 20 2016, 15:59
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