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> HV Script Thread, Discuss your creations. Includes guidelines and infos for script creation (2020-02-28 upd)

 
post Apr 19 2016, 16:00
Post #2896
KitsuneAbby



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QUOTE(Evyy @ Apr 19 2016, 15:43) *

I've got a tiny issue with Reloader v1.3.3b. I've changed the minHP threshold to 0.45, but the script seems to ignore it and I had many close in. Is it properly working for anyone else?

On another note, I've used hoverplay of both Reloader v1.3.3b and the latest spellspam at the same time, and I got weird result. When my mouse hover a dead monster, the game reacts as if attacked it. But as it is dead, I got the sentence "Stop beating dead horse" and skip a turn. So if I wasn't careful, I was getting hurt without retaliating. And even when I moved my mouse elsewhere, as long as it is not hovering over a live monster, it continues skipping my turn, resulting in my quitting HV to stop the script (IMG:[invalid] style_emoticons/default/tongue.gif)


For me the minHP works. I had to disable the minMP and minSP though, because I tend to go near the zero all the time with both.

Still have that recast bug that is extremely annoying.
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post Apr 19 2016, 16:30
Post #2897
f4tal



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QUOTE
Still have that recast bug that is extremely annoying.

Did you tried to change setting "defaultAction: 0," to "defaultAction: 2," ? This should, as I understand right, change your default attack from melee to freeze spell - and script should attack monster with k with freeze spell on hovering. Does it work for you? =)

If not, maybe you should try to use Crackling Cast Script, - this is advanced battle manager, suitably for both melee and mage?

QUOTE
I've got a tiny issue with Reloader v1.3.3b. I've changed the minHP threshold to 0.45, but the script seems to ignore it and I had many close in. Is it properly working for anyone else?

No, works nice for me. Have you got other scripts? Maybe you did settings wrong? You should have something like this, Keep track on syntax:
CODE
mouseMelee: true,    
    minHP: 0.85,                
    minMP: 0.3,              
    minSP: 0.5,                
    stopWhenChanneling: false,


QUOTE
On another note, I've used hoverplay of both Reloader v1.3.3b and the latest spellspam at the same time, and I got weird result. When my mouse hover a dead monster, the game reacts as if attacked it. But as it is dead, I got the sentence "Stop beating dead horse" and skip a turn. So if I wasn't careful, I was getting hurt without retaliating. And even when I moved my mouse elsewhere, as long as it is not hovering over a live monster, it continues skipping my turn, resulting in my quitting HV to stop the script tongue.gif

So many scripts here xD
Why not to use only Reloader 1.3.3b and Crackling Cast (see link above) - one for speed up your battle, another for battle management? ^^
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post Apr 19 2016, 16:37
Post #2898
f4tal



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~Double post to catch attention~

QUOTE
On another note, I've used hoverplay of both Reloader v1.3.3b and the latest spellspam at the same time, and I got weird result. When my mouse hover a dead monster, the game reacts as if attacked it. But as it is dead, I got the sentence "Stop beating dead horse" and skip a turn. So if I wasn't careful, I was getting hurt without retaliating. And even when I moved my mouse elsewhere, as long as it is not hovering over a live monster, it continues skipping my turn, resulting in my quitting HV to stop the script tongue.gif


Oh, wait a second, I have missed "dead"-monster part. Because of new patch all scripts that have some deal with "nbardead.png" - image (this is dead string) will now work correctly.

You can fix that manually but open script and do replace wrong path to image on proper one. like:
was:
http://ehgt.org/v/s/nbardead.png
become:
http://hentaiverse.org/y/s/nbardead.png

If you do it right - this "Stop beating dead horse" should be fixed. If it is noty - try to find alternative. There A LOT script-alternative.
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post Apr 19 2016, 17:34
Post #2899
Evyy



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The threshold is actually working, I just didn't set the number high enough.

As for beating dead horse, I disabled spellspam and let just Reloader running alone and all is well (IMG:[invalid] style_emoticons/default/smile.gif) Those two script must be interfering, so you can run one or the other.
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post Apr 19 2016, 21:27
Post #2900
KitsuneAbby



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QUOTE(boulay @ Mar 19 2016, 12:46) *

The EcchiVerse, version 0.1

Joke theme? Surely, you jest... (IMG:[invalid] style_emoticons/default/laugh.gif)

Attached File  The_EcchiVerse.css ( 19.75k ) Number of downloads: 228
Attached File  The_EcchiVerse_Chrome.zip ( 3.2k ) Number of downloads: 120
Attached File  The_EcchiVerse_NoStylish.zip ( 533bytes ) Number of downloads: 167


As previously mentioned, this is a light theme that adds some eye candies to your HV screen. It's not perfect, and obviously not safe for work. I kept it rather mild though, don't expect genitals in plain view. Just a few boobs hanging around (IMG:[invalid] style_emoticons/default/tongue.gif)
Darker versions will come later to fit the other available themes. This one should work too but, as I got tired, the pic rendering became lousy and the little imperfections get more visible on a darker background. I hope you can forgive me for this (IMG:[invalid] style_emoticons/default/duck.gif)

Screenshots:
Attached Image Attached Image Attached Image Attached Image Attached Image

Known issues:
- there are no men, lolis, futa, scat, guro, etc... Deal with it (IMG:[invalid] style_emoticons/default/tongue.gif)
- it could interfere with some scripts, I have yet to identify which.


Thanks for this one. Really spices up my battles, though it lacks some hentai. Guess I'll have to set up the pictures myself if I want it to be hot. And with pics selected randomly.
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post Apr 19 2016, 21:56
Post #2901
boulay



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QUOTE(decondelite @ Apr 19 2016, 21:27) *

Thanks for this one. Really spices up my battles, though it lacks some hentai. Guess I'll have to set up the pictures myself if I want it to be hot. And with pics selected randomly.

Hey, the theme says "ecchi" (IMG:[invalid] style_emoticons/default/laugh.gif)
I kept it mild since I don't really know what's tolerated or not. But I guess it should be ok as long as it's not too extreme...

You may also want to try Battle Unfocus with this. Pics can be substitued quite easily too ^^


This post has been edited by boulay: Apr 19 2016, 21:58
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post Apr 20 2016, 00:23
Post #2902
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Just updated my fork of Reloader to 1.3.3b.
Popup to display:none seems to work (CounterPlus gives meaningful results from what I've tested).
Also left chrome fix on by default.

[github.com] https://github.com/Sapo84/Reloader/blob/Les...eloader.user.js
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post Apr 20 2016, 04:25
Post #2903
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QUOTE(Evyy @ Apr 19 2016, 15:43) *

On another note, I've used hoverplay of both Reloader v1.3.3b and the latest spellspam at the same time, and I got weird result. When my mouse hover a dead monster, the game reacts as if attacked it. But as it is dead, I got the sentence "Stop beating dead horse" and skip a turn.

They conflict, of course it bugs out.
When I did that, the game almost froze...it continued attacking automatically on the same dead monster.


QUOTE(f4tal @ Apr 19 2016, 16:30) *

Why not to use only Reloader 1.3.3b and Crackling Cast (see link above) - one for speed up your battle, another for battle management? ^^

I'm doing that, and...I have some issues for the script experts here.

I'm using Reloader for almost everything + Crackling Cast only to use OFC at round start if OC > 210

Then, I saw that Crackling Cast has some in-built gem icon plus recast expiring spell.
And that overlaps with Show Gems of Reloader.
So I disabled the Show Gems of Reloader, since the recast stuff with spacebar is nice.

And here is where I need the help (IMG:[invalid] style_emoticons/default/biggrin.gif)

The ShowGems of Crackling Cast uses the Gems/Spells on Mouse Over and not on Mouse Click.
This annoys me a bit since sometimes I hover by mistake on them.
How can I change the Gems and Expiring Spells Icons to react only to Click and not to Hover without breaking all the script?

Also, even if that above it's not possible, is it possible to invert priorities in what the spacebar chooses when I have both a Gem and an Expiring Spell?
As it is, if I press the spacebar, it picks the Gem first, and then if I press it again it recasts the Spell, and I don't want that.
I want to be able to recast spells while conserving the gems until I need them.
So, is it possible to do this at least?

Thanks to anyone that will try to help me (IMG:[invalid] style_emoticons/default/biggrin.gif)

This post has been edited by ppp82p: Apr 20 2016, 04:26
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post Apr 20 2016, 07:50
Post #2904
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I just realize that sometime reloader can become slow respond ~ mousemelee mostly ~ even though my ping is normal without any spike or timeout (IMG:[invalid] style_emoticons/default/huh.gif)

I need to reload the page itself or sometime reset my connection (IMG:[invalid] style_emoticons/default/biggrin.gif)
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post Apr 20 2016, 09:06
Post #2905
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QUOTE(ppp82p @ Apr 20 2016, 04:25) *

They conflict, of course it bugs out.
When I did that, the game almost froze...it continued attacking automatically on the same dead monster.
I'm doing that, and...I have some issues for the script experts here.

I'm using Reloader for almost everything + Crackling Cast only to use OFC at round start if OC > 210

Then, I saw that Crackling Cast has some in-built gem icon plus recast expiring spell.
And that overlaps with Show Gems of Reloader.
So I disabled the Show Gems of Reloader, since the recast stuff with spacebar is nice.

And here is where I need the help (IMG:[invalid] style_emoticons/default/biggrin.gif)

The ShowGems of Crackling Cast uses the Gems/Spells on Mouse Over and not on Mouse Click.
This annoys me a bit since sometimes I hover by mistake on them.
How can I change the Gems and Expiring Spells Icons to react only to Click and not to Hover without breaking all the script?

Also, even if that above it's not possible, is it possible to invert priorities in what the spacebar chooses when I have both a Gem and an Expiring Spell?
As it is, if I press the spacebar, it picks the Gem first, and then if I press it again it recasts the Spell, and I don't want that.
I want to be able to recast spells while conserving the gems until I need them.
So, is it possible to do this at least?

Thanks to anyone that will try to help me (IMG:[invalid] style_emoticons/default/biggrin.gif)


Find this function in the cracklingcast script:
CODE
function placeDisplay(icon, style, action) {
  var img = document.getElementsByClassName('btp')[0].appendChild(document.createElement('img'));
  img.id = 'h';
  img.className = 'ccrack';
  img.src = icon;
  img.style.cssText = style;
  img.onmouseover = action;
}


Replace the last line to
CODE
img.onclick = action;


Haven't tested it, but it should work
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post Apr 20 2016, 09:44
Post #2906
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I was thinking, would it be wrong to make a script that highlights which monster you should attack?

It won't do anything besides changing the background color of mosnters that meet certain conditions.
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post Apr 20 2016, 10:39
Post #2907
f4tal



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QUOTE
I was thinking, would it be wrong to make a script that highlights which monster you should attack?

I think it is okay script, not violate rules, but why exactly you need script like this? =)

There is script which highlight monsters with specific name - Monster Sensor by Jack Nicholson, so someone may use it as base to code way through =P
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post Apr 20 2016, 11:12
Post #2908
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QUOTE(holy_demon @ Sep 29 2014, 07:34) *

RiddleLimiter Plus 1.2.0
Attached File  RiddleLimiterPlus_1.2.0.user.zip ( 1001bytes ) Number of downloads: 591


Add big, red, clickable buttons to PonyRiddle so you don't have to type in the answer
Pressing 1,2,3 once to fill A,B,C respectively into the answer box, twice to submit. Same behaviour for A,B,C key as well. You also don't have to delete if you type in the wrong answer, you just need to press the correct key.

Also play a very catchy tune from Hey Ya (Outkast) to inspire you to choose the correct answer xD

Change the value of songURL to change to your own ringtone

Can someone tell me please what I need to delete in this script to disable:
"Pressing 1,2,3 once to fill A,B,C respectively into the answer box, twice to submit. Same behaviour for A,B,C key as well."
Thanks in advance!
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post Apr 20 2016, 11:36
Post #2909
Sapo84



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QUOTE(LazyShd @ Apr 20 2016, 11:12) *

Can someone tell me please what I need to delete in this script to disable:
"Pressing 1,2,3 once to fill A,B,C respectively into the answer box, twice to submit. Same behaviour for A,B,C key as well."
Thanks in advance!


CODE

document.addEventListener("keyup", function(e) {
      var key = String.fromCharCode(e.keyCode);
      console.log(key, String.fromCharCode(e.keyCode));
      if (key >= "1" && key <= "3") {
         solveRiddle(options[key - 1]);
      } else if (key >= "A" && key <= "Z") {
         solveRiddle(key);
      }
   }, true);


Removing this should stop that behaviour.
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post Apr 20 2016, 12:03
Post #2910
LazyShd



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QUOTE(Sapo84 @ Apr 20 2016, 13:36) *

Removing this should stop that behaviour.

Thanks, that worked!

But another problem appeared or maybe is was there from the start (didn't test this script without changes)... In the script description it says "Also play a very catchy tune from Hey Ya (Outkast) to inspire you to choose the correct answer", but not a single sound appears when riddle pops up and stays, maybe someone know where is the problem?

Here is script after changes:
Attached File  RiddleLimiterPlus_1.2.0.user.zip ( 920bytes ) Number of downloads: 52
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post Apr 20 2016, 12:29
Post #2911
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QUOTE(LazyShd @ Apr 20 2016, 17:03) *

Thanks, that worked!

But another problem appeared or maybe is was there from the start (didn't test this script without changes)... In the script description it says "Also play a very catchy tune from Hey Ya (Outkast) to inspire you to choose the correct answer", but not a single sound appears when riddle pops up and stays, maybe someone know where is the problem?

Here is script after changes:
Attached File  RiddleLimiterPlus_1.2.0.user.zip ( 920bytes ) Number of downloads: 52



what browser are you using? If you're using iron, it might unable to play a .mp3 file.

you might try to open the file manually ( [dl.dropboxusercontent.com] https://dl.dropboxusercontent.com/u/1073958...mp3cut.net).mp3 ) or whatever link in your script to check if it's playable on your browser

This post has been edited by Fudo Masamune: Apr 20 2016, 12:33
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post Apr 20 2016, 12:40
Post #2912
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QUOTE(Fudo Masamune @ Apr 20 2016, 14:29) *

what browser are you using? If you're using iron, it might unable to play a .mp3 file.

Using Chromium version 42.0.2273.0. One strange thing is that when I open mp3 link from the script in my Google Chrome it starts to play the song and when I open the same link in Chromium that I use to play HV it instantly downloads this song on my pc without trying to play it...
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post Apr 20 2016, 12:48
Post #2913
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QUOTE(LazyShd @ Apr 20 2016, 17:40) *

Using Chromium version 42.0.2273.0. One strange thing is that when I open mp3 link from the script in my Google Chrome it starts to play the song and when I open the same link in Chromium that I use to play HV it instantly downloads this song on my pc without trying to play it...


yes, that's the problem then (IMG:[invalid] style_emoticons/default/smile.gif)
you might wants to try to change to another extension (.ogg for example)

try some of these files :
[upload.wikimedia.org] https://upload.wikimedia.org/wikipedia/comm..._andalusian.ogg
[upload.wikimedia.org] https://upload.wikimedia.org/wikipedia/comm...dard_bridge.mid

if one of them could be played in the browser you're using for playing HV then changing the file should make it works fine. (notice the file extension, and you still have to make your own link tough)

This post has been edited by Fudo Masamune: Apr 20 2016, 12:50
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post Apr 20 2016, 13:30
Post #2914
LazyShd



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QUOTE(Fudo Masamune @ Apr 20 2016, 14:48) *

yes, that's the problem then (IMG:[invalid] style_emoticons/default/smile.gif)
you might wants to try to change to another extension (.ogg for example)

try some of these files :
[upload.wikimedia.org] https://upload.wikimedia.org/wikipedia/comm..._andalusian.ogg
[upload.wikimedia.org] https://upload.wikimedia.org/wikipedia/comm...dard_bridge.mid

if one of them could be played in the browser you're using for playing HV then changing the file should make it works fine. (notice the file extension, and you still have to make your own link tough)

Great thanks for your help! First link played well in my browser, put it in the script and everything works now! Later will try to make link with my own sound.
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post Apr 20 2016, 14:19
Post #2915
KitsuneAbby



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Just added Battle Unfocus, used my own set of two pictures and... I hhhnnnghhh so much that I really lose focus on the battle. The more monsters there are, the more hngh.

Attached Image

Truly a bad idea. I recommend. o/

This post has been edited by decondelite: Apr 20 2016, 14:20
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